Propnight cover
Propnight screenshot
Genre: Role-playing (RPG), Strategy

Propnight

Patch 2.2.5

Patch 2.2.5 is now live!

New Content:
• Jun - 2 rare and 2 epic skins have been added to Propbox!
• Legendary Granny skin Challenge - unique banner, avatar and tag have been added, and they will be available to everyone who completed the Challenge

Changes:
• Customization - discount on Jun is over
• Sheet-Man - if Hook deals damage to a prop and the Survivor is knocked down, Hook will not immediately pull them to Sheet-Man
• Impostor - now, when Impostor uses the text chat while disguised as a Survivor, the messages will be sent from Impostor, and not from the Survivor he is disguises as
• Survivors - reduced collision of knocked down Survivors - now Granny’s knife and Sheet-Man’s Hook can go over Survivors who were knocked down
• Survivors - now it is no longer possible to stand on Survivors who were knocked down
• Tools - Tools can now be used during Propmachine repair
• Camp, Abbey, Village - map optimization
• UI Game Results - added new thumbs up sounds in the results window. Also now, when receiving a thumbs up, Survivors will automatically say thank you

Fixes:
• Killers - fixed that if Survivor left the match while the Killer was carrying them on their shoulder, the Killer’s camera would remain in third person
• Granny - fixed third person knife throw animation
• Granny - fixed Granny’s basic skin showing in invisible forms of other skins
• Impostor - fixed Impostor being able to sprint to side while being disguised as a Survivor without spending any stamina
• Akasha - fixed that if Akasha used Shadow after jumping, her hands would be visible in first person
• Props - fixed that if two props jumped on top of each other they could go up
• Survivors - fixed that camera could sometimes remain behind Hypnochair
• Survivors - fixed being able to help a knocked down Survivor get up through walls
• Survivors - fixed that the Survivor who was knocked down near a Propmachine would see a hint to repair
• Jun - fixed Field Trip and City Tour skins having different hands in first person
• Propmachine - fixed that if a Survivor used the First Aid Kit and simultaneously went forward and repaired a Propmachine, the Propmachine would not be repaired, and there would be Reaction check and coins for successful Reaction check
• House - fixed sounds being heard through floors
• Camp - fixed that it was possible to put a Survivor in Hypnochair through gazebo’s wall
• Village - fixed that it was possible to put a Survivor in Hypnochair through fences
• Abbey - fixed that small Props could fly through the windows in the workshop
• MVP - fixed camera shaking sometimes if a Survivor was spectating another Survivor
• Minor improvements and fixes to maps, UI, and sounds

Patch 2.2.4



Patch 2.2.4 is now live!

New Content:
• Legendary Granny skin - Witch - that can be obtained by completing a special challenge!
• Jun - 2 rare and 2 epic skins have been added to Propbox!

Changes:
• Challenges - added an option to skip a current challenge for 10 Ether
• Challenges - Daily Challenges will no longer show rewards if they have already been completed, as it confused the players
• Challenges - the ‘Prevent a Survivor from being rescued from Hypnochair’ Challenge will no longer appear
• Akasha - reduced Blade Dance dash range by 25%
• Akasha - increased Blade Dance cooldown from 5 to 7 sec
• Sheet-Man - now, when pulling a Survivor or a prop with a Hook, Sheet-Man will sometimes talk
• Sheet-Man - added the sound of Hook returning to his hand
• Sheet-Man - increased Hook cooldown from 5 to 7 sec
• Survivors - added facial expressions animation when being pulled by Sheet-Man’s Hook
• Props - adjusted the second jump’s force, and now you can jump without touching the ground again
• Farm, House, Abbey, Camp, Castle, Village - map optimization
• Tools - Propmachines can now be repaired immediately after using Tools instead of being repaired after the end of the use animation
• Lockpick - now, after getting out of Hypnochair using Lockpick, Survivors will have the same effect of immortality as they have when being rescued by another Survivor
• Whoopee Cushion - now Whoopee Cushion will break if the object it was lying on is moved or broken

