Update the base libraries the game uses to improve platform stability & support
Improved steam crash reporting so that I can track crashes faster
Fixed a bug with the roll
Improved the exception handling of the game
Fixed a bug of the game not starting correctly (getting stuck loading)
Fixed a bug with the sound in certain systems
A few other minor bug fixes and improvements
Bug fixes and some performance improvements
Thanks everyone for reporting issues with the game and sending me the files necessary for me to improve on the issues. I’ve pushed a new update which should fix some of the issues and improve the performance for some of the users that were experiencing unusual issues.
Please let me know if any issues you might find or you are still experiencing,
Hotfix for sound and camera
This update improves the camera freedom and fixes the game not having sound on certain computers.
New mushroom dimension, 7 new caves, new land forms, Azathul boss & more.
What was added
7 new cave structures with different mobs and bosses
Updated grass distribution model
More epic terrain generated by sampling heightmaps and landforms into the world
Added grays to the color picker
Added new mushroom dimension
Added new boss
Added new mobs for the new dimension
Added new portal structure for the new dimension
Moved the camera up and removed the crosshair for melee classes.
Improved stone texture
Azathul boss
Mushroom dimension
Another instance of the mushroom dimension
Entrance to a cave mine
One of the new landforms
Inside a cave structure
Cave with riches, defended by a gnoll clan
View of the new generation with the landforms
Inside a different cave
More caves
All the heightmaps that are added procedurally into the game terrain
What was fixed
Fixed rendering bugs on the female characters
Fixed text positioning in some UIs
Fixed the timer of some skills was broken (e.g. Energy shield)
Fixed taking screenshots on Linux
Improved the generation and meshing performance of the game
Fixed full screen on Linux
Fixed the game crashing when it could not detect a sound output
Fixed wrong key in Help
Fixed steam sometimes not initializing
Fixed sometime the game fails to load in computers with another language (e.g. French or Swedish)
Fixed structure spawning bug
Early Access Build 18
Hey guys I am sorry about the lack of updates, because of some personal stuff the development slowed down substantially.
However, I started working on the game back again, and here is a new update as well as what I am planning for the game in the next few months. Please let me know of any questions or suggestions you may have.
Here is an overview of what this new update brings and what's next for the game.
What was added
Linux support
Support for Linux has been added to the game. As of now, it has only been tested in Ubuntu. If issues arise please let me know via the forum.
New mobs and NPCs
Random hair colors for NPCs making them more unique.
NPC have and can drop random armors.
Added new item attributes like Sorcery and Accuracy.
New mob spawning algorithm that improves the diversity of the spawns.
Here are a few pictures of some of the new entities:
New structure generation algorithm
I've created a new structure generation algorithm for placing the structures in the game. The benefits of this are:
Structures no longer collide
Structures no longer spawn very close to one another
Smaller structures like obelisks and campfires spawn more frequently making exploration more rewarding
Better distribution of different structure types.
Fixes bugs in questing
Improve performance when generating the world
The algorithm is new so if you notice any bugs related to the placement of the structures (like something never been placed) please let me know.
New Weapons
Several new weapon sets have been added that create synergy with their respective armor sets. Here are some pictures:
Chitin weapon set
Noble weapon set
Primitive weapon set
Hats
A couple of hats with special properties have been added which allow further customization of the character. Here is my favorite one:
Miscellanous
Music
A new song called 'Deep Places' has been added to the soundtrack. I am building an official soundtrack for the game with the current songs (~10) and a couple more unreleased tracks I haven't added yet.
I am looking for opinions on this matter so if you are interested please feel free to reach out.
Help UI
A help UI has been added to help new players with the default controls of the game.
Platform
Several improvements have been made to the game's engine. Some of them are:
Linux support!
