Another important feature of the Straw Update will of course be the swath system. By now you can place down the swaths on the field and pick them up again with the press. The next thing we’ll take care of is the visual presentation.
We wish you a pleasant weekend!
Early-Access-Update-Release v0.2.3.0
With the update v0.2.3.0 we have reworked the hydraulics, it now doesn’t push the tractor into the air and the implements don’t sink into the ground too much.
You can now play the role of the driver during a harvest task und help your employees.
The game crashed with recent AMD drivers. We implemented a workaround to avoid the problem. At the same time our workaround also solves several rendering Bugs with the free Open Source drivers under Linux like missing wheel tracks on the field.
Don’t forget to also check in on our official Discord server:
https://discord.gg/5CbPZrR
We hope you have fun testing!
The MBB team
All changes, bug fixes and news you can check out in the changelog as always.
Changelog:
NEW: Dirt Ramping - the dirt on vehicles now spreads realistically on the surfaces
NEW: You can now assign yourself as driver. In order to do this you have to activate the button ChaserUserAction when a thresher identifies a driver. When driving away from the field, the UserAction has to be deactivated again
NEW: The screenshots of all profiles are now being saved in a global folder. In case you delete a profile, the screenshots are preserved. You can find them under \Documents\My Games\Cattle and Crops\Screenshots
BUG FIX: The bug that vehicles dug too deep into the ground has been fixed
BUG FIX: Shuttle Mode - when shifting from forward to reverse gear the pedals and steering aren’t inverted any longer
BUG FIX: During a seed task utilizes the AI helper the appropriate seeder unit
BUG FIX: Minimap markers inside of missions are now at their correct position
BUG FIX: MB-Trac reverse drive works again
BUG FIX: When selling at BGA or at the port, only one financial transaction is created
BUG FIX: Two Strautman SZK in a row no longer permanently show the TradingWindow
BUG FIX: The unloading animation is now switched off when leaving a vehicle - for technical reasons, the entire transaction is canceled - the player must therefore currently remain in the tractor, if you want to unload yourself
BUG FIX: The Lacotec Attacher works again
BUG FIX: Weather Mission Command for missions and changes to the weather (the current weather is now displayed instead of the "coming")
BUG FIX: The Lemken Juwel 6+1 plow now also creates a plow furrow again
CHANGE: Unloading the Tucano now starts automatically
CHANGE: The cutting width and animation of the Orbis 750 has been adjusted
CHANGE: The pipe of the thresher is now automatically extended when a trailer has been recognized in the near surroundings
CHANGE: In order to prevent the rear axle from being unnecessarily removed by the hydraulics, it is now checked if both back wheels are still on the ground and regulated accordingly
Early Access Update Release v0.2.2.2
We have addressed several bugs with this Hotfix Update v0.2.2.2.
As always, you can find all other changes, bug fixes and new features in our changelog.
We are looking forward to your feedback!
The MBB team
Changelog:
BUGFIX: Hammer CornKing has normal ground contact again
BUGFIX: Mass and mass center adjusted within the Deutz 7250
BUGFIX: Strautmann SZK rear coupler limited fixed
BUGFIX: Orbis 750 is functional again with the AI helper
BUGFIX: Useractions are synced now with combinations of multiple implements. E.g. the Orbis extrudes automatically when the Lacotec or Jaguar is extruded. Same applies for the Hammer combinations.
Early Access Update Release v0.2.2.1
This Hotfix Update v0.2.2.1 solves a crash when loading certain savegames.
As always, you can find all other changes, bug fixes and new features in our changelog.
We are looking forward to your feedback!
The MBB team
Changelog:
BUGFIX: Savegame loading crash fixed
BUGFIX: Traffic vehicles are brought back and they have textures in the village
BUGFIX: Lacotec does not collide with the ground anymore
BUGFIX: Fixed some physics issues with the hydraulic
Early Access Update Release v0.2.2.0
The latest update (v0.2.2.0) introduces four new vehicles: the Lacotec LH II mounted chopper, together with the Claas Orbis 750 cutterbar, brings a new, more intimate harvest experience. The MB Trac 1800, carrying a whopping 180 horses, and the Strautmann SZK-1802H bogy trailer complete the set.
