We’re starting off the year by working on the 0.5.0 update, with emphasis on difficulty settings, UI and gamepad controls . As always, this update will include bug fixes.
Our main focus for the next update will be the improvement of the game’s accessibility. Part of that is reworking the gamepad controls in order to be able to control all aspects of the game - something that, according to a lot of feedback we’ve received, will come in handy for many of you. Concurrently with this we’re updating the UI for better gamepad support.
We’re in the process of designing and developing a radial menu that allows you to access and control all User Actions very quickly. In order to keep the menu uncluttered, the User Actions will be divided into several groups. Our example has the vehicle’s most important actions, such as turning on the machine or unloading, in the first ring, and functions like doors, windows or the steering console in another one.
The radial menu will be controlled with the right stick and the primary buttons, allowing you to continue driving with the left stick and the triggers.
Difficulty Settings
In order to be able to offer a better introduction to the game, we’re drafting a handful of new tutorials. We’ll let you know at a future time when these will be available. Simultaneously we’re fixing and improving the translations, which also led to separating the unit settings (metric vs. imperial) from the language selection. In addition to that we’re extending difficulty levels.
Plant Growth System & Balancing
We’d like to add another insight into a different part of CNC’s development: fruit growth in relation to fertilizing.
It is mainly nitrogen, phosphorus and potassium (NPK) that’ll drive fruit growth, and they’ll have to be provided optimally over the different growth stages. But there’ll also be a few additional parameters that’ll influence fruit development, such as weather, seed bed quality, soil compaction and more.
The following image shows a possible development progress of silage maize. We’ve built a tool for the internal development which enables us to simulate the fruit growth with adjustable parameters. This example only considers the fertilizing element, which consists of three fertilization points (“fertilizing events”). The first application (“1”) provides a large amount of potassium (200 kg K/ha / 178 lbs K/ac) via under-root fertilizing during the sowing. The second one (“2N”/“2P”), which happened a little too late, provided the much needed nitrogen and phosphorus (170 kg N/ha, 20 kg P/ha / 152 lbs N/ac, 18 lbs P/ac) to really induce the growth. In order to ensure proper fructification, we had to re-apply phosphorus (“3”) shortly before fruit formation (40 kg P/ha / 36 lbs P/ac). The maize reached BBCH level 89 (EC) after a total of 175 days and was ready for harvesting.
We’ll provide you with more details concerning fruit growth and according parameters in the near future.
Last but not least, a couple of quick answers to questions concerning our previous status update. The quick slot system will stay, of course, and extended with a few functions. In addition we’re working on implementing key combinations for different functions (both for keyboard and for controller usage ).
Embrace the weekend.
Early Access v0.4.0 - Grassland Part 2
The grassland update v0.4.0 adds the Claas Direct Disc 520 cutterbar and a Strautmann Giga-Vitesse 4401 loader wagon to the game.
Fruit types: from now on multiple fruit types can be filled into the same trailer allowing you to collect grass, silage, hay and straw at the same time. Select the difficulty level of traders in the options menu under “Gameplay” ➞ ”Sale Mode”. Depending on the setting you will get different prices for mixed loads.
Quest: the existing quest “Bring in the hay” has been split. After tedding you get two new quests, allowing you to decide if you want to press the hay into bales or collect it with the loader wagon.
Console: we have added multiple new commands. If you enter a command without any parameters it will show a info text in the console with all the available parameters.
Steam Winter Sale! ⛄Currently all supporters (upgrades) and those who want to become one will get a 40% discount for Cattle and Crops on our website and on Steam!
The Cattle and Crops Team wishes you a Merry Christmas and a Happy New Year! 🎅🎄🎁 Our support team will be available again from 07 January 2019, more updates will be available in the week from 21 January 2019.
We are looking forward to your feedback! If you like CNC, don’t forget to leave a review on Steam!
As always, changes, bug fixes and new features are listed below in the change log.
