Project Rayssus cover
Project Rayssus screenshot
Genre: Indie

Project Rayssus

Project Rayssus Proto Access Content Preview

Project Rayssus Proto Access Content Preview

Hello, this is Project Rayssus Development Team.

First of all, we would like to inform you of the playable content in advance before Proto Access.
I'll start with the content that will be introduced in the Proto Access version starting on March 13, 2023.

Proto Access Start Date: March 13, 2023 1:00 p.m. > 5:00 p.m.
(Time fluctuated slightly due to further optimization of the system.)

[Mission Content]

1. Arena Mode
Arena Mode is a local PVE content that can be played one-on-one.
The competition between the Rayssus of the player and the Rayssus controlled by AI.
Simple local type casual battle content.
The Proto Access version supports a total of three Arena Mode missions.

Number of people for the mission: 1 person.

*This mode is a local mode that cannot be matched online.

2. Arcade mode
Arcade mode is a mode where you can complete various missions in a short period of time.
This mode requires rapid response to mission changes and cooperation under certain conditions.
The Proto Access version offers a total of two arcade mode missions.

Number of people for the mission: 1 to 3 people.

*This mode supports both local and online matching.

3.Challenge Mode
Challenge Mode is an unlimited challenge mode in which all players in the mission are shot down without a time limit.
The Proto Access version supports Infinity Wave.

-Infinity Wave
Hostile forces continue to spawn and attack the player until all players in the mission are shot down.

Number of people for the mission: 1 to 4 people.
*This mode supports both local and online matching.

4.Standard Mode

Standard mode is a PVE mode that can be enjoyed by many players and is a mode that achieves the goal specified according to the mission until the end of the time limit.
The Proto Access version supports two types of wave stands and tower stands.

-Wave stand
It is a mission to survive from hostile forces that continue to attack without consuming all of the survival lives provided for a given time.

- Tower Stand
The default conditions are the same as the wavestand, but the tower objects that need to be protected are placed in the main location.
It's a mission with a higher level of difficulty that loses if it consumes all of its survival life or even one tower is destroyed.

Number of people for the mission: 1 to 8 people.
*This mode supports both local and online matching.

5. PVP Mode
PVP mode is a competitive mode between players.
The Proto Access version supports death matches, team death matches.

-Death match
All players except you are enemies. Shoot down as many players as possible during the time limit to determine the ranking.

-Team death match.
With a team of up to eight players each, the team that shoots down the opponent's players as much as possible and gets high points wins.

[In-game contents]

1. a store
You can purchase items or sell items you own through goods acquired through in-game missions.

2. Hangar
You can replace or adjust the equipment of your own Rayssus unit using equipment items such as parts, arms, and skills.

3. Player Information
You can view and adjust the recorded mission history, collection history, proficiency, and growth additional performance factors during the game.

[Pluggable item]

1. Rayssus Unit

- EinSlave
The first proto unit deployed on the battlefield immediately after the development of the Rayssus, the most commonly paid Rayssus 6.

-GramAce
Based on combat data obtained through Ein Slave, it is a standard racer that is complemented for use in most battlefields by increasing its versatility.

- Aerostinger
A lightweight racer designed for special purposes, such as raids or disturbances against hostile forces.

- Helios.
It is a standard racer designed as the need to strengthen support or defense emerged as the Rayssus were put into the battlefield one after another. Helios is designed to support battlefields.
Special features have been introduced to protect allies along with defense.

- Steel Guardian
A heavyweight racer designed to support battlefields with Helios. Unlike Helios, it doesn't have much special function, but it has a strong defense by extremely strengthening its defense.

2. Rayssus Weapon

- Primary Weapon: Assault Rifle, Long Range Rifle, Shot Gun
The most commonly used armament, designed for universal use in most battlefields.

- Secondary Weapon: Energy Blasters, Missile Launchers, Bazooka.
A secondary firearm designed for use when the main armament is not available due to overheating or requires strong firepower.

- Melee Weapon: Blade, Spear, Scythe
Proximity attack armament designed for cases where firing armament is not available or close combat is required.