This update’s highlight: muddy, messy dirt! Give your vehicles the dirt treatment on the fields, and clean them at the farm near the high pressure cleaner. Each vehicle and each implement gets its own dirt value, which increases the more they’re used on the fields. Also, driving on wet ground leads to a more dirty vehicle. Those in a hurry can also use the fleet menu to have their machines cleaned - for a little premium, of course. The active usage of the high pressure cleaner will be added in a later menu.
We have further expanded the game’s economy: prices now also fluctuate depending on the season - meaning it becomes sensible to store grain and wait for better financial yields in the winter.
In addition, our PBR implementation has been enhanced with various ambient occlusion techniques, eliminating the extreme glow of metallic surfaces on machines and making them more natural.
As always, you can find all other changes, bug fixes and new features in our changelog.
We are looking forward to your feedback!
The MBB team
Changelog:
NEW: Mercedes Benz MB Trac 1800
NEW: Lacotec LH2 mounted chopper
NEW: Claas Orbis 750 cutterbar
NEW: Strautmann SZK 1802H trailer
NEW: Machines can get dirty and can be cleaned.
NEW: A hint is displayed when the time is fast forwarded before a mission
NEW: Prices now also fluctuate depending on the season
NEW: The crop stubbles now move and deform when they have collision with tires
NEW: Savegames can now be named individually when clicking on the input field in the save game slot
BUG FIX: Deactivated “By Foot” controls are now also possible when the dead zone of a steering wheel is switched off
BUG FIX: The false message about insufficient funds when selling bulls has been removed
BUG FIX: The FPS collapses that occured when the worker has no seeding material to purchase have been fixed
BUG FIX: Vehicles in the shop’s 3D preview are shown without dirt
BUG FIX: Missions are now longer available than only one day
BUG FIX: The icons on the minimap are drawn on the correct position
CHANGE: The CabControl and UserAction slider now display the current value when they’re activated
CHANGE: The weather report has been adjusted and now displays the correct weather
CHANGE: The symbol for the farm silo is on the correct position on the minimap
CHANGE: Changes in the interface - the unload destination list can now be scrolled to the bottom
CHANGE: With manual gearshift, the selected forward gear is set again when shifting into reverse gear and back again
CHANGE: The loading/unloading on the farm should work correctly now with the AI helper. Litre vs kilograms are handled correctly
CHANGE: The physical driving behaviour was adjusted for wet grounds
CHANGE: The speed for changing the implements’ height was adjusted.
CNC Birthday and EA Update Release v0.2.1.0
Cattle and Crops 30% Sale
https://www.cattleandcrops.com/kickstarter
On June 6 2017 the first version of Cattle and Crops has been released. We have chosen this day as the official birthday for CNC and in celebration of this occasion we have started a discount action for all of you.
From now on (06/08/2018 until 06/16/2018) you get 30% discount in the shop on our homepage. The discounts also apply to upgrades of already existing accounts!
In addition we have also released an update. With v0.2.1.0 we again have made some improvements and fixed some bugs. The worker has been further reworked in the field of chopping and threshing. The vehicle/implement combinations shouldn’t take unnecessary turns any longer and a smooth transfer for chasers during driving now works as well.
The task system has been enhanced, you can assign yourself for more tasks as driver now. This works for the animal transport task and for harvesting, you can choose the Jaguar/Tucano here. More tasks will follow.
All other changes, bug fixes and news you can look up in our changelog as always.
We want to express our greatest gratitude for all the support that you have helped to shape the development of Cattle and Crops with. To a successful future!
