Since there's no more content planned at the moment, I decided to make the price for the game more attractive and lowered the price to 3.99 $ (US). This is the new default price and not a sale!
Grab a key and give it some love!
Post-Launch Bugfixes
First of all, thanks everyone for supporting the game! I am really happy how the game launched!
A new version is now on Steam. Some changes and bugfixes include:
There was a problem with missing pieces especially in level 5. This has been fixed and all the content can now be enjoyed :)
The minerals are not falling down anymore when the cabinet opens.
Please continue to let me know of any issues!
Demo Available - Press Coverage on VRFocus!
There's a cool press article on VRFocus about the game and why you should play it if you are a "against the clock block placement" game fan.
Get the demo on itch.io. The full version is available only on Steam.
Break Crystals to Slow Down the Wall
A new gameplay element has arrived! Crystals can either be smashed in various ways. When smashed, they suspend the movement of the wall for 10 seconds. After suspension time, the wall continues to move at the same rate as before.
There are 3 crystals available at the beginning. They are placed in the room but can only be grabbed/smashed on start of level 2 because it’s the first wall that moves. So the crystals need to be visible at the start of the game. The cabinet is located at the back of the room so that it’s accessible anytime.
Check out the video and listen to the breaking sound!
https://youtu.be/8bMQ5jY3_P4
A Hard Level 10 Added!
Another level is now live for you! It's pretty hard so I made it the last level of the game. Enjoy!
9th Level Added
Here you go! Update is live!
What would you like to see in the next update? More levels or some gameplay changes? I'm thinking about scores. The faster you are the more points you get.
UI Sounds and Death Prevention
Hey guys,
Some new sounds in the helmet UI have been added. These are navigating, appearing/disappearing of menus and confirm clicking.
Moreover, a bug has been fixed when the player dies on the wall even though the level has just been completed.
Puzzle Out VR Released in Early Access!
We are so happy to announce the release of Puzzle Out VR and are excited to see you play the game!
Since we got some great feedback from the beta version, we decided to put more time into the game to make the best of its potential. The planned release date was November 2018 so with one day delay we made the game publicly available through Steam and let players participate in its development.
We hope to see you in the discussion channels here and on our discord server. We also post regularly on our Facebook page and on Twitter.
Have fun with the game and remember that we always welcome feedback and suggestions!
Textures and More Details
We are approaching the final release of the game so making the visuals better is a priority! Check out the new textures and details of your capsule and your hands:
The remaining days until release we will concentrate on making additional levels.
Cheers
Michael
Changes From First Beta Testing Round
The first beta testing round has finished and these are the changes:
Difficulty lowered a bit
Warning that room-scale is required (on Welcome-Screen)
All walls move continuously now
Moved the helmet UI further away
Added a "Quit" button on the Gameover screen
The changes are already live. Remember, if you want to take part in the playtesting and suggestions phase, please write me and I will send you a key that you can use instantly without waiting for the game to be released.
Thanks to Aerotactics from Reddit for providing his observations!