Fixes:
• Challenges - fixed that the ‘Stun the Killer with any car prop’ Challenge could only be completed with a red car
• Killers - fixed the incorrect animation of Propmachine breaking interruption
• Granny - fixed that if Granny was stunned exactly when she was setting Mine, the stun would not work correctly
• Impostor - fixed Impostor being able to sprint sideways in Survivor form
• Igor - fixed the sound of Chainsaw Terror activation playing for all players
• Igor - fixed Igor’s sounds being heard through the floor as if he was nearby after using Chainsaw Terror
• Akasha - fixed that if Akasha was stunned exactly at the moment of setting Blood Eye, the stun would not work correctly
• Sheet-Man - fixed Hook not working correctly when pulling Survivors or props if they were close to Sheet-Man
• Sheet-Man - fixed Hook appearing to be behind the prop when pulling it
• Sheet-Man - fixed that if Hook was used to pull a prop which was being straightened up by pressing Shift, the prop would remain straightened
• Sheet-Man - fixed Sheet-Man not being able to be stunned by a Survivor who was downed by Hook before
• Sheet-Man - fixed thrown Poop sometimes not becoming invisible
• Sheet-Man - fixed Jar of Glue not working on Sheet-Man
• Props - fixed that sometimes if a prop was in the air without moving, the prop would freeze in its current position, or the player’s camera would slide down
• Survivors - fixed that if a Survivor stood in the fire for a while, they would receive speed acceleration
• House - fixed Survivors getting stuck between floors when changing from prop form back into human form
• Castle - fixed props being able to sit on top of Closable Doors
• Chest - fixed Chest sometimes not closing after being opened
• Yellow Jar and Jar of Glue - fixed their effect not working on Killers standing close to the walls
• Jar of Glue - fixed that if Jar of Glue was thrown at a Killer exactly when they hit, they would hit twice
• Painkiller - fixed Painkiller’s effect having Energy Drink’s icon and not having localization
• Whoopee Cushion - fixed Whoopee Cushion making the sound twice when thrown, and the throw being weaker
• Exit Doors - fixed Killer being able to pick up a Survivor who was already crawling out of Exit Doors
• Hypnochair - fixed that if a Survivor was put in Hypnochair while they were in the pause menu, upon returning to the game the camera would remain black and white, and the Survivor’s controls would break
• Hypnochair - fixed that sometimes the player’s camera would stay behind a Hypnochair after being rescued
• UI Quick Play - fixed team members not being able to see that a Quick Play search was in progress
• Minor improvements and fixes to gameplay, maps, and sounds

Patch 2.2.3

Patch 2.2.3 is now live!

Changes:
• Igor - Chainsaw Terror ability will no longer be interrupted by Igor’s attacks or stun
• Props - thanks to the community’s feedback, the second jump’s force was reduced to standard
• Props - now when a prop is destroyed (if this prop has stages of destruction), it will not be pushed down to the ground
• Village - added the sound of prop interaction with water
• UI Tab - added an option to view a player’s Steam profile
• UI Lobby - added the name of the current map
• Settings - added an option to adjust the brightness of the game

Fixes:
• Last Survivor - fixed that if 2 Survivors who were in Hypnochairs left the game, then the Last Survivor mode would activate for both remaining Survivors
• Killers - fixed that Killers could be stunned at the last moment of putting a Survivor in a Hypnochair, which led to Survivor’s controls being broken
• Killers - fixed that it was sometimes difficult to hit a prop that was moving fast on the ground
• Killers - fixed some Killer’s weapons not reflecting shadows from the environment
• Impostor - fixed that Impostor could not break glass windows of the Closable Doors in his prop form
• Akasha - fixed Blood Eye being able to be placed out of map’s bounds
• Akasha - fixed that Blood Eye could be used while jumping which also was breaking Akasha’s animation
• Sheet-Man - minor animation updates
• Sheet-Man - fixed Sheet-Man’s model being slightly above the ground
• Props - fixed that if a player jumped on another player who was in prop form, the latter would lose control over the prop
• Props - fixed ‘Use Item’ hint appearing sometimes while turning into a prop
• Props - fixed that long props could act incorrectly while straightening up in a place with little space
• Kate - fixed all Rare Kate skins having broken fingers on their left hand
• Jun - fixed Jun’s voice being quieter than other Survivors’
• Village - map optimization
• Yellow Jar - fixed that sometimes Yellow Jar did not work if thrown at a Killer point-blank
• Painkiller - fixed that if Painkiller was used to heal up to 100 HP it would stop healing even if health decreased again
• Lockpick - fixed that if a Survivor started using Lockpick but died in the process, the kill would not be counted as done by the Killer
• Wooden Barricades - fixed that Wooden Barricades could appear on the MVP screen
• Hypnochair - fixed that if there was an unsuccessful attempt at rescuing a Survivor from a Hypnochair, then upon subsequent attempts to rescue them, there would be a chance that they would get up from the Hypnochair but lose controls after
• Hypnochair - fixed camera sometimes remaining behind a Hypnochair after Survivor was rescued from it
• UI Game Results - fixed the amount of Propcoins earned for Kills not being displayed
• Localization - community-suggested fixes to German, Italian, Dutch, Chinese, Korean and Japanese localization
• Minor fixes and improvements to gameplay, UI, and sounds

Patch 2.2.2

A small patch that is meant to complement the previous one is now live! Thank you for playing Propnight!

