Delay related information after the 2nd announcement is made
Hello, I'm the development team leader of Project Rayssus.
First of all, I would like to apologize for the delay in the 3rd notice after the 2nd notice was uploaded.
We left a temporary notice to explain why the 3rd notice was delayed and to inform you of the future schedule a little bit first.
I told you in the previous notice that the number of people in the development team of Project Rayssus has been reduced to two.
We are also improving the game based on the operation of the PlayX4 booth held in mid-May and the feedback obtained at the time.
However, with the recent heat wave, the accumulated fatigue and excessive work handling with a small number of people
Due to lack of sleep, the team leader himself was forced to stay in the hospital for a while after the second notice due to his poor condition and temporary health
As a result, it was difficult to upload announcements and development updates as they devoted themselves to short-term hospitalization and outpatient treatment.
At the time of leaving the notice, most of the recovery and treatment has been completed, so it is late, but the notice has been left.
Although it was an inevitable situation, I am ashamed that the notice was delayed again to those who waited for the third notice. I'm sorry.
I'm sure a lot of people are curious about the future schedule as well.
If there were no problems before, it was scheduled to be released on June 25 after the 3rd notice was delivered on June 10 and the 4th notice was released on June 20
The situation has been delayed a little due to the situation listed above. Also, the hospital recommended caution for about a week, so the schedule will be delayed a little.
I will not write it down because I think it is too early to tell you the exact future schedule in today's notice.
As soon as the situation is settled within this week, I will inform you about the changed schedule through the notice.
Project Rayssus Early Access Pre-Content Introduction – 02
Hello, I'm the development team leader of Project Rayssus.
First of all, the announcement was scheduled to be uploaded on June 4th, but regarding the release schedule and contents, There have been some changes in the internal adjustment and organization. Also, from June 4th, The posting of the notice was inevitably delayed because the holiday period until June 6th was not considered at the time.
Following the store configuration, I'm going to introduce some UI features related to hangar We would like to briefly inform you of the information on the playable gas available from the beginning of early access. 1. Hangar slot selection screen. On the screen, select the current racer's mechanical equipment slot owned by the player and set it up You can change the equipment.
2.Select slot equipment change screen This screen displays a list of all items, including the equipment you have and the equipment you are currently installing. It is possible to replace or release spare equipment that is not double fitted and equipment currently being fitted.
Also, if you select an item in the list and select a paint in the information list window at the bottom, you can select the item in th-e corresponding part You can change the color of the external gloves and the LED. *(Only for items that support the change function)
You can also repair the used durability of the item in the hangar after the end of the battle.
3. About Playable Mechanics With the launch of the early access service, the player can use it or purchase it through a store and change it The Playable Mechanics are as follows.
That's all for today's announcement.
The next announcement will be delivered on June 10th with some of the remaining functions, the combat system, and the contents of the battle screen.
Project Rayssus Early Access Content Pre-introduce 01 – Shop System and Parts
Hello, this is Project Rayssus development team.
Before the release, I'm going to show you some contents that you can enjoy at Early Access Brief store UI configuration and explanation as the first part of the content advance notice
Also, I would like to introduce the basic mechanical items of Project Rayssus.
First of all, the store UI that is currently in the process of completing the development, and the corresponding function Below is a brief description of the image.
Structural sample images of in-game supported mechanical and combat-related items.
Additional information will be provided in the following notice.
In the next announcement, we will greet you on June 4th with a brief demonstration video with more information.
Notice of completion of operation and schedule of PlayX4 booth
Hello, I'm the development team leader of Project Rayssus
First, from May 12th to 15th, it was held at KINTEX in Ilsan, Gyeonggi-do, Korea for 4 days Once again, I would like to thank the people who visited our booth at PlayX4 In addition, server instability occurs occasionally in the beginning of the demonstration, causing inconvenience or timing during the demonstration I would like to apologize to those who died without demonstrating.
I received a lot of comments, support, and feedback through this PlayX4 demonstration. Therefore, we are currently working on adjusting and applying the feedback received at the time. We are also preparing for collaboration with overseas companies, although it is not yet confirmed through the PlayX4
After the PlayX4 we wanted to proceed with the release through the final work, but the feedback application and Due to the increase in various internal work, the notice itself was posted a little late. I apologize for the delay in the notice.
I informed you through the previous notice that we will proceed with the launch after participating in the PlayX4 booth. However, more people came to PlayX4 than expected to demonstrate, and a lot of feedback and opinions were combined It has been determined that further adjustment is needed.
The pre-release of the contents that I left in the previous announcement was prepared before and after the PlayX4 We have not been able to deliver the notice due to the work, and we still have a little more adjustment work left Inevitably, we would like to delay the release schedule a little bit.
