Prototypers cover
Prototypers screenshot
Genre: Strategy

Prototypers

Update 4/17/2024

Fixed RB context popup not showing
Adds VR view (OpenXR) support

Update 3/29/2024

Fixes desktop (non VR) mode

Update 2/26/2024

Adds VR (OpenXR) support

Update 12/13/2023

Reticle locking circle animation
Additional destruction VFX
Fixed guns temperature reported as heating up directly after initialization

Update 12/12/2023

All structures are now free to build, but re-building is on a cooldown timer
AI will no longer build structures behind player position
Lowered projectile terrain repulsion strength

Update 12/7/2023

Buggies are now capable of dashing as well
Walkers now use flamethrowers
Removed walker auto-approach and added a close combat button prompt
Guns will now temporarily shut down when overheating (instead of causing units to self-destruct)
Fixed objects dropped from destroyed units not correctly converting to collectable state

Update 12/1/2023

Player controlled walkers will now auto-approach marked targets
Increased sniper fire repeat rate and live count
Added particle effect to silos
Newly build trucks now come carrying a power cell
Turrets now prioritize targets locked by the player
Flyers will now always dash when selected as unit type
Improved auto-build unit composition (outputs more balanced unit selection)
Fixed AI not building units when player is nearby AI base
Fixed base destruction VFX not spawning when still receiving damage
Increased time delay before guns overheat

Update 11/28/2023 (2)

Restored missing beacons on mission 4 map
Fixed target locking health estimation always returning target as killed
Fixed AI unit mass scaling inversely scaling to player funds cap

Update 11/28/2023

Increased turret projectile firing rate and live count
Fixed units incorrectly deciding to use travel booster
Altered mission 4 terrain
Fixed unit state being queried after out-of-bounds removal

Update 11/27/2023

Added lock-on circle to reticle when holding fire trigger
Added hat factories
Flyers can now perform a dash
Enemy HUD locks scale with distance
Shortened duration of various particle effects
Fixed beams not properly reporting terrain intersections
Particle emitter stochastic alpha support
Fixed shared scan list generation being delayed by newly created units
Improved scan list generation performance
Turrets now launch missiles and have increased health
Turrets can no longer become incapacitated (their projectiles can)
Fixed powerups wanting to have their canister replaced befored being placed on node
Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets)
Improved sniper fire accuracy
Increased missile visibility
Gun discharges now synced per weapon type
Limited number of live projectiles fired from a single vehicle
Adjusted structure auto-build behavior for Player and AI
Mission 1 nav map fix
Mission 3 added additional nodes
Player units no longer drop collectables
Fixed units being forced up when in a dense unit cluster