- Defensive Weapon: Shield
Unlike general armament, it is used only for defense purposes to defend against enemy attacks.


3. Rayssus Skill

- Range Skills
Skill to damage enemies within range through equipped weapons.

- Hold skill
Skill to inflict strong rigidity and damage to a single designated target through an equipped weapon.

- Missile Skill
The skill of launching a missile attack on an enemy in range from a missile port equipped with a backpack or part.

- Burst Move Skill
A skill that temporarily amplifies movement speed using a variable booster gimmick fitted to a backpack or part.


Details and image cuts will be delivered through the service launch notice on March 13.
We'll meet you soon in a game.

Adjustment of Project Rayssus Release Date and Service and Maintenance Schedule

Hello, this is Project Rayssus Development Team.

First of all, due to the expiration of the deadline and non-fulfillment of the request by the outsourced person who requested the video production regarding the content PV,
The release is delayed due to the delay in the schedule. I ask for your understanding of this.

Also, as PV release is delayed, the schedule p repared internally needs to be adjusted to some extent.
I'm sending you the announcement including the schedule that will be held in March.

- PV video release date adjustment: February 24, 2023 > March 6, 2023

- Project Rayssus Proto Access Start: March 5, 2023 > March 8, 2023 at 1:00 PM (based on KST)

*Proto access versions are pre-open periods for initial service load or error situations that may occur before early access is performed.
*A temporary inspection/emergency inspection due to errors or service loads during the proto access period may occur unexpectedly.
*Proto access version has no difference in content and user information from early access service

- Project Rayssus Early Access Initiated: March 15, 2023 > No change

- Project Rayssus March Service and Server Maintenance Date: March 29, 2023

*Scheduled server checks and updates

Errors and client optimization since early access service launch
Pre-work on upcoming April 2023 update content

Other additional information will be delivered in the announcement and update schedule in the future.

Project Rayssus Schedule and Progress Improvement Guide

Hello, this is Project Rayssus Development Team.

First of all, as we continue to improve and optimize/additional development work, we organize the information.
It took longer than expected. Please understand that the notice has been delayed a little.

it changed GameSystem when switched to own server.


You can log in by selecting the platform or global ID you accessed before connecting to the server.

- When you select Access to the connected platform account, data is loaded based on the platform's ID.
- If you log in with a global ID, you can access any platform regardless of your platform account.
*Global ID must be created by default after account registration.
*Global ID will also be used in conjunction with the website/API functions that RSGames plans to support in the future.


- Lets you select a server to connect to
- Currently, only Korea exists in the server area. In the future, we will also add overseas areas such as the United States/Japan.
*Ping occurs between 40 and 70 ms when communicating in Japan.
*Ping occurs between 100 and 350 ms when communicating in Europe/North America.


- Check user information after processing account access.
*The model of the Rayssus unit displayed in the User Information Verification is based on the Rollout unit selected by the user.

Further details and details will be notified as soon as further arrangement is completed.

We also release a roadmap with a future schedule.



We are preparing to proceed with the schedule as above.
*The schedule may be changed or delayed depending on the development situation.

We will do our best to finish the rest of the period and meet you through the game.
Also, if there is any change in the schedule or additional information, we will notify you immediately

Thank you

Notice From Project Rayssus Development Team

Hello, Notice from Project Rayssus Development Team.

Since the announcement was made in November last year, there have been many inquiries and comments that many people have been curious about or concerned about because there has been no additional information delivered.
First of all, I'm very sorry that I couldn't respond due to internal circumstances.
Therefore, I would like to briefly inform you of the internal situation we have experienced so far and the current progress in QnA format.

1. Please explain why the game has not been released since the store opened in spring 2021.

Our project officially formed and started in January 2020.
It was in the form of a small indie team and the release was an early access version, so if we build the system to some extent, we would like to proceed with the launch.
We calculated the schedule and conducted small cloud funding as of April 2021 and wrote a notice that it will be released in June.

