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Genre: Shooter, Indie

Project Nimbus

Mission 23: United by Hope, is now online. And we're exiting Early Access.



Hello everyone.

Mission 23: United by Hope, which is the last mission is now online.

Finally, the war (in Project Nimbus) is over.

We are exiting Early Access today.
But that doesn't mean we will end the development of the game. We will still keep working, adding interesting things to the game. Even though the main story of the game is completed, there's more to come.

We're still committed to adding more characters, playing modes, and features. The roadmap for post launch update development shall be announced tomorrow.

Thai localization shall come in October. And Japanese localization shall come later in this yera.

Thank you everyone for helping us creating this game. Can't believe we have created a game of this scale.

The current build's codename is "Akagi". The next update (codename "Akagi Kai") shall come at 18.00 Friday 29th September, GMT+7 timezone.

One last thing to mentioned: after 16th October, this game price will be 19.99 USD. Thank you everyone that supporting this game so far.

Pawee Pakamekanon
GameCrafterTeam

A new update just coming out today, code name "Thonburi Kai"

Hello everyone, the new update coming out today is about improving the game performance.I hope you guys will enjoy smoother experience in playing Project Nimbus.        

That's the main thing.-Optimization.                        

And one minor thing is we have fix the 'Battle Frames not showing' glitch in Mission 22 Yuliana's ending cutscene. 

Thank you very much everyone.                            
Pawee Pakamekanon

Mission 22 - "Together", is here!



Hello everyone, Mission 22 is out! In this mission we'll go to Seoul-2 colony in South Korea! This is a joint operation between USAF, MITHRIL and SPETSNAZ.

Your enemy will come from USAF and Spetsnaz as well, so it's pretty much everyone versus everyone.





You can play as both Mirai or Yuliana in this mission.


Ok, several more things to report are, the low health beeping sound volume glitch is gone, and the subtitle system of the game is improved.

BTW, it's very likely that there'll be 1 or 2 more patch coming out this week. It's likely that the game balance in this mission will be adjusted and I'll be trying to improve the game performance in the coming patch.



The codename of this build is 'Thonburi'.

Untitled

New build, code name “Warspite” is now online.

I’m going to start this with the main thing.



Mission 21: PAX AMERICANA is now online. This is the final mission of Project Nimbus ACT 3.

MITHRIL operators just returned from rescuing President Sean Solloway from the Washington D.C. ruins, and they’re on the way to rendezvous with USAF’s 7th fleet. The war is about to end here and now. At one dawn in the middle of the Pacific Ocean, everything changed. Sorry, I can’t say more about this mission. I’ll not spoil this. I want you to experience this fully. This is the largest scale battle you’ve ever experienced in Project Nimbus.



We also give several Battle Frames unique cockpit:
- S37 Terminator
- S37 Andei Custom
- ZX-05 Zavtra
- ZX-08 Budusheye
- M3 Striker
- M1 Guardian
This shall give you much greater immersion in first person view.



They’re 2 big things. There are some small adjustments I think I will put the note here as well.

- Lt.Yuliana’s A.I. is greatly improved as well. She shall help you better in your missions.

- We adjusted game balance a little bit. You’re going to spend more time fighting some pilots that refused to be forgotten in battle.

Hard to believe we have got so far. Just a little more and this is done. I’ve dreamt of making a game like this for so long. Thank you everyone for supporting Project Nimbus.

Hope you enjoy this new mission.
Pawee Pakamekanon

0.5 MB patch??? What's it?

Ok, you guys might notice that there is a veryyyyyyy smallllllll patch coming justr a few seconds ago. By very small is, really small. It's half a MB.

We misconfigured Iowa Kai build a little bit when we were deploying last update of the game. That make the game performance and playing experience is not as good as it shall be. Even worse, some player were not able to access the game.

The game shall be running as smooth as it shall be now.

Pawee

A little bit about fanworks, especially fanmade game.

Hello,

In addition to our game’s fanwork policy, I think it would be good if we made it more clear in the case of fan games (doujin games).

I’ll keep this short and informative:

1. If you don’t sell your fan game, you can do whatever you want to do. You have 100% freedom.

2. If you are going to sell your game just don’t use the extracted model files from Project Nimbus in your work.

3. Fan-made (doujin) game’s stories are non-canon.

4. Project Nimbus IP is ours. Your creation is yours. If anyone steals your work and says that it’s a fan-made thing tell them that the creator of Project Nimbus stands by your side. You have our permission to do fan-made games and art with your own creations.

We are very excited and glad that our work can inspire other creators. If you want to do fanworks of our game, we’re very glad and encouraging you to do this. It’s just if you want to make a commercial game, please don’t use model files extracted from Project Nimbus. If you make your own art and models in your fan-made game you can sell it.

Pawee

Japanese version's feature update, now equal to international version

Hello. Today Japanese ‘Iowa Kai’ build, which is equivalent to current international game state (without Act 3 content) is now online.

The Japanese build is getting all the new feature we have in current international build. Which are:
- Cockpit view. At this moment, M5 Viper, Akarui Mirai and Mirai are only 3 frames that have their cockpit. All remaining Battle Frames use M5 Viper's cockpit as placeholder. We will continue to roll out unique cockpit for each Battle Frames in future.
- GCTXX Akarui Mirai and ZX-08 Budusheye now available for playing in survival mode.
- We improve survival hangar both on visual beauty and performance aspect.
- M5 Viper A.I. bug fix. A.I. M5 will not stuck at ground anymore.
- Particle Shield usage will not affect game's performance as much as before.
- There are minor game balance adjusting. But this is barely noticeable.

Thank you very much for playing Project Nimbus.

Iowa Kai build is now online



Ok, let's keep this brief.

- Mission 20 now have subtitle.
- Mission 20 graphic performance improve.
- Akarui Mirai and Budusheye now available in survival mode.
- XJPH-01 Anapanasti (Mission 20 boss)'s [secret weapon] and missile firing frequency tunes down.

...Wow, that's real short.

Thank you for playing Project Nimbus!
Pawee.

Mission 20 is now online.

Hello, Pawee here. Haven't post update for quite sometimes right? I think you guys know what to expect this time.



The main spotlight for today is: Mission 20 - Kibou no Hikari is now online and playable. Anyone beat this yet?

The new cockpit view is now introduced in to the game. You can toggle between first person view and third person view by pressing 'v'. At this moment, only GCTX-01 Mirai, GCTXX Akarui Mirai and M5 Viper do have their cockpit model. We'll continue to roll out different cockpit for each Battle Frame model in near future. At this moment, M5 Viper's cockpit will be used as placeholder for models that doesn't have their cockpit yet.



We also add Typhon A.I. to the game. The first Typhoon squadron you'll meet is the 'Steel Bat' squadron. They're in Yamato Cannon mission (18). If you want to try duel with a Typhoon, you might want to visit 18 again.

Another thing is, we have fix M5 Viper's A.I. altitude control bug. It seem that since M5 has their debut in Orbital Elevator mission in the space, we forget to put altitude control in it since it doesn't used in space. So, after this patch, M5 A.I. will not stuck to the ground anymore.




Oh, right. Mission 20's boss is the super weapon XJPH-01 Anapansti. It is VERY strong. Even you're using Akarui Mirai, this is not an easy fight. Fight your best.


The code name for this build is 'Iowa'. We'll have next update that is the improvement of this one in Friday.