This version includes our new free DLC called Project Amalthea: Campaign https://store.steampowered.com/app/1496200/Project_Amalthea_Campaign All DLC owners get access to a new location, where there are several new bases, more than 60 quests, many new loot and bosses, as well as the Assassin class using stealth modules.
Changes: - daily random quests - +1 talent point with each level or when resetting talents - reputation quests - random quests can be taken for any values of reputation - experience for killing mobs - reworked quest tracking system - fixed an issue that caused single player tracked quests to apply to all players logging in from that PC - fixed a bug due to which resistance to different types of damage was always 0 - completely replaced formulas of damage and life of NPC - the level of opponents in raid battles corresponds to the level of the player - fixed inability to shoot after using patches and capacitors - fixed cooldown of artifacts - separate highlighting the boss and elite enemy - fixed overflow and spam in chat with too high criminal level - clouds and chests no longer degrade reputation when killed - added separation of items when dragging, buying, selling and through the menu with the right button - for items in the store, the purchase / sale price is written as a percentage of the nominal - many quests give reputation to NPCs and worsen to pirates and vice versa - fixed a problem with laser attacks spam for some mobs - added sign at the Station after the first visit - items dropped from mobs can be damaged (have a lower selling value) - fixed a bug due to which damaged items always had a value of 10% of the nominal - fixed influence of reputation on discounts for selling items - fixed the presence of high-level items on sale that require reputation - hulls on sale at new Stations received +100 life and shield - a starcoin certificate costs 500 credits and is not available for sale - players who registered through Steam receive 10 starkoins and a third level of account from the start - up to 25% discount on all purchases of starcoins! - a large number of other changes
Pixels!
I recall enjoying lots of early computer games in my childhood with pixel graphics, blurry textures and minimal amount of graphic effects. And who doesn't? They had definitely a tint of charm and best of them tried to put the gameplay and storyline before the picture. On the contrary most of the modern-era games look like they where shot by Bay or Spielberg in real life post-apocalyptic-underwater-space-whatever environment although being terribly dull inside.
Today we're going to explore strange signal that originated from some point on Jupiter orbit in Project Amalthea: Battlegrounds world. The game is known for fast PVP battles but still have some PVE content and that new "dungeon" is among them. Meet Anomaly, 1-4 player co-op map in purple colors and in completely insane setting. And insane is not just a figure of speech.
Protagonist is here to explore the source of strange signals causing navigation interference. Also the quest tasks on the right hints that an Alien ship is involved! But wait, what that means?
I thought that something is wrong with my video card until I realized that was an intentional graphics effect. Wow! The pixels are huge on regular screen and somewhat strobe when you move, but strobing effect is much less annoying on High-DPI display. (Don't forget to click the pictures to see full size image). Anyway I got used to it in a minute. Then I found that pixelation is not the only anomaly effect - all of location dwellers are little bit cuckoo. And after flying there for a few minutes I'd bet I'll be joining them rather sooner than later. That started with guys complaining about stars in their heads. Then a drone offered me a laser sight correction and called for a few dozens fellows to perform the correction albeit my refusal. Another one was eager to show me his beautiful rocket...

And there is also a firework party that scared the sh*t out of me until I realized that they ARE just some fireworks and do neglectable amount of damage albeit looking scary. Funny thing that actual effects, names, GUI and other stuff are not pixelated applying the effect only to ships and asteroids.
There is also an enormous maze that reminded me the Alice in Wonderland. The difference that it's in space, tightly stuffed with proximity mines and not a hedge at all!
But the level of craziness is definitely somewhere near the Carrol's book. At least I though so before meeting the One-Punch Man. He has changed a bit from the manga and TV shows to the cosmic era. But one thing still intact: he kills with a single punch. Long recoil is the only thing that keeps that monster at bay. I "only" died a half a dozen times during this encounter. 
And then there also was a short fused Marmot guy who sets everything on fire every 5 seconds, completely loony Brawler (well, you'll get used to all sorts of insanity there), guy named Glass shouting "Just run before I go nuts!!!" (like he wasn't nuts before) and swarm of lesser drones (crazy as well!) claiming they found the source on infection and apparently it's in my head... The final encounter was a little bit short and not as crazy but I won't spoil it anyway. The only thing I could tell that the reward was worth it. And yes, game designers are definitely off their rocker!