Your MBB team
Changelog:
NEW: We have taken the first steps towards 4K - most of the UI elements should now also work for resolutions beyond Full HD
NEW: Players can now assign themselves to an animal transport task and chopping mission
NEW: The Tucano now puts out error messages, e.g. when the working mode is being deactivated while the machine is still running
BUG FIX: AI behaviour when harvesting has been reworked:
Chasers perform no unnecessary turns on the field
When a chaser drives to a moving target, he updates the route in between
Chasers don’t drive to a harvester when it’s unload pipe isn’t extended
Smooth transfer for chasers
BUG FIX: After the harvest the workers now drive to the silo that has been assigned to them
BUG FIX: A new chaser now also drives to the harvester when a full chaser is still waiting for the harvester’s turning maneuver
BUG FIX: When you fully turn in the Arion with the Dammann attached, the crossbeam doesn’t extend into the cabin any longer
BUG FIX: The Verti-Mix unloads correctly again in the mission
BUG FIX: Particles have been added to the screw in the Tucano corn tank
BUG FIX: The tank of the Hammer seed unit is now empty when you buy it
BUG FIX: The discs of the Rebell 300 have correct textures again
BUG FIX: The strong culling of the fill plane in the Joskin has been fixed
BUG FIX: The mission “The bulls are back in town” can be completed regularly again
BUG FIX: In some cases brown maize was supposed to be harvested. This bug has been fixed
BUG FIX: The save game bug when storing crops has been fixed. Crops can be safely stored at the farm again
BUG FIX: There shouldn’t be any “ghost shadows” of a tractor in the grass any longer
BUG FIX: The date bug of the mission “Good crops” has been fixed and the mission is now also available in the second season
BUG FIX: Deleted key bindings are saved correctly again after restarting the game
CHANGE: The pathfinding and turn navigation of the AI on the field has been improved resulting in less fruit getting destroyed
CHANGE: From now on a progress bar is displayed when you assign a task to yourself, e.g. spreading slurry
CHANGE: The particle animation of the Tucano is now being stopped when it unloads into the trailer and continues when the grain tank of the Tucano is empty
CHANGE: The pulling in of the maize is now always visible from the cabin of the Jaguar
CHANGE: When a task has been created for the player it is checked, if the the implements that have a tank (slurry, fertilizer etc.) are empty. If so, the player is redirected via mission marker to the right filling station/trader and then to the field
CHANGE: The breaking behaviour of the tractors has been further reworked
CHANGE: The order of the save game slots has been changed: the newest save games are now on top of the list
CHANGE: The speed of the unloading of a grain trailer has been reduced
CHANGE: The distance between fruit and distance texture has been reduced, resulting in a better visual transition
Early Access Update Release v0.2.0.1
The hotfix update v0.2.0.1 has fixed a crash in the mission “The bulls are back in town!” The console command “skipCondition” to skip missions also works again as intended.
You can buy the Tucano directly at the farm again.
Early Access Update Release v0.2.0.0
Calling all harvest enthusiasts! With today’s Combine Update v0.2.0.0 we have reached another milestone!
Today you get three new fruit types (wheat, barley and rye) that you can sow with the new seeding unit for the Hammer CornKing. For the harvest you have a Claas Tucano 570 at your disposal, together with the compatible Vario 930 cutterbar and a trailer. You can transport the crops with the Joskin Delta-Cap 5025/12DR100 and sell it at the harbor.
On the technical side we have considerably adjusted the AI to the new maneuvers and procedures of threshing.
For the loading and unloading system - in the combine harvester as well as in the trailer - we have developed two new systems: mesh morphing for the fill volume and goo particles for the offloading via the combine discharge pipe. They don’t just look far better but are also considerably more performant. We are planning to implement these techniques in other vehicles as well in the future.
The autopilot can now drive to the destination autonomously, this function can be activated in the gameplay options. It is now also possible to delete manually set waypoints.
With this update you’ll be able to assign yourself when creating a new task, e.g. cultivating a field. An automatic quest will then guide you through the task step by step.
We also have improved several aspects of the performance. Numerous LOD settings have been reworked and the entire render performance has been optimized.
In addition the physics have been enhanced, newly bought vehicles are going into sleep mode faster when they are not needed. We were also able to integrate drawbar trailer physics and their connections in the cutterbar transport trailer.
The update also contains numerous fixes for bugs which you have reported - the moderators have also recently begun to compile a Top 10 list of bugs, which they filter out of your feedback in the forum.
The next big milestone will be the grassland update which will introduce several new challenges like new machines types, windrowing, worker adjustments and much more. Until then, we’ll continue improving all areas of the game and listening to your feedback.
