it's time we give you an update on the current status of qb, and sadly it's not very positive news.
qb being the very first game for all of us enabled us to experiment around, learn new skills and expand on various systems and we are glad we took this path. However due to more recent changes to our private lifes it's not possible for us anymore to keep up with frequent updates to the game itself due to the sheer complexity which we've burdened upon us.
We had a constructive dialog within the team and came with the realization that qb itself would need more manpower or more time allocated. It's difficult to continue working on a free time based project while also still having time for actual free time, family and work besides. Thus we'd like to turn qb to Maintenance mode: critical bugs will still be fixed as they get reported to us but updates come when they are done.
Work on qb should continue as time allows, but with less pressure. Just as an actual free time project perhaps. Mid- to Longterm we'd like to take the experience gained with qb and work on new concepts for a different kind of game, likely reusing assets and systems made for qb and adapt these for future projects.
We hope you understand our situation.
qb Team
Update 0.5.0.5
Hey guys,
we are releasing version 0.5.0.5 to the wild, which comes with the following bugfixes and features:
New Features:
Fishtrap can now be built, it automatically collects fish for the player
Torches now properly align with the side of the block they are placed against
Various brandy and fish related recipies for all kinds of tastes
Juniper bushes can spawn in several biomes
Recipes that allow multiple compatible ingredients now show these by switching their icon and tooltip
Balance:
Chests in prefabs and villages are now locked 90% of the time
Recycling reworked, as it could grant too much resources
Bug Fixes:
Various fixes to the way entities are handled...
... this also fixes not being able to place stuff on a new world
Cave reverb effects too loud
Wolf, Warg, Snail and Bear have received a couple fixes regarding animations and collisionboxes
Chat autocomplete uses naturally ordered list
Bamboo forest water ponds squareness has been rounded
Beehive did not spawn bees when destroying it
Old planks were recyclable
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.
qb Team
Update 0.5.0.4
Hey guys,
this time around we are releasing version 0.5.0.4, which comes with the following changes:
Bug Fixes
Smoke particles apply sunlight now
Questicons above NPCs were bugged sometimes
Camera no longer jumps up in 1st person when aggresively choosing your next potion/tool
Static entites (like Campfire) no longer spawn too deep into the ground when there is a snow layer
If you ever wondered, why Bob didn't like giving you a construction flag... it is fixed now
Loottables refined to not give out too much of the same loot
Changing mouse sensitivity does not require restart anymore
Bandits no longer kill themselves if they might hurt one another in the heat of a battle
Hair no longer despawns in Q-menu in 1st person
Bears could not be hit because their collision box was too small
Mac users now also receive latest updates
New Features
It's possible to store extended data per block, allowing...
...plants that grow when you are away from a chunk, or not playing the game at all
Signs with text, that are visible on the map/minimap ... and right in front of you!
A potion that brings you back home safely, turns out all you needed was a beer and a good amount of sleep
Startquests give a shovel and an axe along the other items
Wardrobe can now be opened and has visual content
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.
qb Team
Update 0.5.0.3
Hey guys,
today we releasing version 0.5.0.3 that comes with some new features and bug fixes.
Improved particle effects for campfire and fireplace
Bug Fixes:
Beehive will spawn bees when hit
Icons over NPC's and bosses are reworked and will now be shown as intended
All collision boxes have been updated to correct size
Replugging your audio device no longer stops the sound
log4j security fix CVE-2021-44228
All collision boxes have been updated to actual size
Gingerbreadman animations not working
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.
qb Team
Update 0.5.0.2
Hey guys,
based on community feedback we are releasing small changes with 0.5.0.2 to balance the shovle speed.
balance shovle speed for all kind of shovles
torch visually improved
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.
qb Team
Update 0.5.0.1
Hey guys,
Following the release of 0.5.0.0 issues have been reported and bug reports have been submitted. A couple of them are being fixed today.
