Prototypers cover
Prototypers screenshot
Genre: Strategy

Prototypers

Update 8/18/2023

Boosters are now used to launch units
Increased cost of boosters
Simplified Mission 4 terrain
Player and AI can now gather an infinite amount of funds, but the number of vehicles is capped
Player can now save anywhere (save terminals removed)
AI trucks no longer throw canisters
AI units (apart from silos) no longer collect gears
AI vehicle acceleration fix (would move at same velocity as player units)
AI silos picking up key cards fix
RT acceleration structure baking hard edge smoothing fix
Bug unit damage output fix
Improved camera tracking of off-ground and distant units
Simplified tutorial messages

Update 8/4/2023

Increased camera dolly distance
Win10 staging resource fix
Boosted units incapacitate enemy units when colliding with them

Update 7/31/2023

Scene snapshot state fix
Lowered terrain tessellation detail
Increased tutorial/message duration

Update 7/30/2023

Updated Flyer and Buggy models
Vehicles use lights as health indicator
Improved terrain backface culling
Removes secondary page in unit build menu
Fixed crash caused by NaN in xfrm state

Update 7/16/2023

Adds dynamic objects to ray tracing hierarchy.
Fixes RT TLAS not always building correctly.

Update 7/14/2023

Fixes crash on non-RT cards.

Update 7/13/2023

Adds support for ray traced ambient specularity on metallic/water/snowy terrain surfaces
Improved terrain silhouette detail
Fixes terrain stitching UV warping bug
Fixes particle orientation bug on Nvidia hardware
Fixed rounding error in frame rate notation in settings menu
Fixed opening scene trying to query missing nav data
Fixed emissive animation texture offset bug
Fixed lava ball impact effect

6/29/2023

Display cost in build menu
Scene unit serialization idle state fix
Fixed carts from not rendering

6/27/2023 Update

All unit types can now pick up gears
Gears no longer need to be delivered at a collector
Turrets properly aim at targets instead of being on a cycle animation
Nearby turrets can be controlled and will target the unit locked on by the player
Notion of depletable ammunition removed
Trucks replace floaters as unit that can pick up and throw power cannisters
Power cannisters can be used to restore structures' health
Added cannister splash particle effect
Unselected units now stay stationary
Lock on range for special weapons (missiles etc.) is now identical to main gun range
Main gun now also fires when there are no enemy units in range
Decreased main gun fire rate
Added RB context menu icon in bottom right corner
Updated foliage/tree models
Added animated fog
Improved light cluster and irradiance baker resolution
Improved terrain collision detail

9242689 notes

Increased gears pool size