Qb cover
Qb screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Qb

Update 0.4.20.0




ADDED - Halloween Candy Scraper making your precious Halloween a little less safe
ADDED - Halloween Pumpkin containing sweets and goodies
ADDED - PresentBox can spawn Snowman during Christmas
ADDED - Option to always hide bottom bar
ADDED - Option to hide player hands
BALANCE - Selling should earn less than the initial buy value
UPDATED - Increased iceshard, lavaball and rock damage (used by Elementals)
FIXED - Added "0.0" option to Selection Box Width to disable it visually
FIXED - Gold label overlapped OK button
FIXED - Exception when attaching Q menu
FIXED - Exception when active slot doesn't contain items
FIXED - Exception when opening minimap
FIXED - Exception when achieving progress on Quest Kill Group Of Entities


Hey guys,

we are in the progress of reworking the code base of the Animation System in preparation for the changes necessary regarding the Community Survey.
Hence there are not that much of other changes.

qb Team

qb Community Survey

Hey guys,

in the past weeks we had a couple brainstorming sessions. In these we thought about how to make qb more engaging and fun. We think we found the most important ones and wanted to share these with you:

https://steamcommunity.com/app/601400/discussions/2/1728711392736873293/


  • Combat System

    • total rework of current “hack it till it dies” feeling
    • sometimes the player suddenly is surrounded by enemies and did not know where they came from
    • enemies should taunt the player with a distinguishable sound and wait around 2-3 seconds before attacking
    • enemies shall attack slower with visual feedback for the player to predict incoming damage
    • implement ability to block damage with shields and weapons


  • Regeneration System

    • food and potions are not used anymore once the regeneration skills are active
    • food and potions should grant more regeneration over longer time
    • the regeneration skills will be nerfed accordingly to make food and potions more attractive


  • Death System

    • it feels awkward when there is no penalty to a players death (i.e. keep inventory on death, respawn with 100% HP/Mana)
    • when the player dies he should leave his items at the place of death in a gravestone
    • the player then has the option to run back to the gravestone marked on the map or to re-equip at his base or use the ankh and respawn near the place of death


  • Health/Mana/Stamina System

    • a player with 1000HP can just kill everything with his bare fists, we want to remove that playstyle
    • Health/Mana/Stamina will increase automatically per player level up
    • the Health/Mana/Stamina +-buttons will be deleted/deactivated




Of course some of these changes are pretty drastic but we think it will benefit the overall feel of the game.

Do you have something up your heart that you think we overlooked?
Please feel free share your opinions and thoughts about qb!

qb Team

Hotfix 0.4.19.1


FIXED - Russian language UTF-8 encoding partially broken

Update 0.4.19.0




ADDED - New Lion model
ADDED - Antialiasing option FXAA
ADDED - Resolution switch for ASCII filter
FIXED - Steam related logfile pollution reduced
UPDATED - qb uses now Open JDK Version 10 instead of Java
UPDATED - Underlying system for permissions have been reworked and uses the json file format now, previously set permissions are overwritten
UPDATED - Graphic settings received a major overhaul (combining FoV, Viewdistance, Fps Limiter and Shaders into single tab) including graphic presets
BALANCE - Bosses drop too much loot

