Project Highrise cover
Project Highrise screenshot
PC Mac iOS PS4 XONE Switch Steam Gog Android
Genre: Simulator, Strategy, Indie

Project Highrise

Announcing 1.2.0 - the "Petronas Towers" update!



*** Version 1.2.0 (November 9, 2016)

New Additions

  1. Skybridges. You can now place a skybridge that connects two towers. Skybridge tiles can contain decorations and furniture, and carry utilities, but cannot be leased to tenants.

  2. Cantilevered floor. You can place a floor that extends up to four tiles beyond existing floor immediately below.


Improvements

  • When placing utilities, hold down SHIFT to auto-fill an entire empty floor (the floor needs to have an existing closet, already hooked up to the rest of the network)


Bug fixes

  • "New Game" dialog now remembers the last-chosen sandbox difficulty level and lot size
  • Fixed the custodial room showing a "services full" or "unhappy" notifs
  • Fixed a bug where removing a storage room assigned to a retail store did not reduce the store's happiness.
  • Fixed a bug with small plaza tiles not showing up after placement

And if you're enjoying this update along with our previous updates, we'd really appreciate a review!

Full release notes
https://highrise-static.storage.googleapis.com/release-notes.txt

Announcing 1.1.2 release



We've just made version 1.1.2 live! It containts a new scenario, some improvements and and bug fixes. Enjoy!

Additions

  • Added Titans of Trade scenario

Improvements

  • Updated names for difficulty levels to be easier to understand
  • Increased the frequency of trash and recycling bins getting checked and emptied into the collection room
  • Adjusted services for loft apartments to increase their capacity and decrease frequency of calls
  • Adjustments to UI elements in Russian translation for improved readability

Bug fixes

Spooky update 1.1.1 is alive!

Happy fall, everyone!



New additions
- Added seasonal Autumn and Halloween decorations for your building
- Added a Russian translation

Bug fixes
- Fixes in Italian, French translations
- UI bottom ribbon bug fixes, to make the buttons lay out better
on narrow displays (less than 1280px wide)

We'd love to see some screenshots of the fall decos adorning your building!

... and if you haven't yet, we always appreciate your reviews.

https://highrise-static.storage.googleapis.com/release-notes.txt

Update 1.1.0 - Building Amenities is live!


Here are the details of the 1.1.0 content update.

  • Vending machines are small additions that will help make your residents happy. It gives them a place to take a quick break and escape from their desks for a few minutes. If there is a vending machine on the same floor, chances are that at break time, you’ll see some office workers head over to grab a snack.
  • Pay phones provide a place for office and apartment dwellers to converse privately in public. Look for them to head there when they need a break to phone home or to make a call away from prying eyes. Since privacy requires some soundproofing, these will also cut the spread of noises a bit as well. Like vending machines, residents will only go to pay phones located on the floor where they live or work.
  • Shoe shine stations help residents keep their fancy footwear in top form. They’ll visit them during break-time or free time if they are located on the same floor as their office or apartment.
  • Common areas are relaxing oases from the rigors of urban life. Residents will seek them out during off hours for a few calm moments. They also slightly reduce the spread of noises and smells.
  • Custodial supply rooms and broom closets help reduce wear and tear and cut down grime. As your building grows, you’ll be able to unlock a supply room that will allow you to place up to three broom closets. If a broom closet is built, grime will accumulate much more slowly for tenants on the same floor as the broom closet. Gaining more prestige will grant you access to more supply rooms and allow placement of more broom closets. Since you are only able to build a few of these, make sure that you place them on high-traffic floors or areas that quickly accumulate grime!


Full release notes can be accessed here:
http://highrise-static.storage.googleapis.com/release-notes.txt

Update 1.0.7 released

This week's update brings a number of tuning changes and bug fixes



Improvements
- Art galleries no longer generate noise
- Adjusted gold and silver medals for Project Rescue scenario
- Reduced the strength and impact of elevator proximity heatmap
- Reduced prices for art pieces on higher difficulty levels
- Further tuning changes to prevent units from reacting to their own foot traffic
- Performance optimizations for very large buildings (more than 1000 people)

Bug fixes
- Fixed a description bug in the Federal Center scenario
- Fixed a bug with contract unlock in the Live Work scenario
- Fixed visual bugs with empty floor and construction sprites flickering

Full release notes can be accessed here:
release-notes.txt

Update 1.0.6 has arrived

Here are the details about what's been changed and updated in 1.0.6!



