hello everyone we are here to notify you that ProjectSundown will be leaving steam as we no longer have the source code to provide patches or updates moving forward we want too thank you for joining us in the journey to make this game and wish you all the best moving forward Retired games will remain in players' Steam libraries. Those players will continue to be able to download, install, and launch the game. The Steam Community remains visible and accessible for players to post and share in. The store page for the game remains accessible, but is removed from listings in the store.
ProjectSundown plans to become Free To Play
hello there! project sundown started as a game project i worked on in my spare time i became bored/unhappy with games i was playing previously so i wanted to create a place where my imagination was the limit originally there was no plans to share the project with anyone but i became happy and proud with what i accomplished on my first attempt at making a game.
so i decided to share my progress on steam ^_^
now that time has gone on and of course life has come knocking on the door i do not have as much time as i previously could invest to work on the project and release frequent updates. Because of this i do not wish to charge for the game going forward i feel that the project could be in a much better state if only i had the time so going forward will be planning to make the game free to play so that more people can experience the game without the need to pay
Questions and Answers
Q: what if i already purchased the game what dose this mean if the game becomes Free to play? A: you will still retain access to any future updates and currently owned content
Q: Can i Refund the Game? A: i would over view steams Refund Policy/FAQ found at https://help.steampowered.com/en/faqs/view/5FDE-BA65-ACCE-A411#:~:text=What%20can%20I%20request%20a,offline%20and%20shared%20library%20playtime).
Q: will the game still get updates? A: My plan is to never (Forget) ProjectSundown if the time presents itself updates can be expected in the future
new pistol type and damage changes
changed Falcon base weapon damage from 12 too 15 changed Falcon Bling weapon damage from 15 to 23 changed Falcon Radioactive weapon damage from 90 to 95 added new pistol type corrupter damage 40 fire rate 0.1 fire type : automatic cost $12,200
reduced cost of random weapon boxes too $6500
New map, Threat Type Boss, New perk Upgrade, and gameplay changes
New map, Threat Type Boss, New perk Upgrade, and gameplay changes
Added a new map Sewer this map is a larger sized map
added a new threat type boss Abomination with two variations Abomination Mele can slow you has AOE basic mele
Abomination Ranged can slow you has AOE basic ranged attack
Adjusted the feeling of being slowed as the previous version in gameplay testing felt way to over punishing changed the Fire Aoe on tyrant and other threat type bosses as it was too bright and out of place
Player perk Update added a resistance perk card - while active makes you imune to slow effects
Gameplay changes increased zombie req kill count to complete a wave slightly increased zombie density and spawn rate added ammo icon above ammo crates to make them easier to locate increased the free kill streak power up drop chance from 2.5 percent to 3.0 percent
Player Perks Update
Added three obtainable Upgrades these will expand and change over time if you have ideas you'd like too see please let me know via steam community discussion board twitter etc!
Player Perk upgrades are currently obtained by defeating threat type enemies and have a 3.0 percent drop chance
you can view what perks you have equipped on the bottom left of your UI near your health
Second Wind - every 10 seconds second wind will activate giving you a burst heal regenerating your health back to full gradually
Double jump - increases your max jump count too two
+1weapon slot - increases the max amount of weapons you can carry from 2 too 3
Small Update Too add Gore effects and bug fixes
resolved a issue causing the Basic-Shot gun not being interactable on Hospital Map
Added Blood gore effects to Damage impact on enemy's
New enemy animations and boss attack states bug corrections ETC
New Threat Boss Animations and attack states Reworked the attack animations of the threat tyrant boss
Tyrant new attack's Slow- Tyrant may now slow the player by 30 percent this will greatly affect move and turn speed Slows will last 5 seconds and deal damage based on the wave the player is in
Fire-AOE tyrant will now be able to throw AOE projectiles that will burn the player and other zombies this damage will scale based off the wave the player is in
All Threat boss Type's will have a chance to explode on death causing aoe damage to anything around it
Reimplemented the Female-Runner as i have corrected the performance issues caused by the actor
New walk-Run-attack animations of Runner's to give non threat system type enemies more life i have added new animation states new walk, sprint and run animation's two new attack animations
New powerup Drop Enemies now have a 2.5 percent chance to drop a free Kill-Streak power up this power up will automatically fill the required kill amount to activate kill streak's
corrected Map Mall Assets resolved some ground clutter asset's causing unwarted Collison disrupting movement Corrected Spelling Error on the MPK starting weapon
New Map - Mall
Hop into the fun in a new playable level -Mall
New Weapon's And New Basic Starting Weapon Option
New Weapons and Starting weapon
Added Weapon Type UZX 3 Variation's UZX-Basic ( New Starting Weapon ) Cost$ FREE Damage: 15 Fire Rate: 0.05
UZX-Bling Cost$: 5,000 Damage: 25 Fire Rate: 0.05
Defiler Cost$: 20,000 Damage: 45 Fire Rate: 0.05
Added Weapon Type BR-50 1 Variation Seeker Cost$: 40,000 Damage: 150 Fire Rate: 0.2
Added Weapon Type Q-87 1 Variation Neutralizer Cost$: 30,000 Damage: 110 Fire Rate: 0.07
Added new Variation of the MPK Gun Venom Cost$: 32,000 Damage: 55 Fire Rate: 0.06
Small Hotfix and Changes
Resolved a unusual Bug that would cause damage immunity to randomly toggle on or off during gameplay
Repositioned some Gun Purchase Points in the Tunnel Level
Removed visibility of the Exit portal when leaving the Equipment Loadout Lobby
Updated the Load screen Given when selecting main menu