Your MBB Team
Changelog:
NEW: Strautmann Giga-Vitesse CFS 4401 DO loader wagon
NEW: Claas Direct Disc 520 cutting unit
NEW: Fruit parameters like wetness & rotten (yellow factor according to BBCH value) are visualized in the trailers, during raking and in the bales
NEW: Chopped field grass, barley, wheat and rye
NEW: Field grass changes acre into grassland beginning with growth phase 3
NEW: Prices can vary depending on contamination and quality. This can be changed in the gameplay options:
Arcade: Full price for all accepted filltypes
Normal: Payment only for the main filltype (remaining cargo yields no money because it’s considered as contamination)
Hardcore: Payment only for the main filltype (remaining cargo results in exponential reductions)
NEW: Delta-Cap, Giga-Vitesse, Verti-Mix and Bressel und Lade Implements support multiple FillTypes, allowing for mixing of e.g. wheat and barley
NEW: FruitTypes and FillTypes are translated
NEW: Tarp animations for Volto and Liner
NEW: Directly after the plant growth update job is done, a new background job updates the fruit distance colors
NEW: Claas Disco, Liner, Volto und Quadrant have new sounds
NEW: There is a new Grassland mission which lets you decide if you want to collect the swath the new loader wagon
NEW: Tank display has a new design and shows all content
BUG FIX: There is a new Direct State Access workaround for the AMD 18.2.2 OpenGL driver
BUG FIX: Other OpenGL errors were fixed which also could lead to performance penalties
BUG FIX: The workers in the mission “Golden harvest” don’t try to drive onto the same spot anymore. They also drive to the biogas plant silos and unload without getting stuck
BUG FIX: Morph meshes in trailers don’t have stretching issues anymore
BUG FIX: Physics issue on attach fixed. Wheels do not teleport anymore
when attaching a trailer
BUG FIX: Quadrant doesn’t randomly stop producing bales any longer
BUG FIX: Implements will be oriented correctly when the upper link has a fixed length
BUG FIX: Multiple bug fixes for the Hammer Cornking and seeder units
BUG FIX: When plants change their growth state they should show up again immediately
BUG FIX: Cab Controls show a circle again
BUG FIX: There are no longer attach error warnings when implements are loaded and attached in a savegame
BUG FIX: The distance fruit colors are now painted in a background job after loading and should now be correct even with old savegames
BUG FIX: Multiple bug fixes regarding the length of the upper link when attaching. Most implements should work a lot better than they did before.
BUG FIX: Seeder unit are now in sync with the Hammer Cornking after attaching them
BUG FIX: Volto CE sticker AO errors removed
BUG FIX: Dammann Land Cruiser lower/raise reworked, should not be stuck in the raised state anymore
BUG FIX: The “Menu Tutorial” descriptions have been adjusted and translated into English
BUG FIX: Renting with the option “In front of the player” does not buy the vehicle
CHANGE: Unloading a tank should stop correctly when the tank is empty or the target tank is full
CHANGE: Tucano and Liner deposit swath directly at the raycast hit position
CHANGE: Disabled user actions now display tooltips and can be moved into the quickslots
CHANGE: The loading times should be better because the .zip files are uncompressed
CHANGE: All editor descriptions are now in English
CHANGE: The friction depending on depth and wetness of the ground was adjusted. Wetness doesn’t have any effect on the friction in Arcade. You don’t sink into the ground because of wetness when on Arcade anymore. Overall vehicles should slide less.