fix qb unable to start on some linux distributions
fix crash when joystick is connected
fix crash when statistics are visible before loading a savegame
fix sun beams texture format problem on NVIDIA GPUs
As always, please don't heistate and report further issues you might encounter.
qb Team
Update 0.5.0.0
Hey guys, we are back! And we bring you 🔥 0.5.0.0 🔥
After quite some time where we could not deliver updates for qb we finally made it. We were at a point, where it felt necessary to rather invest time into our codebase than developing more new content. The rework turned out to create one new problem after another, which meant two years of continuous development to get to a stable state. It is clear to us that this time was painful and not acceptable. But we did not want to deliver an unfinished state where you would rather see setbacks instead of progress. We were not idling - we even increased our team by one more codemonkey since the middle of 2021 :). Most of our freetime was used to get qb to the point where it is now. Over 500 tickets have been finished and many more tickets are on our list for the next update 0.5.1.0.
As follows a brief summary of whats included:
New Content
Over 500 new character and NPC animations
New NPCs (ram, elephant, ibex, salamander, elementals, frog, goose, snail, goat and many more)
New combat system: dual wield weapons and shields, cooldown timer when attacking, enemies will taunt before they attack
New weapons: mace and shields
New sounds for all kinds of things
New multiplayer server browser showing all available public servers
3rd person camera (toggle by pressing C)
Happy little animated Loading screen
Usable game objects now have an outline effect
Hall effect in caves added
Quality of Life
Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
Character editor rework (includes modifiable hair)
In the Player Overview you can now see all active Conditions via a toggle button
Pie menu rework (better item size scaling, along other fixes)
Options got a new Tweaks-tab to contain minor settings
Empty potions are no longer shown in pie menu
General Balance
NPCs don't drop items that are worn by them
All recipies have been adjusted to reduce confusion about combustible materials and wood
Consumables have been adjusted to regenerate longer over time instead of giving a quick boost
Uncooked food can cause poisoning effect
Wild thorns will now make damage based on your health (try to wear some cloth to avoid it ;)
Tutorial quests have been adjusted to support multiple players
Low gravity potion allowes the player to jump higher
Furniture cannot be destroyed by Area Of Effect damage
Behind the scenes
Experimental version is available for everyone (in Steam under Betas)
Codebase completely redone
Remade animation system
Remade watershader & glowing weapons
New network system using Steam P2P (join your steamfriends)
New behavior-driven AI
UI-elements are forced into 16:9 aspect ratio to accomondate for larger displays
NPCs use blueprints, setting the foundation for modding
Default model & textures are loaded when something is missing instead of hardcrash to desktop
Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
Reworked rendering pipeline to support gamma corrected sRGB color space
Known issues
Connecting a game controller when the game is running leads to crash
Some collision boxes are too small
While regenerating health/mana causes the tooltip to disappear on items
Clicking fast with staff consumes 2x mana
There is an invisible button in the Option-tabs causing the last added checkbox to toggle when pressed
First person with visible character shows too much bodyparts
When resizing the game window there might be visually broken pixels in the UI
Port forwarding for visibility of a server (27016/UDP) is still required, we will look into supporting UPnP in the future
Notes
In first person the hands are gone, there is an experimental toggle to use the 3rd person animations in 1st person
Support for MacOS has been put on halt until a general startup issue is resolved
From here on we will aim on more regular updates again like you have been used to in the past. Even more so you can now test new features and updates before they go live as we will upen up the Experimental branch to the public (rightclick qb - Properties - Betas). We plan more new content and further rework to make qb more challenging and better performing for the players.
As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't.
Thank your for your patience and as always: Your feedback is appreciated!
qb Team
Status Update for 0.5.0.0
Hey guys,
to keep you in the loop for how far we've come with the next update, we prepared an overview of the points we worked on so far, what is still blocking us from releasing it and the next steps after the update is available.
