This is a huge game update with the full campaign and most of the features completed. The release is coming up in less than 3 weeks, so this was an important update. Here are some of the highlights:
Completed the initial version of campaign game with 12 total boards.
Added achievements for completing campaign objectives and winning them without using a saved game.
Added a new scenery set with 72 total items (6 types with 12 variations each).
Added a floating text effect for fortress progress during pulse events, so it is easier to see the total effect of zealot connections.
Players can now queue a leader action to summon a fortress by clicking on a magic source away from leader.
There is no longer a max range when queueing a leader action.
Added a visual effect to show when a leader is moving into range for a queued leader action (cast ability, summon tower, or summon fortress over magic source).
Doubled the number of threads for processing path-finding requests (8 total), which speeds-up loading games and helps with large boards.
Added support for multi-color tooltips.
Updated many tooltips with more details using multiple colors.
Added some new sound effects.
Added more game stats.
Fortifications now take longer to rebuild, which makes friendly zealot connections more important.
Improved how game settings are stored to make it easier to maintain backwards compatibility in the future.
Optimized storing battle groups in saved files.
Fixed delete button in file dialog.
Fixed some bugs.
Now my focus will shift to testing, fixing, and polish. I'm also going to get the trading cards done soon. Almost there! :)
Allies can now 'gift' fortresses!
Players are no longer relegated to just spectators when knocked out of team games. Allies will automatically 'gift' a fortress during Chaos Surges to get players back into the game. Also, leader cure abilities will now damage enemies with debuffs, making the ability more useful. Full details of the update below...
Track how long fortresses have been owned by players.
Respawn leaders at fortress that has been owned the longest.
Implemented gifting fortress to teammate that has none during a chaos surge. The fortress gifted comes from teammate with most portals and is the newest portal owned. The player receiving the fortress also gets a power boost, quicker leader respawn if dead, and an immediate zealot connection to an ally fortress.
Newly summoned portals build faster and are not affected by zealot connections while being summoned.
Leader cure ability now also inflicts damage to enemies with debuffs.
Tier2 towers now all have bonus effects for special attacks.
Computer AI and multiplayer fixes.
Updated version to 2.1.1.17 for Steam release.
Improved experience for summoning towers and using leader abilities
Your leader will now automatically move into range when summoning towers and using leader abilities if too far away from the target. Also, the icons for guardian upgrade and buff should be more intuitive by automatically darkening when not available. Plus some fixes and various other improvements.
Full details:
Leaders can now automatically move into range when summoning towers and using abilities when too far away from target.
Right-clicking on leader abilities bar will cancel a leader command in progress and stop leader from moving.
Only play leader ability sounds if on screen.
Added sound effect when other players place a tower on screen.
Slightly reduced power generation per pulse event to balance the recent lower power cost adjustments.
Decreased heal amount for lifetap component of shadow knight damage ability. At max targets AA, 50% of SK max health will be healed.
Fixed issue with upgrading to guardian, which could glitch the progress bar (too long).
Improved icon state for guardian upgrade and buffs. The icons are dark when not available and light when ready to be used.
Updated version to 2.1.1.16 for Steam release.
Massive update after Steam Next Fest experience.
Massive update that improves the gameplay in many areas. Avatar abilities upgrade much faster, making them very powerful. Players no longer lose control of invaders from rifts they own. Greatly improved attacking/moving your troops. Leaders can now teleport to friendly rifts. Computer AI will use its leader to attack enemy rifts and also defend its own rifts with towers. Added some new visual effects. Lots of fixes and tweaks.
Full update details:
Improved attacking/moving troops so they automatically ignore enemies when outside of attack range of destination, and then switch to aggressive mode once in attack range of destination.
Apocalypse no longer disrupts build progress of portals, which makes the zealot connections especially important during that phase.
Invaders are sacrificed when they damage portals, creating a cool effect as they collapse towards the portal.
Avatar abilities have all been consolidated from 15 counters to 0-3 levels. Buffs adjusted to match previous amounts at those levels.
Divine avatar ability now boosts heal amount of chaos surge by 100% per level.