CHANGE: You don’t sink into the ground anymore if the acre type is grassland
CHANGE: Destinations at the Farm, Harbour and Biogas plant have been named correctly
CHANGE: Vehicles take longer to get dirty
Modding related:
NEW: Implement Attachable-Marker can be moved in Implements
NEW: Dirt sSlider in the World Editor to preview dirt on machines
NEW: Particles bButton in the World Editor
NEW: Swath Controller parameter “Offset”: overrides the random offset
NEW: Swath Controller parameter “Direct Deposit” (works only on markers): deposits the swath directly on the raycast hit
NEW: Script methods:
- Get Delta Time: returns the Script delta time
- [Swath Controller] Get/Set Output Delay
- [Swath Controller] Get Package Attribute …
- [VehicleProxy] Get Fuel Usage: returns the current fuel usage
- [VehicleProxy] Get Fuel Usage Localized String: returns the current fuel usage in the localized unit
- Get Fuel Usage Unit: returns the unit of fuel usage
- Math::FMod: Float Modulo
- [Attachable Controller] IsAttachableAttached: returns if the attachable is attached or not
- [Attachable Controller] GetAttacherType: returns the Attachable Type
- [TankUnload Controller]: Script-Method “CanUnload”
- [Tank Controller]: AddFillLitersFromOtherTank
- [Tank Controller]: AddFillLitres
- [Tank Controller]: AddFillLitresExt
- [Tank Controller]: TakeFillLitres
- [Tank Controller]: CanTakeFill
- [Tank Controller]: CanTakeFillLitres
- SetCabControlToolTipFallback Methode
- SetCabControlToolTipStringID Methode
- NEW: Script Editor: Method parameters and outputs can use vector slots (vector.x, vector.y, …)
- NEW: ShopImage-Marker Machine States Parameter: can set machine states when generating a shop image
- BUG FIX: Script Methods “Rotate to range now” and “Move to range now” will stop a running animation
Early Access v0.3.1.0 - Grassland Bug Fix Update
After releasing v0.3.0.0 last Friday, we’ve used the past few days to fix a multitude of reported bugs and improved on some things that didn’t quite make it fully into the update.
Enjoy, and don’t forget to leave your feedback and thumbs up on Steam!
Change log:
NEW: Swath-Data-HUD: press the ALT-key on a field to show the parameters of swath
BUG FIX: Mission progress now works with vegetation density 1
BUG FIX: Exiting the vehicle is now recognized by the mission
BUG FIX: OpenTrack crashfix
BUG FIX: Linux Crashfix when using the AMDGPU-PRO driver
BUG FIX: The Database table finance_log can be created in new profiles again
BUG FIX: Crashfix for loading savegames with rented machines
BUG FIX: Improved the sounds of the Arion 530
BUG FIX: Multiple bug fixes with the Hammer Cornking and the seeder unit
BUG FIX: The Dammann sprayer won’t be tilted on the fields anymore
BUG FIX: The Hawe SLW wagon will stay visible when filling its tank
BUG FIX: The Joskin Delta-Cap will be loaded successfully in the bale mission (“vehicle not found” fixed)
BUG FIX: Mowed field grass will regrow
BUG FIX: The buckets and bale fork are being attached correctly again
BUG FIX: The tessellated terrain won’t exceed the grass stubble height
CHANGE: Multiple improvements concerning the Claas Liner, Volto and Quadrant
CHANGE: UserAction icons added for the Claas Disco 2750
CHANGE: The grassland missions have been reworked and fixed, including improved description and better guidance
CHANGE: The color of swath has been adjusted
NOTE: We’ve changed and improved the three-point hitch mechanics concerning a handful of problems; we’ll keep working on it for the next patch.
Known Issues:
Early Access Update Release v0.3.0.0 - Grassland
The Grassland Update v0.3.0.0 is now available for download. This update brings the grassland cycle to Cattle and Crops.
Drying: The weather will affect the swath’s drying process. In dry weather, the wetness in the swath decreases; when raining it increases greatly. The grass needs good weather for it to become hay. During drying the grass will go through different stages depending on it’s wetness, grass (over 70%), silage (70% - 40%) and hay (below 40%). After four hours of rain, the swath reaches 100% wetness and can’t get any more wet. To dry completely, the hay needs about three days without any rain.
