Tired of trying to find poison around the map? Fret no more! Poison is now craftable with 1 fuel and 1 herb! You can now also craft a new item - poisoned first-aid kits! Be careful though as the traitors will have access to this as well…
With the addition of more customizability options within our custom game mode during the last update, we only saw fit to add in the option for saved game presets! Pick from recommended presets uploaded by the devs or save your favourite match settings to play again later!
We’re excited to see what custom presets you all create and the mayhem that will surely ensue!
Please note that we are in the process of overhauling how we load the game. This should give us better performance in loading times, but may result in some unforeseen bugs. If you notice something please contact us through our Discord in the #report-bugs channel.
NEW FEATURES & GENERAL CHANGES:
Custom game settings changes:
Added setting to control the first and second objective types
Added setting to cause game to end when all traitors have died
Added setting to control the difficulty of the repair and animal wave objective types
Added setting to control the rate at which traitors gain credits from being near survivors
Presets: players can now save their settings as presets via a new tab on the custom game settings screen. Up to 10 presets can be stored, and players can also choose from a selection of recommended presets that have their settings locked, giving players joining from the lobby browser an easy way to see what kind of custom game they’re joining.
Various changes to the poisoning mechanic:
Poison is now craftable for 1 fuel and 1 herb
Poisoned first-aid kits can be crafted with 1 first-aid kit and 1 poison
All forms of poison except the poison crossbow now reduce all stats by 10% when applied
Reduced duration from poisoned foods and interactables from 60 to 30 secs
Hunger loss from poison now happens each time player vomits, rather than immediately
Herb bushes no longer have collision, will instead slow the player while they’re moving through them
All regular bunkers will now have one console only when playing a solo custom match so they can be opened more easily
Added a new info box to custom game lobbies that will indicate whether players will be eligible to earn progress in achievements, unlock tasks, etc. (if there are at least 5 players and a minimum of 1 traitor or more in the custom settings)
Updated terminology for sabotage actions: “break” is now used for actions that will permanently affect the sabotaged object for the rest of the match, while “sabotage” indicates a temporary effect
Added new caution signs on rock walls map indicating presence of white wolves ⚠️🐺⚠️
Player downed timer will now pause while mass hysteria event transition is active
“Craft a backpack” achievement has been renamed “obtain a backpack” and will now complete when a backpack is stolen from a player corpse
Changed colour of stat bars when stats are permanently reduced from their initial values
Added several additional tips to the loading screen
Controller navigation improvements:
Current selected element will now flash
You can now jump from one side to the other side when viewing item containers
BALANCE CHANGES:
Reduced stats restored by uncooked food items and increased stats restored for most cooked food items
Respawn timer for berry bushes has been doubled (from 150 to 300 sec)
Bunker sabotage changes:
All regular bunkers will now be permanently locked when sabotaged, rather than being on a timer; contextual action now reads “break” to reflect this
These bunkers can now be broken in advance by spending 4 traitor credits, causing the bunker to permanently lock instead of open when all of its consoles are activated; this option is available when none of the other consoles are currently activated
When at least one other console is activated for a breakable bunker, a free break option that mimics the existing sabotage option will be shown; this functions the same and causes the bunker to permanently lock when all consoles are activated
For special bunkers (lab, armory, cipher, etc.), the existing functionality will be retained
Hot springs changes:
Updated visuals for console to make it clearer it can be interacted with
Sabotage now costs 2 credits and can be done in advance, causing any subsequent activations of the hot springs to deal damage and apply warmth over a shorter period of time
Sabotaged damage increased from 250 to 500 total
Non-sabotaged duration increased from 20 to 40 seconds and increased warmth restoration to 500 total to match sabotaged values
