Hi guys! In this third patch we have fixed some bugs. It is very important that you let us know if something is not working so we can fix it. We also look at the different Streamers to detect failures and check the stability of the game.
Discord: https://discord.gg/XrSVxR4g
MODIFICATION
We increased the number of candles to double the amount.
FIXED BUGS
Fixed bug where if when closing the valve, just at that moment we continue interacting repeatedly, the IK system is blocked and the player is looking at the floor in the restart.
Fixed bug in the sacrifice room. When Henrietta kills us and at the same time a trap is killing us, in the restart the movement is blocked.
Fixed bug where when closing the valve and after dying, when trying again with the same valve the hand animation remains in the closed position.
Fixed bug where you can light the candle in the portal room from the outside of the room.
Fixed bug in the dark room where after solving the quest the key remains on the floor.
Fixed bug in the dark room where after solving the quest, you can interact with the lectern in the middle of the scarecrow cinematic.
Fixed bug where we could grab items when we open the top drawer and immediately take the item from the bottom drawer.
Fixed arm whip that would occur after the player lit the candle as a result of repeated mouse movements.
TRANSLATIONS
We have the Korean language fully translated but we need to convert the final text to subtitles. If someone can help us, we would appreciate it.
We are looking for Japanese translation. We are still exchanging languages for keys.
Cheers! Ignacio & Claudio. NCStudio
Bug fixes.
Hi guys! In this second patch we have fixed some bugs that were present since the release of the game. We are working as fast as we can and full time. It is very important that you let us know if something is not working so we can fix it. We also look at the different Streamers to detect failures and check the stability of the game.
Discord: https://discord.gg/XrSVxR4g
DETAILS
We added a hint for the code of the safe.
We have changed the sound of the doors where we hide so that it is not so loud and coincides with the moment of stealth.
We have changed the sound of footsteps in the area where we look for the ingredients to be stealth.
FIXED BUGS
We fixed a bug related to when we turn off the candle and Anna in its etheric form comes to attack us, if at that moment an object with gameplay is shot, the restart is broken.
We fixed a bug at the end, when in the outro we were heading towards the final painting, the wall disappeared.
We fixed the mechanic where Anna attacks us when we look for the ingredients. At that time we could not escape through the hole, now we can.
We fixed a bug where we could open the cabinet door crouching, activating Anna.
We fixed Anna's bug where the running animation breaks when she enters the cabinet.
We fixed a bug related to the chase music when Anna sees us while we gather the ingredients.
We fixed bug where Anna attacks us when we look for the ingredients and after that is immobilized.
We fixed bug where when we hide in the cabinet Anna detects us even if she hasn't seen us and comes running to see what happens.
We fixed an arm puzzle bug, where if we pause, we can move the player around the stage.
We had corrected subtitles of mission 6 where in other languages always appeared in English.
We fixed a bug related to candle lighting.
We fixed the necronomicon room colliders of the table and the door.
We fixed a red valve bug where the red valve was blocked if the interaction was fast.
We fixed a possible interaction bug with the diaries at the end. (preventive)
We fixed a possible interaction bug with all the valves. (preventive)
We fixed a possible interaction bug with all the levers. (preventive)
We fixed a possible interaction bug with all doors. (preventive)
We fixed the tunel colliders in the ingredients zone.
We fixed the tunel colliders in the steam zone.
We fixed a bug where Henrietta doesn't detect us anymore after the tricycle mission.
We fixed an inusual restart crash.
We fixed a bug related to flares in the cemetery.
Some upcoming fixes.
Extremely rare bugs.
There is a steam pipe bug in the mission to kill Henrietta where the steam mechanics breaks and the steam doesn't kill us, and there is no sound. (We are trying to replicate it)
Common bug.
When there are 3 drawers and we open the top drawer, and that same moment we want to take an item from the bottom drawer, it takes the item through the top drawer.
TRANSLATIONS
We have the Korean language fully translated but we need to convert the final text to subtitles. If someone can help us, we would appreciate it.
We are looking for Japanese translation. We are still exchanging languages for keys.
Cheers! Ignacio & Claudio. NCStudio
Changes in mechanics and bug fixes.
Hi guys!
In this release week we have been watching the different gameplays on twitch and youtube. To all of you who have been following us all the way through Early Access you know that we have been using the different streamers to evaluate bugs and changes in the game mechanics. This is because we are not a big studio with a lot of people to evaluate and test mechanics. The streamers are a nexus with many players and our interaction happens mostly through those places. As we are only two people, and only one of us writes the code alone, we need to be sure of what we are going to change, because any change takes time in design, creating new models, modifying art, modifying things related to programming, and we have to do it as soon as possible. That's why, after seeing different streamers we have fixed different bugs and we also decided to change some mechanics to make the game a little bit more friendly to those who play it for the first time. Project Nightmares is a challenging game. Our idea was never to make an easy game. Again, there is nothing random about the game. If you think that to pass a level, you must try all the options by dying over and over again, it is because you are not paying attention to the environment and the clues, (We have seen this a lot in the cemetery, or in the corridors of the last part). It is not a game for speedrunners. Discord: https://discord.gg/XrSVxR4g
GAMEPLAY IMPROVEMENTS
We had increased the time on the 4 rotating pieces puzzle that is behind the mansion picture to make it easier.
