Notes: Added a leveling system (View from new button in inventory) Added Combat(Melee), Archery, Magic, Defence, Gathering Skills Equipment now has level requirements to use. For each level gained in Gathering skills it is a 1% higher chance to harvest double materials. (Gathering level 20 = 20% chance to get a double harvest) Did a balance pass on all the standard zone monsters to bring them in line with leveling skills If a zone feels too easy/hard please let me know!
1.63
Some fixes for issues caused by new terrain, thank you for your bug reports!
1.61
Unburied the Achievement Hall Added Fortress timer effect to all towns
1.6
The world just got a lot more lumpy
1.59
Added a set of exit portals to each Town. Added invincibility timer upon spawning in. Added a basics tutorial. Changes to Aggro detection system. Allow enemies to change targets when kited. Nerf Demented ghoul a bit. Cooked Fish now stacks to 5 Cooked Fish can be disassembled via disassembler for Fish Oil x2
1.58
Fixed tab name selection Added Emotes for /wave /sit /lay /yes /no Added Emoji Options when chat is up. Increased 2H Sword attack range Fixed standing on enemies head as a cheese killing method. /yell is now /g (for ) Added /f (for) Pressing Tab while chat is not active will bring chat up and populate it with the last command you used or if you received a private message, it will setup a reply /pm. Increased radius of Fortress Zone and now fortress recovers your timer *3 the original rate.
1.57
Notes: Fixed the damage on Steel Offhanded Crossbow(it was 6x higher than it should've been, oops typo) Hopefully fixes chest carts not being deleted when taken through home portal. If you die on your Adventure you will now respawn with full health and a map. First time players will now receive some starting equipment including: Bronze Sword Wooden Square Shield Leather Belt Adventurer Backpack and 5 Healing Potions!
thank you for the testing, Kerrigan + friends MrAnakul Kikins
1.55
Summary: You now slide off cliffs and some bosses are now harder to defeat!
Notes: Demented ghoul no longer blinds itself and should stay on target now. Set war demon projectiles to homing increased dragon movement speed Make a new faster hard to dodge projectile for the dragon. Set projectiles to not collide Slowed down staff animation Reduced magic attack ranges(To give melee users the ability to close the gap) Re-align blindness effect
patch 1.5
Fixed Pyramid Texture Fixed infinite time glitch Players should no longer stand up when dead. You can now move while in inventory You can no longer roll without a directional input.
Unfortunately I could not find anything wrong with fortress that would cause potions to stop working, so there may be another source of the glitch. Please send output logs before restarting game, so I may try to track the issue.
I will put out a patch in 5-10 minutes with the bug fixes above.
Holidays in The Mythiclands
This winter update introduces the new placement mechanic, it is in its early stages, but will be a cool new addition to the tools players can use in PvP and PvM. The Mythiclands has put out decorations to celebrate Christmas and we have added Fireworks for the explosive festivities of the New Year. Thank you so much to all who have been playing and giving feedback, the game has come so far and will continue to improve with each update! So to all of you, have the best holiday season you can and stay safe. ~Your loving game developer, Chris.