Everyone who buys the game in Early Access is buying the final game
We check steam every day and saw that most of the negative votes are refered to the price and the short duration of the game in early access.
Those who buy "Project Nightmares" in early access, are buying "Project Nightmares" cheaper, because when the final game be published, its price will increase.
If you buy the game now, you will have a short mission, it is true, but when the game will be published with all the new features you will receive it at no cost since the publication will be an update with all the content on which we are working.
The advantage of having the game in Early Access is that you can play the updates, see the changes in the game, discuss them, help improve the experience in the game, and you save money. We are open to new ideas that improve the experience of terror.
The story of the game and some specific mechanics will be shown at the time of publication. We don't want to spoil the story.
If you have any question be free to ask.
New changes coming soon...
Hi!, changes are coming, in the gameplay of Project Nightmares. The first one in version 1.0.004 will deal with the elements that we use to illuminate our path. In this case, the candle. As everyone knows, the candles melt... and they turn off on fast movements... Even they can burn us, and a single candle it's not suficient to illuminate our path for a long time. These changes will coming soon. It is a complex behaviour, that is why we did not uploaded new information for days. We will fix a bug we found on a japanese youtuber too. As you know, we continue with the expansion of the game, but this will be seen in the end.
Version v1.0.003
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes
We solve a problem with the animation of the character. When the hand touch the wall, trigger a bug who destroy the model of the character
High priority fixes
When the player press Esc and go to pause menu, and then press Tab, and press Esc again, the cursor disappear.
Average & low priority fixes
When the player examinate an object and press repeatedly the interaction key, the text dissapear.
Thank you for your ongoing support! ːsteamhappyː
NC
New Translation
Russian language available !
Bug fixes and some improvements
Critical corrections
Correction of an error that causes the character twist on its own axis. The skeleton of IK moved forward and left without the head in front of the camera.
We fixed a bug that cause Henrietta not attack. This happened when finish the game and start over again.t
High priority corrections
Problem: When the player cancel the message from the mission, the next step of the mission is not available. This was fixed
Medium and low priority corrections
The mechanism to open doors was fixed. Now can be opened with the E without the angle of incidence preventing its opening.
Version number (Version 1.0.002) was added in the menu to facilitate the tracking of errors.
Improvements
Added the key E to open doors, drawers, pick objects, etc.
The brightness in the selected objects was removed trying to not be invasive.
Interaction with telephone was added
Added translation to Russian language (русский)
Thank you for your ongoing support! ːsteamhappyː
New Translation
We add the translation to Chinese (中文)
Bug Fixes
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes
Fix a problem with the zone detection. This caused Henrietta's AI stop working.
Fix a problem with the key. When close the information window you get the key but not the task, and the mission remains unfinished.
Average & low priority fixes
We change the IK for the hand when the player open the doors.
Thank you for your ongoing support! ːsteamhappyː
Bug Fixes
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes
We fix a problem in the asynchronus load of scenes. In some hardwares the game freezes before loading the menu
High priority fixes
We fixed a bug relationated to some graphic cards. The shadows, volumetry, and Depth of Field, seems to be not activated in some hardwares, now they should be activated for everyone.
Average & low priority fixes
We made a correction of the hand when the player touch the walls
Before the menu loads, now there is an indicator of loading.
When Henrietta kills the player from front, the camera shaked with too much strenght in some hardwares. We fix this for some hardwares. We keep working in this point.
We fix the position of the fingers when the hand is over the latch on doors.
Thank you for your ongoing support! ːsteamhappyː NC