A small tipp regarding the crops: if you want to change the display of the grains on the fields, try experimenting a little in the graphics options. For example, set the “Vegetation fading start distance” to 100 and “Vegetation density” to 1 and try pushing the “Vegetation render distance” to its limits.
All other changes, bug fixes and news you can look up in our changelog as always.
We hope you have fun testing and wish you a successful crop season and a great weekend!
Your team from MBB
Changelog:
NEW: Claas Tucano 570
NEW: Claas Vario 930
NEW: Claas cutterbar transport trailer 521 (small)
NEW: Joskin Delta-Cap 5025/12DR100
NEW: Hammer CornKing seeding unit
NEW: Machine hall and crop storage building
NEW: New fruit types barley, wheat and rye
NEW: Missions for grain cultivation and harvest
NEW: Animation of morph meshes for filling and unloading of fill volumes
NEW: You can now specify, which seeding material or fertilizer the employee should use for a cultivation task
NEW: You can now create a task and add yourself as driver - a mission is automatically created in the process
NEW: The steering has been partitioned. You can now assign a key for different situations, e.g. the control of the player character and a vehicle
NEW: When assigning input axles, they are indicated with + or -
NEW: After the worker has finished his task, he detaches the implements and places them on the farmyard
BUG FIX: The player character now executes correct animations when an analogue controller is connected
BUG FIX: The financial status should now be displayed correctly when loading a save game
BUG FIX: All elements of the MiniMap should co-rotate when the map rotates
BUG FIX: When creating a task, the worker now attaches the trailer that has been assigned to him, even if he had another trailer attached before
BUG FIX: Deleting a task now also works when an animal transport is active
BUG FIX: The door of the cowshed has a collision again
BUG FIX: The rollers of the Köckerling Rebell should now be displayed correctly and not float in a wrong position
BUG FIX: The worker shouldn’t leave out spots when plowing the fields
BUG FIX: The hydraulics cylinder of the Bressel und Lade doesn’t pierce through the guide jacket any more
BUG FIX: The display “Farm + 500” in the shop menu isn’t displayed twice any more
BUG FIX: Field #49 is now at the correct position
BUG FIX: The mission “More Bulls!” should work again when you have 40 animals
BUG FIX: The bug where maize plants were fully grown after the second seeding of a field and subsequent loading of a save game, has been fixed
BUG FIX: The field entry of field #49 is now at the right position
BUG FIX: A crash in the feeding task ‘Feed 'em to grow 'em’ has been fixed
BUG FIX: The worker now maneuvers better at the silo unloading stations at the harbor
CHANGE: The upper link of the CornKing has been extended
CHANGE: Elements like book widgets in the UI aren’t cut off any longer when they are skaled
CHANGE: The height of some pedestrians has been adjusted
CHANGE: In the UserActions box, a little “L” and “R” for left and right are now being displayed for the exterior mirrors and the door windows
CHANGE: When implements are spawned back via task, a detach UserAction is being sent
CHANGE: The MiniMap now rotates with the tractor by default
CHANGE: The drag and drop button is only displayed when you are hovering over the corresponding area with the mouse
CHANGE: The load and unload window has been improved. In the crop storage building on the farm you can now define, in which bunker the crops are stored and if you want to load or unload the trailer
CHANGE: An autopilot waypoint can now be removed by right clicking on the Minimap and is also cleared when the destination has been reached
CHANGE: There was the problem that the workers stalled the engine when there was an incline on a field. We have defined a limited gearshift for the work in the tractors, the workers and cruise control shouldn’t try to plow in 7th gear any longer
CHANGE: A background has been added to the map in the planning menu and to the MiniMap
Early Access Update Release v0.1.5.2
With today’s update v0.1.5.2 we have fixed a bug of the worker, where some fields weren’t cultivated after loading a save game. Other changes concern the MB Trac (new upper link) and the Deutz 7250 (adjustment of the length of the upper link and the rear hydraulics).
The MBB team
Early Access Update Release v0.1.5.1
With today’s hotfix update v0.1.5.1 we have fixed the problem with the flawed seed (yellow boxes). The CornKing now sows maize again.
When you have created a savegame with the wrong seed, you have to cultivate or plow the according fields.