Darken guardian upgrade icon if not ready for upgrade.
Implemented 'rising fog' visual effect for fortress when upgraded to guardian (level 4).
Implemented progress bonus for fortress (builds faster) when guardian buff is active.
Implemented 'spark' visual effect when protected zealots (avatar ability) are hit by an attack.
Implemented ability for leaders to teleport to rifts that are on the same team as player.
Computer AI will use its leader to help attack enemy rifts, early in the game.
Computer AI will now summon towers to defend its rifts at certain points during the game. Improved logic for summoning towers at its portals too.
Implemented computer AI to upgrade portals to guardian and also use guardian buff at portals that have been upgraded.
Rifts are no longer attackable during apocalypse if owned by purple invaders. Only use epic rift animation (purple lava) for that case.
When a portal is destroyed, up to 5 zealots are destroyed for each friendly connection of that portal. That gives enemy zealots a chance to capture the unprotected portal.
Players no longer lose control of invaders spawned from rifts they own (no longer change to purple version). Instead, a purple version of player troops spawn at rifts during that same phase, when the rifts crack open to reveal a portal (replaces the revert phase). Those troop types are limited to fighter, scout, and ranged damage for the 'portal phase' (chaos levels 9-16). Then the full set, including siege and crowd control, are allowed to also spawn during the 'apocalypse phase' (chaos levels 17+).
Fixed rift being damaged twice for same attack. Reduced rift health. Rifts now mitigate 50% of damage during the portal phase and higher (chaos levels 9+). Fixed potential issue with tracking rift damage when awarding ownership to correct player.
Fortresses and rifts are no longer affected by toxic blast from exploding Slimes.
Fixed issue when multiple players on a team are trying to capture the same portal. There is now a 50% chance to change ownership for those tie-breaker situations. Cap player ownership to prevent overflow when tied for 90+ seconds. Reset player ownership when zealot connection is lost (there is a gap in zealot line).
Fixed rift not attacking enemies when captured by purple invaders.
Fixed build progress bar for structures, which now increase to match behavior of troop rage bar.
Fixed inactive magic sources being targeted by computer AI.
Reduced power costs for some troops, towers, upgrades, and abilities.
Tweaked health and damage amounts for some structures and troops.
Updated version to 2.1.1.15 for Steam release.
Replay of Livestream for Next Fest
Watch the developer play through multiple skirmish boards while explaining how the game works. The demo is available now.
Features
Real-time strategy game with pixel art
Play a Shadow Knight, Stalker, or Mage as your leader class
Upgrade your avatar abilities to become more powerful
Command elite troops with strategic roles and a rage mechanic
Manage connections between fortresses in a unique way
Gain prestige by capturing rifts and performing heroic acts
Dynamic world events with invaders that attack fortresses
Win by capturing all enemy fortresses or surviving the Apocalypse
Single-player campaign with a story and objectives
Single and multi-player skirmish (local or network)
Pursuit of Power® 2 : The Chaos Dimension is a real-time strategy game with a different focus than traditional RTS games. Players connect fortresses together in order to build, upgrade, generate bonus resources, defend allies, and lay siege to enemies. Each player has a leader unit that summons structures and casts powerful abilities. Rifts dynamically spawn waves of invaders that drive the action. There is a priority system for enemy targets and a rage mechanic that affects combat in multiple ways.
Fight through a single-player campaign game with unique content and objectives for your leader. Play local and network skirmish games with up to 10 players. Join a team with allies that can come to your aid. Create new skirmish games using a map editor with a rich set of features.
Developer Live Stream!
Watch the developer play through multiple skirmish boards while explaining how the game works. The demo is available now.