Sabotaging the cabin radio prior to the first escape being called will now also cause the backup escape to be sabotaged as well
Points awarded for performing sabotages are now based on the number of traitor credits spent
Reduced frequency of poison items in traitor crates
Lookout tower bunkers now contain better items
BUG FIXES
Fixed issue where rebinding left and right mouse buttons would prevent the player from being able to attack or aim (those actions now be re-bound)
Fixed players losing points for repairing or stealing parts from repair objective if they are converted later in the match
Fixed minimap reappearing for a frame after solar flare teleport happens
Fixed hitbox of Tarot Reader Staff
Fixed certain items not being hidden correctly when previewing them in the item store; filtering will now work the same as it does on the character customization screen so the visual displayed on the item store screen will always be accurate
Fixed case where as the host player, another player disconnecting could cause issues with your character such as your items becoming briefly unusable
Fixed backpack not being craftable after being cloned if one had been crafted beforehand
Fixed backpack not being removed from crafting menu if player has stolen a backpack
Fixed health of cloned players not scaling correctly when playing a custom match
Fixed timeline entry not appearing for players killed by standing under the helicopter as it’s landing
Fixed moose on main tile not having their health properly scale in custom games
Fixed countdown timer for events not updating after initial launch of the game
Fixed case where players could get stuck on game over screen if network call to calculate their score fails
Fixed case where players would not be correctly kicked out of a match if the host disconnected during the initial load, causing the match to become broken for the remaining players
Fixed mismatched console colour for one surprise bunker
Fixed network data settings to hopefully reduce number of disconnects
Fixed various terrain issues
Fixed Controller Issues:
Navigation of player inventory slots when opening a container for the first time.
A highlighted element getting stuck visually when opening a container for the first time.
Top left element having a larger item icon than the rest in containers.
Radial menu now has a tolerance when selecting elements.
[Blackout] Fixed certain cases where invisible wolves could appear
NEW COSMETICS TO EARN
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
Project Winter Halloween Sale
Halloween Sale
Happy Spooky Season Survivors!
The Project Winter team would like to give everyone an extra sweet Halloween treat with monstrous discounts on Project Winter and the creepy Blackout DLC. Save 66% off the base game and a spine-chilling 85% off the DLC starting today!
Now is the game to grab your copy today and join in on our Halloween Cabin Fever Event fun!
Cabin Fever: Trick or Traitor Event!
Just as a reminder - our Cabin Fever Trick of Traitor event is live right now!
Come on in to get limited time cosmetics through a new progression tree and event crates!
Cabin Fever: Trick or Traitor!
Our Cabin Fever Halloween event starts NOW!
Enjoy a new progression tree and event crate this spine-chilling season. Spoopy items are now available for you all to unlock and purchase! Please remember that this is a limited time event. Once the event is over, you’ll be able to purchase and keep any unlocked progression items, but will not be able to make progress on locked items.
We also have a special Halloween treat for you all! We’ve opened the Spooktober progression tree from last year, so you get a second chance to unlock these items too! Looks like something broke :( apologies, but we will not be unlocking 2019 Spooktober event tree at the moment.
You can have your chance at these items until November 6th. Get in the game and spend those hard-earned survivor points! We’re excited to see what spooky outfits you all create!
Back to Basics Update
Hello Survivors!
Today we have some exciting news. A new game mode! We are introducing a Basic Mode for new players learning the game and for seasoned players who want more simplified gameplay. The mode will include shorter rounds, a smaller map, a simplified ruleset, and no additional roles.
For those who like to spice things up, we also added more to the custom game mode! Enjoy a wealth of choices for how you want to enjoy your Project Winter experience. Have less than 5 players, control escape vehicle capacities, timer limits, a larger range for the number of traitors in the game, and so much more!