Volume: Windrows are based on realistic volumes and thus will have varying heights. Checking your speed when baling is now more important so your pickup won’t get clogged up. Wetness and volume will also affect the particle systems’ visuals.
Calendar: You can find the perfect time for cutting and harvesting the grass by checking the calendar in the Planning Menu. Clouds are symbolized as grey, with LC (low cloudiness) and HC (heavy clouds) showing you the cloudiness. To everyone’s surprise, a big yellow dot means sun, while dark grey gives you rain. The forecast is valid for two weeks.
Three-point hitch: one would assume that bringing a tedder and a rake into the game would be easier than the previous machines. Making them behave as realistic as possible, we had to extend the three-point hitch system a lot. Thus, for example, trailing machines like the Volto 80 or Liner 500 are now possible as well. In addition, the three-point hitch won’t push the tractor away from the ground as often as it did before. We have also minimised the lateral forces when pulling a plow.
Modding: The .pak file format has been replaced with more user-friendly .zips. Additionally, we’ve added a ton of joint options that currently come to fruition in the Claas Volto and Liner machines. Furthermore, we’ve opened up the translation and XML files - so if you’re in the business of adding your local language, you’re in luck.
Mission: There’s a new story quest in which you can try out the grassland process. The mission is not a requirement and can be skipped.
With grassland, in addition to grain and corn, we have reached another milestone on the way towards v1. This is our biggest and most comprehensive update so far, so we decided to split up it into two updates. The bigger part of grassland is included in this update - in the second part we’ll add the loader wagon and the mowing unit for forage harvesters and continue to balance the update. After the second part is out we’ll focus on bug fixing until Christmas. The timeline will be adjusted accordingly.
As always, changes, bug fixes and new features can be found in the changelog.
We are looking forward to your feedback! If you like CNC, leave a positive review on Steam!
Your MBB Team
Changelog:
NEW: Field grass seeds can be bought at the trader in the Albergtal map
NEW: The first upgrades from the Tombstone Engine, the successor of the C4 Engine, are implemented in the update. The new ring detail system optimizes the visibility tests immensely, for example, taking the load off the CPU as well as the video cards. In addition, all distant objects are faded in and out smoothly (with exception of the trees, we’ll have to tackle them in a future update).
NEW: The fading of the plants on the ground has been enhanced strongly: plants don’t just pop up any longer but are being faded in with a smooth transition. The computation for this runs in the background so that the feature also has a positive impact on the performance
NEW: The culling of the plants around the player has been enhanced by multicore support. This makes for a more stable framerate when the camera is being moved fast continuously
NEW: The pak. files have been replaced by .zip files, so mod creators can have easier access to all the assets
NEW: The source language files for German and English have been added to the import directory
NEW: Cruise control has been improved: the three speed stages can be set individually and are savegame compatible. “+” and “-” are freely allocable keys in the options menu. Braking deactivates cruise control, accelerating has no effect
NEW: The overall physics have been altered heavily for the grassland machines, in order to be able to bring them into the game. The vehicles can now consist of much more single rigid bodies
NEW: The new console command “debugJoints” displays the vehicles’ joints
NEW: Claas Liner 500 rake
NEW: Claas Volto 80 tedder
NEW: Claas Disco 2750 mowing unit
NEW: Swath drying through weather influence and machines, with parameters like surface and lower wetness
NEW: Swath is now being varied in height, depending on its volume
NEW: Fill tanks can now have multiple fill types. A baler can now collect straw from different crop varieties
NEW: Plants near vehicles can now be spread along Bézier curves
NEW: The console has been reworked - open/close: Shift+Esc; it’s half the window size by default now; log messages are being displayed; a bigger font can be set; Size and position of the messages can be freely selected; Ctrl+T: passive mode and transparent console background
NEW: There are new console commands:
- listPlayerAttributes shows the player’s current position
- listFruitAttributes shows all of the fruit parameters per quarter of a square meter
- listGroundAttributes shows all of the ground parameters per square meter
- listMachinesStates shows the machine states like “raised” or “attached”
- Enter “list” and press Tab to list all of the related commands
NEW: 6DOF joints have about 40 new parameters
NEW: You can now buy machines next to the player character’s position
NEW: Using ALT + TAB to switch to another window doesn’t switch the player’s machine anymore
The Tucano can now place chopped straw on the field
BUG FIX: Several save game problems have been fixed
BUG FIX: The weather system has been adjusted, there is less bad weather now
BUG FIX: The hose animations of Stapel and Dammann when being filled have been fixed
BUG FIX: Plants that are outside of fields are now being replaced by grass
BUG FIX: Linux specific AI bugs have been fixed
BUG FIX: Unfrozen bales don’t move any longer when they are on a parked trailer
BUG FIX: The dirt texture on newly spawned vehicles is working again. The “Dirt” (dirt 0-1) command can be used via the console again.
