[p]Quakers, check out our patch notes for Seasons 26 and 27, both now LIVE! [/p][p][/p]
SEASON 26
New Vanities
[p]Quake 3: Team Arena's TETANUS SHOT Starting Shotgun[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/86f9eb5b6bfa2fec171222955aadb3d20b646e36.png"][/p]
[p]Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/369a9c2bee5db88c249a7420a861b2a7431a5ccf.png"][/p]
[p]Quake 3: Team Arena's VULCAN Heavy Machinegun[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/f6b58897dec2394949cfddbee3b9e3fe68668887.png"][TAG-30][/p]
[p]Quake Live RUINER Heavy Machinegun[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/b9ebb9caa2c9beab7aedc65b34b47b60cffd3027.png"][/p]
[p]Quake 3 CHATTERBOX chat balloon vanities for Anarki, Doom Slayer, Keel, Ranger, Slash, Sorlag, Visor[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/c93ad097cf0209c70eed02f2df47e8ce31f0efe2.png"][/p]
[p]Quake 3 EXCELLENT medal vanity for Ranger[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/7a91efe9dfbf703d7495ca914e5116a349eef50e.png"][/p]
[p]Quake 3 HUMILIATION medal vanity for Death Knight[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/75ef396d9c95f30d46d9673d55432a38a21c40b6.png"][TAG-70][/p]
[p]Quake 3 IMPRESSIVE medal vanity for Visor[/p][p][img src="https://clan.akamai.steamstatic.com/images/30423540/6d07cc8d7b161ade322a94f695613615087c5f9a.png"][/p]
Champion Updates/Testing
[p]Added Blood Punch health drops to Doom Slayer’s Berserk[/p]
Game Mode Updates
[p]Intermissions[/p]
[p]Reduced/unified the CA/SAC round intermission times to 5 seconds[/p]
[p]Reduced/unified the Arena Kings and Tourney modes round intermissions from 7 to 4 seconds[/p]
[p]Arena King[/p]
[p]Arena King's Ranger now moves at 320 ups and 1.0 accel[/p]
Map Updates
[p]Arena King maps[/p]
[p]Skip picmip on all Arena King grid textures (preserving their full texture quality when picmip is enabled)[/p]
[p]Burial Chamber [/p]
[p]Added new basalt columns to limit visibility and railgun line-of-sights from the lava base[/p]
[p]Adjusted lava base item layout, moved LA to lower perimeter (towards HMG) and moved health closer towards the entrances[/p]
[p]Fixed collision issue reported on a wall of the castle base[/p]
[p]We now allow dire orb through the second-floor windows of the castle base[/p]
[p]We now allow a rocket jump through the castle base broken window, removed some bars to make the RJ more accessible[/p]
[p]Fixed a collision issue with the lower step of the staircase leading from lava base to SG[/p]
[p]Fixed a collision issue with the top step of the staircase leading from the bottom of the large central ramp towards SG / lava base entrances[/p]
[p]Smoothed floor collision on both the upper and lower perimeter areas outside of the lava base (near SG, SNG, MH, LG)[/p]
[p]Cursed Soul[/p]
[p]Added gamemode collision blockers to prevent players from standing above the three pergola's in SAC or CTF[/p]
[p]Lockbox[/p]
[p]Moved LG to old TB position, moved TB to old high LA position of cave base, moved high LA position of cave base to the lower perimeter room at acid fall pool room, and adjusted the cave base cooldown positions[/p]
[p]Moved power-up spawn in TDM/DM to the blind oculus base (the outside base below the Ithagnal statue) where previously HA or LG has spawned[/p]
[p]Removed the jumppad in the cave base that leads from lower ramp to HMG, added a new route in & out of the base from the lower ramp position that now connects to the old tribolt perimeter[/p]
[p]Fixed the border of all caustic reflections[/p]
[p]Vestibule of Exile [/p]
[p]Fixed a reported collision exploit[/p]
[p]Warehouse[/p]
[p]Added CTF support[/p]
[p]Updated bot navigation[/p]
[p]Added visblocker performance improvements to warehouse cover[/p]
Miscellaneous
[p]Resampled ~50 legacy sound assets from 11k & 22k to 44.1k to prevent performance hits caused by resampling on the fly.[/p]
[p]Fixed missing skipPicmip flags from QL HMG, Q2 ETF, Q2 Ion Ripper[/p]
[p]Fixed missing duplicate/dismantel offer for Strogg Hornet Wings vanity[/p]
[p]Marked all Muzzle FX as Low Priority, making that more consistent and further improving performance when disabling Low Priority FX[/p]
[p]Servers now run at 100 fps tickrate instead of 60[/p]
[p]Clients are now limited to a maximum of 500 FPS[/p]
