Project Nimbus cover
Project Nimbus screenshot
PC Mac Steam
Genre: Shooter, Indie

Project Nimbus

I’m going to give you one word, just one word.

Are you listening? Great, then listen carefully.



OPTIMIZATION

This might not be update that the game deserve. But this is one of the update that the game need. :D

No new contents for this update, but the game should run much smoother and more stable than in past builds. We also gain performance increase from the game's engine config fine tuning. We'd like to give thanks to our great super-player @Dfeeds a lot! These config fine tuning are advised by him.

The code name of this build is of course, Haruna Kai! Please enjoy the game and provide us with any feedbacks you might have.


The codename of this update is "Haruna Kai". Check in the main menu to see if you're running the latest version of the game.

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Changelog:
- Increase cursor speed in menu screen for joypad users.
- Make the main menu, the hangar and the cutscenes compatible with joypad again! I know the bug was there for quite sometimes. Now it’s fixed!
- The game will not try to draw HUD to ‘empty’ player after the player is dead anymore.
- Adjusted weapon icons for ZX-05 Zavtra, S37 Kasyana Kometa and ZX-08 Budushcheye.
- Fixed various backend errors and unused codes.
- Improved projectile effect performance.
- Adjusted behaviour of AI-controlled generation 1 BattleFrames and UCN
- Destroyer when there is no projectile to evade.
- Fixed the issue where S37 Terminator cannot spawn projectiles when attacking.
- Fixed the issue where PsychoDrone sometime doesn't spawn its laser weapon.
- Fixed various AIs attacking non-existant target.
- Fixed bug in ILVES IFV weapon.
- Fixed bugs in AI-controlled S37 Kasyana Kometa, regarding Particle Cannon and Dummy Decoy.
- Fixed issue with ZX-05 Zavtra's Particle Shield.
- Fixed stability issue in Mission 2 after Salustaris is destroyed.
- Fixed protected target checker bug in Mission 9.
- Fixed critical bug in Quaternion normalization function that sometimes leading to divided by zero and crash the game.
- Fixed Russian’s Cruiser A.I. that almost all weapons are not online.
- Fixed Russian’s Frigate missing laser turrets. 2 more laser turrets are added to the front of the ship.
- Make Russian ship (Cruiser, Destroyer, Frigate) more efficient and less CPU consuming multi-target and multi-incoming missiles tracking system
- Fine tuning game’s engine config to increase performance.
- Enabling the engine to run PhysX on hardware if supported.

SEKAI NO ZANGE - Mission 19 is out now! (Haruna update)



Hello everyone! Finally Mission 19 is here! Today's battlefield is Yokosuka city and CFN's 7th fleet base. This might be the last mission you're playing as USAF's Skull team. The Russians will literally be throwing everything they've got to wipe the American presence from the region at all cost.





This will be one hell of a fight. Protect your home, protect innocent civilian life. Skull squadron, ENGAGE!



The most powerful Battle Frame in this game, GCTXX Akarui Mirai, is going to have its debut in this mission as well.



The code name of this update is "Haruna". Check from the main menu if you're not sure you're running the latest version.

Emergency fix, Kirishima Kai Ni

Hello, today's update is a hot fix for critical bug in the previous build that just been report a few hours ago: the second part of Mission 10: For the fatherland was not playable.

The bug only existed in the international version, the Japanese version was running fine.

The mission now is fixed and playable again.
Thank you so much for helping us keep Project Nimbus fun.

Pawee Pakamekanon

Kirishima Kai update: Mostly about that enemy zoom window

Hello there pilots. We have a lot of game improvement in this update.



- We've move the lock-on zoom windows to the left side of the screen. So it won't obstruct the view of actual enemy position and it shall be easier to see distance between you and the locked target.


- We also improve quality of the zoom windows image. No more blurry texture and lower resolution model glitch that is there since the inception of the lock on windows system. From now on, you can see the locked enemy in sharp texture and high resolution model. Look at the photo above, it's much prettier right?



- We've got some report that Mission 15 in easy difficulty, Andei is far too hard to be in the easy mode. Study from many let's play video on YouTube on easy difficulty, we found that most of times it's caused by player got hit with particle cannon. So, we make it more likely for player to have chance to evade his particle cannon.
- We also create graphic warning for Andei's particle cannon.

- We adjust mission 18 design to improve the game's performance. This mission shall be more enjoyable experience to play now. But I also want to hear from you guys as well.

- We adjust S-47 Berkut A.I.'s autoshotgun a little bit so the Berkuts will have less impact on game's performance and make them not so overpowered opponents. Make the fight more enjoyable.

Most of the change in this update are from community request. I even surprise at how it become more enjoyable experience to play for me as well after relatively small change is done..

So if there additional things you guys think we shall adjust in the game existing content or is there something that bug you that make the game not fun as it shall be, please tell us. I want this game to be up to your guy's expectation. I want this game to be fun.

We're working on Mission 19. Hope we can ship that mission shortly.

The codename of this build is Kirishima Kai. Check on the main menu if you're not sure you're running the latest update of the game.

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New update "Kirishima" ! Mission 18 - "Yamato Fortress" is here!

Hello everyone, we haven't post update for quite some times right?

Today we have new patch, code name "Kirishima" containing Mission 18 and A LOT of game system's improvment.

Let's start with Mission 18: Yamato Fortress.

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Greetings, pilot! We are back again with a new mission for you.