BUG FIX: The game shouldn’t crash any longer when you’re selling a vehicle in the vehicle fleet overview
BUG FIX: The calculation of the suspension when unloading the Joskin is now executed correctly
BUG FIX: The Wago’s wheels should now remain on the vehicle when it is being spawned
BUG FIX: Crops should now grow normally in all versions
BUG FIX: Chasers now don’t freeze any longer before the BGA’s entrance
BUG FIX: The controls are not reversed when “Gear must be changed for reversing” in set in the options anymore. The bug also doesn’t appear any longer when cruise control is activated in reverse gear
BUG FIX: Crops don’t appear outside of fields
CHANGE: Fruit parameters have been changed and new ones were added
CHANGE: The indoor Arion sounds are played correctly now
CHANGE: Changes have been made for assets with wrong shaders, this entailed framedrops
CHANGE: The three-point hitch and attaching methods are currently being fundamentally reworked
DevLog - Claas Volto Animation
https://youtu.be/s9oYpgrwZjU
The grassland update progresses. Here’s a sneak peek video of the Claas Volto 80. A first version of the update goes to the testing department today. In case there are no massive problems you should also be able to test the update next week!
We wish you a pleasant weekend!
DevLog - Grasland Status Update
The grassland machines are almost completely finished and are doing their work on the fields. The infographics shows you the effect of weather and machines on the drying process. ⛅
Engine: Due to your feedback and the additional impact of the grassland update we have decided to expedite the performance improvements and not to wait with the optimizations until the end of the Early Access phase. In order to do that we have begun implementing the first upgrades from the Tombstone Engine, the successor of the C4 engine. Thanks to the new ring detail system the visibility tests will be strongly improved, which adds a load relief for both the CPU and video cards.
The Tombstone engine will additionally provide a better multicore support in the future.
Weather: The weather is essential for the drying of swath. Until now there was sporadically random weather with quantities of fog and rain. For the grassland update we are optimizing the weather system so that sunshine hours and rain have an influence on the drying process.
Drying: In order to recreate a realistic tedding procedure we have added wetness parameters for the upper and lower surface of the swath, where the upper surface dries faster than the lower surface for example. Tedding is therefore an important part of the drying process to produce hay fast and efficiently.
Tedder: With the grassland update the Claas Volto 80 will join the existing vehicle fleet.enabling you to tedd the cut grass or straw to guarantee an optimal drying process.
Joints: A small addition to the last modding news: the twist axis of joints has been separated in upper and lower limits so that asymmetrical angles can be set. Joints can now also be moved by movement and rotation controllers which enables more complex animations.
Early Access Update Release v0.2.6.0
With the Hotfix Update 0.2.6.0 we have fixed some of the issues that have occured with the release of the Straw Update.