[p]Friends List Roster now has one row of four buttons to easily display Friends, Following, Followers, and Ignored contacts[/p]
[p]Strogg drone is now using delta compression on net predicted packet data for improved performance[/p]
[p]Player clients are now using delta compression on net predicted packet data for improved performance[/p]
[p]Fixed an asset protection validation issue that could result in long load times or for the client to crash during validation[/p]
[p]Disabled all New Item notification icons[/p]
[p]Disabled Collectables count container from the Champion home screens[/p]
[p]Disabled the Bug Report dialog currently found on the main menu[/p]
[p]Disabled Global Chat, changed it to a System Message announcement channel[/p]
Weapon Updates
[p]Starting Shotgun[/p]
[p]Added a 10 damage close range bonus when within 3.2 m (For reference, the SSG's close range bonus is 40 damage within 6.4 m)[/p]
[p]Lightning Gun[/p]
[p]Fixed damage dealt to correctly respect armor protection rates, by reducing damage from 7 to 6, increasing the rate of fire from 48 to 42 ms, and increasing max ammo to 200[/p]
Champion Updates
[p]Death Knight[/p]
[p]Added 50% damage reduction to the fireball impact explosion[/p]
[p]Flame strike direct damage reduced from 25 to 20 damage[/p]
[p]Flame strike trail damage increased from 0 to 3 damage per tick (this is not dot damage, this is damage from actively standing on the fire trail)[/p]
[p]Reduced fire dot damage reduced from 15 damage for 5 seconds to 6 damage for 5 seconds = max 30 damage (as he now deals direct touch damage from the ground fire)[/p]
[p]DOOM Slayer[/p]
[p]Fixed Blood Punch drops not removing dot debuffs[/p]
[p]Eisen[/p]
[p]The turret now shows the spawn protection FX when the turret is protected during Eisen respawns[/p]
[p]Galena[/p]
[p]Totem damage increased from 40 to 50 damage & empowered totems from 60 to 75 damage[/p]
[p]Increased Totem health from 25 to 60 hp (the amount of damage it can take before being destroyed)[/p]
[p]Sorlag[/p]
[p]Added 50% damage reduction to the acid spit projectiles[/p]
[p]Increased acid dot damage from 7 damage for 10 seconds to 15 damage for 5 seconds[/p]
Game Mode Updates
[p]Sacrifice[/p]
[p]The Obelisk now plays a global sound each time it gains 20% towards completion. (Issue present online that doesn't occur on lan, will address in the next build)[/p]
[p]Added the CTF scoring system, personal score gained from offensive & defensive actions regarding the soul and soul-carrier[/p]
[p]The team scorebox now becomes highlighted when it reaches 90%[/p]
[p]Timelimit Duel[/p]
[p]Increased the max frags for the Duel HUD support from 50 to 100[/p]
Map Updates
[p]Crucible[/p]
[p]Performance & bot navigation updates[/p]
[p]Cursed Soul[/p]
[p]Bot navigation updates[/p]
[p]Tower of Koth[/p]
[p]Fixed three dire orb exploits[/p]
[p]Ruins of Sarnath[/p]
[p]Potential fix for a seam on the ring-out collision that you could stand on[/p]
[p]Vestibule of Exile[/p]
[p]Collision & bot navigation updates[/p]
Vanity Updates
[p]Fixed Slash CHATTERBOX positioning for Tempest, Fire Trail, Pro League, and Siren outfits[/p]
[p]Updated the Q2BFG10K with improved projectile visuals[/p]
[p]Updated the SCORPION to improve visibility of the nails in third person[/p]
[p]Added the Nyx Blue Brown Sheen shader to lootboxes[/p]
Backend Services
[p]The backend can now be configured to limit players from selecting red / high-ping datacenters [/p]
[p]Updated the backend config storage to include Crosshair Color, Crosshair Hit Color, Ally Team Color, and Enemy Team Color[/p]
[p]Reduced the BP XP requirements. Every level up to 100 now requires 35k, instead of gradually getting harder throughout the pass, and 70k for every level above 100.[/p]
[p]Increased the duplicate weapon credit from 1 to 5 shards[/p]
[p]Increased the duplicate vanity credit from 1 to 3 shards[/p]
Season 27 Hotfixes (Now Live 6/27)
[p]Fixed LEVIATHAN Rocket Launcher from crashing spectators when viewing a player firing the weapon[/p]
[p]Fixed LEVIATHAN Rocket Launcher muzzle flash origin in both first and third person[/p]
[p]Fixed Q3 BFG-10K visual effects in first person Ghostwalk[/p]
[p]Fixed VESTIBULE OF EXILE killzone height in Heavy Armor vista[/p]
[p]Maximum ping threshold for datacenter connection raised from 150 ms to 200 ms[/p]
