Propnight cover
Propnight screenshot
Genre: Role-playing (RPG), Strategy

Propnight

Patch 3.0.4

Patch 3.0.4 is now live!

Changes:
• Added Nvidia DLSS support
• Matchmaking - minimized cases when, during the search for a game in the Team, one of its members could become a Killer
• Challenges - fixed that it was sometimes possible to get double the amount of Propcoins when completing a challenge
• Camp and Abbey - fixed places where it was possible to teleport to the starting point
• Igor - grenades will now explode on contact with a Survivor or Prop
• Propmachine - now repaired Propmachines will be highlighted only for Survivors
• UI Gameplay - fixed that it was possible to open different UI windows at the same time
• Save Files - various fixes for the stable work of the save system

We are currently in deep development to make important and necessary changes to the game. We want to devote enough time to this, and will share information with you when we are satisfied with the result. Thank you for your support!

Patch 3.0.3

Patch 3.0.3 is now live!

Changes:
• Village - new lighting, minor changes to the structure and appearance of the map, minor rearrangements of Hypnochairs and Chests, one new prop added
• Killers - changed the registration of head stuns - now the stun should work more guaranteed than before
• Igor - added a short delay before being able to jump after Charge
• Survivors - delay before being able to stun Killer after transforming from prop to human reduced from 1 to 0.5 seconds
• Survivors - now after each successful escape from the Killer’s grasp (not from the stuns), subsequent attempts will be 50% more difficult than the previous one. Difficulty coefficient is reset after the Survivor is placed on the Hypnochair
• Armor - the volume of the Armor triggering sound has been increased, and occlusion has been removed from the sound, i.e. now you can hear it clearly
• Keymaster’s Game - double Propcoin period is over
• Keymaster’s Game - small visual and audio improvements and fixes
• UI Killers - now, when hitting a Killer with a Jar of Glue, the icons of his skills will become inactive
• UI Tab - improved design of general Voice and Text chat settings switching

Fixes:
• Save Files - fixed that syncing saves between different devices didn't work
• Save Files - fixed that when starting the game from different accounts on the same device, the saves of all accounts were merged
• Keymaster’s Game - fixed that in the Castle it was possible to enter inside one of the walls
• UI Legendary Challenge - fixed that after completing one of the Legendary Challenges, the UI could show two other identical challenges
• UI Item Select - fixed item selection window being able to pop up before the match intro ends

Patch 3.0.2



Patch 3.0.2 is now live!

General changes and fixes:
• New legendary skin challenge - Akasha “Huntress”!
• Thanks to community feedback, Voice Chat and Text Chat have been brought back and can now be easily turned off in the Lobby or Tab window if desired
• UI Main Menu - you can now switch between all the legendary challenges that have not yet been completed to see the current progress
• UI Main Menu - fixed that when entering the game, the sound played as if hovering over something with the mouse
• Save Files - fixed that when changing devices or after reinstalling Windows, saves were not loaded, or were overwritten with an empty save

Classic Mode:
• Challenges - fixed that current challenges could change to other ones on their own
• Village - new lighting, minor changes to the structure and appearance of the map, minor rearrangements of Hypnochairs and Chests, one new prop added
• Killers - Hunt duration before it starts to fade out increased from 3 to 5 seconds
• Impostor - fixed that if stunning the Impostor while he was disguised as a Survivor, in third person he would remain disguised
• Bloody Shard - price reduced from 1000 to 750
• Lightning Ball - price reduced from 1500 to 1250
• Survivors - now Survivors will no longer be able to stun Killers with their body for 1 second after transforming from prop to human form
• Survivors - fixed that if another Survivor is standing next to a knocked down Survivor, then it will not be possible to help them get up from the ground
• Propmachine - now all players can see already repaired Propmachines through walls
• MVP - fixed that MVP among the Survivors was not the best player from the team

Keymaster’s Game:
• Hunters - jumping power of Props that Hunters were turned into under the effect of Piggy is reduced by 2 times
• Hunters - fixed that if you shoot Prop at point-blank range, no damage is dealt
• Hunters - fixed Hunters being able to continuously move their legs while standing still
• Hunters - fixed a prop you were looking at while on the Prop team staying highlighted while playing as Hunters
• Hunters - fixed that it was possible to use a melee attack during the preparation before the start of the round
• Props - now, after taking damage, the timer until the next music playback, if it is not already playing, will start over
• Props - slightly reduced radius and volume of music from Props
• Props - fixed props continuing to move forward after the end of a round
• House - increased the size of the map (for the Keymaster’s Game mode)
• Castle - reduced the size of the map (for the Keymaster’s Game mode)
• Localization - fixed that the texts "Victory" and "Defeat" were not visible in Korean, and the text "Switching sides" was incorrect
• UI Gameplay - fixed that the player who left the match remained in the list of players at the top of the screen
• Minor improvements and fixes to UI and animations

Also, those players who lost their saves after the release of patch 3.0.0 can contact the moderators in our official Discord (discord.gg/propnight) or directly to ryozombaku#6485 to help you restore progress!

Patch 3.0.1

Patch 3.0.1 is now live!