NEW FEATURES & GENERAL CHANGES
Basic Mode added! This is a new game mode designed to help first-time players ease into the main game mode or provide an alternative for veterans looking for a more fast-paced, streamlined game mode. It includes the following features:
15 minute rounds
Smaller four-quadrant map
Repair objectives only
No additional roles (survivor and traitor only)
Only blizzard global events
No armory or truth serum lab
Reduced pool of bonus objectives
Reduced set of crafting recipes available
Advanced items (combat stimulants, flares, etc.) no longer appear in crates
Custom Game changes:
Minimum player limit for starting a match is now disabled for custom matches (players will not be eligible to earn points when playing with fewer than 5 or with no traitors)
Minimum/maximum traitor sliders can now be set from 0 to 7, respectively (note these settings may be ignored to ensure one survivor is always present in the match)
Game duration slider can now be set as low as 15 minutes
Added new settings for disabling the truth serum lab or armory
Added new setting for controlling whether berry bushes should respawn
Added new settings for changing the traitor airdrop timers
Added new setting for controlling escape vehicle capacity
Added new setting to control whether power lines leading to second objective should be visible or not
Custom game settings for the current match can now be viewed from the in-game ESC menu
Hovering over the custom game icon in lobby browser will now only reveal settings that are changed (to make it easier to read)
Updated various parts of the main menu play tab UI to go along with the addition of basic mode:
Lobby browser now allows players to select a preferred game mode, which will display its description on the left and sort all lobbies of that type to the top of the browser window
The host game and quick match buttons will now display a new game mode selection screen to specify which type of lobby you want to create or join
The lobby screen design has been updated to be colour-coded based on the game mode of the lobby
Removed option for Classic Mode on host game popup. This can still be played via a custom game with player roles disabled and all other settings left unchanged
Locked lobby filter option in lobby browser now saves and persists between matches and subsequent launches of the game
Added new cosmetic rarity colour for items purchased with artifacts, and improved cosmetic sorting to show newest items first for each rarity tier
Improved UI for showing when escape vehicle has been sabotaged via the cabin radio
Players speaking over the proximity voice channel will now have their indicators in the lower left fade based on their distance from your player
Added crafting recipe item icons to tooltips of items that can be crafted or cooked
Added additional messaging on the repair objectives UI to better inform new players of how to repair them
Added new location indicators for most buildings and removed location indicators for environmental areas
Mega blizzard notifications text updated to show timer and better indicate the mega blizzard is not immediately starting
Updated visuals of tutorial page of game guide and removed video tutorial
Added new message to the launch splash screens to emphasize that voice communication is recommended for playing the game
Refreshed gameplay tips that appear on loading screen and reduced the time it takes for them to cycle
Improved security for voice chat features
BALANCE CHANGES:
Increased radius of effect for hot springs activation and sabotage
Increased number of seats removed from sabotaging the escape vehicle for lower survivor counts
BUG FIXES:
Fixed dying in areas where warmth changes at different rate (cabin, in water, etc.) continuing to apply if player is cloned later in the match
Fixed issue where player’s items could darken and briefly becoming unusable if a ghost player disconnected under certain circumstances
Fixed various areas where alternate keybinds weren’t being scaled for correctly on the UI
Fixed various issues with controller navigation and button colours not being consistent with the rest of the UI
Fixed solar flare audio not stopping if game ends while it’s triggering
Fixed dragged player corpses being released too easily
Fixed text elements not appearing on radial wheel when running at 4K resolution
Fixed odd behavior of animals patrolling near steep slopes in the terrain (notably a bear near the canyon)
Fixed host game popup being left on screen after an invite was accepted, if it was enabled
Fixed menu screen becoming black if disconnection occurs during fade-out to playable tutorial
Fixed investigate option showing on player corpses when roles are not enabled (as this provides no information unless there can be a detective present)
Fixed points earned or lost for stealing resources from repair consoles awarding double the intended value
Fixed players killed via bridge sabotage awarding points for survivors stopped in addition to survivors killed for the sabotaging traitor
Fixed issue where player could be teleported into and trapped in a tree from solar flare event
Fixed various map issues where players could get stuck in terrain or animals would behave improperly
Fixed sabotaging cabin radio incrementing the “escapes called” stat
Fixed issue where being downed while dragging a body was not releasing the body from being dragged for other clients
Fixed cases where players could get stuck on a bridge that was repaired after a sabotage
Fixed first-aid kits counting as crafted items rather than cooked items on stats page
Fixed non-recyclable items not returning to correct colour when recycle mode is disabled
Fixed traitors not receiving additional points for sabotaging an objective more than once
[Blackout] Fixed issue where druid fire was too bright when player was near it as a ghost
[Blackout] Fixed portal animation not resetting properly for players who’ve escaped and returned to the portal as a ghost
Keep your feedback coming!