2025 Mid-Winter Update
Salutations Quakers,
Here are the patch notes for the Mid-Winter Update, now live:
Critical Fixes
Fixed issue that prevented the player from loading into consecutive matches while the DARK MATTER GUN was equipped
Fixed compatibility issue preventing the game from launching on Windows 10 LTSC 1809
Game Changes
Max FPS limit unlocked
The in-game Settings & Social menu can now be used during warmup or while dead, without it closing upon respawn
In Custom Game lobbies, you can no longer accidentally moved players between podiums when clicking on/through and overlapping UI
Improvements to Bot movement (movement skills, not navigation)
Arena Kings re-added to Ranked Playlist
Skill Rating values reset in Ranked
Map Updates
The Longest Yard CTF - Moved RG to center, moved MH to high base, moved HMG to lower base
Cursed Soul - Updated vegetation outside the map
Early Preview of Season 26 content for Gold Ranger owners
Quake 3: Team Arena's TETANUS SHOT Starting Shotgun
Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt
Quake 3: Team Arena's VULKAN Heavy Machinegun
Bug Fixes
Heavily reduced the purple screen flash, caused by the DARK MATTER GUN projectile, when firing and moving forward
Fixed missing passives (for BJ, Eisen, and DK) in Clan Arena and Round Duel
Fixed third person muzzle FX locator for Old Painless Q2 Chaingun
Quake Champions Season 25
Salutations, Quakers! In this December update we've got a whole lot of NEW: vicious new vanity items, new custom game options, and two new competitive modes! Plus, some map fixes and miscellaneous updates. Check out the full notes:
New Content
Quake 2 CHAINFIST Gauntlet
Quake 4 DARK MATTER GUN Rocket Launcher
Quake Wars STROGG LIGHTNING PISTOL Lightning Gun
New Competitive Game Modes added to Custom Game
CTF Tourney - 1-8 players, no bots. One-champion-limit-per-team, 5 second weapon respawn times, no breakables, no killer target cams, and no killer death HP stacks
TDM Tourney - 1-8 players, no bots. One-champion-limit-per-team, 15 second weapon respawn times, no item timers, no breakables, no killer target cams, no killer death HP stacks, 10s->5s max forced respawns, and Friendly Fire (will initially test 50% damage).
New Custom Game Options
Force Champion (supports None, Mystery Champion, or a specific champion of your choosing)
Starting Weapons
Weapon Respawn Time
Active Abilities (now also supports enabling them in modes where they weren't present)
Refresh Ability on Spawn (cooldown reset when a player respawns)
Max Health & Armor on Spawn
Health & Armor Decay
Self-Damage
Instagib Weapons
Instagib Abilities
Infinite Ammo
Enemy Knockback
Friendly Fire
Spawn Power-ups
Spawn Health
Spawn Armor
Spawn Ammo
Spawn Pickup Weapons
Map Fixes
Blood Run - Fixed an issue that could cause players to fall out of the map during warmup, reported in Clan Arena
Vestibule of Exile - Fixed decal collision on HA and LG jumppads
Updates
CTF - Increased the size of the flag pickup trigger, 0.5m to 0.8m radius
CTF - Active abilities are now disabled when picking up the flag
Pings on the Duel scoreboard are now colored green, yellow, or red based on connection quality
Removed Mystery Champion game modes from Custom Game, as you can now enable it in any game mode using the new settings options
Added Quake 3 PUMMEL Gauntlet shaders to shop & customization
Fixes
Fixed a crash that could occur from missing network data during a projectile flyby event
Fixed audio compression
Molten Falls - Fixed items and power-ups from landing on a basalt column outside mega, instead of despawning
Service Updates
Fixed the loottable from failing to return a reward in backpacks, chests, and reliquaries
Fixed new Daily Challenge from failing to refresh with new challenges
Updated the AMD GPU Service Library
Updated the D3D Compiler Library
Quake Champions - October 3 Hotfix
We've fixed some issues in today's hotfix, now live:
Fixes
Fixed a crash that could occur when another Keel player or a bot fires a grenade that explodes after bouncing and hitting no opponents
Fixed Keel's grenade explosion from showing up at the map origin
Fixed Keel grenade explosions not being visible when directly hitting players or when taking a direct hit from Keel's grenade
Fixed Doom Slayer Berserk speed