Update 0.4.18.0




ADDED - New Sheep model
ADDED - Relevant Npcs for active quest have an icon over their head now
ADDED - Gravestone is displayed on the (mini)map when the player died
ADDED - Forced spawn of a random quest giver in the first village
ADDED - Hammer item
ADDED - Bob is able to build multiple houses simultaneously
UPDATED - Bob holds Hammer instead of Ankh
UPDATED - Tooltip at trader shows if item is too expensive for the player
FIXED - Keybinds on bottom bar not updated when keybind changes
FIXED - Bosses have either too small or too big bounding box
FIXED - Enchantments Altar and Elemental do not display time
FIXED - Quest Kill Specific Entity and Group of Entities did not display name of entities to kill
FIXED - Flower Meadow and Heathland flora did spawn into houses
FIXED - Doors could be invisible in certain combinations with other blocks
FIXED - Translucent blocks doesn't use alpha blending
FIXED - Arrows do not turn in the direction of flight
FIXED - NPCs look back and forth while running
FIXED - Half block render issue
FIXED - Projectiles like arrows play endless noises and particles when the player goes out of sight and back again
FIXED - Prevent NPCs from running back to their spawn position while following an another path
FIXED - Prevent NPCs from looking at other entities while following an another path
FIXED - Prevent NPCs from looking randomly while following an another path
FIXED - Crabs are able to drown

Hotfix 0.4.17.2


FIXED - Sometimes player gets stuck after teleport / respawn
ADDED - Russian language (unfinished). Special thanks to Narrnika for translating it.

Hotfix 0.4.17.1


FIXED - Cutting trees cause game crash because the rendering data was remove too early
FIXED - Log entries are written twice
FIXED - Some combinations of keybinds cause game crash


At the last update we were too hasty and overlooked some serious bugs. Many thanks to all bug reporters. We hope this hotfix fixes the issues.

Update 0.4.17.0




ADDED - Seperator between normal required items and burnables in crafting menu
UPDATED - Reworked whole world rendering, this means less stuttering, more view distance with less RAM usage
UPDATED - Reworked chunk data format, this means less network traffic
FIXED - Projectiles always used first of multiple entities
FIXED - Crash when clicking outside of the keybind window
FIXED - Ghost blocks when mining too fast and furious
FIXED - Linux loose input events after reconnect
FIXED - Underwater ruin spawns air blocks
FIXED - Travelling Trader contains duplicate and too much items
FIXED - Leaves can be changed to fruity leaves
FIXED - Goldvalue is not aware of the amount during trading
FIXED - Unify client/server log outputs


Hey guys,

we reworked the way the world is rendered. Previously it was linked to the data logic - now it is separate and uses multiple threads. This allows for faster loading worlds with less stuttering. Another side effect of the rework is less RAM usage, so it should be a noticable performance boost on slower machines with less RAM.
Additionally the chunk format itself changed which results in less network traffic and allows for more players simultaneously on a single server.

qb Team

Developer notes

After a short summer break we are back again with the whole team. Our main developer is back as he completed his Master's thesis!

We look forward to publishing updates more frequently again and presenting you some nice features. :)

Update 0.4.16.0




ADDED - Link to Steam Workshop Legal Agreement when opening Prefab window the first time
ADDED - Tutorial texts for level up, for selecting weapons and tools, for the trader and container UI
ADDED - Avocado tree to Dry Forest, Savanna, Tropical Rainforest
ADDED - Store All button to Chest-UI
FIXED - Short Bow animation
FIXED - Some leaves had the wrong category
FIXED - Trader-UI always show gold value
FIXED - Chest-UI shows wrong item category items on reopen, item filter was not synchronized between chest and player inventory, should not show equipped items
FIXED - Character does still run when stamina is empty
FIXED - German translation for tutorial text lockpicking was missing
FIXED - Horizon not visible with old water shader
FIXED - ConsoleCommand setWind used wrong permission
FIXED - Only chests can be locked via the console command /lock
FIXED - Chunk height map array was too big
FIXED - Lighting bug visible in flat water
FIXED - Surgeon Patrick is being known as Doctor now
UPDATED - Clicking away tutorial texts without checking the checkbox will hide them until the next restart
UPDATED - Trader- and Chest-UI is filter aware when clicking the Take All & Store All button
UPDATED - Prevent shells from becoming a boss
UPDATED - Kelp Texture
UPDATED - Remaining texts in console commands localized
UPDATED - Don't output "Playing cave sound" log to info level
UPDATED - Keybind to release cursor is developer only
REMOVED - Unused keybind to open console