Prototypers cover
Prototypers screenshot
Genre: Strategy

Prototypers

Update 11/10/2023

Fixed booster light arcs
Altered mission 6 unit composition (2)

Update 11/9/2023

Altered mission 2 terrain
Altered mission 6 unit composition
Increased sniper spawn rate

Update 11/8/2023

Player units and structures are now build automatically
Removed all contextual sub-menus
Added sniper unit
Serializer can now restore to earlier save points
Guns can now overheat causing units to self-destruct
Cleaned up enemy unit/projectile locking/target selection
Altered mission 1 terrain
Each individual unit type now tracks their own hold-position
Made units orient toward their target
Fixed save hang bug when saving while delivering a powerup
Fixed unserialized vehicles moving through ground when saved while on production platform
Fixed particle-terrain collision fall throughs
Emitter projected motion vector normalization fix
Fixed looping emitters lifetime bug
Slowed down enemy projectiles
Vehicles now fire in rotary fashion (opposed to firing all at once)
Fixed enemy projectiles spawn by sentinels not being targetable
Fixed crash caused by drone trying to airlift unit that has already been destroyed

Update 10/3/2023

Frame graph construction performance improvement

Update 10/2/2023

LOD selection fix

Update 9/30/2023

Command list population performance improvements
Frame time sampling fix
Shadow map terrain primitive culling improvements

Update 9/22/2023

Funds state fix

Update 9/22/2023

Power canisters have sustained area of effect
Thrown power canister also affect projectiles
Enemy projectiles can be targeted by guns (player only)
Bases can now spawn an infinite amount of drones from surrounding vaults
Drones can no longer be targeted (only their cargo)
Bases now use canisters to visualize/restore health
Canister impact no longer disables player units
Booster targets are now fixed to a launch pad near the base and can launch omni-directionally
Boosters can quickly send newly created player/AI units to a forward position
Fixed player being able to reach and destroy enemy base in missions 3 and 5
Improved camera/vehicle/projectile target tracking
Removed lock on when firing weapons (player has to keep focus on enemy units when firing basic guns)
Added particle effect to beams that hit terrain (as opposed to hitting a unit)
Platform concurrent building fix (would only build one unit at a time)
Added a light to bugs to make them easier to spot
Added visualization for bug melee attacks
Simplified keycard collecting process in mission 3
Fixed not being able to build units when camera has focus on base
Fixed turret initial state (would face upward)
Drops (gears/canisters) out-of-bounds fix (would never expire)
Removed booster impact effect from previous update

Update 8/23/2023

Grass instancing texture rnd fix
Boosted units incapacitate enemy units on impact
Turrets can now also be temporarily incapacitated
Removed vehicle death timeout/flashing
Added vehicle headlights
Optimizations to light culling
Fixed window draw update bug (2)

Update 8/19/2023

Restored booster trigger icon
Fixed missing silo animation
Fixed window draw update bug