Our project was an online-based game from the beginning, so we needed a server system, and we needed to build it ourselves.
Among the methods of contracting and operating with domestic and foreign service companies, the establishment of its own server at the time was management-wise but cost-effective.
We decided to use the service of Company B, one of the domestic companies, and proceeded with the development work.

However, from the time the release schedule approached, the service provider's service instability and various troubles occurred.
This was only resolved for a while, but it was an unstable or in-service situation such as reoccurring, and data loss occurred.
The release schedule was postponed, but the company's instability was not resolved even when the postponed schedule returned.

In the midst of such a continuous delay, we've also done something that. we're so frustrated that we wanted to show you what we've done so far. so used capital that was not enough By participating in the B2C booth at the 2022 Play X4.
Many people visited the booth and gave us support and feedback.

However, since the end of the Play X4, the situation has not gotten better. Company B, which was unstable, promised to improve its service.
He visited our booth and interviewed us for nearly two hours, but there were not many improvements, and we changed the service plan additionally.
The fare has increased from twice as much as the previous one to as much as ten times.

The service we used to promote management cost and stability while proceeding with the service has become a situation that continues to prevent the launch of the game service.
As of September last year, we gave up using the service and built our own server. Meanwhile, an unsavory situation has occurred and has been delayed until now.

2. What is unsavory?

While preparing for the launch after participating in the Play X4, I received a call from a government office in my area that suspected illegal software development was reported.
We explained on the phone that it was a wrong complaint because we had never done that and even participated in the Play X4, but since then, complaints have been received periodically in an irregular pattern.
It will move on to the situation where you need to proceed with accurate explanation materials and procedures for the issue. This issue occurred in November 2022.

Due to the delayed schedule, the above issue occurred while building its own operating server and adjusting the client accordingly, and it became impossible to respond to everything in real time with a small number of people.
In the meantime, as the office lease period used in January 2023 ended, there was a situation where we had to move to a new office without further extension.

3. How many of the above issues are currently resolved?

The clarification process for filing a false complaint and the relocation of the office have been completed at this point.
The most important functions of account linkage, user data management, and matchmaking have been completed.
Only the completion and verification procedures of the community and other additional systems remain.

4. When will it be released?

Too many schedules have been delayed than expected, and we are also suffering too much loss. Also, I am very tired physically and mentally.
However, as I always told you, I have no intention of giving up or throwing the project, and I will announce the schedule within this week because most of the problems have been sorted out.
I'm so sorry to have kept you waiting so long.

5. What is the compensation for the participants in the funding 2 years ago?

The funding conducted two years ago was conducted on Tumblebuck from December 2, 2020 to January 14, 2021 only korean users.
A total of 72 people participated, and the amount collected through funding was 4.223 million won, and the actual amount we received after spending taxes and utilities was about 3.8 million won.
Sponsors were provided to those who participated at the time by April 2021.
However, two years later, there were many changes from the system at the time, and Company B gave up using the service and built its own server.
Among the sponsors provided at the time, in-game content or item delivery coupons are not available at this time.

Accordingly, we will regenerate and provide rewards suitable for the current system through e-mail or other contacts before and after the launch.

6. I'd like to see the contents or status of the game before the release schedule, so please show me.

We are currently working on infographic for the delivery of contents and in-game contents. I will send you an additional notice tomorrow evening.

7. I opened a booth at the Play X4 last year, are you planning to release it again this year?

The 2023 Play X4 will also be participating. Also, I will be more active in G-Star and related events this year.

8. Then please let me know the roadmap for the future schedule.

I will also send you the schedule roadmap tomorrow through an announcement.

9.What should I do if I have more questions or requests?

As I said before, if you leave a comment or community post on the notice, I will check and read it.
However, there were many cases where I couldn't answer right away or I couldn't answer at all.
As of today's announcement, we are trying to respond as much as possible to the posts and comments you left.

informing about the release date error

Hello, this is Project Rayssus Development Team.

