Project Maze cover
Project Maze screenshot
Genre: Adventure, Indie

Project Maze

PROJECT MAZE GLOBAL UPDATE PREVIEW

Main changes


• Game migrated to Unreal Engine 5
• Fixed multiplayer
• Added character customization

Other changes, fixes and comments



Single-player game modes

Key game modes have not been changed. Players still have 4 mazes of different sizes: Small, Medium, Big and Giant. Giant Maze is also a competitive mode with a leaderboard.


Network mode
The player creates a separate lobby and waits for other players or friends to join him.
Features:
• Server browser for open lobbies is now available
• When creating a lobby, besides the lobby name and the number of players (from 2 to 4), you can now choose the type of connection:
Steam (for games via the Internet)
LAN (to play on a local network)
and lobby visibility:
• Public (lobby will be visible when searching for open games),
• Friends only (lobby will not be visible in server browser, but you can invite friends),
• Private (lobby will not be visible in server browser and you can not invite friends)
After starting a match, all players will be moved to a map with a randomly generated maze. The victory condition is simple: one of the players must reach the finish line.

Custom mode

The player specifies the size of the labyrinth [at the moment the length and width have the same value, in the future there are plans to give the player the opportunity to specify the above parameters separately] and the generation seed. After that player starts and passes the resulting maze.
In the future it is planned to add modifiers to make the passage more diverse, for example: limited endurance, low visibility, a ban on the use of an assistant, darkness, etc.....


User interface
Completely revamped user interface:
• New: main menu, and pause menu
• Updated: settings menu
• Added: character customization menu, code entry menu

Options menu:
• Graphics settings are combined into ready-made quality presets, but if you choose the Custom option, you can adjust the game's graphics in more detail.
• Third-person mode is placed as a separate option in the Game submenu

Game Language
The first time you start the game, the game sets the language, in which you currently run the Steam client [At the moment, the game is translated into Russian only]. Later you can change the game's language in the game settings -> Gameplay, after which the game will run in the language you choose

Code Menu
Was created for the tasks during development, but is planned to be used for other purposes [yes, achievement collectors, I thought of you too].

Character Customization Menu
• You can customize the name displayed in the game without having to change your Steam alias [by default, you will use your Steam alias the first time you launch].
• You can choose a character model and color

Other


• Game framerate is locked at 60 fps. This is done to preserve the fluidity of character animations. However, I do not consider this solution to be permanent, and in the future I plan to let the users choose the framerate on their own, though network framerate will still be locked.
• Currently the following features are disabled: navigator (points the way if you get lost), map at the end of the game, stamina (to be added as a separate modifier for Custom mode).

I plan to add several new achievements and an additional mode Random Maze [random values of length and width, seed and a set of modifiers].
And let’s not forget about the different design of the mazes themselves, from the first early version of the game, and the "Ancient Maze".






Afterword



During this time, I have processed a huge amount of feedback (even though some of it was from the comments via refund) and I will try to take it all into account during future development.

Thank you all so much for your time and feedback!

P.S In a while the design of the store page will change, as well as the screenshots. Pre-relaese branch will be turned off, but a new Archive will be added, where I will move the old [current] build of the game from 2018. And yes, I will aim to leave early access as soon as possible, it’s been almost 5 years…

Thanks again everyone!

New Project Maze Light

Hello and soory for long delay. Here is future vision for game, but not absolute ːsquirtyayː

General



  • New settings menu and UI
  • Player model and customization
  • No ID limitation for Random maze

Achievents didn't changed!

[pre-release branch] Small Fix Update

Hello!
There is update for pre-release branch:
-fixed resolution settings
-changed main menu
-fixed Russian translation

Achievements fix

Hello!
Here is a fix for all who didn't receive achievements after completing maze.
Now game check your time progression every time when you opening Maze Menu (Singleplayer button) . In short words: you must have recorded any time progress different, than 0.

Pre-release branch updated!

Hello!
Pre-release branch updated...Again!

  • Added leaderboard for players who passed Giant Maze
  • Fixed achivements now all should work well
  • Added helper (right now you can't sprint while using it - this is not a final limitation and could be chamged in future)

Pre-release branch updated!

Hello!
Pre-release branch updated!

  • Changed UI
  • Fixed achivements (i hope) [but not tik-tak]
  • Sprite button added in Input configuration

Pre-release branch is up!

Pre-release branch is up!

Hello!
As i said before, there is Pre-release branch.


What include:
- 5 mazes (custom, random)
- Marking system (press TAB near wall or floor)
- New achievements (not all works right now Tick-tack - i sure)
- Half-worked stats (based on time)
- - Plus this white button for reset stats ːsquirtyayː

NO DLC right now!

Marking system

Hello!
There is the small preview for new marking system.





I'm almost done with singleplayer part as well (only realisation of maze constructor left). So when it will be done, i'll put it in beta (eperimental) branch.

P.S. And new achievements as well ːsquirtyayː

Project Maze Light

Slowly i keep working on main game, but due past live events (new job, COVID things and more...) it's pretty slow.
So, if you still do not own main game, but want to run through mazes here is Project Maze Light
It includes 3 static mazes with and 1 randomly generated.

For everyone else, i'm pretty sorry.
I'll try to bring full release in 2021.

Stay safe!

Multiplayer Beta Update

Haaai~
Here is small improvements:
- added lights on multiplayer map

- changed icons in options menu
- added wipe button in player menu (utill full EA release)