We are eager to see the new gameplay these changes will bring! As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
We're Still Listening!
Hello again, survivors.
As you may know, the team recently compiled a list of feedback from the community Discord and put them up to a vote as to which issues are most pressing. Today is the day that we release these changes into the Project Winter wild. We think that many of you will enjoy our most recent update.
As always, we are still listening! We encourage everyone to leave feedback at-will in our community Discord in the #suggestions channel. We will certainly do more feedback round-ups in the future as we strive to make the changes you want to see.
It is official, the outhouse door can now be closed.
In other news, we’ve done our best to even out proximity chat to ensure that players hear each other more consistently while in-range, made some more balance changes, and added a new custom lobby option. Of course, we’ve also scrubbed out a few bugs that were brought to light by the players.
NEW FEATURES & GENERAL CHANGES
Custom games can now specify the min and max counts for each type of role in the base game in addition to the min and max traitor counts
Custom games settings button in lobby will display an exclamation badge until the next it is pressed if the custom game settings have been updated by the host
Adjusted positioning and volume scaling of player proximity voice range. The radius for another player to be heard at max volume has been reduced by 75%, while the scaling is now more gradual so players will be more noticeably quiet at a distance. The positioning has also been adjusted so that players further south will no longer be easier to hear at a distance than players to the north.
Backpacks can now be looted from player corpses
Added timeline event to indicate which player initiated the escape vehicle leave sequence
Added new bonus objective for visiting multiple flag points during a match
Tranquilizer gun can now slow animals in addition to players
BALANCE CHANGES
Increased points earned for most survivor repair actions (contributing repair parts, digging up items, delivering batteries and opening cipher bunkers)
Increased threshold for ”survive and take less than X damage from players” bonus objective from 600 to 1000 damage
Increased reward for “survive and take less than X damage from players”, “survive without dealing damage with ranged weapons or explosives” and “survive without dealing damage with tools” bonus objectives from 400 to 500 survivor points
Reduced tranquilizer gun ammo count from 5 to 3, reduced damage to 0, increased aiming speed by 100%, increased tranquilized effect duration to 20 seconds and increased slow from 50% to 60% of based speed
Increased pieces of information revealed for Detective on investigation screen from 3 to 5
Reduced traitor credits cost for cabin radio sabotage from 10 to 5
Proximity traitor credits meter will now begin to drain after being out of range of survivors for several seconds rather than immediately emptying
BUG FIXES
Fixed issue where animals could occasionally move at much higher speeds than normal if the host of a lobby disconnects mid-game
Fixed issue where players muted in a lobby would sometimes not remain muted after loading into a match or after leaving and rejoining the lobby
Fixed issue where melee weapons could sometimes not be equipped after being looted from a player corpse
Fixed issue where minimap could remain visible after solar flare event teleport if player enters cabin just prior to teleport occurring
Fixed neutral role players awarding “survivors stopped” points if the game ends while they are still alive
Fixed custom game settings button in lobby not adjusting position after clicking on another player in the lobby and seeing the player options dropdown
Fixed error message that could appear after cancelling out of the custom game settings screen from the host game popup and then reopening it
Fixed various issues with controller navigation
Fixed several issues where player could clip into or get stuck in environment objects
Fixed apply and revert buttons being visible on custom game settings screen when pressed from within a lobby while not the host of the lobby
Fixed cases where damage to animals may not be reflected correctly if the host has disconnected
Fixed issues with ordering of certain popups on main menu
Fixed player count in lobby sometimes not reflecting the correct number of players
Fixed traitor credits indicator remaining visible for dead traitors cloned into survivors
Fixed issue where items on breakable bridges would sometimes not fall after bridge was sabotage
Fixed particle effects on items being briefly visible where the item was previously positioned if it was dropped in one location, picked up and then equipped in a different one
[Blackout] Fixed issue where Whisperer converts would not correctly join the red radio channel if they were converted while already holding a radio and later dropped it
NEW COSMETICS TO EARN
Remember, no matter how tempted you may be, you won’t be able to fit the entire lobby into one outhouse.