Recently, we initialized the list to organize and update announcements to reschedule the release

While I was reorganizing for upload soon, I suddenly said it was going to be released on November 4th, so why not?
*
As inquiries and complaints were received, the notice was delayed as we checked the information belatedly

First of all, regarding the release date of November 4th, which is currently marked, this is not what we indicated.

We did not designate the release date as November 4th, so we were not aware of the issue

The reason for this was a new update to the Steam Store system's launch date change feature.

Because the release date of our project has been postponed, it has been continuously forced to the previous release date, and the feature has recently been

As it was updated, it was confirmed that the contents arbitrarily set in the Steam Store were marked as November 4th.

Also, there was a recent COVID-19 confirmed case in our development team, so we were responding to it

I didn't check if it was marked like this in the store, and I found it too late, so many people said,

It caused inconvenience and misunderstanding. I'm so sorry.

Currently, all development teams are confirmed to be infected with COVID-19 and are undergoing treatment, so according to the release schedule while working from home

In addition to the launch of Steam, we were in the final stages of additional store registration and service procedures.

The final release date was to be announced by the end of this week

I'm sorry this happened while I was preparing to bring you up to the launch date soon.


I will organize it as soon as possible and give you the details through the notice


Project Rayssus Early Access Launch Content Presentation

Hello, I'm the Project Rayssus development team leader.

As I told you in the previous notice, today is the release date of Project Rayssus Early Access.

Before the release, we would like to deliver the schedule and related contents in advance right after the release of Early Access.

First of all, it is about the launch schedule of today's Project Rayssus and related content.

- Project Rayssus Launch and Early Access Service Launch Date
October 20, 2022 at 5 p.m. (based on KST)

During the final inspection, we found some packets splashing or missing in the server network transmission and are currently fixing them, and we are responding to Steam because there are some problems with Steam build uploads.

- Early Access Content Guide

1. Playable Rayssus Unit

- Ein Slave HD / Ain Slave CS / Ain Slave AR / Ain Slave LG / Slave Mover

- Gram Ace HD / Gram Ace CS / Gram Ace AR / Gram Ace LG / Gram Flight
- Aerostinger HD / Aerostinger CS / Aerostinger AR / Aerostinger LG / Aerostinger

- Helios HD / Helios CS / Helios AR / Helios LG / Helios Wing

- Steel Guardian HD / Steel Guardian CS / Steel Guardian AR / Steel Guardian LG / Guardian Discharger

* Einslave is the basic gas paid at the time of account creation, and additional purchases and sales in stores are not possible

2. Playable Weapon
Primary
- Assault Rifle [Helio Striker, Plasma Spitter]
- Long Range Rifle [Revolver Chaser, Energy Smash]
- Shotgun [Lazy Stainer, Flare Shooter]
Secondary Weapon
- Energy Blaster [Blood Caster, Plasma Blaster]
- Missile Launcher [Quadra Storm, Flag Crasher]
- Bazooka [Impulse Stinger, Jabelin Shooter]
Melee Weapon
- Blade [strike edge, flash cutter]
- Spear [Steel Lancer, Triple Pierce]
- Side [Edge Slicer, Fish Large]
Defensive Weapon
- Shield [Ein Defender, Ace Protector, Stinger Reflector, Helio Savior, Guardian Shield]

3. Playable Skills
- Missile skills [Helio Pleas, Stella Presser, Meteo Strike]
- Wide Area Skill [Spiral Blast (Awkward Triples),
Ravage-in Air (Energy Blaster), Steel-in-Air (Missile Launcher), Spiral Brake (Blade), Spiral Slasher (Side)
- Hold Skills [Strike Bullet (Long Range Rifle), Stunning Strike (Shot Gun), Blade Smasher (Blade), Storm Piercing (Spear), Slice In Ray (Side)

4. Game Mode
-Area mode
- Solo: It is a casual one-man mode that conducts a 1:1 battle against the Racers run by AI.
-Standard mode
- Wave Stand: A cooperative pre-war mode that survives as much as possible from the enemy UIE that is constantly flocking for a given time.
-PVP mode - Death match: A PVP mode in which up to 16 players shoot down as many targets as possible and rank them with points obtained during a given time.