We have put a light in Anna's eyes to mark where she is looking when she is leaning on the wall to make it easier.
We have cancelled the detection of running, when Anna is on the wall. Now you will be able to run and Anna will not detect you. This way it will be easier to pass through.
In the mission to kill Henrietta we have made the steam combinations simpler to make it easier to pass through.
We have put a warning in the library so that it is understood that if you run in that area, you die.
We have put a warning in the sacrifice room to do not approach the fence.
We have changed the gameplay in the sacrifice room for the pillar mission. Now every time you approach the grates, Henrietta will always come out with a gameplay.
We have changed the gameplay in the mission where you must leave the sacrifice room dizzy. You will have 1 gameplay if you approach the fence, but at the second time, you will die.
We have changed the gameplay of Henrietta behind the bars giving a recovery time, after the gameplay. After the recovery time we will be able to receive another attack.
We have added a general light that will make it easier to exit the sacrifice corridor.
We have modified the hint in the cemetery puzzle after the correct completion of the arms and urns puzzle. The correct niche code is in another place.
We modified Anna's teleport particles when we have to look for the gears.
Corrected Anna's hearing range in the gear room so that she doesn't detect us from far away.
Corrected Anna's visual range in the columns so that it is according to the distance of the light from her eyes.
FIXED BUGS
Fixed bug related to disabling the shadow. When the user deactivate the shadow, the puzzle animation of the gear room was blocked due to the lack of projection of the shadow in front of the camera and the animation was considered by the engine as inactive.
We have fixed the bug that occurred when playing without crosshair. When we removed the crosshair from the menu, some gameplays were blocked.
Fixed bug where Anna runs us to the door. When opening the door the arm was in a bad position displaced from the screen.
Fixed bug where Anna runs to the door. Sometimes if we stood behind the door and closed just when it was on the threshold, the door was closed and Anna went through it.
Fixed bug where Anna runs us to the door. The game remained with an incorrect state and the game was blocked.
Fixed bug where Anna runs to the door. When the player made an interaction and then used the monocle, Anna did not attack us.
Fixed bug where Anna runs to the door. When the player went with the active monocle and Anna came out in the corridor, when the player took out the monocle and used it again, Anna didn't kill us.
Fixed bug where Anna runs us to the salt wall and explodes in the salt wall. If we run immediatly very fast forward, it shoots again, kills us and blocks the game on restart.
Fixed bug where the player runs towards the door and when interacting to open it, he is on the other side of the door. If the door was blocked, the player was locked in the room.
Fixed bug when closing the door on the right side but right in the middle of the door threshold. It twisted the player and left him on the inside side of the room, instead of leaving him outside the room.
Fixed bug where the right hand crosses in front of the camera when closing or opening doors, when grabbing any object with the left hand, or when playing cinematics.
Corrected the closing of the door of the room of the necronomicon. At leaving the room, when Henrietta's chase starts, we could enter the room.
Corrected the closing of the door of the Necronomicon's room. When exiting and dying anywhere in the corridor in mission 8, after the restart, the Necronomicon room disappeared and if we entered to the room, we fell to the emptiness.
Fixed bug where the final missions are blocked if we didn't die after cemetery.
The texts of the mission 2 were completed with the Italian language.
What are we doing?
Several polishing improvements in general. Maybe we will change some more mechanics. We are thinking of exiting the autoloading and putting a mission loader from the menu so you can enter the missions you went through.
Some upcoming fixes.
Extremely rare bugs.
When the candle goes out, sometimes, not always, when Anna exits the autosave and kills us, after restarting, the camera remains outside the model. You have to exit to the menu and re-enter to continue.
There is a steam pipe bug in the mission to kill Henrietta where the steam mechanics breaks and the steam doesn't kill us, and there is no sound.
Common bug.
When the candle is lit, the wrist is twisted at the end of the candle interaction.
When there are 3 drawers and we open the top drawer, and that same moment we want to take an item from the bottom drawer, it takes the item through the top drawer.
TRANSLATIONS
We have the Korean language fully translated but we need to convert the final text to subtitles. If someone can help us, we would appreciate it.
We are looking for Japanese translation. We are still exchanging languages for keys.
Cheers! Ignacio & Claudio. NCStudio
Project Nightmares is Now Available!
Project Nightmares Case 36: Henrietta Kedward is now available!
Dear patients, The time has come. We invite you to enter Hypnos and become part of the project. Remember, it's just a Nightmare... Buy your copy or if you are interested for later, add the game to your Steam wishlist. We are waiting for you!
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Big News!!
Hi guys,
We want to tell you that we have finished Project Nightmares. We just need to make some minor adjustments that we are going to be completing in the next few days. As you probably saw we are changing some things on the site for the release. We changed the price of the game to what will be the final price. Soon you will be able to see the new trailer with everything that is coming!
