Quakemas is (almost) here, and its wintry winds have blown in an all-new update!
NEW CONTENT
Winter Podium
FROSTGORE Rocket Launcher
Awoken Winter
NEW SETTINGS
Added Ally Names & Enemy Names controls in HUD Settings
CHAMPIONS UPDATES
All Champions
Updated hitboxes
Cooldowns increased from 45 to 60 sec
Anarki
Max speed reduced from 640 to 625 ups
Athena
Grapple count from 2 to 3
Swing damage from 25 to 20
Rope break at 75 dmg
Removed Stockpile passive
Increased delay between grapple usages from 0.8 to 1 sec
Clutch
Size scale reduced from 1.2 to 1.15x
Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec
Death Knight
Reduced ability duration from 7 to 5 sec
Reduced fireball speed from 800 to 666 ups
Eisen
Added Armor Regen passive
Fixed sinking turrets, so we no longer de-spawn turret after 1 minute
Galena
Totem detonates when target is within 3m but damages up to a 4m range
Slower health decay rate
Keel
Splash damage reduction passive will no longer apply towards Telefrags
Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)
Ranger
Dire Orb touch damage reduced from 25 to 15 dmg
Scalebearer
Forward Accel max speed reduced from 500 to 425 ups
Forward Accel now uses ground friction
Stomper damage capped at 25 dmg over 395 ups
Bull Rush max speed reduced from 800 to 700 ups
Bull Rush damage simplified to 75 dmg
Bull Rush damage reduction reduced from 67 to 50%
Bull Rush shoot delay increased from 0.2 to 0.4 sec
Slash
Max speed reduced from 750 to 700 ups
Sorlag
Reduced max speed from 625 to 600 ups
Visor
Added a 10% speed boost during ability usage
WEAPON UPDATES
Starting Machinegun
Spread reduced from 0.03 to 0.02
Damage reduced from 8 to 6
Air Knockback lowered from 8 to 7 (to match the ground knockback)
Heavy Machinegun
Spread reduced from 0.03 to 0.01
Zoomed spread reduced from 0.009 to 0
Unzoomed damage reduced from 10 to 9
Air Knockback lowered from 8 to 7 (to match the ground knockback)
Starting Shotgun
Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Super Shotgun
Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Lightning Gun
Use a point ray trace instead of cylinder radius
Railgun
RG starting ammo reduced from 10 to 5
RG max ammo reduced from 25 to 10
RG low ammo warning reduced from 5 to 2
Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)
ARMOR UPDATES
Increased the value of Armor Shards from 5 to 10 hp
Reduced dropped shard count from 3 to 2
Drop armor shards in a tighter circle
GAME MODE UPDATES
Unholy Trinity - Spawn players max hp & max ap
Unholy Trinity - No longer spawn or drop items
Unholy Trinity - Blood pools are no longer active
Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec
MAP UPDATES
Blood Covenant
Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location)
Corrupted Keep
Fixed exploit outside HMG bones
Crucible
Fixed ledge collision exploit behind HA
Insomnia
Duel layout for all modes
Moved HA room cooldowns to near the MH LA ledge
Moved HA room upper jump pad health to the HA room ledge
Fixed brickslide wall collision near SNG
Fixed power-up fx
Fixed exploitative collision above HP stairs between LG & SNG
Ruins of Sarnath
Fixed exploitative collision above HA jump pad
The Molten Falls
Fixed exploitative collision above LG stairs
Moved the cooldowns from SNG to mid-level door in the main courtyard
Removed one cooldown from the banana bones
Vale of Pnath
Fixed exploitative collision above RG
Added RG ammo near the TP window
Added RL ammo to the LG cave
Added LG ammo to the HA mid-level
Removed SG ammo from center tower
Removed HMG ammo from TP window
Vestibule of Exile
Updated some troublesome collision
MISCELLANEOUS UPDATES
Fixed pain sound percentage issue in modes where max health is set to above 100
Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp
We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds
Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"
Removed the delays in elements of the Love Shaft shot sounds
Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)
Fixed Scorpion SNG spectator crash
Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
Fixed on-screen acid in picmip
Fixed TORMENTOR barrel fx during Ghostwalk
Simplified Leaderboard data, to remove inaccurate or incomplete stat data
Disabled Arena Kings leaderboard
Defaulting to Direct Mouse Input
Disabled Razer Chroma by default
Reduced texture load for High and Ultra
No longer selling reliquaries in the store (still available as login rewards)
Fixed Warehouse loading screen
SERVICE UPDATES
Anti-cheat updates
Fixed Linux/Proton direct input support
Quake Champions Fall 2023 Update
Salutations, Quakers!