What we worked on so far:
Steam API update, you can play with friends via rightclick and join
Network code rework
UI rework (Dialog System reworked, most Windows received a rework aswell)
AI code rework (based on Behaviour Trees)
NPC definition code rework (based on Entity Component System)
New animation system together with new animations (500+) (based on State Machines)
A lot of new animals and new models for existing animals (cattle, salamander, bear, wolf, crocodile, ibex, frog, goose, snail, goat...) ...
... and fixes to the existing models, both items and NPCs
Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
Dual wield single handed weapons added
Integrated tests made possible due to rework
3rd person cam added (deactivated 1st person for the moment)
New water shader (to be fair, it is not yet done, but it is already visually more pleasing than what was done previously)
Loading Screen added
Server browser added
Pie menu rework (better item size scaling, along other fixes)
When a model could not be loaded a default model is used instead
And smaller more gameplay related stuff:
Hall effect in caves added
The amount you gain with health/mana/stamina points have been rebalanced
Furniture cannot be destroyed by Area Of Effect damage
In the Player Overview you can now see all active Conditions via a toggle button
Rebalanced food & potion regeneration completely, it is now always giving a condition to regenerate slowly over time
Eating uncooked food has a chance to give poison condition
Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
Added a couple trivia to items
What is still up to do until update:
Animation System fixes and combat update
Starting dedicated server and connecting to it locally doesnt work
NPCs shall taunt before attacking
Hopefully bring 1st person back
Add more sounds where none have been before
Writing tests for Quest and Inventory system
When server shuts down the client is not notified
Loading Screen needs some more robustness when something in the background fails
... and bugfixing:
NPCs can teleport sporadically
Spawn of elementals via enchanted weapons is broken
A couple Quest System related bugs
When resizing the game window there might be visually broken pixels in the UI
Next plans for update 0.5.1.0:
Further combat rework
Destroying blocks shall happen in steps to give better feedback
In total we worked on over 300 tickets so far, some more mentionable than others. But we are far from stopping on working on qb :) A lot of time was spent on the various new systems and techniques but we are now seeing the light at the end of the tunnel. As it turned out we couldn't just implement one new system and keep everything else running, it was an iterative process which led us to completely rework the entire codebase underneath.
As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't: > https://discord.gg/BAHt2dA
We hope this gives you guys a clear overview of how far we've come with the next update 0.5.0.0. You won't have to wait another year, but it will take us a little bit more time nonetheless.
qb Team
Status Update
Hey guys
we have a status update for you on the rework of the codebase, so what follows are the current improvements that will be in the next update:
Total revamp the way the game starts and stops
This means we can provide dedicated servers
New Entity Component System that runs in parallel with the old codebase, this gives us a lot of options in how Animals and Human NPCs are put together (modability)
New AI that uses Behaviour Trees instead being Task Priority Driven (this enables us to implement tauning enemies for example)
Humans (both player and NPC) received a whole new set of Animations, although 1st person is still using the old one
We've added a 3rd Person cam too
The balancing for Food, Potions and Skills will be included
New watershader
Better error handling, thus we and you know the root cause of crashes or bugs
Extensive logging
Especially the new animations and the Behaviour Trees will focus on what we plan for reworking the combat system that we shared with you last year.
Keep in mind, some of these changes are almost done, others are still being worked on. We do not have a date yet for the update but we keep on working on it.
We've also created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication:
> https://discord.gg/BAHt2dA
qb Team
Current update situation and future progress
Hey guys,
we are currently undergoing heavy restructuring and rebuilding of several systems. The animation code base as well as animations in general are being worked at with brand new animatons. The AI is being reworked to work with ECS which means way better support of future modability as well as having a better code structure to implement new behaviours.
Also the water shader has already got some rework and will be delivered with the next update.
Our current source code management doesn't allow for intermediate releases/updates like we have been used to, as we just cannot guarantee a stable build with all the additional changes. We fear that bug reports would keep us more busy than focussing to work on the new features.
After all these things take a lot more time than anticipated which is a neccessary preparation for the upcoming rework of the combat system which we announced last years Community Survey. Unfortunately we are only 3 people so please stick with us. We are not giving up!