Project Sundown cover
Project Sundown screenshot
Genre: Shooter

Project Sundown

Termination of Service Notification

hello everyone we are here to notify you that ProjectSundown will be leaving steam as we no longer have the source code to provide patches or updates moving forward we want too thank you for joining us in the journey to make this game and wish you all the best moving forward
Retired games will remain in players' Steam libraries. Those players will continue to be able to download, install, and launch the game. The Steam Community remains visible and accessible for players to post and share in. The store page for the game remains accessible, but is removed from listings in the store.

ProjectSundown plans to become Free To Play

hello there!
project sundown started as a game project i worked on in my spare time i became bored/unhappy with games i was playing previously so i wanted to create a place where my imagination was the limit
originally there was no plans to share the project with anyone but i became happy and proud with what i accomplished on my first attempt at making a game.

so i decided to share my progress on steam ^_^

now that time has gone on and of course life has come knocking on the door i do not have as much time as i previously could invest to work on the project and release frequent updates. Because of this i do not wish to charge for the game going forward i feel that the project could be in a much better state if only i had the time so going forward will be planning to make the game free to play so that more people can experience the game without the need to pay




Questions and Answers

Q: what if i already purchased the game what dose this mean if the game becomes Free to play?
A: you will still retain access to any future updates and currently owned content


Q: Can i Refund the Game?
A: i would over view steams Refund Policy/FAQ found at https://help.steampowered.com/en/faqs/view/5FDE-BA65-ACCE-A411#:~:text=What%20can%20I%20request%20a,offline%20and%20shared%20library%20playtime).


Q: will the game still get updates?
A: My plan is to never (Forget) ProjectSundown if the time presents itself updates can be expected in the future

new pistol type and damage changes

changed Falcon base weapon damage from 12 too 15
changed Falcon Bling weapon damage from 15 to 23
changed Falcon Radioactive weapon damage from 90 to 95
added new pistol type corrupter
damage 40
fire rate 0.1
fire type : automatic
cost $12,200

reduced cost of random weapon boxes too $6500

New map, Threat Type Boss, New perk Upgrade, and gameplay changes

New map, Threat Type Boss, New perk Upgrade, and gameplay changes

Added a new map Sewer
this map is a larger sized map

added a new threat type boss Abomination with two variations
Abomination Mele
can slow you
has AOE
basic mele

Abomination Ranged
can slow you
has AOE
basic ranged attack

Adjusted the feeling of being slowed as the previous version in gameplay testing felt way to over punishing
changed the Fire Aoe on tyrant and other threat type bosses as it was too bright and out of place

Player perk Update
added a resistance perk card - while active makes you imune to slow effects

Gameplay changes
increased zombie req kill count to complete a wave
slightly increased zombie density and spawn rate
added ammo icon above ammo crates to make them easier to locate
increased the free kill streak power up drop chance from 2.5 percent to 3.0 percent

Player Perks Update

Added three obtainable Upgrades these will expand and change over time if you have ideas you'd like too see please let me know via steam community discussion board twitter etc!

Player Perk upgrades are currently obtained by defeating threat type enemies and have a 3.0 percent drop chance

you can view what perks you have equipped on the bottom left of your UI near your health

Second Wind - every 10 seconds second wind will activate giving you a burst heal regenerating your health back to full gradually

Double jump - increases your max jump count too two

+1weapon slot - increases the max amount of weapons you can carry from 2 too 3

Small Update Too add Gore effects and bug fixes

resolved a issue causing the Basic-Shot gun not being interactable on Hospital Map

Added Blood gore effects to Damage impact on enemy's

New enemy animations and boss attack states bug corrections ETC

New Threat Boss Animations and attack states
Reworked the attack animations of the threat tyrant boss

Tyrant new attack's
Slow- Tyrant may now slow the player by 30 percent this will greatly affect move and turn speed Slows will last 5 seconds and deal damage based on the wave the player is in

Fire-AOE tyrant will now be able to throw AOE projectiles that will burn the player and other zombies this damage will scale based off the wave the player is in

All Threat boss Type's will have a chance to explode on death causing aoe damage to anything around it

Reimplemented the Female-Runner as i have corrected the performance issues caused by the actor

New walk-Run-attack animations of Runner's
to give non threat system type enemies more life i have added new animation states
new walk, sprint and run animation's
two new attack animations

New powerup Drop
Enemies now have a 2.5 percent chance to drop a free Kill-Streak power up
this power up will automatically fill the required kill amount to activate kill streak's

corrected Map Mall Assets
resolved some ground clutter asset's causing unwarted Collison disrupting movement
Corrected Spelling Error on the MPK starting weapon

New Map - Mall

Hop into the fun in a new playable level -Mall

New Weapon's And New Basic Starting Weapon Option

New Weapons and Starting weapon

Added Weapon Type UZX 3 Variation's
UZX-Basic ( New Starting Weapon )
Cost$ FREE
Damage: 15
Fire Rate: 0.05

UZX-Bling
Cost$: 5,000
Damage: 25
Fire Rate: 0.05

Defiler
Cost$: 20,000
Damage: 45
Fire Rate: 0.05

Added Weapon Type BR-50 1 Variation
Seeker
Cost$: 40,000
Damage: 150
Fire Rate: 0.2

Added Weapon Type Q-87 1 Variation
Neutralizer
Cost$: 30,000
Damage: 110
Fire Rate: 0.07

Added new Variation of the MPK Gun
Venom
Cost$: 32,000
Damage: 55
Fire Rate: 0.06

Small Hotfix and Changes

Resolved a unusual Bug that would cause damage immunity to randomly toggle on or off during gameplay

Repositioned some Gun Purchase Points in the Tunnel Level

Removed visibility of the Exit portal when leaving the Equipment Loadout Lobby

Updated the Load screen Given when selecting main menu