In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking.
Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware!
New Content
Fall Podium (Battle Pass only)
ORGAN GRINDER Gauntlet
SCORPION Super Nailgun
EELSBANE Lightning Gun
MALEDICTION Quake 2 Railgun
Visor JACK-O-LANTERN Vanity (Battle Pass only)
Death Knight CHEF KNIGHT Vanity (Battle Pass only)
Champions now have unique VO when killing opponents via a Ring-Out
We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations
Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game
Sorted TDM back to the top of the Custom Game game mode list
Increased Instagib fraglimit from 50 to 100
Battle Pass - Hide the podium from view in the background
Game Fixes
Fixed Duel Rounds & Sacrifice Tourney modes
Fixed Galena's Totems not clearing dot debuffs when overmax health
Display Arena King Rating in Match Lobbies (instead of their Duel SR)
Fixed timestamps in Chat
Fixed SUMMER BLAST water tank visibility in Ghostwalk
Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll
QCON SNG - Fixed projectile synchronization time
Fixed a large number of animation issues for 14 weapons
Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded
Fixed a number of fx issues for the lootbox opening sequences
Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders
Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings
Constructor SNG - Fixed idle animation state after shooting
Fixed a crash in the footstep code crash caused by bots
Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volume of default rg hum
Increased the size of nails for QCON Nailgun
Fixed BJ Profile VO actor
Added an icon for Arena King Challenges
Removed 48 unused vanities to prevent their texture data load
Fixed some the rarity level and bundle descriptions for some weapons bundles in the store
Service Updates
Anti-cheat Updates
Upgraded server hardware and new hosting for:
APAC, South (Sydney)
APAC, North (Seoul)
APAC, Central (Singapore)
EU, Central (Frankfurt)
EU, West (London)
EU, South (Milan) - NEW DATACENTER
NA, East (Virginia)
NA, West (California)
SA, East (São Paulo)
Quake Champions July Hotfix
We have released a hotfix that updates the game with new content and server updates.
New Content
New Arena Kings map, DIVIDE - Two opposing cliffsides with minimal cover divided by a foggy ravine that will deal minor damage and teleport the player back up if they fall in!
New Arena Kings map, MIDAIR - Box map with a no-damage "red zone" at the ground level. Shoot your opponent dealing knockback to knock them up into the air and out of the red zone where they then become vulnerable!
Game Updates
Fixed Rank Duel Champion pick stage
Separated Arena Kings into its own playlist, now with its own Leaderboard and Skill Rating value
Map Updates
Ringside - Added a new grid texture to the outer walls, updated loading and lobby art
Service Updates
Added new Datacenter locations:
EU, North (Oslo)
NA, North (Toronto)
Upgraded server hardware for:
APAC, Central (Singapore)
APAC, North (Seoul)
APAC, South (Sydney)
NA, East (Virginia)
NA, West (San Jose)
Upgraded server hardware and new housing for:
AF, South (Johannesburg)
APAC, West (Mumbai)
EU, East (Warsaw)
NA, Central (Dallas)
QuakeCon 2023 Update
QuakeCon 2023 is less than a month away! Today we released an update with a new mode, three new training maps, and QuakeCon goodies in the store!