However, the release schedule is not delayed by more than a month. The goal of launching as soon as possible is the same as before.
We've had so many sudden changes and unexpected events since the beginning of this year. We've finished most of them with PlayX4 , so we'll finish it off with a trimming I'd like to look only at the release of the game release.
Starting with this announcement, we will no longer create a schedule delay announcement. We will only upload pre-content information, game release, and update notice.
Once again, thank you to everyone who visited the booth, cheered for us, and gave us feedback through the demonstration We'll repay you with a good game for those who always wait for us.
The next announcement is May 31, 2022 We will greet you with pre-content information on in-game Mech customization and store functions and parts composition.
Thank you.
Project Rayssus client and development guidance.
Hello, I'm the development team leader of Project Rayssus. First of all, it has already taken 10 months since the delay in the first release schedule on July 31, 2021.
While many people are waiting, there was a continuous delay in the release schedule, and the urgent change in the schedule was due to For whatever reason, it's our development team's mistake, and everyone's comments and concerns about it I always check everything.
Before we talk about the current situation and the release schedule, we'll talk about the delays that have occurred so far I think we didn't explain it correctly, so I'd like to explain it through this notice.
1. July 31, 2021 - 1st postponement At that time, our development team had a total of 4 people, and I, the head of the development team, excluded some of the sound, 2D art, and 3D modeling I was working on the whole thing by myself. Compared to the size of our game, there are fewer people, In fact, as I did most of the work on my own, the burden of the workload and the accumulation of fatigue caused by it went on. However, this is only the situation of the development team at the time, not the reason for the postponement, and as the reason for the postponement was left through the notice, the short period of the initial development Some of the programmers who participated in the program were unstable due to the strong collision of the code that I wrote and redesigned after the code deviations.
In this regard, many corrections and adjustments to the release date were considered before the release schedule was announced, but considering the accumulation of fatigue and capital loss of development personnel during the development period, We set the release schedule as the corresponding date and proceeded with the stabilization work. It was a pure code state with little comment or compatibility data from the previous codes Eventually, it didn't work out, so the entire redesign of the code... In other words, within a short period of time, I switched to making a new game and started acting
2. After Q4 2021 - 2nd 3rd 4th postponement Since July, we've actually been redesigning the game to a new level, and it's almost finished. The QA was also somewhat finished, so we revealed the new release schedule at that time. At that time, our game was designed to respond to online matching services DB and basic functions are linked to the back-end server service, which provides back-end server functionality, and a separate matching server to respond to global matching on its own It was decided to operate through an additional company, and during the final development, the server data was damaged due to a mistake in the place where the matching server was entrusted We wanted to make an emergency recovery, but we gave up on the loss of data and wanted to release it except for multi-play.
Due to that, I informed you of the changed schedule in the notice, but since then, it has been linked as a DB and backend service At that time, various unstable situations occurred and additional countermeasures occurred, and eventually, the server gave up its release schedule In the meantime, we stopped reorganizing the schedule to give some time to the development team who was exhausted due to accumulated COVID-19 and development fatigue We reviewed the development program and took a breather
However, during breathing, the spread of COVID-19 in Korea increased rapidly and various factors of anxiety occurred The number of development teams has been reduced from four to two, and development work has been carried out with the number of people.
The first schedule of participants in the Play Expo scheduled for May 4th needs to be registered when registering for the Play Expo I wrote it arbitrarily with some room. However, we did not make an official announcement, so we judged the situation and changed it to 6 days additionally.
However, it is also important for us to write down the schedule randomly without any notice Since it is not the right behavior, we decided that it is important to explain the situation so far through today's notice and notify the exact schedule. It is only our problem and mistake that the above unexpected things happened in a row, but the delay was too much than the scheduled date.
Once again, I would like to say thank you and sorry to everyone who waited until now and looked forward to it for a while.
As many people have waited, the content configuration for everyone to enjoy and all existing deficiencies or problems are supplemented with a redesign levelBonnie
It may be a long time, but in a way, a short 10 months has passed.
But in the meantime, he never gave up on this project.
It's our first project and it's an opportunity for us to learn and correct ourselves
We will continue to develop and supplement more carefully and diligently. Please continue to show a lot of support and interest
Then from now on, I would like to tell you about the future schedule and related contents.
First of all, I'd like to talk about the release date. Currently, the development situation has been completed somewhat smoothly, and inspection and test play are continuously carried out in-house.
However, it is true that it is difficult to submit the Play Expo booth, including development and QA work with a small number of two people.
So I thought it was inappropriate to say right away that the exact release date is this day.
First of all, our development team's goal is to proceed continuously from the end of the full demonstration of the Early Access version at PlayExpo to the release.