Fixed Athena's pull speed. Holding backwards will no longer cause her pull speed to be slower than intended
Fixed double body collisions during Athena grapple body slams
Fixed Athena's missing grapple flyby sound
Fixed the ETF Rifle's fletchette nail visibility
Fixed a hit beep bug when the damage dealt was exactly 25, 50, or 75
Fixed errors from deprecated sound event sources
Fixed gore blood FX particle emission source
Fixed breakables FX generation
Fixed Q4 RL explosion sounds
Replaced pitching effects in projectile flyby sound events
Service Updates
Anti-cheat updates
Updated the AMD GPU Service Library
Updated the D3D Compiler Library
Quake Champions Season 24
We're at ground zero for Season 24, and there will be a reckoning with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update:
New Battle Pass & Store Content
Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning
Added the ETF RIFLE Super Nailgun from Q2: Ground Zero
Added the ION RIPPER Rocket Launcher from Q2: The Reckoning
Performance Optimizations
Code optimizations for CPU & Memory
Optimized sound events, reducing their CPU & Memory loads
Optimizations to Tri-bolt water impacts
Fixed two memory leak fixes
Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX'
Sound Updates
Improved the volume and mixing of the footstep and falling sounds
Elevation sound balancing is now only for third-person steps and jumps
Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st)
Teammate Volume now defaults to 10
Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun.
Project is back to 44.1k instead of 48k to address some mixer performance issues
Resampled some of the legacy 22k sound sources to 44.1k
Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75)
Reduced the 1st person volume of Slash's skating sounds
Reduced the chance of Anarki & Slash's long VO from playing
Weapons
Machinegun
Spread reduced from 0.02 to 0.01
Shotgun
Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.
Super Shotgun
Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.
However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m.
Shotgun & Super Shotgun
Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes.
Decreased nearspread from 0.6 to 0.25 m
Nailgun
Damage increased from 12 to 15
Super Nailgun
Damage increased from 15 to 20
Nailgun & Super Nailgun
Nail projectile collision reverted to a point trace, for performance (and balance)
Tri-bolt
Projectile collision reverted to a point trace, for performance
Rocket Launcher
Reverted rocket projectile collision reverted to a point trace, for performance
Lightning Gun
Damage increased from 6 to 7
Champions
Clutch
Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usage
DOOM Slayer
Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics
Can no longer double jump during Berserk
Maps
Cursed Soul
Lighting improvements
Quad and Protection now swap locations each spawn
Fixed collision on sand patch at the top of the water well
Fixed a seam right of the doorway from the NG room to the MH room
Fixed a seam below the pillar at vista hallway
Fixed spectator camera orientations
Fixed entity visibility issue at dungeon staircase entrance
Fixed entity visibility issue at 2x25hp staircase
Improved collision at SNG pillars
Reworked the collision on the lava pillar ramp
Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall
Fixed a seam in a doorway near upper crypt
Improved collision at stone to health jump in throne room
Improved collision at lava teleporter dropdown
Minor skybox updates
Citadel
Fixed bots to getting stuck on the soul obelisk in Sacrifice
Lockbox
Item layout changed a lot; have fun!
Trap updated, now deep and deadly
Miscellaneous Updates
Permanently unlock Ranked if you've ever reached Level 25
Fixed on-screen FX during Picmip (so that they no longer get mipped), ex: sorlag spit, dk fire, health damage, ghostwalk fx
Fixed Peeker drone HUD when using Picmip
Fixed the missing Aquamarine shader for the Q2 Malediction Railgun
Fixed Anarki Striker beard shaders
Quake Champions - QuakeCon 2024 Update
Salutations, Quakers! We're just TWO WEEKS AWAY from QuakeCon, and to celebrate we're releasing a brand new map in today's update: CURSED SOUL! Plus: a new QuakeCon bundle is available in the store, and we'll show you a sneak peek of a FREE reward coming August 5-12!