5. Playable Maps

1. Simulation Arena: A special operational area built to study the operation and combat mode of the racers.


2. Recycle Plant: An area built to maximize the efficiency and operation of water resources and agriculture in Hwaseong.


3. Mars Geological Laboratory: A geological laboratory area artificially built by humans to study and develop the geology of Mars. Due to geological research, a lot of dust is generated, resulting in restrictions on visibility.

- Future Updates and Complementary Roadmap
October 26 - Add 2 types of Rayssus Unit: White Illusion, Stingray/Mode 3 types: PVP Team Death Match / Arcade Mode / Standard Mode - Tower Stand
November 2nd - Add new map zone 2 / Add 3 types of skills: Aero dash / Gram extension / Helio barrier
Scheduled after November 2nd: Immediate Shooting Skills, Buff Debuff Skills, Additional Series Armed Implementation / Add Anti-Gravity or Zero-Gravity Combat Zones

[Renewed on 22/10/12] Project Raysuss Launch Scheduling Guide

Hello, this is Project Rayssus Development Team.

First of all, we'll talk about the stress test and release schedule that we told you in the recent announcement
I am rewriting the revised announcement due to changes.

First, the stress test schedule that was scheduled for 3 days from October 13th to October 15th
Due to the issue of the review and review period of the Steam Store policy and test launch function,
The progress has been canceled.

First of all, after writing a stress test announcement at the end of September, Steam will provide
We inquired and set up the Steam Store to conduct the test through the Play Test function,
Too many additional procedures were required in the process of using this function and most of the situations were carried out
The rule that the function approval will take an additional 2 weeks after completion of the process is omitted in the communication situation
During that period, it became impossible to conduct the stress test.

I tried to solve it as much as I could, but there was no more solution, so inevitably, the stress test was
This is to inform you that it has been canceled.

-Stress test application process -
September 25th Steam Play Test Function Review Request
October 3rd First Rejection - Store information update contains nonconformities (the mmotps statement is written on the logo)
2nd return on October 8th - Review of the completed application is required.
Allow linking to the Play Test function store on October 12th ->
Additional confirmation that two more weeks are needed to activate the test function that was not delivered after allowing the linkage.

I'd like to apologize to those who waited for the stress test because of the above situation

Also, due to the issue, it is impossible to check the server load through the stress test, so it is inevitable that the release schedule will change a little by conducting an additional internal test.

The release schedule that will be changed is as follows:

October 17, 2022 3pm -> October 19, 2022 2pm

We wanted to repay you for waiting for us for more than a week
I've been trying my best to reduce my sleep, but it's a short period of time due to unavoidable circumstances
I'm so sorry and bothered that the schedule delay has occurred again.

But I think it's an ordeal that happened at the beginning, and through more time,
As much as you've anticipated, we'll repay you with a better game.

Once again, I'm sorry and thank you.


I'm sorry to have kept you waiting too long since the release schedule was postponed in July last year.
Project Rayssus server stress test schedule and early access release schedule that you've been waiting for I can finally deliver it to you through the notice.
The stress test schedule and early access release schedule for Project Rayssus are as follows.
The system preparation and client tasks have been completed according to the stress test schedule
Due to changes in Steam's permit conditions and review period, additional time is required until the approval period
The stress test schedule has been postponed a little. Please understand this.


Also, as the schedule changes slightly, more and more people are on that schedule
We decided to add a stress test schedule for one more day because we thought you couldn't experience our game.

*The indicated schedule is the standard time in Korea

October 10, 2022 3:00 p.m. to 9:00 p.m. -> October 13, 2022 3:00 p.mat 8 p.m
October 11, 2022 3pm to 9pm -> October 14, 2022 3pm~at 8 p.m
[Additional schedule] October 15, 2022 11 a.m. to 6 p.m

The release date will be October 17, 2022 without any change
Network load testing is available regardless of whether you purchase the game or not
Thank you for waiting and supporting us for a long time
And for those who wrote and pointed out the wrong things during the acting period,
Once again, I apologize and thank you to everyone.
See you at the upcoming stress tests and early access release schedule.