P.S. Here goes short gameplay movie: [previewyoutube="TNd3bwavDgg;full"]
Build 1.2.384
Tank and Power Engineer each got one more slot for weapons. Also, added new hull for Power Engineer.
Changes and improvements: - additional performance optimizations, compressed icon texts - conversation windows with stations are centered depending on the presence or absence of the side menu - fixed a bug due to was impossible to enter the battles queue immediately after closing this list - redone displaying and dragging slots with items - when selling, you can no longer ckick "between" items - fixed a bug due to which the missiles could "stick together" when fired at a certain angle and as a result it was easier to shoot down a rocket - reduced Tank atack speed for 5% - slightly weakened opponents in the Final Exam - the Final Exam does not give Starcoins for win - added a tutorial about the battle in the Final Exam - other improvements and changes
Version 1.2
Fellow gamers! We want to congratulate you with our new major game update.
Now with version 1.2 we have all new beginning of the game - at the end of the training course player immediately gets into a real battle for 3 or 4 people called «Final Exam» *. It’s a Deathmatch battle where you need to score the most kills to win. But don’t be afraid of losing the exam - we take top 3 pilots from the each group so you will have a chance to improve your skills.
Also the process of enlisting into the new battle was completely redone. The will be no more ** incomprehensible texts and settings, but at full-fledged map graphics instead with few extra details alike estimated waiting time for the battle.
We also reduced the number of triangles in the frame by 40% which should significantly affect old and integrated GPU performance.
* The Drone Junkyard is still in the game, but it must be created manually. ** You still can access the old mode pressing Advanced button
Other important changes in version 1.2.382: - in the FFA games the best result and the current leader are shown on the right side - various structures have been added to raid dungeons (don't forget to update the client!) - removed the shortcut at the beginning of the Sect map - Sect map is available at level 4 as 2-4 player game - if game start takes longer than expected it can be started with fewer players - a random queue does not invites a player if one of the tasks has already been completed there (quest, flag, other score) - replaced NPC building models - optimized models for buildings of other factions - optimized asteroid models - fixed problems with opponent level display in battle table, incl. level up at the end of the game - fixed problems with 2x (and sometimes even 0x!) damage from the mobiles in raid dungeons - damage and kills are correctly counted in dungeons - various changes in formulas and balance - fixed some cases of mobs getting stuck in asteroids - fixed issues where it was impossible to enter the battle even with a sufficient number of players - the first game launch is now in top-down camera view, not the 3rd person camera (it’s still available in the settings) - background objects have their color matched with asteroids and environmental lighting - some compatibility changes for old ATI video cards - lots of performance optimizations and other fixes
FFA map Deathmatch
Fellow pilots!
In this version you no longer need to choose the number of people in the battle. This means that if the game is for 4-8 people it can start with 4 to 8 players without bots. If bots are on you can start with 1 player and they'll be added up to 4 participants.
Also, added FFA map Deathmatch for 4 to 8 people. Level 2 is required in FFA mode there is now a timer and the winner is the player with the most kills.
Other changes: - removed the Yin-Yang map and replaced it with the New Horizons map - CTF 2 for 8-10 people with various interesting tricks, gates and clouds. Level 5 required - slightly less brightness of the sun in high and maximum graphics settings - the resurrection timer is locked to 5 seconds in dungeons and FFA games - rockets in Multi-stage charge mode are rarely triggered by a machine gun or laser - new command .online to see current game online status - game settings have been changed and improved - increased hit box geometry of the gate to avoid fast passage - changed the tasks of the Drones Junkyard quest. Now you need to kill 30 small drones, 1 large one and find 1 drone part - stealth artifact "Cloak 72" is added to vendors - it gives temporary stealth mode, hiding the player from map, sight and NPC visibility - map Sniper Range moved to level 7 - lots of optimizations and improvements in graphics and game performance
Build 1.1.375
Last versions gave us a lot of performance improvements and settings overhaul. Now game runs perfectly on devices alike GeForce 930 an Intel integrated graphics.
