Player units and structures are now build automatically Removed all contextual sub-menus Added sniper unit Serializer can now restore to earlier save points Guns can now overheat causing units to self-destruct Cleaned up enemy unit/projectile locking/target selection Altered mission 1 terrain Each individual unit type now tracks their own hold-position Made units orient toward their target Fixed save hang bug when saving while delivering a powerup Fixed unserialized vehicles moving through ground when saved while on production platform Fixed particle-terrain collision fall throughs Emitter projected motion vector normalization fix Fixed looping emitters lifetime bug Slowed down enemy projectiles Vehicles now fire in rotary fashion (opposed to firing all at once) Fixed enemy projectiles spawn by sentinels not being targetable Fixed crash caused by drone trying to airlift unit that has already been destroyed
Update 10/3/2023
Frame graph construction performance improvement
Update 10/2/2023
LOD selection fix
Update 9/30/2023
Command list population performance improvements Frame time sampling fix Shadow map terrain primitive culling improvements
Update 9/22/2023
Funds state fix
Update 9/22/2023
Power canisters have sustained area of effect Thrown power canister also affect projectiles Enemy projectiles can be targeted by guns (player only) Bases can now spawn an infinite amount of drones from surrounding vaults Drones can no longer be targeted (only their cargo) Bases now use canisters to visualize/restore health Canister impact no longer disables player units Booster targets are now fixed to a launch pad near the base and can launch omni-directionally Boosters can quickly send newly created player/AI units to a forward position Fixed player being able to reach and destroy enemy base in missions 3 and 5 Improved camera/vehicle/projectile target tracking Removed lock on when firing weapons (player has to keep focus on enemy units when firing basic guns) Added particle effect to beams that hit terrain (as opposed to hitting a unit) Platform concurrent building fix (would only build one unit at a time) Added a light to bugs to make them easier to spot Added visualization for bug melee attacks Simplified keycard collecting process in mission 3 Fixed not being able to build units when camera has focus on base Fixed turret initial state (would face upward) Drops (gears/canisters) out-of-bounds fix (would never expire) Removed booster impact effect from previous update
Update 8/23/2023
Grass instancing texture rnd fix Boosted units incapacitate enemy units on impact Turrets can now also be temporarily incapacitated Removed vehicle death timeout/flashing Added vehicle headlights Optimizations to light culling Fixed window draw update bug (2)