Stay tuned for more updates in the future.
Special Assignment: Search and Seizure
Survivors, a new research assignment has been sent from the sea labs HQ.
We’ve been tasked with gathering as much intel about the local zone as possible. We’re looking for natural anomalies, landscape features, and an assortment of equipment that has survived the storms.
We’ve annexed a document listing all items of interest below. Each item has a particular value to the labs crew, so different submissions may earn a different amount of credit to the participant.
Participants are required to capture photos of as many priority items as possible at once. The more items captured in one image, the higher value the image is worth.
Rules
Community guidelines still apply
Participants must follow the community guidelines, failing to do so will disqualify you from the event. Find them here.
All event submissions must be through an in-game screenshot.
No alternate forms of submission will be accepted.
3 screenshot limit
You may delete submitted screenshots to resubmit one with a higher score.
Participants’ Steam account must be linked to their Discord Account. Exceptions can be made, direct message RedFive (thomas4good#4074) on discord.
All screenshots must be taken in a standard, non-custom, public game of Project Winter.
Screenshots must be unique
You cannot take more than 1 screenshot per game.
You cannot submit screenshots with identical inventories
You cannot score multiple stacks of duplicate items in the same screenshot.
Tie breakers
Images must be submitted before this time, Sept 11, 2020.
All tie breakers are solved by choosing the submissions with the most amount of time left until the mega blizzard.
Participants will be rewarded for the following categories.
Highest value single photo: 10,000 SP, 50 Artifacts
Labs’ choice awards: 10,000 SP, 50 Artifacts
Highest value sum of all three submissions: 25,000 SP, 100 Artifacts, ONE free copy and DLC for a friend
ID Thief screenshots will need to be without a role stolen.
The following items have been selected for priority by the Labs team.
Inventory Items
All items not mentioned below are excluded.
Fuel - 6
Quick Disarm Kit - 6
Mechanical Scrap - 11
Electrical Scrap - 11
Tripwire - 16
Smoke Grenade - 6
Bear Trap - 12
Medkit - 18
Any Dig Site Part - 15
Non-Red Radio - 22
Landmine - 29
Trap Disarm Kit - 33
Potpie - 20
Stimulant - 50
Crossbow - 35
Poisoned Crossbow - 40
Shotgun - 50
Bolt-Action Rifle - 50
Semi-Auto Rifle - 75
Truth Serum - 80
Battery - 45
Dragged Body- 25
The following anomalous or integral sites are to be examined
Tier 1 - 100
Lit Druid Campfire
Geyser Erupting
Tier 2 - 125
Amory Opening
Lazarus Machine Opening
Bridge Being Destroyed
Tier 3 - 175
Polar Bear
Submissions can be made through the #events channel on our Discord. The event starts today and will end at the same time on Sept 11, 2020.
Go now, survivors! Collect as much data as possible, the labs team is counting on you!
Feature Feedback Roundup #2
Greetings again, survivors!
We're back with another feedback roundup. Considering recent requests in our suggestions channels, we have rounded up some of the most voted suggestions and posted them as stickied comments in this Reddit thread. You can vote on which we should implement next by upvoting those comments, or you can post new suggestions as your own comment in this thread.
We're looking for feedback on which points of interest we should address next. Feel free to discuss using replies for each or any suggestion. These would be balance changes, bug fixes, and existing feature tweaks, no real brand new features.
