Project Amalthea: Battlegrounds cover
Project Amalthea: Battlegrounds screenshot
Genre: Strategy, Indie

Project Amalthea: Battlegrounds

Build 1.0.366

Build 1.0.366:

- fixed green arrow for group members
- fixed red text for battles having less than 60 seconds to completion
- fixed green artifact transparency in 2D mode
- automatically shows station menu when nearby. You can dock with Space or Joystick Start buttons
- debris models now have correct environment color and random depth
- game tries to set required resolution and refresh rate and if fails it switches to window mode
- fixed an error with laggy movement after a lot of rotations (mostly happened in dungeons)
- fixed black screen upon world entrance
- other fixes and changes

3rd Person camera, new Co-op dungeon, Control theme update

Fellow pilots!
Here goes one of the first improvements based on your feedbacks and suggestions.

First of all now arrow keys and ASWD behave differently. Arrows move the ship in their direction while ASWD is our usual control theme - acceleration and turns. You can switch the keys in settings.

Secondly we're announcing new game mode. Now you can play with 3rd Person camera! You will see the option when starting the game from Steam, or you can choose it in game settings.

Finally there is a new Co-op dungeon called The Slums. It's designed for 2-4 players and 15-20 minutes overall gameplay. Note that dungeon is still in development and have some minor issues.

Other changes Version 1.0.364 to 1.0.365:
- Sect dungeon moved to level 4
- fixed too long station docking process
- countdown timer changes to red when less than 1 minutes remains
- displaying map minimum and maximum player count in the list
- automatic resurrection for players when leaving the battleground
- better joystick support
- sound feedback when opening the gate, capturing the artifact, taking the flag
- lot of misc changes and improvements

Build 1.0.363

Build 1.0.363:

- and even more changes to group enlisting
- fixed markers pointing at the bases on Arena and Labyrinth maps
- added marker to exit point at Drones Junkyard map
- fixed issues with immediate map exit upon entrance
- fixed issue when game creator could be enlisted for another team
- added small delay for Breakthrough rocket ability activation
- more precise rocket movement
- authentication is now performed in separate threads not affecting the game process
- added marker for your group members when they are near
- fixed issue with players being teleported to all black location after death
- various internal improvements and fixes

Build 1.0.362

Build 1.0.362 changelog:
- more changes for group enlist formula
- map Labyrinth is now available for level 2 players. Asteroid fields moved to level 3 as well
- Drones Junkyard is now only for 1 player. Loot requirements and mob damages are reduced
- Dungeon maps now can have a travel buoy allowing fast exit from the dungeon
- fixed issues with gate activation on different maps
- fixed issues with descriptions for some maps. Clicking a description now shows battle stats table
- intermediate cloning stations now have a menu for activation
- games in active battles list show number of human players without AI bots
- other changes and improvements

Build 1.0.361 changelog

Wellow pilots, today's build 1.0.361 changelog:
- server stability fixes
- changed formula for enlisting players to different teams
- buffs with infinite durations now change their tool button icon when active (EM Rounds, Artillery Mode, etc.)
- fixed issue with way too small effect cirсles for huge ships
- fixed issues with dead ships (mostly dornes) still moving after death
- fixed range for laser turrets
- fixed animation for torpedo turrets
- all turrets have their attack angles slightly increased
- changed English text for Drone Junkyard quest
- starting weapons for Rocket Master class have slightly lower DPS
- Sect dungeon have new intermediate cloning station added
- other changes and improvements

Live stream from devs

Fellow pilots!
Only minutes left before release, so grab your popcorn and feel free to join to our broadcast!

Release date

Great news, everyone!

Despite all the obstacles and the fact that the game was made by a tiny Indie 5-people team, we are ready to announce Project Amalthea: Battlegrounds release on October 12, 8AM California Time!

We could tell a lot about our game and the long journey to the release but all we possess an irresistible desire to be honest and follow the best traditions of For-Gamers-By-Gamers communication style.

Attention! There will be a lot of text below and you’re welcome to proceed only if you have the time and mood for it.




First of all, we want to confess that the release version is far from perfect both in technical terms and as for our original vision for this game. But rest assured that we are aimed to make the game better and better with your help and move on with your help.