New Map: Cursed Soul
The ankh is a symbol of resurrection, and you'll be subjecting your opponents to a lot of respawning in this all new 8-player map!
Available for modes: TDM, DM, SAC, CTF, CA, IG, UHT, and I9.
QuakeCon Qontent
QuakeCon 2024 Nameplate & Profile Icon store bundle (available now!)
QuakeCon Tri-Bolt - Free login reward available August 5-12
New Audio Setting
Teammate Volume - Lowers or mutes your teammate's movement, VO, and shot sounds
Sound Engine Updated
FMOD upgraded from 1.08.13 (2016) to 2.02 (latest stable)
Improved sound quality, increased sample rate from 44.1 kHz to 48 kHz
Increased max sound channels from 50 to 256 to address sounds cutting out
Fixed Surround Sound support for 5.1 and 7.1
Sounds above and below the player’s eye line now have distinct EQ balancing to make their vertical position discernible
Optimized sound events for reduced CPU usage
Fixed distance attenuation and occlusion for item pickup sound events
Fixed Tri-bolt third person sounds from playing the incorrect vanity Tri-bolt sound set
Removed the HRTF option in favor of the new audio system
Weapon Updates
Shotguns updated for improved damage and consistency in close & mid-range fights. Pellet counts, spread, falloff all adjusted, but total damage and DPS unchanged.
Map Updates
Crucible - Respawn locations reworked
Miscellaneous
Fixed Tri-bolt third person FX for Sunrise 69
Anti-Cheat Updates
Fixed anti-cheat compatibility issue with 2000-2010 era CPUs
Quake Champions Season 23
Grab your sunscreen, Quakers, we're hitting the beach in Season 23 with some summer-themed vanities, including an all new weapon skin!
New Content
Added JETSCREAM, a bubble gun vanity for the starting Nailgun
New Features
Team Player Heads setting - Toggle the display of each team's player portraits at the top of the HUD in team games
Weapon Updates
Updated Shotgun, increased near and far spread & damage falloff values
Champion Updates
Athena - Fixed cooldown HUD timings
Clutch - Starting armor lowered from 100 to 75
Scalebearer:
Fixed the crash in Ability FX when activating on jumppads
Re-activated the now working Bull Rush FX
Bull Rush damage lowered from 75 to 50 when moving below 400 ups
Gameplay Updates
Added Team Player Heads to the HUD in all team games
Teammate Power-up Carriers (quad, protection, soul, flag) will now show up solid power-up colored when behind walls, so that you can easily find, track, and coordinate with your friendly power-up carrier
Added new support to show on the Team Player Heads UI when a player has both Quad Damage and Protection (previously the Quad display would override the Protection display)
Reduced power-up and weapon vertical pop-up when dropped
Map Updates
Removed Spring Décor & Environment updates for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine
The Molten Falls - Added spawning platform to Mega Health spawn
Tower of Koth (Duel/2v2) - Fixed spectator fixed camera positions that were located outside of the map
Bug Fixes
Fixed a crash that could occur at the end of the match (right when the matchlimit hit)
Fixed Announcer Volume, slider was missing from settings
Fixed Scorelimit issues in Unholy Trinity (Announcer and medal placements were incorrectly based on fragcount at the end of the match instead of the score.)
Fixed not being able to throw the soul in Sacrifice when someone was directly behind you, by lowering the soul's player collision radius from 0.8 to 0.3m
Fixed potential for wrong first-person pain sounds from occurring when over 100 HP, or when playing a game mode with a base health above 100 HP, or when holding protection
Added a cooldown for Champion VO to reduce overlap. (This does not include nor prevent pain sounds or low HP VO from triggering.)
Fixed QPL Belt 2023 missing power-up & menu FX shaders
Learn section updated with latest weapon changes
Season 22 Spring 2024 Update
Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season!
NEW CONTENT
SPRING PODIUM
Sorlag SPRING EGG Vanity
Quake 4 SMC Squad icons (8)
New Map for Duel & 2v2
The Tower of Koth has been reworked for Duel & 2v2:
Resized the geometry to be 90% of its original size.