Changelog:
- fixed FFA mode: Battle Royale game can now be created at level 5 for 4 players - resolved the issue with server freezes - many changes in battle queue mechanics for high-level players - bots have the level of the game creator - tutorials on hot buttons and abilities for different classes - Tank, Power Engineer and Sniper are available at begining now - various changes by item levels and their prices - significant changes in graphics and display of models, environment - 3rd person mode set by default from the begining - arrow control mode set default from the begining - added 3d turret models - fixed problems with turret rotation - fixed a problem due to which the money transfer did not work with frequent restart - fixed a problem with displaying someone else's storage - talent reset is not available at level 1 - fixed and completed stealth mode - the assistant button shifts the backup button to the side, and does not hide it - redesigned Graphics settings, now there is a single setting for graphics quality (Low, Normal, High, Ultra), also avaible advanced settings - graphics quality settings are applied without restarting the game - added the ability to turn off the drawing of the passability barrier - changed the formula for drawing passability barrier - in Low quality mode added relief for asteroids - in Low graphics mode you no longer see the side gradient on fonts - restored option to disable background asteroids - High and Ultra graphics modes use FXAA anti-aliasing - in graphics modes from Normal and above, stars are displayed in the background - in Ultra mode, nebulae are displayed in the background, overshoot illumination has been fixed - the background color of the game matches the lighting of the location - fixed incorrect angular size of the sun in Normal mode - improved the situation with the delay in the appearance of background asteroids in 3rd person mode - added .suicide chat command for death - many other changes and improvements
General location
Good news, everyone!
We a proud to present our new general location available to all players to communicate, trade, take quests, and of course participate in battles!
Make friends, chat, ask for help and just have fun!
All newbies have to complete a small tutorial beforehand.
Build 1.0.369.3
Fellow pilots, build 1.0.369.3 changelog:
- added more than 100 random captain and ship names (most of credit goes to C. S. Forester and Hornblower series) - special symbols and numbers are no longer allowed when entering ship and captain name (except for space for ship names) - fixed Machine gun ship texture in character creation and selection screens - fixed disappearing glowing element of bonuses - more precise movement math - added artificial bump maps to asteroids in Low graphics quality - removed Lens Flare effect from Normal graphics quality - fixed issues with OpenGL 3.0 mode - changed and fixed some talent descriptions - update Free District dungeon map, minor changes in Sect and Prison maps - removed option Interact when approaching NPC station - new experience formula - fixed email validation error when registering a new account - fixed a bug requiring you to select your ship when docking to station in some cases - other changes and improvements
Build 1.0.368
Build 1.0.368 changelog:
- the tutorial begins with text describing how to fly, the player appears immediately on the first circle - significantly reduced drone damage in the Drone Junkyard, added target to kill 5 drones - the text of the initial quest and the tutorial has been reworked, now the player is told about the arrow control and ASWD each time he enters the initial world - in the tutorial the smoke generators are invisible, indestructible and clouds do not slow down the ships - the yellow and green icons are swapped in CTF2 maps - battle time left is finally written in red if there is less than 60 seconds left - at the arrival at the station 1st level player of the 1st level to the station, the player immediately receives an invite to the game - two new achievements - "Arrive at Jupiter orbit" and "Complete the Drones Junkyard" - support for more than 32 achievements - mobs don't take the artifact - fixed mobs spells in the dungeons - the Drones Junkyard does not give an achievement for the dungeon map, but its own achievement - changed experience formula for battle kills and damage - random queue would not invite players with low levels to higher level games - turrets stop the fight if the target is too far away - Drone Dump is not offered automatically to players of level 2 or higher - other fixes and improvements
Build 1.0.367
Build 1.0.367 changelog:
- changed the AI movement, flag carrying - various fixes to prevent bosses flying off the map - restored switch for the gate in the Sect dungeon - fixed models of machine gun turrets and some loot issues in the Slums dungeon - redesigned FOV for ultra wide screens - added slowing clouds to the Labyrinth map - random item properties are preserved when forwarding items by mail - reduced price of all starting items - other changes and improvements
Also you can set a password for your account by typing .password password in the chat. After that, you can play the game with a Steam account without using Steam client. Just select RunServer authorization and enter an account like this: 123456789@steam where *123456789* is your Steam profile number. You'll also need to enter the password set with the .password command. * Note that you won't get any achievements in this mode.