Therefore, if it is possible during the 12th to 15th of the PlayExpo, we would like to proceed with the launch of EarlyXes as well.
Until then, we are planning to do our best both internally and externally and trim it before release. Even if it is delayed, we would like to proceed with the release within May.
We will let you know when the exact release is available.
In addition, we would like to disclose the content and related content that can be played in the Early Access version one by one before the release of Early Access.
It will be uploaded sequentially from today when the notice was posted. I would appreciate it if you could watch it as if you were experiencing early access content in advance.
Lastly, as you may already know, our project will participate in the Play Expo at KINTEX in Ilsan, Goyang, Korea from May 12th to 15th.
During the participation period, our booth is preparing to demonstrateProject Rayssus through 8 PCs.
One demonstration time per person is limited to 15 to 20 minutes each, 8 minutes at a time, but the number of demonstrations itself is not limited.
I hope a lot of people can come and demonstrate and talk about various things such as suggestions and supplementary matters.
Finally, the change of seasons and the weather that is getting hot little by little is rapidly.
Be careful not to catch a cold during the change of seasons and see you soon through games. I'm sorry to keep you waiting all the time, but thank you for waiting.
We'll meet you in the game in May and at the upcoming Play Expo booth. Thank you.
announce the progress of the inspection and release a short in-game play video
Hello, this is Project Rayssus Development Team.
First of all, I would like to ask for your apology and understanding for the prolonged inspection.
Currently, due to the expansion of coronavirus infection and other reasons, the number of people in the development team, which had 4 members,
The number has been reduced to two. However, most of the development has been completed,
As the two of us conducted a general inspection of localization, debug, motion, etc., more time was spent than planned.
It is now necessary. Considering the current speed of the inspection, I would like to inform you that it will be delivered as early as this weekend or next week.
The inspection is expected to be completed to the extent that early access disclosure is not unreasonable.
We plan to deal with problems that occur or are added in real time.
Also, we've only given images or explanations through notices, but videos related to the game play.
I've never revealed it to you, so there are people who sometimes question whether game development is going on.
We are fully aware of it and are trying to present it quickly.
However, due to our desire to reveal it after having a higher quality and completeness,
I think it went in a bad direction. Please look forward to it and wait for it.
Once again, I would like to bow my head and sincerely apologize.
We still have a few things to check to show you, so even for a short while,
We will also leave a video containing the contents of the single play in the wave defense mode in the standard mode.
[previewyoutube="MvUWxD9j3yc;full"]
This matter still needs some inspection and adjustment, but most of the inspection has been completed.
I'd like to make it public first.
We will do our best to meet you as soon as possible through Early Access. Thank you.
프로젝트 레이서스 출시 컨텐츠 안내 및 추가 검수를 위한 지연 안내
Hello, this is Project Rayssus Development Team.
Today, March 16th, is the scheduled release date of Early Access for Project Rayssus
However, we are currently conducting final inspection before proceeding with early access, Due to the large amount of content, it is expected that it will take a little more time to complete the inspection.
For those who have been waiting for a long time and are looking forward to it, further extension and cancellation of the schedule are... It's a wrong behavior, and we think that changes like that are no longer possible. The inspection will be completed without any additional delays or changes to the release. We are planning to open the game play immediately.
We will complete it as soon as possible and announce it as soon as the game opens.
Below is the full information on the content that you can enjoy from the time of opening before opening.
This is the contents of the Project Racers Early Access.
item
- Six types of race mechanic parts will be released. Lightweight type: Aero Stinger, Stingray Standard Type: Gramace, Helios, White Illusion Weight Type: Steel Guardian Parts are separated into head, chest, arm, leg, and backpack.
Twenty-four types of racers will be released.
Weapons are divided into main, auxiliary, proximity, and shields, and are further classified into subcategories.
main armament Helio Striker and Plasma Spitter in Two Types of Arsworth Triples 2 types of long range rifle, revolver laser, ion blaster. The two-piece lightening ejector and quadra-stunner of the shotgun will be opened.
auxiliary armament Energy Blaster Type 2: Red Eyes, Plasma Blaster Missile launchers: Peacemaker, Impulse Stinger Bazooka: Explorer and Flash napalm will be released.
close-range armament Blade Type 2: Vibration Blade Particle Striker Spear 2 types: Static Pearce, Plasma Helix Side two types: Particle cutter and vibration cutter are open.
shield 6 types of shields: Gram Defender, Aero Protector, Heliosavier, Project Guardian, Illusion Defense, and Ray Bouncer will be open.