Features
Real-time strategy game with pixel art
Play a Shadow Knight, Stalker, or Mage as your leader class
Upgrade your avatar abilities to become more powerful
Command elite troops with strategic roles and a rage mechanic
Manage connections between fortresses in a unique way
Gain prestige by capturing rifts and performing heroic acts
Dynamic world events with invaders that attack fortresses
Win by capturing all enemy fortresses or surviving the Apocalypse
Single-player campaign with a story and objectives
Single and multi-player skirmish (local or network)
Pursuit of Power® 2 : The Chaos Dimension is a real-time strategy game with a different focus than traditional RTS games. Players connect fortresses together in order to build, upgrade, generate bonus resources, defend allies, and lay siege to enemies. Each player has a leader unit that summons structures and casts powerful abilities. Rifts dynamically spawn waves of invaders that drive the action. There is a priority system for enemy targets and a rage mechanic that affects combat in multiple ways.
Fight through a single-player campaign game with unique content and objectives for your leader. Play local and network skirmish games with up to 10 players. Join a team with allies that can come to your aid. Create new skirmish games using a map editor with a rich set of features.
Updated some help info, added a few hotkeys, and fixed a computer AI issue
Fixed leader of computer player not moving back to an owned fortress when no more resources are available.
Updated help image for Demo to correct the inactive rift time.
Added hotkeys for the 4 leader abilities (z=damage, x=debuff, c=cure, v=invader).
Updated the extended help information for new leader ability hotkeys.
Updated version to 2.1.1.14.
A few game tweaks before Steam Next Fest
Reduced time for first chaos level to 3 minutes, so rifts activate sooner.
Implemented left-click dragging within the mini-map so scrolling is easier.
Added a new 'rage storm' ability to swirling vortex troop that does bonus damage if target is at max rage level.
Fixed certain music tracks not playing entire track during Apocalypse phase.
Removed 'very easy' difficulty level for computer player.
Updated version to 2.1.1.12.
Developer Live Stream! (part 2)
Watch the developer play through multiple skirmish boards while explaining how the game works. The demo is available now.
Features
Real-time strategy game with pixel art
Play a Shadow Knight, Stalker, or Mage as your leader class
Upgrade your avatar abilities to become more powerful
Command elite troops with strategic roles and a rage mechanic
Manage connections between fortresses in a unique way
Gain prestige by capturing rifts and performing heroic acts
Dynamic world events with invaders that attack fortresses
Win by capturing all enemy fortresses or surviving the Apocalypse
Single-player campaign with a story and objectives
Single and multi-player skirmish (local or network)
Pursuit of Power® 2 : The Chaos Dimension is a real-time strategy game with a different focus than traditional RTS games. Players connect fortresses together in order to build, upgrade, generate bonus resources, defend allies, and lay siege to enemies. Each player has a leader unit that summons structures and casts powerful abilities. Rifts dynamically spawn waves of invaders that drive the action. There is a priority system for enemy targets and a rage mechanic that affects combat in multiple ways.
Fight through a single-player campaign game with unique content and objectives for your leader. Play local and network skirmish games with up to 10 players. Join a team with allies that can come to your aid. Create new skirmish games using a map editor with a rich set of features.
Developer Live Stream!
Watch the developer play through multiple skirmish boards while explaining how the game works. The demo is available now.
Features
Real-time strategy game with pixel art
Play a Shadow Knight, Stalker, or Mage as your leader class
Upgrade your avatar abilities to become more powerful
Command elite troops with strategic roles and a rage mechanic
Manage connections between fortresses in a unique way
Gain prestige by capturing rifts and performing heroic acts
Dynamic world events with invaders that attack fortresses
Win by capturing all enemy fortresses or surviving the Apocalypse
Single-player campaign with a story and objectives
Single and multi-player skirmish (local or network)
Pursuit of Power® 2 : The Chaos Dimension is a real-time strategy game with a different focus than traditional RTS games. Players connect fortresses together in order to build, upgrade, generate bonus resources, defend allies, and lay siege to enemies. Each player has a leader unit that summons structures and casts powerful abilities. Rifts dynamically spawn waves of invaders that drive the action. There is a priority system for enemy targets and a rage mechanic that affects combat in multiple ways.
Fight through a single-player campaign game with unique content and objectives for your leader. Play local and network skirmish games with up to 10 players. Join a team with allies that can come to your aid. Create new skirmish games using a map editor with a rich set of features.