As you know, our team is small... only one artist and one developer. That's why we want to thank everyone who helped us with translations, publications in different sites, with those who trusted us during these years following us through the different social networks. Thank you very much.
If you haven't added the game to your wishlist, now is a good time to do it. Stay tunned!
Ignacio & Claudio.
Summer Sale Discount
Hi guys, We want to let you know that we have finished developing Project Nightmares. We are testing the game. As we are happy to have finished the game, this year we have decided to participate in the Steam summer sale.
Stats The graph below shows the number of bugs found, ranked by priority, versus solved bugs.
Coming soon...
Translations We are exchanging keys for translations. We need Japanese, Chinese and more! If you know someone who can help us with the translation, we will also give you a key once the translation is finished by your friend, who will also receive copies of the game. Send an email to contact@projectnightmares.net https://steamcommunity.com/games/projectnightmares/announcements/detail/2986424032095324491
Please read the following post: https://steamcommunity.com/games/projectnightmares/announcements/detail/1724202719262895003
Keys and Translations
Hi guys, We are exchanging keys for translations. We need Japanese, Chinese and more! If you know someone who can help us with the translation, we will also give you a key once the translation is finished by your friend, who will also receive copies of the game. Send an email to contact@projectnightmares.net
Thanks to Caleb Blais and Kimmykims for the English proofreading.
Thanks to Faisal Nadhim for the Arabic language.
Thanks to Gokhan Kocaman for the Turkish language.
Thanks to ShotGun Chaoz for the Portugues language.
Thanks to LostProphet for the Hungarian language.
Thanks to Luca Cassinelli for the Italian language.
Thanks to Julia Shin for the Korean language.
Thanks to Sergey Nekrasov (SergamerUp) for the Russian language.
Kimmykims twitch.tv/kimmykims and kimmymauldin.com Gokhan Kocaman https://steamcommunity.com/id/gokhankocamanofficial ShotGun Chaoz Shotgun ChaoZ LostProphet https://lostprophet.hu/ Sergey Nekrasov https://www.twitch.tv/sergamerup and https://steamcommunity.com/id/Sergamerup/
Languages sent to translators. We received the response from the translator: French, German.
Thanks to Pierre Poumayrac de Masredon for the French language.
Thanks to Deschain and Daniel K for the German language.
We did not receive an answer from the translator (But the translator helped us before): Dutch. (This translation is at 50%)
If your language is not among those sent to the translators, or if it corresponds to Dutch, and you want to make the translation, you can send us an email to contact@projectnightmares.net.
Apart from that, this is the progress of the game so far.
As we said, there is not much left and we are finishing the end of the game. Everything that corresponds to the playable, is finished. There are lot of testing to be done.
Where are we now?
News
Hello dear patients, We are close to the end of the year and we want to tell you about the state of the development. We are very happy to inform you that the game is reaching its final stage. We have already started the last mission and the end of the game.
We added content and missions that were not originally in our plans, so that everything is more interesting and complete. It looks great! We made new action mechanics like using a flashlight, hiding and enemies with different gameplays.
It took longer than expected because we spent time designing the software and not just creating the game. We do not use assets in the models and animations. To reduce the time we have used inverse kinematics in several parts mixed with animations. A good design allows us to sectorize and solve bugs quickly. As soon as we finish this part, we will start the polishing process.
Some people have told us about their problems with the first puzzles. It should not be that difficult to solve, but we suspect that some timer is out of sync. No timer should be dependent of the framerate if you follow Unity's good practices, but just in case, we will check all this in the polishing. We will make sure it is the same for everyone.
The game will be released in 2021 in a few months, we will confirm the date when we have the game stable. We want to thank you for trusting us and for all the support you give us! We wish you happy holidays!
Translations
We need Chinese, Japanese and Korean translations. We are exchanging keys by translations.
Follow us: https://www.facebook.com/projectnightmaresgame/ Instagram: https://www.instagram.com/projectnightmares/ New website: https://projectnightmares.net
Please read the following post: https://steamcommunity.com/games/projectnightmares/announcements/detail/1724202719262895003
Where are we now?
News
Hi guys!, We haven't updated Project Nightmares for a long time. The reason we haven't done it is because we decided to take these months to going forward with the development of the missions. The important thing here is we have only 2 missions left to finish the game. Our idea was to end the game in October 2020, but the covid19 caused some things, in the development of the game, to be delayed.
We have created new scenes and also modified the scenery. There are many things to polish, and we are working full time so that you can enjoy a good horror title. We have added some reflections for more realism.
Translations
We need Chinese, Japanese and Korean translations. We are exchanging keys by translations.
Follow us: https://www.facebook.com/projectnightmaresgame/ Instagram: https://www.instagram.com/projectnightmares/ New website: https://projectnightmares.net
Please read the following post: https://steamcommunity.com/games/projectnightmares/announcements/detail/1724202719262895003