Psycho Reign cover
Psycho Reign screenshot
Genre: Indie

Psycho Reign

V0.5.7 - Self Revive

New:
- Every player has 1(!) self revive opportunity, you don't need to use it in multiplayer once you are down, just make sure you won't bleed out before you get revived

- Some small changes in the settings / options windows

Please note:
In multiplayer, once a downed player bleeds out, the game ends for both players! This is intentional. Please do not report this as a bug. Duo play meant to be cooperative, so make sure you watch out for each other!

As always, please let me know of how do you feel each update. Do they get the game better or not?
If you are not happy with something let me know on discord, i am working hard to get this game enjoyable.

Thank you!

V0.5.6 - Fog of War

New:
- Fog of War has been added to every map to increase the "unknown" and "exploration" factor
- Paper model that contains one digit for the chest has been replaced completely with a new one that has the number written on the model, there is no need to press "read" to see the number anymore (still can if you wish)
- Region selector window has been reworked

Fixed:
- Client player was unable to get hidden on Hard & Uninstall difficulties

As always, please let me know of how do you feel each update. Do they get the game better or not?
If you are not happy with something let me know on discord, i am working hard to get this game enjoyable.

Thank you!

V0.5.3 - Fear factor

Got many comments about the game's fear factor is really low due to the information shown on the radar, minimap and map. As a result of this i made the following changes:

- the Psycho is NOT visible anymore on the minimap
- the Psycho is NOT visible anymore on the radar
- when you try to hide, you need to break the line of sight with the Psycho in order to get successfully hidden. If you don't see the crossed eye icon on the left side of the screen, he still sees you and you need to run. I know this was in the original releases and people were complaining that they cannot run even though they are in a hiding place. Well, if they see you trying to hide, that won't work.
- since the change above regarding to the hiding mechanism, the Psycho's speed has been reduced by 10%, this should help you to build a bigger distance and break the line of sight before you would try to hide. If the Psycho is still too fast, let me know.
- collectible items are shown on the minimap on Normal and Hard difficulty. However, for those masochists who try Uninstall difficulty, tha radar and minimap wont be any help. So for this reason I made the green light's range higher around collectible items to make them found easier.

Note:
- the Psycho's icon is still on the main map, using that you should still know in which garden he is in.

Thanks to those who did not leave a negative review but let me know about their problems in a DM. Negative reviews make a massive damage to the game and how is that shown on steam. I am very opened to make any change that makes the game more valuable, just let me know your opinion, even on our discord server or on steam.
Thanks to RekConsole who left some very useful comments earlier, the changes above were based on this.

Coming:
- started to work on having fog of war on the big map, should have this feature in a week or so

V0.5.2 hotfix + Bleed out

FPS optimalization done for:
- St Zik Zak

Added:
- Bleed out mechanic for downed player has been added

V0.5.1 hotfix

FPS optimalization done for:
- tutorial level
- st temples
- misery house

Coming:
- same as above for st zik zak in the next 24 hours

Please let me know how do you like the new tutorial level. Thanks

Once this update is fixed:
- Psycho behaviour will have a great update

V0.5.0 - Tutorials reworked

New:
- a new level has been added exclusively for the tutorial, this is a complete reworked one, not a copy paste of the old one, this level can be hosted as any other levels and can be played together
- tutorials have been removed from the beginning of each level
- in place of the tutorial a mini entry garden is added
- once you create a lobby the tutorial level will be selected automatically

Fix:
- after a child attack the child character was walking in one place and not doing anything
- Psycho icons replaced
- some of the texts got rephrased

Coming:
- the Psycho will get a complete update on it's behaviour



V0.4a - Players requested

Some of you asked me to modify the following "annoying" mechanics:
- Once you trigger the child it does NOT shake both players screen anymore. The child's scream is not hearable for players too far from it.
- Once you trigger the Psycho it does NOT shake both players screen anymore. The scream is not hearable for players too far from it.

New:
- Camera is slightly shakes once you get damage taken

Fix:
- Once a player died, the game did not finish for the other player

V0.3f - Several fixes

- Camera shake reworked
- Psycho chase speed adjusted as it was too easy to outrun them
- Camera shake added during being hit
- Psycho could have spotted player from a very far distance without seeing them - fixed

Hotfix - Synchronization issues between players

Sync issues fixed

V0.3 Network Code hotfix on St. Temples

- Network code modified to reduce lag on client side