New Content
New Ranked Mode: Arena Kings - Two Rangers enter, only one will leave victorious. Eliminate the enemy to win the round. Win 10 rounds to claim the crown. Aim training game mode featuring the new Training Stages
New Arena: GRIDLOCK - Aim training with room to move
New Arena: RINGSIDE - Aim training surrounded by a deadly ring-out zone
New Arena: WAREHOUSE - Aim training with cover
Quake Pro League 2023 Belt Vanities added (Grand Champion reward)
QuakeCon 2023 Store Bundle (available now):
QuakeCon 2023 Profile Icon
QuakeCon 2023 Nameplate
QuakeCon 2023 Podium
Champion Updates
Anarki:
Fixed injection sound effect not being stopped on death
Keel:
Grenade Swarm - Changed grenade explosion timing, no longer explodes after 3 seconds, instead it will bounce once and explode on second impact
Reinforced - Improved splash-damage reduction from 15% to 20%
Reinforced - Added improved self-damage reduction from 50% to 60%
Weapon Updates
Super Shotgun - Reduced in-air knockback from 2x to 1.5x (5 to 3.75)
Splash Damage - Reversed the recent trace reversal distance change
Game Updates
Temporarily removed the Cubemap Reflections option due to some issues that persist
Fixed Summer Blast animation issues resulting from quad pickups
Updated Shotgun fx when Weapon Effects is disabled
Reduced maximum warmup time from 120 to 90 sec
Rebuilt integrated ShaderCache
Added support for nameplates in the store to have descriptive text
Service Updates
Anti-cheat updates
Streaming apps no longer need to be ran as Administrator
Quake Champions Season 19 Update
Salutations, Quakers!
Today's Season 19 update features improvements and optimizations to the game engine, in addition to balance changes and beach-themed Battle Pass content, just in time for summer!
We have also included the Season 17 and Season 18 patch notes below the current season's notes, for your perusal.
Season 19 Battle Pass
We're going to the beach in this season's Battle Pass, with items like a new surfboard for Anarki; a fishing hat for BJ and a sun hat for Nyx; new watergun skins for the Lightning Gun and Tri-bolt; and your own little slice of the sandy shore with a new Summer Beach Podium!
Engine Updates
Set a max fps cap at 300, to address gameplay issues we have identified occur when your opponents are running higher framerates than their max packet rates
Increased max packet rate from 200 to 300
Reduced max Lag Compensation period and history size from 300 ms to 200 ms
Engine optimizations, improvements for CPU bound users
Reintegrated Nvidia Reflex
Updated to the latest Nvidia SDK
Fixed crash in the Chromium Embedded Framework when viewing the Learn section in the Main Menu
Video Updates
We added a new advanced video options mention, which contains the following new options:
Fog Volumes - Disable fog volumes
Transparent Particles - Disables all transparent particle fx
Crucible: Simplified stone textures, removing lava sub materials
Corrupted Keep: Fixed an FX issue which may have been hindering map performance
Deep Embrace:
Fixed exploitable rock on the docks ring-out
Added a texture management config to manage texture quality
Fixed dire orb exploit near power-up
Fixed exploit near LG LA
The Molten Falls: Fixed exploit near bones ring-out between RG & SNG
Vale of Pnath: Fixed collision on HA churro pillar
Vestibule of Exile:
Fixed wall collision left of the HA jumppad
Fixed two collision issues where players could get stuck, one in the narrow foggy tunnel, one next to the HA jumppad
Champion Updates
Keel: Reduced delay between grenades from 500 ms to 400 ms
Weapon Updates
Starting Shotgun:
Reduced damage falloff range from 386 u to 256 u (9.65 m to 6.4 m)
Starting Nailgun:
Increased damage from 10 to 12
Super Shotgun:
Reduced damage falloff range from 386 u to 320 u (9.65 m to 8 m)
Increased knockback from 1.0 to 1.25 on ground and to 1.5 in air
Super Nailgun:
Increased projectile speed from 1800 ups to 2000 ups (45 m/s to 50 m/s)
Rocket Launcher:
Increased the splash damage trace reversal from 10 u to 16 u
Bot Updates
Added support to play Timelimit Duel alone or vs a bot in Custom Game
Added support to play Duel Rounds vs a bot in Custom Game
Improved Tri-bolt aim targeting
Improved respawn times
Increased the "Human Teammate Defer Powerup Distance" from 768 to 1024u
Increased the priority of hitscan weapons
Sound Updates
Fixed reverb voices not being managed by the Champion VO volume slider
Spectators no longer hear "You Win", "You Lose", or "Round Draw" announcer sounds
Game Updates
Fixed the third person beam muzzle size for every lightning gun.