NOTE: Many of the suggestions left in the suggestion channels are considered, but this process is to find the most popular requests based on the community's thoughts and not our own.
We'll leave this thread open for the week, and tally the results next Monday (Aug 24).
Make sure to get your thoughts in now! This round of feedback will be considered for our next batch of updates.
Treacherous Balance Update
We've heard your concerns, and we've been slaving over spreadsheets to bring you a highly requested change to our points systems.
We've altered point gains to better reflect the contributions of a player during their match, including types of escape, objectives, and new categories as well. Likewise, we've buffed a few aspects of the Traitor role as well.
As always, we want to thank any players who posted their feedback and suggestions to our official discord. We've been doing our best to funnel your feedback into our development timeline, and we hope we've addressed some of the more recent concerns.
August 12th, 2020 Update
NEW FEATURES & GENERAL CHANGES:
Scoring system changes: points earned during a match will now better reflect a player’s contributions, with specific categories added for each escape type, better tracking for the basic repair objective and several other new categories added along with changes to the points awarded for existing categories.
All traitors will now passively earn traitor credits while in proximity to non-traitor players, scaling with the number of players the traitor is near and represented by a new charge ring around the traitor credits icon in the upper left of the HUD. If the traitor is no longer in the vicinity of any non-traitor players, the charge will reset to 0 after several seconds.
Emote wheel has been updated to allow players to construct basic phrases and send them via text chat in addition to displaying emotes
Removed virtual cursor and improved support for menu navigation with a controller
Adjusted appearance timing of cabin map indicator to after player has exited the cabin to better draw attention to it
Added prompts for new players to encourage playing Classic Mode their first few games for better onboarding
Various performance optimizations for lower-end machines
BALANCE CHANGES:
Increased movement speed penalty while aiming explosive crossbow to match other crossbow items (from 10% to 60% max speed penalty)
Increased cost for crafting radios: now requires 2 mechanical scrap in addition to 2 electronics scrap
Increased difficulty of animal wave objective (more animals will now appear)
Notification for departed escapes will now list the total number of remaining players instead of only the remaining survivors
The escape pod global event will now only occur after at least 15 minutes have elapsed during a match
Increased duration animals are passive following solar flare teleport from 12 seconds to 20 seconds
[Blackout] The Whisperer and their converts now have access to the red radio channel
BUG FIXES:
Fixed issue where number of roles in a match could exceed the max number displayed in the roles menu in matches with first-time players
Fixed cases where solar flare event could cause multiple players to teleport to the same location
Fixed ghosts of players who had escaped being able to be cloned if the player the Scientist was attempting to clone had left the game already
Fixed ghosts channel voice chat breaking if the player toggles between radio channels as a ghost while using the voice-activated transmission mode
Fixed camera reverting to default view after being cloned and exiting the cloning machine if the player’s ghost was in the main truth serum lab area
Fixed numbering for the objectives listed on the match loading screen when language is set to Portueguse
Fixed location indicators not immediately starting their pulse animations when appearing on-screen
Fixed movement speed reduction not reverting if player hits a landmine when exiting the hydro station and the camera switches while ragdolled
Fixed time of death on investigation menu not updating correctly under certain cases (player disconnecting or dying without being damaged by another player)
Fixed case aiming a ranged weapon looted from your original body as a clone could cause the aim to be stuck in one direction
Fixed armory icon on cabin map not being revealed when an identity thief steals a soldier’s role or a player becomes a traitor after the first objective has been repaired
Fixed issue where getting ragdolled while deploying an item would cause your item to not be properly re-equipped after the ragdoll effect finishes
Fixed issue where contextual options requiring items could still be completed if the items were dropped from the player’s inventory while the options were visible
Fixed minimap being restored without re-entering the cabin after a solar flare event if another player dies or escapes
Fixed traitors having no indicator to show that they had previously sabotaged a cipher console
Fixed audio not sounding correct when playing is inside a lookout tower
Fixed dynamite walls displaying as opened bunkers on the timeline and counting towards “open bunkers” bonus objective
Fixed screen turning red while player is affected by the tranquilizer gun effect if playing on low graphics settings
Fixed position of several ice wall valves that were positioned too far away from the openings
Fixed several locations where players could fall through the map
Fixed several resource nodes that weren’t positioned correctly on certain maps
Fixed yellow ring for flag point near druid fire being hard to see
Fixed colour of cabin radio when it’s sabotaged
Fixed “Fool Me Once...” achievement being locked to Blackout owners and only unlockable in Blackout matches
Fixed “Super Traitor” achievement unlocking if a survivor who was killed by and cloned into a traitor by a traitor scientist dies without the traitor scientist getting credit for the death
Fixed mass hysteria event music being too loud
[Blackout] Fixed incorrect visuals and audio for Yeti and converted survivor game over triggers
[Blackout] Fixed Demon converts not dying if the Demon disconnects while they are downed
[Blackout] Fixed pile of snow visible in corner of cabin
COSMETIC ADDITIONS
Keep your feedback coming!
