Fixed RB context popup not showing Adds VR view (OpenXR) support
Update 3/29/2024
Fixes desktop (non VR) mode
Update 2/26/2024
Adds VR (OpenXR) support
Update 12/13/2023
Reticle locking circle animation Additional destruction VFX Fixed guns temperature reported as heating up directly after initialization
Update 12/12/2023
All structures are now free to build, but re-building is on a cooldown timer AI will no longer build structures behind player position Lowered projectile terrain repulsion strength
Update 12/7/2023
Buggies are now capable of dashing as well Walkers now use flamethrowers Removed walker auto-approach and added a close combat button prompt Guns will now temporarily shut down when overheating (instead of causing units to self-destruct) Fixed objects dropped from destroyed units not correctly converting to collectable state
Update 12/1/2023
Player controlled walkers will now auto-approach marked targets Increased sniper fire repeat rate and live count Added particle effect to silos Newly build trucks now come carrying a power cell Turrets now prioritize targets locked by the player Flyers will now always dash when selected as unit type Improved auto-build unit composition (outputs more balanced unit selection) Fixed AI not building units when player is nearby AI base Fixed base destruction VFX not spawning when still receiving damage Increased time delay before guns overheat
Update 11/28/2023 (2)
Restored missing beacons on mission 4 map Fixed target locking health estimation always returning target as killed Fixed AI unit mass scaling inversely scaling to player funds cap
Update 11/28/2023
Increased turret projectile firing rate and live count Fixed units incorrectly deciding to use travel booster Altered mission 4 terrain Fixed unit state being queried after out-of-bounds removal
Update 11/27/2023
Added lock-on circle to reticle when holding fire trigger Added hat factories Flyers can now perform a dash Enemy HUD locks scale with distance Shortened duration of various particle effects Fixed beams not properly reporting terrain intersections Particle emitter stochastic alpha support Fixed shared scan list generation being delayed by newly created units Improved scan list generation performance Turrets now launch missiles and have increased health Turrets can no longer become incapacitated (their projectiles can) Fixed powerups wanting to have their canister replaced befored being placed on node Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets) Improved sniper fire accuracy Increased missile visibility Gun discharges now synced per weapon type Limited number of live projectiles fired from a single vehicle Adjusted structure auto-build behavior for Player and AI Mission 1 nav map fix Mission 3 added additional nodes Player units no longer drop collectables Fixed units being forced up when in a dense unit cluster