Adjusted stair collision
Added new spawn points
Removed teleporter exit speed limits
Adjusted collision on both sides of the green FX tower above SNG
Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there)
New Features
Added Hitbeep Volume
Added Killbeep Volume
Performance Icon Optimizations
Optimized the elapsed frame time tracking
Fixed false positives events for minor frame drops
Fixed non-functioning events for major frame drops
Misc code cleanup for optimizations and reduced CPU overhead
Shotgun Performance Pass
Switched trace style from spherical ray to a point trace (removing pellet radius)
Reduced starting shotgun pellet count from 17 to 8
SG : 1 / - / 7 pellets
Reduced super shotgun pellet count from 25 to 12
SSG: 1 / 4 / 7 pellets
Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG
Adjusted spread values to account for the new pellet size and count
Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u)
Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire
The display of the shotgun hit FX are no longer delayed by one frame
Mini-Mega Health
This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn
Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks
Map Updates
Deep Embrace
Fixed the LOD mesh at double-health double-cooldown hole
The Dark Zone
Resized The Dark Zone to be 125% its original size, to give players more space
Cleaned up geometry, removed unseen backfaces
Improved lightmap texture density
Optimized lightmap with video quality
Fixed hole on ramp below Tri-bolt
The Longest Yards
The Longest Yard - Fixed the size of the rock kill volumes
The Longest Yard CTF - Fixed the size of the rock kill volumes
Unholy Trinity Fixes
Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)
Main Theme Music
Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection.
Misc Changes/Fixes
Extra decimal in sensitivity settings
Adjusted the performance icon thresholds for minor frame drops
Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues
Now use the blackghost shader of the customization pip previews for vanity items
Fixed sizing of Eisen's FROSTED HAT vanity
Fixed sizing of Eisen's LEATHER HAT vanity
Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity
Disabled voice chat while investigating MSS platform issues
Quake Champions 2024 Mid-Winter Update
Salutations Quakers!
We've released a new update for Quake Champions:
New Content
BOW OF EROS - Valentine's Day Crossbow Railgun
WINGS OF ANTEROS - Valentine's Day Cupid Wing vanities for all champions
Skill Rank Reset & Ranked Event Challenges
Map Updates
Midair: Fixed knockback
Vale of Pnath: Disabled railgun ammo pickup
Champion Updates
Athena: Fixed ability HUD
Eisen: Only regen up to 50 ap
Galena: Fixed inactive totems clearing debuffs
Scalebearer:
Bull Rush damage reduction improved from 50 to 60%
Forward accel max speed increased from 425 to 450 ups
Weapon Updates
Shotguns:
Fixed a server-side damage validation issue that resulted in blood impacts but no damage dealt
Falloff distance reduced from 9.6 to 6.4m (384 to 256 u)
Railgun: Increased starting ammo from 5 to 10 (10 starting, 10 max)
Game Mode Updates
Unholy Trinity:
Once again spawn Health and Armor pickups
Spawn players with starting HP instead of over max health and max AP instead of overmax armor.
Added damage bonus scoring system (+1 point for every 100 damage dealt)
Scorelimit increased to 250
Re-enabled blood pools
Sacrifice:
Reduced the world collision radius of the soul (0.5m to 0.0125m)
Increased the player collision radius of the soul (0.5m to 0.8m)
Clan Arena: Improved bot logic -- they will not stop fighting
Economy Updates
Champion platinum price reduced from 400 to 250
Weapon platinum price reduced from 1000 to 500; shard price reduced from 500 to 250
Vanity item platinum price reduced from 500 to 250
XP Booster platinum price reduced from 300 to 250; shard price increased from 200 to 250, but extended from 3 days to 7 days
Rename service platinum price reduced from 1000 to 500
Holiday items are now available year round
Fixed missing shard offer for Scalebearer's MILITARY ISSUE GUARD vanity
Sound Updates
Shortened length of explosion sounds from 5-6 seconds to 3 seconds in length
Reduced the volume and duration of the rank down sound fx
Misc Fixes
Fixed SCORPION Super Nailgun spectator crash
Fixed SCORPION Super Nailgun quad firing & idle animations
Fixed nvidia outdated driver issue in Linux
Updated Scalebearer passive descriptions
Updated Eisen passive descriptions
Updated Galena passive descriptions
Updated Visor passive descriptions
Disabled in-game lore drops (available in Champion progression)
Fixed Clutch SUPREME INTELLIGENCE top hat & monocle vanity when attached to the Pro League head