Game will now fade multiple entities around target to help with visibility with larger trees
Fixed a crash when max number of scenery covered the entire display area
Added some timer visuals and fixed a few issues
Added a visual indicator for the timer used when summoning troops at a fortress (located under troop icons).
Added a visual indicator for the timer used when performing a leader action (located under leader abilities).
Fixed a bug where multiple blink effects could be active during the tutorial in certain situations.
Use a default resolution of 1920 x 1080 when the game settings are first created.
Updated version to 2.2.2.15.
Improved host invite and some other tweaks
Get host invite settings directly from Steam to avoid pop-up window.
Display tooltip for text input box when it is empty and cursor is not active.
Tweaked tooltip text for chat box.
Updated version to 2.2.2.14.
Fixed a couple of Multiplayer issues.
Fixed a failure case when joining a Multiplayer game after previously dropping from a game.
Only show a game as joinable in friends list when the host is accepting new connections.
Updated version to 2.2.2.11.
Joining Friends in Multiplayer is now much easier!
Hosting a multiplayer game no longer requires enabling port-forwarding on a router. Players can connect to a friend's game by selecting the friend from a list when joining. That will use Steam's relay network to send and receive packets, which gets around firewalls. Joining a direct IP address is still supported too.
Notes:
Added support for Steam network relay messaging.
Added a client option to join a friend's game using the Steam network relay.
Updated Steam API to v1.55.
Fixed a bug that could cause invalid autosave when game is not in progress.
Updated version to 2.2.2.10.
Faster leader actions and more avatar buffs
Reduced global cooldown for leader actions from 5 to 2 seconds.
Replaced the cooldown bonus of 'Frenzy' Avatar upgrade with a +1 increase in number of targets hit by leader abilities per level.
Increased the damage multiplier for 'Bloodlust' Avatar upgrade from 25% to 50% per level to make it more competitive with other upgrades.
Only darken the pending leader ability that is waiting on player to select destination, rather than the entire leader bar.
Updated version to 2.2.2.9.
Reduced attack size and fixed 11th campaign board
Made attack size of computer player slightly smaller for each difficulty level.
Fixed objective and reduced number of enemies in each wave for 11th campaign board.
Don't play pulse sound for inactive portals.
Updated version to 2.2.2.8.
More aggressive computer AI and some campaign improvements
The computer AI will now be more aggressive with attacks, especially earlier in the game.
Fixed an issue with computer AI that could delay placing some banners.
Increased initial power and added an additional wave of enemies for 8th campaign board.
Added some additional enemies to 9th campaign board.
Fixed objective for 9th campaign board, which did not award the entire power amount.
Tweaked description for some campaign objectives.
Updated version to 2.2.2.7.
Fixed leader intercept during 7th campaign mission
The enemy leader was not stopping to fight the intercepting troops during the 7th campaign mission. Fixed a bug that was overriding the correct aggression mode, so that event now works as intended. Updated version to 2.2.2.6.
Added a new skirmish board called 'CenterStart'
This update adds a new skirmish board called CenterStart, which has 4 spawn points. Players start at the center of the board, where the scenery is used to partition the map into sections. The board is compact, loaded with magic sources, and full of action. Supports 2-4 players.