Sort champions on CTF endgame podium by Score instead of XP
Fixed totem health (issue which required Peeker to need more shots than necessary to destroy the totem)
Fixed Loveless LG texture quality
Updated Loveless LG beam fx
Fixed main menu/customization/profile podium rotation (we haven't yet had a podium where this issue was noticeable, but this had to be fixed for the new seasonal podiums)
UI - Updates to Battle Report skipping logic
Fixed a texture quality issue for scorch marks, trails, and explosions causing lower quality than desired at Low, Medium, & High.
Moved Gore Details & Blood Enabled from Advance Video to Game Settings
Moved FPS Display and Performance Icon settings options from Game to HUD Settings
No longer save max fps in the backend config, as this is a hardware dependent value
Updated Russian "Bug Report" localization
Reduced ranked mode XP
Reduced TDM 2v2 minimum respawn time from 3 to 2 seconds (previously deployed to live)
Reduced TDM 2v2 maximum respawn time from 10 to 5 seconds (previously deployed to live)
Service Updates
Ranking Reset - 1500 Starting SR, all tier values +300 SR from previous tier values
Anti-cheat updates:
Fixed compatibility with Logitech GHub
Fixed gamepad compatibility
Additional Notes
Streaming applications, such as OBS, may need to be run as administrator
Season 18 Update Notes (Previous Update)
Map Updates
Awoken: Jumppad fix near Heavy Armor
Crucible:
Fixed the lava fx coming through the floor below MH
Fixed some collision issues along the lava pit exit ramp
Cleanup of rock mesh around the outside of the map
Removed two breakables near Shotgun
Ruins of Sarnath:
Fixed collision issue near Light Armor jumppad in T
Fixed collision issue near Lightning Gun jumppad
Fixed collision issue at Heavy Armor jumppad
The Molten Falls:
Fixed collision at Lightning Gun jumppad
Fixed collision at Railgun jumppad
Vale of Pnath:
Fixed collision at Light Armor jumppad near MH
Fixed collision at Railgun jumppad
Game Updates
Added DirectI/O - Improves file I/O speeds for Windows 11 users with NVMe SSD drives
Added HELL-RAISER RL Shaders to the shop
Added TORMENTOR RG Shaders to the shop
Added Ally Arrow & Enemy Arrow options
Fixed the self-podium highlighting behavior in the Lobby, when attempting to move another player to your podium position
Adjusted LOVE SHAFT LG sounds - made the hum slightly quieter and the shot slightly louder
Fixed a crash in the Game Pass build after dismissing a system level error message when the 'You can join multiplayer games' privilege is set to 'Block'
Removed the nvidia Reflex code, while working on fixes for AMD cards
Profile Page UI - Viewing other player's profile pages will now properly show what Podium they have enabled
Default damage summation ALL RECENT DMG
Default teammate health and armor indicators to ON and visibility to XRAY
Default enemy outline ON
Updated backend settings storage to properly track settings between computers
Leaderboards - Removed "Best Champion" icon
FX optimizations
Fixed the dynamic shadow casting of the LOVE SHAFT first person model
Fixed Galang projectiles appear to come from above and behind the barrel of the weapon
Fixed audio config storage for Champion Quips, Soundtrack, Heavy Breathing, Hit Beep, Kill Beep, Low Health Warning, and Taking Damage Indicator which was preventing default values to be stored in the configs for new users
Removed lava footstep code that was causing CPU performance issues on Crucible
Service Updates
Bug fixes and optiomizations
Season 17 Update Notes (Previous Update)
New Content
Added LOVE SHAFT Lightning Gun
Map Updates
Crucible:
Promoted the secret overstack health bubble in Duel into a new 50hp overstack health item with new visuals of its own, and a 25 second respawn time
Moved Power-up to center low, made the 50hp in all modes on the lava pool column
Fixed a large number of collision, mesh, and visibility issues reported on PTS
Performance improvements
Deep Embrace: Fixed exploit outside of the MH window
Insomnia:
Fixes to stair collision in blood pool
Fixed visibility blocker issue in the Heavy Armor room
The Longest Yard CTF: Fixed missing collision on center side rocks
Champion Updates
Eisen:
Turret now despawns 1 minute after deploy
Restored turret deploy delay from 1 second to 2 seconds
Keel: Decreased cooldown between grenades from 800 to 500 ms
Game Updates
Fixed Player is not blocked from voice, text or invites from non-friend Microsoft Store players when the privilege is set to Friends on Game Pass
Fixed Player is still able to hear player after muting them on Game Pass
Fixed Microsoft Store player that is in-game friends with Steam player may not hear voice chat with the setting set to in-game friends onGame Pass
Updated CPU & GPU autodetect settings database to have knowledge of all currently available hardware
Fixed the missing icon for the Stroyent pickup item
Fixed Keel's ability description grenade count
Updated the "yellow shield" status effect icon, shown for Clutch & Scalebearer's which denotes their damage reduction during ability, to be protection-green.