Updated store information for Project Rayssus

Hello, this is Project Rayssus Development Team.

Some information has been updated to the latest version on the store page prior to the network server stress test schedule and launch schedule.

After registering store opening and data last year, we first dealt with various priorities that have occurred, and subsequent revisions or changes were not applied to the store page at all.

We would like to proceed with the schedule after sequentially organizing and updating old store information and related materials prior to the upcoming stress test and launch schedule.

All of these issues will be updated before September 30.

In addition, we will inform you of the stress test and release schedule immediately after updating all the store information on September 30th.

I'm always sorry and ashamed to have kept you waiting so long. However, most of the work has been completed and the release schedule is under final adjustment.

I'll greet you with good news soon. Thank you

Project Rayssus Demo Change and We Ready a Network Stress Test Scheduled soon

Hello, I'm the head of the Project Rayssus development team.

Through the last announcement, we made a preliminary announcement regarding the demo version.

However, we would like to inform you about the future schedule along with the changes in the demo in the last notice.

First, what was scheduled to be tested for the demo version through the local account has been changed.

Currently, the game server that our game used in the development situation was using a game-only backend service called 'Back-end(뒤끝)' server.

However, due to various unstable service conditions and several accidents, the release delay was also caused
In addition, there have been several changes to the specifications within the service, and during development, we have to proceed with the change of the source.

Nevertheless, changing or redesigning the SDK that is already applied to the game system is not a problem
I put up with the additional delay in game development and the burden on the schedule, so I used it

As of September 1st,

Project Rayssus Improvements and Demo Version Planned

Hello, I'm the head of the Project Rayssus development team.

First of all, I'm So Sorry of the delay in the schedule due to health problems.
All existing health problems have been solved and we will proceed with the development work and release schedule again, so we would like to inform you through the notice.

There are three improvements to the Project Rayssus that are currently in progress after the PlayX4.

1. Reconciliation and reconstruction of battle maps and Mode Battle System configurations

2. Graphic improvement and effect correction

3. Coordinate and rebuild server and network-related instability

First of all, I am attaching a screen shot comparing to the additional improved shader so that you can see the difference between graphic improvement and effect effect correction, which is the second issue.



Also, regarding the above information, we will announce Development progress in the community hub of Project -will be communicated periodically.
To give you all the information through the announcement, there's a problem with the workload of the internal staff
Steam's announcement preparation system and frequency of announcements continue to be adversely affected
Please understand that we inevitably decided to deliver it through Community Hub.

Other important information or schedule will be delivered through the announcement.

I would also like to briefly tell you about my future schedule.

First of all, we would like to release a demo version to check the operation of the basic system and the balancing according to the PC environment.

Additionally, by calibration and additional design of the client for the demo version,

In future releases, we will also support local accounts for those who are not interested in online linked accounts

Even if you create a local account, we are currently finishing up a system that users can change at any time if they want to link online.

The demo version will be released within August, and the detailed schedule will be announced soon.

The function of the demo version we're going to show you is as follows.

Game Capabilities - Local Account Creation Capabilities / Store / Hangar / Supporter Unit / Mission Partial
Play Mode - Arena Mission 1 / Arcade Mission 1 / Standard Mode Mission 1 (Wave Stand / Online) / PVP Death Match (Online)

*Local account data for the demo version scheduled to be released is only available for the demo version.
*There is no limit to the number of online mode battles for the demo version scheduled to be released.
But Add a Player's Online Battle Play Count is Buy from InGame Credits. This is for Defend of Heavy pressure in Our's Network System Transfer
*The in-game growth and goods value limit of the demo version scheduled to be released is level 5 / credit 1 million / repair point 500,000.
*There are 2 maps available in the demo version scheduled to be released.

The schedule and details related to the demo version will be announced later.

We will greet you again with the upcoming demo version and the upcoming release schedule announcement. Thank you.