Yamato Fortress is CFN continental defense network located in Okinawa, an array of gigantic anti-air cannons more than capable of wiping any attacking fleet. Destorying it is a daunting if not impossible task for the UCN if they are to circumvent the final obstacle and drive the CFN off Pacific region.

But with Lt.Yuliana and her shiny new ZX-08 Budushcheye, they just might.





In this build we also came around to include many audio logs for Mission 1 to 9. After you see this, we recommend you to check the older missions out and immerse yourself in Project Nimbus' universe.

Several important gameplay changes have been made, most important of which is the removal of F.E.S. system. Now, you have to manually keep the target in your vision to stay locked on. We believe that by removing automated target tracking, the game will be more engaging and challenging for players. To compensate, gamepad users will have the rotation speed (on right analog stick by default) increased 3 times faster, allowing you to easily get the bead on faster enemies.

There is also a damage cap put into place, to prevent sudden death when your BattleFrame takes damage faster than the player can handle.



We will conclude this news with a complete list of changes for this build. Like always, play the game and let us know what you think in Steam Discussion page or Facebook page! We are always all ears!

The codename for this update is "Kirishima". Check in the main menu to see if you're running latest version of the game.

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Change list:
- Added MIssion 18 "Yamato Fortress"
- F.E.S. system is removed from the game. Gamepad users will have look sensitivity increased by three times to compensate.
- Added "Damage Delta" system; to prevent sudden death when player's BattleFrame takes damage faster than player can handle.
- Added low hull integrity (low hitpoints) warning, along with better damage feedback visual.
- AI-controlled IFV will now be destroyed if it hits water.
- M1 Guardian - Micromissile ammo capacity is increased from 2 to 3.
- Black Knights Squadron (Mission 10 - For the Fatherland) was nerfed to make the mission more playable.
- Mission 8 (Fragile Peace) has been adjusted; the downtime in between enemy waves has been reduced.
- Fixed audio errors in Mission 7 (Against All Enemy).
- Fixed errors with Multi-locker that occur when the game is hitting low FPS.
- Fixed Particle Cannon weapon not working properly on AI-controlled UCN Cruisers. They should be comparable to the CFN equivalent now.
- Fixed AI-controlled S47 Berkut not firing the Autoshotgun at hostile targets. The usage of their automatic shotgun was not as effective as it should be until now.
- Fixed text characters displaying as [] in subtitles.
- Fixed the bug where locked-on enemy shows up in mini-display with low texture resolution instead of defined settings.

Hiei Kai Ni… and Shiden? We have Japanese version online now!

Hello everyone, today we have quite a big update we know a lot of you guys are waiting for.

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So, what’s really new?

•The key rebinding system is working properly now! Yay!

•We fixed Mirai neck-rigging problem in Mission 16.

•Krasnaya Kometa water surface displaying glitch now fixed.

•The audio mix-up in Krasnaya Kometa part 3 now fixed.


And yes, we know what you guys are really waiting for…


Japanese localization build, with Japanese UI and Voice, is now online!



You might notice that at this moment, we separated the .exe (or .app, if you’re playing on Mac) from the international build. Please do not worry, we will merge Japanese version and International version together when we leave Early Access eventually.

The Japanese version is maintained by our Japanese publisher, GameTomo team. And at this moment contains only Act I and Act II of the game. Act III of the game in Japanese version will be available once the main development route is finished with Act III of the game.

So everyone, please enjoy!

-- GameCrafterTeam staffs



The codename of this update is "Hiei Kai Ni", and "Shiden" for Japanese build. Check in the main menu to see if you're running the latest version of the game.

Quick fix small update, 'Hiei Kai' build.

Hello, you guys might notice that there's an update just goes live.

'Hiei Kai' is emergency quick fix / small adjustment. Here're the list of what is changed.

- Mirai as boss in the end of Mission 15, become much, much weaker in Gamer's Recommended (Normal) and even more fragile in Casual (Easy). This part of the game shall be much more possible to beat and enjoy for you guys.

The old Mirai boss is still there, in the 'Prepare to Die' (Hard) mode. If you want to go back and really challenge her. She's stil there.

- You guys might notice that in 'Hiei' patch (which went live a few hours ago), we have new camera system. In this patch, we improve Radar system and multilock missile system to work better with the new camera system.

It shall be much easier than last night to find objects in radar now.

Thank you everyone. We'll meet again. :)

Mission 16 and 17, 'Hiei' patch is now online + Japanese localization announcment

Hello everyone, we haven't met for quite some time isn't it? Today we have 2 new missions to add into the game.



Mission 16: Comatose



...err... well, yes. That's Project Nimbus we're talking about.

and Mission 17: Electronics Warfare



If you love S47 Berkut, you're going to like this mission. Fan service to Berkut lovers. Anyway, we hide a lot of surprise in Mission 17.

Since the new 2 missions, especially 16 is very related to what happened at the end of Act 2. I think I shall not explain much about the story context. Gameplay wise, this is very different from past missions of the game.

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And here's another news I shall annonce.

The Japanese localization patch is coming to Steam next Tuesday! (28th June). We also got an awesome trailer from GameTomo (our Japanese publisher).

https://www.youtube.com/watch?v=YaQs-opkTmE

You can listened to Japanese voice sample from here: http://gametomo.co.jp/project-nimbus/en.html
Try that, the page is pretty awesome.



See you in the next update!
:)

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