Hello. Terribly sorry for long delay. New work removed from timeline, but i secretly worked at multiplayer core of game. So if have time, pls downloand build from mp-test and tell here how it works. I hope i fixed this big problems with invisible walls.
Also this is dev build, so console is available. Please, don't break game pretty much.
Next Extra Maze
Hey Hey!
Right now i'm hardly working on new build with new maze for Extra Mazes Pack.
Here is some screenshots.
And yes, it will be a horror maze with scary ambient and SFX, uh-oh.
Project Maze Status
Hello and hai~
I'm somewhere on the way to finish optimisation for big mazes~ Here is a big progress, cause i got stable framerate regardless on player look direction!
In example: Maze with size 50x50 and block size 2000.
[previewyoutube="TQFRwlxqXDM;full"]
Current Progress
Hello, currently working on stats and progression. All values stores online, so no more save files.
Project Maze [EXPERIMENTAL] Update
Hey-hey!
There is a small update for EXPERIMENTAL build from 0.5.7 to 0.5.9
Added Leadrboards
Added Challenge mode: Maze with size 21 and static ID. Finish time of this maze is recording in leaderboards.
P.S. I'll remove my time from leaderboard when there will be enough results. But ya this time is direct path from start to finish.
Project Maze [EXPERIMENTAL] Update
Privet~
There is update for new build from 0.5.0 to 0.5.7
Udated fonts.
Added tooltip module.
Added ability to enable new modules.
Changed PLAYER panel.
In next update: ability to set which one modules you want to use.
Project Re:Maze
Hai~ai~!
Im gad to say anyone can touch new build. [go to Properties-Betas and set expiremental].
Now changelist.
Rich presence for steam and discord!
New UI
Добавлен РУССКИЙ язык.
Added options to sacle UI
Added cahracter selector and simple statistics
Maze generation now fully moved to modules type. (customize ablity will be added soon)
Maze constructor now allowed to set size and ID (and modules in next updates)
Controller support
Prototype testing maze
... oh yes size custumization in maze builder have a protection no lower than 5 and no more than 100
Yeah, sometimes generation could fall in infinite loop and fail generaion of maze. I'll try to add autometic re-genarion if this happens in future.
Saves include stats should be stored in AppData\Local\ProjectMaze
Future updates!
Hai haaaai~
Well, ahem, dear maze runners!
Glad to say, i'm working on big update right now (to be honest i'm re-creating game from zero, as i planned). So, what would be inside:
New UI with gamepad support;
Language selector (first language to add: Русский);
Character selector;
Simple statistics;
Rich Presence for Steam and Discord;
When build will be in playalable condition, i'll upload it in expiremental bruch and make announcement with link to discord server (to all who care ;;)
In last build will be disabled/removed singleplayer mode and uploaded as free DLC - Multiplayer build.
When SP will be good, i'll look at MP (tho gonna try to make both in same time). I'm sorry ːsquirtmehː
Project Maze Update
Hello.
Here is last update with final changes for game, but mostly for Ancient Maze.
So:
Mist in classic variation replaced with rain
Added several variations.
Cull distance increased.
Several small fixes in game.
And don't forget about sale on next week :squirtyay:
Ancient Maze Update 2
Hola!
Here is Classic Maze module for Ancient Maze.
BBFSM [Big Boring Foggy Stone Maze] :squirtyay:
It's very big as BigMaze [100x100] but each module has only 1variation [more
with updates near release :squirtheh:]
Additional:
- Free mode for Ancient Maze now optional.