Boosters are now used to launch units Increased cost of boosters Simplified Mission 4 terrain Player and AI can now gather an infinite amount of funds, but the number of vehicles is capped Player can now save anywhere (save terminals removed) AI trucks no longer throw canisters AI units (apart from silos) no longer collect gears AI vehicle acceleration fix (would move at same velocity as player units) AI silos picking up key cards fix RT acceleration structure baking hard edge smoothing fix Bug unit damage output fix Improved camera tracking of off-ground and distant units Simplified tutorial messages
Update 8/4/2023
Increased camera dolly distance Win10 staging resource fix Boosted units incapacitate enemy units when colliding with them
Update 7/31/2023
Scene snapshot state fix Lowered terrain tessellation detail Increased tutorial/message duration
Update 7/30/2023
Updated Flyer and Buggy models Vehicles use lights as health indicator Improved terrain backface culling Removes secondary page in unit build menu Fixed crash caused by NaN in xfrm state
Update 7/16/2023
Adds dynamic objects to ray tracing hierarchy. Fixes RT TLAS not always building correctly.
Update 7/14/2023
Fixes crash on non-RT cards.
Update 7/13/2023
Adds support for ray traced ambient specularity on metallic/water/snowy terrain surfaces Improved terrain silhouette detail Fixes terrain stitching UV warping bug Fixes particle orientation bug on Nvidia hardware Fixed rounding error in frame rate notation in settings menu Fixed opening scene trying to query missing nav data Fixed emissive animation texture offset bug Fixed lava ball impact effect
6/29/2023
Display cost in build menu Scene unit serialization idle state fix Fixed carts from not rendering
6/27/2023 Update
All unit types can now pick up gears Gears no longer need to be delivered at a collector Turrets properly aim at targets instead of being on a cycle animation Nearby turrets can be controlled and will target the unit locked on by the player Notion of depletable ammunition removed Trucks replace floaters as unit that can pick up and throw power cannisters Power cannisters can be used to restore structures' health Added cannister splash particle effect Unselected units now stay stationary Lock on range for special weapons (missiles etc.) is now identical to main gun range Main gun now also fires when there are no enemy units in range Decreased main gun fire rate Added RB context menu icon in bottom right corner Updated foliage/tree models Added animated fog Improved light cluster and irradiance baker resolution Improved terrain collision detail