Fixed an issue with the Inverted Mouse option storage
Fixed an issue with the Damage Indicator option
Fixed multiple engine issues, mostly related to synchronization between the game scripts & the engine code. These are minor errors & warnings, just some maintenance.
Service Updates
Performance updates
Anti-cheat updates
Security updates
Quake Champions Winter Update 2022
Season's greetings, Quakers!
It's the holiday season, and that means a new Quake Champions update with a ho-ho-host of new content—including an all-new map, Crucible!
Crucible
It is when the souls of the damned are tested and forged beneath the endless pool of night in the cauldron of the ebb and flow, which one discovers their true worth: nothing. Crucible is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!
Podiums
Podiums are a new type of vanity item to collect and display beneath your Champion in the Lobby! Players can now access Podiums through a new customization menu in their Profile. (Listed just below the Profile Icon & Nameplate customization.)
Season 17 Content
Added Quake 3 Grenade Launcher as WARTHOG 3000 Tri-bolt
Added Quake 4 Grenade Launcher as GALANG Tri-bolt
Champion Updates
Anarki
Reduced speed boost during Adrenaline use from 20% to 10% faster
Athena
Reduced number of grapple charges from 3 to 2
Added an 800ms second cooldown between throwing grapples
Added Stockpile passive, picking up ammo grants 10% cooldown
Increase damage that can be sustained before breaking the rope from 50 to 100
Collision knockback reduced from 100 to 50
B.J. Blazkowicz
Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster.
Reduced the size of his upper and lower arm hitboxes
Clutch
Reduced the volume of the first person jump and dodge sound effects
Death Knight
Changed to the Flame Dot from 10 dps for 7 seconds to deal 15 dps for 5 seconds
Doom Slayer
Allow the Berserk to be cancelled after 2 seconds of activation
Eisen
Reduced turret deploy time from 2 to 1 second
Increased turret turn-speed from 180 to 270 degrees per second
Keel
Reduced number of grenade charges from 5 to 3
Increased cooldown between shooting grenades from 400 to 800ms
Increased movement speed to match that of a medium
Increased the cooldown reduction of the Stockpile passive from 5% to 10%
Nyx
Reduced Ghostwalk telefrag damage from 125 to 100
Ranger
Reduced Dire Orb total telefrag damage from 125 (25 touch + 100 telefrag) to 100 (25 touch + 75 telefrag)
Slash
Reduced speed boost during Plasma Trail use from 25% to 10% faster
Sorlag
Reduced the size of her head, arm, and leg hitboxes
Strogg
Reduced Stroyent healing from 25 to 20 HP
Map Updates
Exile
Redid all of the map collision, hopefully fixing all Dire Orb and Peeker exploits, and fixing the uncomfortable ramped walls (except in the foggy cooldown tunnel where it's expected)
The map has been renamed to its original full name, Vestibule of Exile
Simplified ambient soundscape
Insomina
Fixed visibility issue near tribolt ledge
Fixed collision of the blood pool archways
Fixed staircase collision exiting both ends of the bloodpool hallway
Tempest Shrine
Fixed CTF flag placement at Point B
The Dark Zone
Fixed players spawning at the same location in the corridor near the heavy armor
Tower of Koth
Fixed visibility blocker issues on the other Maw staircase
Bot nav updates, trying to resolve the issue of bots looping through the MH teleporter
Vale of Pnath
Fixed collision along SG wall
Game Mode Updates
Clan Arena
Healing Blood Pools are no longer active in Clan Arena modes
Game Updates
Updated Pure Gold bundle to include a new Ranger Pure Gold Profile Icon & Pure Gold Pillar.