General changes and fixes:
• Voice Chat - disabled everywhere except the assembled Team of friends in Steam to reduce toxicity in the game. We will continue to look for ways to reduce toxicity in the game, as well as implement new ways of communication between players
• Text Chat - text chat will now be available only after the match, in the results window
• Save Files - completely disabled Steam Cloud, because of which there was a possible loss of saves
• Isaac - fixed that in some skins his face was too oily
• UI Customization - fixed that you could highlight the invisible button to buy a character and spend Propcoins for nothing

Classic Mode:
• Hypnochair - fixed that when a Survivor is placed on a Hypnochair, his camera automatically switches to another Survivor

Keymaster’s Game:
• Legendary Challenge - fixed that challenge progress was sometimes not counted, for example when a player died in the last round before victory
• Maps - increased the number of props on maps
• Props - fixed that sometimes the music doesn't play from props
• Props - added local 2d prop hit sound
• Props - added 2 extra tracks for playing music
• Isaac - replaced first-person hands on the Keymaster's Game skin
• Announcer - fixed that Keymaster could say you lost when you actually won
• UI Hunters - added UI that says who you killed
• UI Gameplay - fixed that some textures could have low resolution
• Small changes and improvements to animations, UI and sounds

Propnight 50% Off!



Join the hide and seek in #Propnight on Steam! Now 50% off for a limited time!

Keymaster's Game Patch v3.0.0c

Keymaster's Game - Patch v3.0.0c is now live!
• Keymaster's Game release celebration - now you will receive double Propcoins when you play Keymaster's Game!
• Added Custom Game support
• Added F1 window where you could find useful info about the game mode
• Multiplayer - fixed that Steam invites stopped working after one match of Keymaster's Game
• Legendary Challenge - fixed that challenge's progress was increasing incorrectly
• Hunters - fixed that sometimes one of the props could stay highlighted
• Melee - damage was reduced from 15 to 10
• Music - fixed that sometimes music was not playing from the props
• Piggy - added more animal props to be turned into
• Piggy - fixed that the weapon appeared before the Hunter appeared after the Piggy's effect
• School - fixed that the radio prop was invulnerable
• UI Chat - now you will see who killed who in the chat
• UI Banner - fixed that sometimes banner stayed on the screen during the game
• Various UI, sound, VFX, maps and gameplay fixes and improvements

Keymaster's Game is Available Now!



Mysterious Keymaster invites you to play a new enigmatic hide and seek game mode for Propnight. With its riveting and intense gameplay, Keymaster’s Game refreshes Propnight, adding a novel experience waiting for you to discover.

Patch 2.3.1

Patch 2.3.1 is now online!

Changes:
• Akasha - increased Blade Dance dash power by 10%
• Sheet-Man - now Hook can fly through the windows of Closable doors
• Whoopee Cushion - now Whoopee Cushion will no longer be offered to pick at the beginning of a match
• Various sound updates
• Anti-cheat update

Fixes:
• Impostor - fixed that if while putting a Survivor in a Hypnochair the player went to the pause menu, then after putting the Survivor in the Hypnochair they would completely lose control
• Sheet-Man - fixed Hook being able to pull a Survivor or a prop through closed Closable Doors
• Sheet-Man - fixed Sheet-Man stunning himself while pulling a large prop with Hook
• Chains - fixed that if the player quickly pressed F (to use Chains) while putting a Survivor in a Hypnochair for the third time, the Survivor did not die and remained on the Hypnochair for the duration of the Chains effect
• Props - fixed some props not allowing to turn back to a Survivor when lying flat
• Props - fixed large props getting stuck in Closable Doors while straightening up
• Yellow Jar / Jar of Glue - fixed that if thrown while turning into a prop they would not be removed from the inventory
• Propmachine - fixed that if a player started repairing a Propmachine and then went to the pause menu, the repair continued without any action on the player's side
• Closable Doors - fixed Closable Doors windows not breaking upon being hit by a Killer or coming to a contact with any projectiles thrown by Killers
• House - removed the mannequin props
• School - fixed that props could fall through the bleachers in the gym
• UI Main Menu - fixed that after leaving a team while searching for a game, it would still be shown that the game is being searched
• UI MVP - fixed MVP screen being displayed incorrectly if a player got stuck somewhere at the end of a match
• Minor map fixes

Keymaster’s Game



Mysterious Keymaster invites you to play a new enigmatic hide and seek game mode for Propnight. With its riveting and intense gameplay, Keymaster’s Game refreshes Propnight, adding a novel experience waiting for you to discover.



Features of Keymaster’s Game update
• New two-round hide and seek mode with four Hunters and four Props, including redesigned maps and procedurally generated props placement
• New Killer
• New skins

Keymaster’s Game update will be available on April 29 at 9 a.m. PST.

Patch 2.3.0

Patch 2.3.0 is now live!

Key feature:
• Multiplayer - added filling lobbies! Now, when players leave the lobby before the start of a Quick Play match, there will be a 3-minute search for new players to fill the vacant places

Fixes:
• Custom Game - fixed the voice lines wheel not working in practice mode
• Akasha - fixed Akasha being able to use Shadow and Eye at the same time
• Survivors - fixed that when a Survivor stood on a prop for a while, they would start falling through the map
• Props - fixed that if a Survivor turned into a long prop while jumping, then half of the prop was stuck in the ceiling
• Props - fixed props sometimes falling through the map when turning into a different prop
• Props - fixed props being able to go through the ceiling and get to the second floor
• School - fixed that some small props could fall under the bleachers in the gym and get stuck
• School - fixed that when turning into a prop, Survivors could get stuck on top of the bookshelves in the library
• School - fixed the pallet prop healing HP when being turned into
• UI Results - fixed that if the Killer left before the end of the match, the results would not be shown at the end
• UI Chat - fixed that if you farted a lot, the text notification in the chat would appear twice
• Minor improvements and fixes to maps, UI, and sounds