Tuned, Rebalanced, Optimized... new update is online!
Ok, what's new in 'Yudachi Kai' update?
- This is a minor update. There's no new content presented in this build.
- We've fix the crash occurred in Sacrificet Omnia mission... for sure this time.
- We've change bullet's missile interception algorithm, the performance shall be better now when there're lot of missiles and bullets flying in the battlefield.
- There's a lot of optimization here and there....
- Micromissiles get new particle system. It shall be prettier.
- We've tuned S47 Berkut's A.I. to make it as strong as it should be. This shall make it's easier for you to beat ace pilots in the second part of FOR THE FATHERLAND mission.
- Up until now, the Kirov class Destroyer's laser turret are bug and unable to hit anything. It's fixed now. That mean Kirov class Destroyer (and Russian Frigate) will be much more reliable allies and fearful enemy.
- The chat windows is disabled. Gone are the day that your frame paralyzed when you mistakenly press the T button.
- Even we've done lot of optimization work and it benefit all of the game's levels. That's not enough to make the FOR THE FATHERLAND mission have significant better performance. We adjust the scale of the battle down in that mission. If you're unable to play this mission due to major frame rate problem, please try again in this build and tell us how is it now.
Full scale war now officially begin, "FOR THE FATHERLAND" mission is now playable!
Full scale war between world's two major power now officially begin... again. From American perspective, this war begin with Ecuador orbital elevator attacked. From Russian/Asian perspective, this war begin with American Battle Frames attack on Bangkok-2 colony.
After UCN's Spetsnaz strike force failed to attack Ecuador orbital elevator, CFN's 3rd fleet retaliate by attacking UCN's mainland through Bering strait. With UCN's Pacific fleet cannot leave Vladivostok without passing CFN's 7th fleet, the resistance shall be minimum...
Spetsnaz 2nd Battalion is tasked to protect the defending fleet from technologically and numerically superior enemy force and destroy enemy attacking fleet. Lt. Yuliana is assigned to protect the allied fleet while Col.Andei use overbooster to get into center of enemy's fleet formation and perform offensive operation.
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- The code name of this update is : "Yudachi". You can check on the mainmenu to make sure you're running the latest patch.
- This is the first mission you get to pilot ZX05 Zavtra. And this shall be also the first mission you experience large scale battle.
- The flare reloading times reduced from about 7 seconds to about 3 seconds.
- Even you launch Smart Missile directly into enemy flare, those missiles will not exploding in the moment they leave your frame's missile launcher and damage you because it's fooled by the flares and think it's impacting its target anymore. Since this issue affect game play experience a lot, we might able to call this a bug fix.
- Just fixed main menu volume bug. The volume won't reset itself everytime the game start again.
- Your Battle Frame OS now equip Incoming Projectile Detection radar. It will warn you to evade if it detect incoming Rail Gun shell, Beam, machine gun bullet, cannon, Ion Cannon. This will be very useful.
- We've not yet add subtitle to this level yet. The subtitle shall be there in days.
- Since the cutscene we planned for this mission is quite different from other, it's not there in this build yet.
- At first we really intend to make all of the remaining missions in EP2 (10,11,12,13,14,15) and release them at once. But since it's already quite some times after we've release major update patch, I think it's better to at least release a mission.
- For now, we hope you enjoy this new mission! :D
New mission! Mission 9: Thermopylae, you're going to fight in space this time!
Ok, the new build (code name: Shigure Kai Ni) is now online. Here's the list of what's new in this update.
- New campaign mission, mission 9: Thermopylae is now available for play. This time, you're a USAF pilot call sign Skull-1 piloting brand new transformable Battle Frame M5 Viper guarding Ecuador orbital elevator from well… a Kirov class destroyer, 2 St.Petersburg class corvette, about a hundred of fighter and Battle Frame.
- It’s 4 M5 (and 4 M3) against entire Spetsnaz strike force. And the Russian are very angry this time. Did I mention you that there are some S47 Berkut and Gripen in enemy’s strike force? Yes, today you’re dogfighting these powerful machines. So… good luck out there. Hope you survive the battle.
- You guys remember the Salustaris ship you fought somewhere in the first episode right? Imagine another ship in that class, with more modern weaponry and much, much more turret and armor. The Kirov class destroyer have ability to track and intercept multiple incoming missiles and target at once. Have fun taking it out with mass produced frame, not prototype one.
- We’ve implement M5 Viper A.I., in 9th mission, you’ll see them as your 3 wingmen. There’ll really stick with you and provide you, their squadron leader, cover. M5 Viper’s A.I. is by far, the most advance and sophisticate Battle Frame A.I. we’ve ever design.
- Yes, like the S47 and Gripen, expect to fight them as enemy in next missions.
- New ‘Battle Camera’ system that will zoom in to locked target and display the image in small window near the target’s position on your screen. With this system, you’ll be able to see your distance target. No more dogfighting fast moving green dots on the screen. Now you actually see your opponent every movement and destruction. You’re going to love this. :D
- We adjust Rise Mirai level’s level design a little bit to make it’s less likely for player to get stuck in Mirai’s starting up hangar. And we improve that scene’s lighting a little bit.
- This might be minor things for some of you guys, but all missions now have subtitle. So it shall be easier to understand what’s going on.
- Hope you guys enjoy this update! And… well, hope you guys survive the ‘Thermopylae’ mission.