Our community managers are always watching for good ideas and nasty bugs. You, the players, are on the game's front-line. Keep it up, and don't be shy!
Stay tuned for more regularly scheduled updates, and thanks for your continued support.
Elementary, my dear Traitor
Elementary, my dear Traitor
Beware, survivors. This body is still warm... There's a killer about. It appears the weapon of choice was a pickaxe.
Grab your thinking caps and fanciest pipes; this newest role should add some more depth to your survival strategies. Welcome the newest role: The Detective!
Players can now examine player corpses to reveal details about their death. For most players, these details will be hidden. For the Detective, however, three of the seven available details will be revealed. Use this to investigate and deduce information about the killer on the loose!
FEATURES AND GENERAL CHANGES
Bonus objectives overhaul: all objectives for survivors and traitors are now chosen from a generic pool of approximately 30 objectives, with no class-specific limitations. Various existing objectives have been removed and replaced with more neutral and gameplay-focused objectives. The Yeti will now choose from a subset of these objectives, and will no longer have the chance to share the same objective as another player.
New cabin radio sabotage ability: when the escape is available to be called at the radio, traitors can now spend 10 credits to sabotage it, reducing the number of seats available by 50%. This can be done for both the first and second escape vehicles.
New cabin signpost sabotage ability: traitors can now sabotage the signposts pointing to the cabin for 1 credit, causing them to spin and point in a different direction.
Mechanics for red radios updated: red radios are no longer a physical item, instead being usable by traitors while they are not carrying a blue or yellow radio. When a radio item is added to the radio slot, the traitor will be disconnected from the red radio channel and join the new colour channel instead, and vice-versa when the radio item is removed.
Increased timer duration from 1 minute to 5 minutes for first objective indicator that appears after visiting map, and change indicator icon to match icon shown on map
Increased outfit set slots from 5 to 10
Reduced cooldown for ghost teleport from 3 seconds to 1 second
BALANCE CHANGES
Increased damage from bear area-of-effect attack from 50 to 200
Identity Thief will no longer appear in games started with 5 players
Traitors will now see the survivor roles menu as soon as the game starts instead of after the objective UI is revealed
BUG FIXES
Fixed crashes and slowdown related to “d3d11: failed to lock buffer ...” errors from previous Unity version
Fixed issue where charging a punch, releasing it and swapping to a deployable item on the same frame could cause your character to get stuck in the deploying animation
Fixed text in reasons dropdown on player report screen not being localized
Fixed case where bunker could spawn with code console visible when the cipher objective was not present
Fixed issue where dropping a held item while interacting with a bunker console could cause the item to disappear
Fixed password toggle not resetting properly in host lobby popup if popup was closed while it was it was enabled
Fixed pulse animation missing when repair objective location indicator is displayed
Fixed various cosmetic clipping issues
[Blackout] Fixed escape vehicle having a maximum capacity of 6 instead of 7