Changelog:
BUG FIX: Selling bales - Bales can now be sold at the trader
BUG FIX: Baler - After the press has been emptied, you can now also press other crop varieties
BUG FIX: Strautmann - doesn’t have a rigid drawbar after a reload
BUG FIX: There was a world texture on the bales which caused displacements
BUG FIX: The Tucano swath placement isn’t copied on other Tucanos any longer
BUG FIX: The Quadrant pickup position is being loaded correctly from a save game now
CHANGE: Chaser when threshing - after unloading, the chaser drives back to its waiting position so he doesn’t get in the way on the field
CHANGE: Plants move more naturally now when being hit by a vehicle
CHANGE: The Quadrant pickup clogging now works with gameplay settings
We’re looking forward to your feedback!
The MBB team
Early Access Update Release v0.2.5.0
Today’s update is all about bales and the straw swath. There are new machines like the Claas Quadrant 3200 RC bale press, the Joskin Wago D15 bale wagon and the Hammer 5000 bale fork.
The front loader and the front loader controls have been reworked completely. You can now use the Euro controls, as you know it from reality. The axes, tipping angles and velocities have been adjusted. A parallel guide has been implemented, if you tilt the bale fork at 10 degrees for example, the front loader keeps its direction when you change the height. This should enable comfortable working!
In addition the collision of the front loader has been revised, it can’t fall through the floor any longer.
Freeze: the ones who might find the cautious handling of the bales too arduous can use the “freeze function” for the trailer or the bale fork. The bales are rigidly fixated and don’t slip out of position. You can find the function on the right hand side in the Useraction HUD with a new button as well as in the control options where you can assign a key. You can enable and disable the feature in the Gameplay menu. An optical display of the load restraint will follow later.
Auto collect: You don’t want to load the bales in a realistic manner? Then you can use this function with the trailer or the bale fork, drive close to a bale which is then automatically and professionally stacked. You can find this option on the right hand side in the UserAction HUD with a new button as well as in the control options where you can assign a key.
Auto collect and freeze in combination: collected bales aren’t frozen automatically. When you put new bales on the trailer next to ones which are already frozen, you can use the freeze feature again to fixate them as well. When all bales are fastened, they can be loosened again by activating the freeze function anew.
Clogging of the press: when you drive faster than 20 km/h, another fill level is being displayed in the lower right corner. The more you drive too fast, the more the pickup of the press is clogged and it stops in the end. Then you have to switch off the press, exit the vehicle and clear the pickup in the middle via CabControl. Afterwards you can get in again, activate the press and keep on driving. The option to deactivate this feature in the options is presumably following in the next update.
In the options under Gameplay it is now possible to enable and disable functions like auto collect and freeze as you wish. What is new here is that the UserAction buttons in the right HUD are hidden when the function is being deactivated.
Bales have weight and therefore a noticeable impact on the handling. When you’re standing next to a bale and press the ALT key, the bale HUD is called up.
Laying swath: The Tucano can no lay swath by activating the “cycle straw spreader position” twice.
In case you want to test a feature quickly or you’re running out of money, here’s a list of some console commands, with which you can speed things up. You can call up the ingame console by default with the “^” key:
skipCondition (Jumps to the next quest step). You can also assign this command to a key and finish single quest steps by pressing it. For the key “0” you can for example put in: bind 0 “skipCondition”
setPlayerLevel 99 (increases the player level, e.g. for a bigger vehicle fleet, in this case 99)
goldencrops (Increases the account balance by 10.000.000)
cmd (a list of more console commands)
Interesting for modders: With “body” you can now display the collision shapes in the game
Generally speaking it is helpful, if you save in a new save game slot before you test, start new work steps or start missions.
Known issues:
The sounds of the Quadrant are missing at the moment and will follow later
Bales can jump sometimes when they are auto collected or frozen
Sometimes you have to get the Quadrant to harvest again, despite of a clogged pickup.
There is still a problem with the pressing of different fruits in succession, at the moment you have to reset the baler via the vehicle fleet menu before you can press another crop variety.
You have to hit the bale in the middle in order to skewer it. Above or below the middle there is collision with the bale.