That’s not only a question of minor bugs of typos and inconsistencies in the interface (which we will definitely fix!), but there is a huge list of ideas and features left behind such as more weapon types, cooperative tower defense mode, race mini-game and other features. We also had to put aside a dozen and a half level maps, several game classes, skill branches, hundreds of items, in-game crafting, etc. Although the most parts of the list are already implemented in one way or another, those were not included in the current version of the game for a number of reasons. In fact this list is our roadmap for the near future, and that is what we're definitely going to do with patches and updates.

That letter is not an awkward attempt to justify ourselves for possible bugs (they always will thrive!) and issues. We want you to know that we’ll be extremely grateful for any kind of game feedback (positive or negative, it doesn’t matter) because every opinion is of great value. We anticipate hearing back from you to understand whether our game is of interest and what should be done to improve it.


The second point - the release does not mean that we’re ceasing the development, of course not! We’re looking forward to the next patches and updates and for you it’s a great opportunity to take part in shaping our project and it’s community. We are ready to make every effort needed for the further development of the project.

So, we’ll see you in the vicinity of Jupiter! )



Best regards, Project Amalthea Team

New Raid location

Fellow pilots!

Location: Sect of Sun worshipers.
Little is known about Sect.

Matti Järvinen - creator and spiritual leader, founded the Sect somewhere near Jupiter.
History is silent about where and how Matti recruits parishioners, but there are rumors that slavery is the basis of their flock.

The sectarians are not distinguished by friendliness and have been noticed more than once in sacrifices and other extremely dubious rituals.
In this regard, the NPC Corporation issued a perpetual DoA license.

Meet our new dungeon for 3-5 mid-level players, with strong enemies and great rewards!

Stay tuned in a next few hours for a major news.

Weekend changelog

Hey, pilots!
Last updates:


0.4.319

Now we have two completely new modes of torpedo weapons: in normal mode, torpedoes fly at the target, sometimes they miss, the radius is small, and the damage is high. In Artillery mode (enabled by the top skill in the Torpedo tree), torpedoes fly past asteroids and hit the target accurately.

Other changes:
- added new icons for different types of armor and shields, reworked existing items
- the skill "Magnetic torpedo" is replaced by the skill "Artillery mode"
- in artillery mode, the ship cannot move, but receives a bonus to attack, and torpedoes ignore obstacles
- exit from the artillery mode is possible no earlier than the recharge of the skill ends - this is 60/45 and 30 seconds for different skill levels
- changed the visual effect of "Destabilizing Explosion"
- the skill "Humanitarian aid" restores less armor than a shield
- many internal changes to cancel existing effects
- other fixes and improvements


0.4.320
Changes:
- The talent "Debris search" is now passive. Once studied, the engineer can knock debris out of the asteroids in the future with this talent there will be a chance of getting some items when the enemy dies
- engineer can shoot asteroids and collect debris that are needed to build new asteroids
- building a new asteroid requires 3 pieces of debris and you need to stay in one place for 10 seconds and do not perform any other actions, cooldown of the skill is 60 seconds and they are counted from the start of the cast
- after entering the artillery mode, an effect is applied for 30/45/60 seconds, in which the cancellation of the mode leads to a slowdown by 75% for the remaining duration of the action
- artillery mode gives a 33/66/100% bonus to torpedo damage
- reworked fx of hitting the target for plasma, lasers and torpedoes in normal mode. Possible multiple bugs and misses:)
- added message errors if you can't take an item for some reason
- new color for building skills
- fixed a problem when, due to an error when using a skill, its cooldown was not visible
- other fixes and improvements

Build 0.4.318

Hey!

Version 0.4.318 changes:

In this version, significant changes have been made to the autoshot.
It should work always when the right mouse button is pressed (or left, depends from settings)

- fixed switching of ammunition types for machine guns, now it happens instantly, without interrupting shooting
- change of target or target death does not stop shooting
- - fixed an issue that caused special types machine guns of ammo to fire almost without delay
- fixed the presence of a "thorn" in the hangar model and other recently acquired bugs with models
- the button "shot all" no longer leads to a shot down the screen, but shows what weapons the player has and what cooldowns they have
- reworked AoE skills
- mine and rocket explosion now destroy nearby asteroids and rocks
- all rocket weapons are slightly slowed down
- something else)