Added a splash screen when loading the game and the window no longer hangs
Improved rendering performance
Moved the game to .NET 6
Improved AI performance
Game generates a bit faster
What was fixed
Shadow clone skill drops FPS dramatically
After resetting skill points icons become invisible
Game gets stuck when loading up
Fixed music stops when changing characters in the character creator
Fixed sitting on a bench
Fixed fog being too close
Fixed explosions can knock you into buildings
Fixed limiting framerate not working
Fixed black colors appearing on terrain
Fixed sometimes graveyard cannot be completed
Fixed visual bug in the explosion of entities when SSAO is disabled
Fixed sometimes cow in the possessed cows fall through the ground
Fixed arrows not aiming correctly
Fixed sometimes structures being placed too close to each other
Fixed structures sometimes placed in the incorrect orientation
Fixed traveling merchant not spawning
Fixed fishing villages generating on invalid terrain
What's next
I want to get the game out of early access this year into a complete release.
Here is some of the stuff I am planning to work on next. Some things may change and others may be added but here is a rough list:
New map system
Incentives to explore more the world instead of generating new ones
Maybe support for multiple maps at once
Death markers
7 different cave structures
Mushroom real with new boss
More epic terrain using heightmaps
New character animations
UI and SFX improvements on combat mechanics
A simple goal system to orient players
Workshop support for uploading and installing mods
Add unique items and attacks to the different bosses
Please let me know your thoughts or anything you would like to see in the game!
Early Access Build 17
Here are the patch notes for this build
Added options to customize hair and skin colors when creating a new character.
Added a female warrior model
Added a female rogue model
Added a female archer model
Added a female mage model
Fixed werewolf skin.
Fixed merchant is not selling holding bags bug
Fixed witch armor are chestplates bug
Fixed NPCs having the warrior model.
Some pictures of the new update.
Next up are coming more armors & weapons, npcs with custom colors and armors and some new lore.
Early Access Build 16
Here are the patch notes for this build
Introduced the armor system into the game.
Added several new attributes which the armors provide.
Added 15 new chestplates (more are on the way).
Added 15 new pants (more are on the way).
Added 15 new boots (more are on the way).
Added 8 new helmets (more are on the way).
Added option to disable mouse sensibility.
Allowed framerate to go higher than 90.
Added new character models (female version is on the way).
Fixed "When you start as level 99 you got 0 mana".
Fixed "Item duplication bug with holding bags".
Fixed "Going back to "Start menu" while whirlwinding makes the game crash"
Fixed "Buffed attacks are triggered by the pets but without the effect"
Fixed "Allow the merchant to sell cloth & plank recipes"
Fixed "Fix round slash scaling "
Fixed sometimes companions being immune for no reason
Some pictures of the new update.
New weapons coming soon
Early Access Build 15
Here are the patch notes for this build
Added gnoll fortress structure
Added gnoll creatures
Improved the animation speed of some warrior attacks
Fixed gold showing a positive number when removing
Added holding bag item which allows the player to have extra inventory space
Fixed black colors on the terrain bug
Added text to signalize which class can use the item while buying it
Fixed sometimes enemies being immune
Fixed sometimes companions being immune for no reason
We also have been working on new character models, these are not in yet but they will be with the next update
Next update will probably focus on adding armor items to the game and then I will probably get back to improve the questing system and adding the storyline
Early Access Build 14
This update is mostly crash fixing, in the next one I'll add a bunch of new stuff we have been working on. Here are the patch notes
Fixed a bunch of crashes
Added support for putting .json files in the mod folder
Fixed fullscreen setting bug
Early Access Build 13
Development slowed down quite a bit because of the sudden pandemic and other personal issues. However here is some stuff I've been working this week.
Added a new garrison structure (pictures attached)
Fixed projectiles dont work with the training dummies
Fixed fullscreen is not set correctly when opening the game
Added an NPC that resets skill points
Fixed some other bugs
I've read in some refund comments that people are having technical issues with the game. If you are one of them. Please let me know ASAP so I can get it fixed!