List of changes:
• Killers - fixed that it was difficult to hit Survivors and props in front of you
• Banshee - fixed Banshee’s speed drastically dropping when using Flight
• Impostor - fixed that Impostor’s prop form jump was not updated with Survivors’ prop form jump
• House and Castle - fixed visual bugs
• Hammer - reduced the price from 2000 to 1750, as Hammer was the most rarely bought item
• Hypnochair - fixed that if a Survivor was knocked down at the last moment of rescuing another Survivor from a Hypnochair, the rescued Survivor could not move
• Closable Doors - fixed Closable Pallets having an extremely small stun area for Killers
• Controller - item selection was remapped from direction pad arrows to LB and RB
• Controller - voice lines window is reassigned to the right stick
• UI Customization - fixed character purchase window being able to be opened several times at the same time
• Miscellanous - fixed that the balance of Propcoins and Ether could become lower than 0
• Small fixes to make the game better

Propnight 50% Off + Giveaway!

Props and Killers! We wanted to remind you that the game is sold with a 50% discount which will last until March 28! Now is the perfect time to invite your friends to play hide and seek together! ❤️



You can also take part in the Lenovo Giveaway! 🎉
https://gaming.lenovo.com/us/earn/b/giveaways/posts/game-key-giveaway---propnight

Patch 2.2.1

Patch 2.2.1 is now live!

Changes:
• Propcoins - thanks to the community’s feedback, Propcoins for victories and kills have been returned, and they will work exactly like before, in addition to Propcoins for challenges
• Propcoins - the number of Propcoins for completing challenges was reduced from 15 and 30 to 10 and 20
• Challenges - removed challenges that required certain Survivors to complete. You may have these challenges when the game is updated, but they will no longer appear after being completed
• Killers - improved the new hitting system - now Killer will be better at getting to the props that are below or above them
• Props - the new jump system was merged with the old one: now the first jump will allow to adjust the jumping force as before again, and the second jump will have an increased jumping force
• Jun - updated the character’s animation in lobby (his smile should not be creepy anymore)
• Farm, House, School, and Castle - fixed places where props could endlessly run away from Killer
• Survivor Items Select - Items can now be selected with both keyboard and mouse
• Ancient Book - reduced the duration from 6/7/8 seconds to 5/6/7 seconds
• Whoopee Cushion - it can now be broken by any attack that deals damage, and not just regular hits
• Propmachine - reduced bonus for each of the 4 Reaction Check zones from 0/1/2/3 to 0/0/1/2 seconds

Fixes:
• Banshee - fixed an exploit that allowed Banshee to accelerate using Flight
• Granny - fixed that Mine could unexpectedly fly at a Survivor through an entire map
• Granny - fixed that Teacher skin could be worn by itself even if the player did not have the skin (Promotion is over!)
• Akasha - fixed Blade Dance not being able to damage small props
• Akasha - fixed Shadow becoming unusable
• Sheet-Man - fixed that when hitting a prop, Sheet-Man’s hook would fly to the place where the Survivor turned into that prop
• Sheet-Man - fixed that a Survivor could take damage if Sheet-Man used his gas attacks in the place where the Survivor turned into a prop
• Sheet-Man - fixed Gas wasting Poisoned Knife charges
• Sheet-Man - fixed Poop being invisible
• Jun - fixed Jun not having a first person sprint animation
• Jun - fixed Jun automatically saying ‘Thank you’ after being rescued from Hypnochair
• House - fixed too many coins spawning in the map
• Farm, House, School, and Castle - various fixes for collisions and places where props could not take damage
• Abbey - fixed Killer appearing out of the map’s bounds without being able to teleport back
• Abbey - reduced collision of cypresses
• Cryosphere - fixed that a frozen Survivor or a frozen prop were able to move after taking damage again but their textures would remain frozen
• Survivors Items Select - fixed two identical items being able to appear when selecting an item
• Whoopee Cushion - fixed that when throwing a Whoopee Cushion the last interaction UI would appear on the screen
• Coins - fixed Coins being difficult to pick up
• Coins - optimization
• Exit Doors - fixed that when opening Exit Door the hint to ‘Open’ would remain on the screen
• UI Game Results - fixed Killers sometimes having avatars of other characters
• Various fixes to maps, UI, and optimization

Patch 2.2.0

Patch 2.2.0 is now live!