Bales slide on an uneven surface on the trailer when they’re not frozen. We are working on this issue at the moment.
Swath is always placed with the same visual volume, independent of the cutting width.
Sometimes there are yellow boxes on the edge of a field.
We are already working on a hot fix!
You can find changes, bug fixes and news in our changelog as always.
We’re looking forward to your feedback!
The MBB team
Changelog:
NEW: Baler Claas Quadrant 3200 RC
NEW: Trailer Joskin Wago D 15
NEW: Balefork Hammer Bale Fork 5000
NEW: Straw square bales, can be produced with the Claas Quadrant
NEW: Swath - can be placed on the field with the combine and made into bales with the press
NEW: Bale mission - get to know the new functions and machines
NEW: Bale trade - Here you can sell your bales, the trader is located at the harbor Sale price, quantity and total weight are displayed at the top of the screen before the selling
NEW: Physical bale handling - Bales have weight and behave accordingly when handled
NEW: Freeze function - Bales can be frozen on the trailer and the fork and stay in their position
NEW: Bale auto collect function for trailer and fork
NEW: It is now possible to switch functions like auto collect, freeze and clogging on and off in “Gameplay”. A new feature is that the UserAction buttons in the HUD on the right side are hidden when a function is being deactivated
NEW: Borderless Window Mode can now be set in the graphics settings. When you’re in this mode you can for example switch faster from the program to other applications by pressing Alt+Tab
NEW: Distance textures of stubbles, swath and fruit have been color-coordinated
BUG FIX: The turning maneuver of the plowing worker has been revised, now multiple workers can plow at the same time
BUG FIX: At the headland, the worker rotates the plow into the correct direction now
BUG FIX: Machines that are spawned through the console command “machine” can now be sold
BUG FIX: The cursor doesn’t jump to the middle of the screen when you switch between tabs like “Employees” or “Vehicles”
BUG FIX: Machines shouldn’t disappear after a save game has been loaded
BUG FIX: The console command “dirt” is working again
BUG FIX: A worker starts working, even if other workers haven’t left the field yet
BUG FIX: The passing maneuver of two workers cultivating at the same time has been revised. There shouldn’t be any problems when one tractor/trailer combination has a smaller cultivator or a stronger tractor
BUG FIX: The crash that occurred when leaving the pause menu has been fixed
BUG FIX: The Lemken Juwel draws a plough line again
BUG FIX: The problem that files with longer names weren’t loaded correctly, has been fixed
BUG FIX: The Arion sound loop when fully accelerating has been fixed
CHANGE: Missions were partially displayed in the wrong language, this has been fixed
CHANGE: The chaser shouldn’t inhibit the combine any longer when it’s performing a turning maneuver
CHANGE: The game isn’t rendered any longer when you are in the pause menu. This provides stabilization with the FPS, especially if you work in the World Editor
CHANGE: When a vehicle is respawned after falling through the map, the forces that affect the vehicle, are reset
CHANGE: You can now purchase at the trader/trading window when you have two trailers (e.g. Strautmann)
CHANGE: Due to a better performance, the reversing lights of tractors are now switched off when exiting the vehicle
DevLog - Bale Handling
The Straw Update is shaping up, today we give you an insight into bale handling. The bales can now be skewered, stacked and transported.
Watch on Youtube: https://www.youtube.com/watch?v=YYabCo2ernA
We wish you a pleasant weekend!
DevLog - Claas Quadrant
It’s alive! Today we present to you a look under the hood of the Claas Quadrant baler. We have recreated a large amount of the inner workings and animated them successfully.
After some changes on our engine, the Quadrant is the first of our machines where parts are controlled via skeletal animations. This enables us to animate machines in connection with 3D programs better, in more detail and with less effort.
Keep in mind: until 09.13.18 we have a 30% discount on Cattle and Crops on our website, Steam, Humble Bundle and Gamesrocket.