Hello everyone, Chris here! I am happy to announce the beginning of the next phase of the Project Wasteland and it is called "Escape from the Mythiclands". I have learned a lot from my work on Project Wasteland and would like to progress the game to its next phase. In Escape from the Mythiclands you play as an adventurer who has escaped from the Mythiclands through a portal to a micro-dimension that remains untainted, but is scarce on useable resources. This forces you to return to The Mythiclands to obtain supplies to build up your home, but beware.. you are not the only adventurer to have claimed a micro-dimensional home and in need of supplies.
The goal is to build up your home and obtain the strongest gear in a dangerous full loot PvM/PvP world. You have 20 minutes to loot chests, harvest materials, kill monsters, and investigate what happened to your old homeland, then return to your designated portal before your soul is claimed by The Mythiclands.
As always, if you'd like to leave feedback or discuss the game with me I always love to talk about ideas in our Game Community Discord https://discord.gg/9UfHXns
Tutorial fixes
Fixed lighting in the tutorial to be less dark. Changed Door textures in the tutorial to be bright and easy to see. Fixed the tutorial boss door not opening again if player died against the easiest boss in the game.
RPG Update Pt.1
This patch will lay the ground work for merging the two universes together for a story line rework.
In this patch you will notice that guns have had their range significantly reduced(To allow melee and magic users the chance to close the gap and to discourage sniping every enemy you come across from maximum distance). Most weapons have had their range cut in half and on top of that will do diminishing damage beyond half of the guns maximum range.(Yea, sorry for the nerf, but if it affects PvE too much I will make some tweaks).
Next is the changes to the importance of skills! Stronger weapons will now require the player to have achieved a certain level in the skill associated with that weapon.(You now must earn better weapons through using the weaker ones first, thus being closer to being an RPG.) Along with this change not forgetting about Armor and Shields which now have their own respective skills. On top of those two skills the Harvesting Skill has been added to increase resource harvesting efficiency as the skill climbs!
Control Structure, Bounty Tokens, and Pet Buffs!
Added some swing sounds to swords and daggers. Added Simple footsteps sound.
Added the Control Fort Structure to the construction table options.
Control Forts can be built and placed to mark a territory, enemies killed will select the closest control forts owner and reward them with a Control Token which can be traded in for Fortress Armor!
Defeating an aggressive player(player with a bounty skull) will yield a Bounty Token as a reward at a rate of 1 Token per 100 seconds of bounty on the defeated enemy. The bounty tokens can be traded in for Hunter Armor and a Looting Bag!
Added 5 new pets: Slimey,Tickles,Spitty,Scout,Lil Green.
Pets now contain passive boosts to offensive and defensive stats! Example: Jenkins now provides a PvE Damage boost as well as a stack of life steal!
Added 5 new mini bosses! Each with 3 drops exclusive to them! Happy Hunting!
Structures, Mini Bosses, Smithing Changes
Added new functionality to the Construction Saw. You can now right click a freshly placed structure to enter an edit mode, where you may change the orientation of the structure using the arrow keys and scroll wheel. Right click again to place the structure. To avoid enemy tampering, left click the structure with the construction saw to permanently place that object in its current state.
Smithing update When smithing you will now have a 100% chance of rolling a quality attribute and grip attribute, but you will no longer be able to attain Alloy,Element,Enchant,or Spirit attributes because they will now be gotten in other ways(one as a new craft recipt at the cauldron and the rest as mini boss drops!)
Chests and Wagon Chest Inventories now save and persist in the server after the session has ended.
Added 5 new mini bosses to the map beware, they can be challenging if ill-equipped. Pets will now get out of your way if they are blocking your shots!
Survivalist Update!
Wasteland: ~Ammo is no longer infinite! You will now need to scavenge ammo chests around the wasteland to continue gunning down baddies!
Mysticland: Survival ~Hunger and Thirst mechanics will now require you to plan your adventures wisely. ~Fishing adds a fishing rod that allows you to catch carp and pull items from a distance. ~Wild Roosters, Boar, and Bulls have been added to the world to gather food and hide. ~Climate Mechanics such as hot weather will slow your ability to attack and add to your thirst quicker, whereas cold weather will whittle down your movement speed and make you burn more calories and thus hungry! ~Campfires for cooking food, purifying dirty water, and warming your body up. ~Tents for setting up tactical respawn points before dangerous encounters. ~Item Chests for putting away items(which no longer infinitely stack).(Chests do not persist...yet)
Other ~Passenger Wagons that you can hitch to your horse and carry passengers. ~Chest Wagons for mobile item storing.(Chests do not persist...yet) ~Stamina Bar(No more infinitely sprinting across the map!). ~Npc Wagon Cart for getting around quickly before you have your own mount.