New Content:
• New feature - Challenges! Complete them to earn Propcoins
• New Survivor - Jun! He can be purchased for Propcoins with a temporary 50% discount
• New Survivor Item - Whoopee Cushion! Use it to distract Killers
• New epic skin for Granny - Teacher!
• New epic skin for Sheet-Man - Halloween!
• 10 new banners and avatars!
• 14 new props in different maps!

Changes:
• Removed MMR
• Removed Propcoins for victory, kills, etc. Instead of old ways of getting Propcoins, you can now earn even more by completing challenges
• Customization - discount on Sheet-Man is over
• Gameplay - now Survivors will not have a starting item and they will be offered to choose from two random items at the start of the game instead
• Controls - now, when opening a Chest or choosing an item at the start of the game, Survivors will use the keyboard instead of the mouse
• Props - improved Prop controls - now they quickly speed up when jumping, do not shake when standing still, and their movement is smoother
• Props - now Props will not be able to stand up with Shift if they do not have enough space for it
• Props - added breaking stages for 7 old props
• Granny - improved hands’ appearance in first person
• Killers - now there will be no white screen and freeze frame during stun, and Killers will have a new animation
• Killers - added a new Propmachine breaking animation
• Killers - improved the hit system - now hits will reach props that are under tables and other objects
• All maps - now that there is the new hit system for Killers, we cleared maps of invisible collisions and unnecessary objects under tables and other similar places - now props will have more possibilities to hide and blend with the environment
• Farm - added a small area behind the mill and moved one of the Propmachines there, making it safer
• Farm - switched locations of Propmachine and Hypnochair in the large greenhouse
• Farm - added some trodden paths in the cornfield
• House - expanded the room with an Exit Door near the garage
• House - added another Closable Door on the first floor
• House - improved balance in the dining room and the library
• House - removed the Killer’s Chest on the second floor
• Camp - the Bus-Canteen-Stage triangle was made more inconvenient for the Killer
• Abbey - slightly changed location of 4 Propmachines, and now they are safer
• School - added a barrier in the corridor on the first floor
• School - expanded the stairs in the gym
• Castle - the Exit Door in the long hall has been moved to the room with the round table
• Castle - moved the Chest in the room with the round table to the room wth the statue
• Castle - added more obstacles in the courtyard
• Village - Hypnochair locations are now spaced evenly
• Village - added a third Killer Chest near the mill
• Village - added more obstacles between the church and the central building
• Village - slightly changed lighting
• Propmachine - Reaction Check arrow movement speed was increased by 3.5% (speed under Curse was not changed)
• Chest - now the chance of legendary item drop, which was 10%, will now dynamically decrease to 3% if all 4 Survivor are alive, and to 6% if 3 Survivors are alive
• Camera and Energy Drink - temporarily removed from the game
• Ancient Book - now Ancient Book makes the Survivor completely invisible
• Building Set - the number of charges was increased from 3/4/5 to 4/6/8

Fixes:
• Banshee - fixed Banshee losing speed at the start of using Flight
• Banshee - fixed that it was impossible to jump and use Flight at the same time
• Impostor - fixed various bugs with Voice Lines when in disguise
• Impsotor - fixed that if Impostor was stunned while simulating Propmachine repair, the Propmachine would keep making the repair sound
• Akasha - fixed knocked down Survivors being able to absorb damage from Blade Dance
• Sheet-Man - fixed Sheet-Man’s weapon and hook appearing black in the lobby
• All maps - various collision and sound fixes
• House and Village - map optimization
• Village - fixed that at the start of the game Killer could spawn in the same place as Survivors
• Chest - fixed that two identical items could drop from Chest
• Controller - fixed Survivors not being able to use items and Impostor not being able to disguise
• UI Tab - fixed that pressing Tab for the first time did not work in lobby
• UI Voice Lines - fixed the voice lines not working if you waited for the cooldown with the voice lines window on the screen
• Various fixes to gameplay

New Big Update Announcement!



⚡A new big update for Propnight coming next Friday, March 18 at 10 am PST!



New Korean Survivor, new item, new Killer skins, a complete map overhaul, MMR removal, and other improvements! And the long-awaited feature - daily challenges!

Stay tuned for more, and thank you for playing Propnight! ❤️

Patch 2.1.1

Patch 2.1.1 is now live!