Improvements
- Reduced the traffic impact that people have on their own offices and apartments
- Reduced the frequency of elevator breakdowns
- Adjusted color palette for character clothing, make them a clearer match for workplaces
- Service placement mode is "sticky" until the user right-clicks out of it
- Tenant move-out improvements:
-- New pop up ticker alerts the player when a tenant suddenly moves out
-- Click on the ticker to pan the camera over to their former location
-- Click on debris left behind to get more info on why they moved out
- Upgraded to Unity engine 5.4.1

Bug fixes
- Fixed a bug where overlays would appear shifted over narrow lots (scenarios and sandbox)
- Fixed a bug where placing a utility every second tile would cost half as much as it should
- Fixed a bug where executive and regular elevators could be attached together
- Fixed a bug where placing a large utility meter did not include utility lines in same location

Full release notes can be accessed here!

Update 1.0.5 is here

Check out the release notes below for improvements and bug fixes!



Full release notes

Improvements
- Added a new graphics option to customize heatmap colors, for players with color blindness
- Added a hint mouseover that displays what a tenant is going to need after they moved in,
but before they start demanding it (see an icon "i", next to tenant's satisfaction smiley)
- Added a fast camera pan mode: CTRL + mouse wheel now pans the camera up and down
- Retuned worker and resident NPCs to patronize retail stores much more than they used to
- Retuned retail store revenues and limits, to account for the change in customer base
- Retuned restaurants and retail to be more sensitive to not generating enough profit

Bug fixes
- Fixed arrow keys so that they behave exactly like WASD, +/- behave like Q/E
- Fixed a bug where the budget popup would show up twice in a row, give double revenues
(This should also fix restaurants + retail incorrectly showing "0 customers yesterday")
- Fixed a problem with media campaign "Call in a Favor" not unlocking an extra contract
- Fixed broken achievements for 5 and 10 scenario gold medals
- Fixed a bug where floor tiles would remain unfinished forever, if you destroyed
the construction office while construction workers were finishing them
- Fixed art gallery consultants incorrectly demanding utilities
- Fixed a bug where construction grid was displayed mis-aligned after a height upgrade
- Fixed loan repayment so it will show up in reports as a one-time expense not a daily one
- Fixed a bug where a mis-timed renovation could bring the player's cash amount below $0
- Fixed the renovation button to very clearly gray out if a renovation was already scheduled
- Fixed a display bug where a new scenario would briefly show incorrect cash amount at startup
- Steam: fixed the game becoming unresponsive after a problem connecting to the Steam Client


And if you haven't yet, please leave us a review on the game's store page, we'd really appreciate it! :)

Thank you for a great first week



It's hard to believe we released Project Highrise just a short week ago! It's been amazing to see everybody get into the game, and all the screenshots and community posts with feedback and ideas.

Thank you all for making this an amazing week - and here's to many more! :)

- Dev team

Update 1.0.4 is live

Enhancements and bug fixes abound:



We've been following your feedback on the forums, and have another set of fixes and enhancements ready!

Improvements
- Enabled Steam Cloud syncing
- Added UI scaling below 100% (for displays smaller than 720p)
- Retuned higher-level tenants to make fewer service calls
- Initial construction office can now be removed, and placed elsewhere
(it shows up in the infrastructure build menu after bulldozing)

Bug fixes
- Fixed a bug with courier and copy center services not reporting correctly
- Fixed UI scaling selection not getting saved
- Fixed incorrect logging of "I can't get to where I need to go" feedback
- Fixed a bug with some gourmet restaurants not being counted in goals
- Fixed a bug with cleaner service causing navigation problems for workers
- Fixed incorrect rent pricing for studio apartments
- Fixed some incorrect animations for restaurant visitors
- Fixed the "+1 construction worker" upgrade getting undone if the player
bulldozed and rebuilt the expanded construction office
- Services will no longer consider themselves "overloaded" if only a small
number of service calls (<= 3) were not fulfilled
- Fixed achievements that were failing to register: the tutorials-related achievement,
and on Steam, two mods-related achievements
- Wording improvement: clarified placement requirements based on media campaigns
- Fixed inconsistency with "Exclusive Electricity" media campaign,
now power/water meters get discounted in addition to conduits and closets
- Fixed sports bar not getting counted as a large dinner restaurant in contracts
- Fixed some prestige inconsistencies

You can find full release notes here:
http://highrise-static.storage.googleapis.com/release-notes.txt

And if you haven't yet, we'd really appreciate your review on the game's page! :)

Version 1.0.3 available