-7 types of racers' skills will be released. Wide Area Skills: Raffid Blast (Argument Triples), Levy in Air (Energy Blaster) Hold skill: Impulse strike (assault triple), Impulse strike (energy blaster) Backpack skill: Stella Pleas (Backpack Missile - Einslav Backpack, Stingray Backpack, Steel Guardian Backpack Compatible) Plasma barrier (backpack protective film - for Helios backpack only) is opened.
- Support Unit
Operator Lina (basic employment) / Operator Tinia / Operator Mia will be open to the public. Two types of AI device Excelia and Phantom Eagle will be released. Four pilot characters, Kaya, Stella, Orga and Denian, will be released.
Mission Content - Offline
Standard mode - Wave defense / Tower defense battle is open.
The wave defense is continuously attacked by the enemy for a specified time. It is a mode of holding out until the end of the operation time due to minor damage. Tower defense is the same basic concept as wave defense, but it is an advanced mode with tower defense added. Unlike wave defense, if even one tower is destroyed, it will be considered a mission failure.
arena mode
Kaya, Stella, Orga and Denian Arena will be open. Arena mode is operated by in-game pilots that are also supported as support pilots. It is a casual mode that competes 1:1 with AI Rayssus
research and development Five types of Racer Part exclusive dog pads will be released to enhance the performance of the Racer Part. Five types of dedicated Racer arms will be released to enhance performance in the Racer armament. Five types of special improvement tips for race skills that can enhance the performance of race skills will be released.
Corrective action can be manufactured by consuming material items and game money obtained in mission mode.
- Player Growth System
If you level up based on your experiences from playing in the mission mode, You can gain growth points and strengthen your desired status. This can increase the specific performance of the race or the specific performance of the armament.
- Weapon proficiency Depending on the use of main, auxiliary, proximity, and shields, Skilled buffs will be added to the entire weapons force.
When early access is opened, there may be adjustments or changes to the contents.
- Guidelines for Multiplayer
Currently, there is still an unstable systematic problem with the multiplayer function, so at this point, Support for multiplayer is not provided for a while.
Regarding multiplayer support, there will be a notice of related contents and a content guide in early April.
We will quickly complete the inspection and meet you soon through the open notice.
For those who waited for a long time and for those who waited, Once again, I apologize and thank you. I'll see you soon at the game.
Announcement on the Schedule launch of Project Rayssus Early Access
Hello, Project Rayssus Development Team.
This is to inform you of the early access release schedule of the Project Rayssus.
Currently, Project Rayssus is in the process of final Progress for launch, but the number of confirmed cases of COVID-19 in Korea is increasing rapidly, so they are on a limited way to work.
For this reason, the schedule has been adjusted a little later from the promised release in February to March.
The release date has also been confirmed, so I'd like to inform you first.
The launch date of the Project Rayssus is Wednesday, March 16th at 5 p.m. (Korea Standard Time).
We will also release the PV on March 9th, including contents that can be enjoyed on Early Access.
As much as you have waited, we will do our best to show you good content with gratitude.
Please continue to support and pay attention to our project. Thank you.+
Project Rayssus teaser PV to be released.
Hello, we are RS Games.
I'm sorry to have kept you waiting so long.
Prior to its release, we will release a teaser PV that contains the atmosphere and simple contents of the game.
[previewyoutube="05SpsVr_bII;full"]
Starting with teaser PV, game play PV and release date announcements will be carried out sequentially.
Anyway, please continue to show a lot of interest and support for the Project Rayssus
Thank you.
Guidance on the Project Rayssus launch schedule and roadmap.
Hello, we are RS Games project rayssus development team. First of all, I'd like to send you a New Year's greeting for 2022 Happy New Year! And I'm sorry to have kept you waiting so long, and I'm grateful to those who waited with support.
First of all, I'll Notice about the release schedule that many people have always talked about.
The development of the project rayssus has been completed, and errors that occurred during the final inspection and inspection, We are working on readjustment of PV video for release. We will deliver the results and contents in the near future.
Considering the current inspection and optimization speed and the readjustment speed of PV images, we will inform you of the expected schedule for the first half of the year.
January - First release of Project Rayssus PV and gameplay PV.
February - Release date and release contents announcement & release of Project Rayssus (early access version)
March - Early Access version 0.1.5 contents to be released.
April - Early Access Version 0.1.5 Update (to be added with new content and system)
May - Participate in the Play Expo booth (Korea, Ilsan KINTEX < COVID-19 situation makes it unclear whether they will participate or not)
July - Early Access Version 0.1.8 Update (Story Mode and Related Systems)
* As a scheduled schedule, the schedule may change due to changes in development matters.
We will greet you soon through PV video and content introduction. Thank you.
▼ Attached are some screenshots of the in-game below.