Changes:
• Sheet-Man - the price of Sheet-Man was reduced to 500 Propcoins, and with a 50% discount he can now be purchased for 250 Propcoins! All players who have already bought Sheet-Man for the original price will be automatically refunded upon starting the game
• Sheet-Man - now you can play as Sheet-Man in a custom game without having purchased him
• Sheet-Man - now when throwing Hook, the initial size of its collision will be twice as small, and the collision will gradually increase to the standard size depending on the distance travelled
• Last Survivor - Last Survivor mode now will not activate if at least one of the Survivors escaped through Exit Doors
• Custom Game - character selection in custom game will not affect the automatic character selection in Quick Game
• Village - a new prop added - a tricycle
• Village - added random prop positions
• Village - improved map lighting, partially fixed various issues with props being lighter or darker than their surroundings
• Village - replaced and removed some Early Slavic symbols
• Village - various fixes and improvements to collisions, textures and optimization of the map
• Chains - Chains can no longer be used on the same Survivor on a Hypnochair twice

Fixes:
• Multiplayer - fixed various Propcoin and MMR crediting bugs
• Multiplayer - fixed that when Killer left the match survivors would get the message saying ’Trapped’ on the screen
• Multiplayer - fixed a possible reason of some players seeing 4 Propmachines as repaired, while others saw 5 Propmachines repaired
• Sheet-Man - fixed Poop’s gas slowing down props by 50% instead of 30%
• Sheet-Man - fixed Sheet-Man being able to stun himself while pulling a Survivor or a Prop toward him
• Sheet-Man - reduced the chance of Hook being able to pull a Survivor through Closable Doors
• Chains - fixed that if the Killer used Chains at the same time as Survivor getting rescued, the Chains would stay on the empty Hypnochair
• Hypnochair - fixed several Survivors being able to help a Survivor to get out of Hypnochair
• Hypnochair - fixed Chains not disappearing if a Survivor escaped Hypnochair using Lockpick
• UI Loading - fixed that sometimes loading screen could show the map from the previous match
• UI Main Menu - fixed that if you open the list of friends and immediately press Esc, the entire UI would be blocked except for the friends list
• UI Main Menu - fixed ‘New Killer’ notification reappearing sometimes
• UI Propbox - fixed that sometimes the preview texture of the new banner could be blurry
• Miscellaneous - fixed that after the Character’s contact with fluid surface, they would leave wet boot footprints

Patch 2.1.0

Patch 2.1.0 is now live!

New content:
• New Killer - Sheet-man! He can be purchased with Propcoins, and for the first period there will be a 50% discount
• New map - Village! The map will have a tripled chance of appearing in Quick Play

Changes:
• Balance - now, instead of giving Killer 500 coins for each repaird Propmachine, the calculation will be done according to a new dynamic formula that gradually increases the number of coins for each repaired Propmachine and decreases it for each lost Survivor. This should make the balance more fair in matches with players of uneven experience levels
• Multiplayer - ‘Victory’ and ‘Defeat’ have been replaced with more appropriate descriptions of the outcome depending on the situation
• Multiplayer - Killer will now get 5 MMR when Last Survivor escapes instead of losing 30 MMR
• Last Survivor - during the Last Survivor mode common items will not appear in Chest, and coins will spawn in the map 2 times more often
• Last Survivor - now the player who is Last Survivor receives 5 additional propcoins if they win
• House - rebalance of some rooms and Propmachine locations
• Poisoned Knife - reduced the number of charges from 10 to 7
• Yellow Jar - now when Yellow Jar is thrown at a Killer, they will no longer drop Survivor
• Propmachine - reduced the range of Propmachine repair sound to the same range as the main sound of the Propmachine
• Hypnochair - now when a Survivor saves themselves using Lockpick, they will not have the immortality effect
• Settings - returned the ‘Distract with sound’ hotkey

Fixes:
• Killers - fixed that if a Survivor breaks out of Killer’s hands, the ‘Drop’ hint remained on the screen
• Granny - fixed that there was no sound notification when hitting a Survivor with Mine ghost knife
• Impostor - fixed chase music not stopping
• Survivors - fixed that sometimes it was possible to jump without spending stamina
• Tools - fixed legendary Tools being usable while on cooldown
• Hypnochair - fixed that Killer could put Survivor in a Hypnochair through the walls
• Closable Doors - fixed that Closable doors could be used while Survivor is on Hypnochair
• UI Tab - fixed that sometimes players could be displayed as dead and as Nickname instead of their name
• Miscellaneous - fixed a possible reason for the game sometimes not being able to start for some players
• Minor fixes to maps, UI, and localization