Project Sparrow cover
Project Sparrow screenshot
Genre: Shooter, Indie

Project Sparrow

Patch 0.1.25

Added:
- Fixed a bug where 3v3 games would instantly end/crash when finished
- Fixed a bug where custom games would instantly end
- Easy Anti-Cheat (EAC) has now been added to the game
- Listen servers have now been disabled (this is a draw back with having anti cheat for now, if you've been using listen servers please reach out to me via socials/discord/email, let me know which region you're in and what you use listen servers for)

Patch 0.1.22 - Hotfix 2

- Game icon updated back to sparrow
- Disabled training range whilst matchmaking due to a critical error
- Fixed a bug where the modal wouldn't show up if you were family sharing

Patch 0.1.22 - Hotfix

- Fixed a bug with scroll wheel input on dash being used multiple times
- Fixed a bug where you could enter spectator mid game

Patch 0.1.22

Cheating:
- Players that are cheating will now recieve game bans on their steam account/profile
- Banned accounts will not be able to family share

Maps:
- Removed a ledge on market (just for you n9kai UwU)

Challengs:
- Fixed challenges issue with raven/monarch
- 5,000000 damage done changed to 3,000000

Misc:
- Training range updated
- Added FAQ (Crashes and fixes) to the menu
- Added FAQ to the website (for crashes and fixes), you can find the link here
- No longer able to family share to other accounts
- Extra dev tools added to get rid of cheating peasants

Bug Fixes:
- Fixed an issue where arrow keys were bound to camera input by default (left handed players should now be able to bind arrow keys correctly)
- No longer able to dash off ziplines (fixes the bug where users could glitch out the zip and fly)
- Fixed a bug where you could draw when 2 players died at the same time but you still had a player alive on one of the teams
- Possibly fixed some dash related bugs
- Fixed a bug where the chat wouldn't fade out if you didn't type anything
- Fixed a bug where you could leave the game and not lose mmr
- Fixed a bug where you could earn damage done after the round had ended
- Fixed melee doing damage to teammates in matchmaking
- Fixed fire arrows AOE doing damage to teammates in matchmaking
- Fixed an issue where the game would not end correctly and leave you in the server

Changes you can expect to see in upcoming patches:
- Fixes for matchmaking Accept/Decline match working incorrectly
- Fixes for matchmaking issues trying to accept a match whilst in the training range
- Separate X/Y mouse sensitivity

Patch 0.1.21 - Hotfix

- Added movement guide to the home screen
- Added extra error checks on login
- Added extra error checks if you're on the wrong version of the game
- Added extra reporting tools to help diagnose crashing issues
- Training range updated to help newer players

Patch 0.1.21 - Hotfix

- Parties will now be disbanded after each game. This is a temporary fix for an issue with parties having to be re-made after a game had finished
- Potential fix added for players being stuck on the 'Entering Game' screen

Patch 0.1.21

Crosshair:
- Basic crosshair color customization added

New features/UI:
- Profanity filter added to chat
- Now able to mute and unmute other players, their messages will no longer show in the chat box
- Chatban system added for players that are being toxic or abusive in any form, this will be a permanent chat ban.
- Button added next to each player on the scoreboard which contains multiple options: Show Profile, Add friend, Mute, CopySteamID
- Muted icon will show next to the player on the scoreboard if you have muted them

Settings:
- Profanity filter toggle added in the gameplay options under 'UI'

Misc:
- Max character limit for names has been set to 15 everywhere
- Added more texts to be localized for all languages
- Client version check added when matchmaking (if a new patch goes out, you'll no longer sit in an infinite queue)
- Reworked intro/entry screen, should hopefully no longer cause some players to get stuck loading into the game

Bug Fixes:
- Fixed a bug where team damage would make the player be unable to move
- Fixed a bug where you could aim in indefnitiely when aiming is before your character had spawned (hopefully)
- Fixed raven skin showing feathers on the bow
- Fixed huntress skin showing the default bow as well
- Fixed a bug where you could shoot through gates on The Arena
- Possibly fixed a bug where matchmaking retries would be stuck at 1
- Possibly fixed a bug where a game could be found but never tell the player a match was found (let me know if you get this issue still)

0.1.20 - Tokyo and São Paulo servers added!

- Tokyo and São Paulo servers added
- Fixed multiple bugs with matchmaking saying you had declined a match when you accepted
- Added more error messages to matchmaking failed attempts
- Fixed an issue where custom games kept trying to start on OCE servers for custom lobbies

0.1.19

- Fixed an issue where the spectator controls were showing when you were a player
- Reworded MOUSE INVERT AIM to INVERT MOUSE AIM
- Better visibility for options in custom lobbies
- Matchmaking Deathmatch games should no longer wait for players to connect
- Fixed a bug where extra profile icons were showing in Deathmatch at the top of the screen
- Note about queues added to the matchmaking modes
- Describe game sesssions getting stuck on custom lobies now fixed
- If matchmaking fails, it will automatically try the request a few times before ending
- Cancelling matchmaking search will now be done instantly
- Fixed a bug where starting a match in a custom game wouldn't actually connect you to the server
- Added multiple calls for where certain server calls would fail to show to the user

0.1.18

Matchmaking:
- Player MMR has been altered to be roughly 40% lower for all players, this is to keep the numbers a bit lower visually (leaderboards will be updated within the next 48 hours)
- If matchmaking fails it will now automatically try the matchmaking request again
- Fixed an issue where if you accepted a match at the last second you'd get a 'Matchmaking is in Requires Acceptance state'. You will now get 'Failed to respond in time'
- Cancelling matchmaking should now no longer keep you in the queue during the cancellation period
- Potentially fixed an issue where if you accepted a match, you'd be in an infinite waiting period
- Extra checks when completing challenges

Settings:
- Invert Mouse option added to the Input Settings
- Invert Mouse Aim option added to the Input Settings
- Keybind added to show/hide the spectator controls

Training Range:
- Added some more bot spawners to the training range
- Added extra info to the training range to help newer players

Misc:
- Speed movement indicator moved to the middle of the screen
- Speed indicator changed to just show the speed instead of extra info
- Extra checks added when connecting to a server, this should fix players being stuck on 'Describing Game Sessions in custom games'

Custom Games:
- The default region in custom games will now be set to the region you are closest too rather than being EU (Frankfurt)

Spectator:
- Spectator controls have be played in a more viewable box instead of being spreadout

Misc:
- Crash reporter implementation, you'll now see a crash report screen when getting a crash, this will be relayed back to me so I can see how crashes are occuring

Bug Fixes:
- Possibly fixed a bug where you could be 0hp and be alive still even though you should be dead
- The healthbar should now update when spectating a player
- Possibly fixed an issue where you could aim in indefinitely
- Players should now spawn into spectator correctly in deathmatch games
- Fixed some issues where the server wouldn't start or would error if having spectators and players in a deathmatch game
- Fixed a bug where middle mouse button wasn't working when bind to anything
- Fixed spelling mistake on motion blur video settings

Known matchmaking issues:
- Unable to queue into matchmaking whilst in a party after finishing a game (have to reform the party to queue)