Updates to Pure Gold textures
Fixed Pure Gold & Pure Silver shader icons
Improvements to the Nvidia Reflex implementation
Optimization pass on weapon end effects
Optimization pass on Railgun trail affects
Optimization pass on big flame particle affects
Updated Flintlock power-up shaders
Fixed ranked leaderboard favorite champion, now uses Most Frags in Duel
Reverted recent Sorlag acid color changes
Fixed a typo in the Death Knight Necrosis outfit torso description
Fixed the cause of the UI_BACKEND_ERROR_10004
Fixed a crash due to a race condition on start-up
Fixed Q2 TB muzzle animations in first and third
Fixed Q1 TB muzzle animations in first and third
Fixed Q3 RG animation errors
Additional Audio Updates
Reduced the volume of the ability ready sound effect
Service Updates
Improvements to Microsoft Store entitlement consumption
Fixed external invites in the MS Game Pass build
Fixed external platinum purchasing in the MS Store
Quake Champions Season 16 Update
Salutations, Quakers!
Our Season 16 Update is now LIVE! This update includes new cosmetics, balance changes, bug fixes, and more!
Fixed exploitative player hiding spot in ring-out area
Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows
Deep Embrace
Fixed wall collision near Lightning Gun Light Armor
Fixed orb exploit at the dock teleport exit
Fixed collision near dock teleport exit
Fixed visibility issues near the murder hole (double health, double cooldowns)
Insomnia
Improved collision of an archway near LG
Ruins of Sarnath
Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central room
Champion Updates
Death Knight - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds)
Sorlag - Ally spit now has blue steam above it, so you know it's safe
Game Updates
Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe:
rocket explosions within 200ms
jumppad sounds within 100 ms
jump sounds (from the same champion type) within 100 ms
steps sounds (from the same champion type) within 100 ms
pain sounds (from the same champion type) within 500 ms
Fix for NVIDIA Reflex issues on unsupported cards
Removed Beta Terms link from Legal Docs
Service Updates
Anti-cheat updates
Quake Champions Update - August 9, 2022
Map Updates
Awoken - Fixed an issue that prevented dropping turrets on the LG jumppad
Blood Covenant - Fixed statue texture quality
Blood Run - Fixed turret from auto destroying on the baseboards around the power-up platform
Corrupted Keep - Added anti-totem/turret domain up top to remove one exploitable position in the nailgun room
Deep Embrace - Fixed LODs of the murder hole mesh causing weapon collision
Lockbox - Fixed issues with the map loading scenes
Tower of Koth - Fixed blue acid foam
Game Updates
Fix for Hidden Body camera shake issue
Removed extraneous QC RG reload sound when using the Q3 RG, because its shot firing sound has a reload sfx built in.
Some more texture optimization for low & med
Service Updates
Anti-cheat compatibility updates
Quake Champions Season Mid-Summer Update
QuakeCon is almost here (August 18-20!), and we’ve got a bevy of map and game updates in our last update before the Quake World Championship!
Map Updates
Awoken
Fixed level of detail popping of columns at a great distance
Blood Covenant
- Fixed sacrifice domains
Burial Chamber
Fixed player collision on small staircases to each side of the main ramp
Fixed where rockets could pass through a small hole in the lower stairs in the main ramp
Corrupted Keep
Reverted optimizations that have proved to have mixed or negative results
Insomnia
Fixed player collision issues near the Machine Gun
Lockbox
Fixed a UI loading screen issue
Tower of Koth
Fixed bots from looping through the mega teleporters This was fixed but didn't make it into this build.
Vale of Pnath
Fixed visibility blocker issues near heavy armor, when viewed from the rg pit light armor.
Game Updates
Fixed timings on the N22 Shotgun scope
Changed player profile to use most kills instead of most play time for favorite champion
Reduced texture memory usage
Store Updates
Added Season 15 ETQW Weapons
Added Season 15 ETQW Weapon Shaders
Anti-cheat Updates
Security updates
Proton compatibility resolved
Added error code message box
Quake Champions Season 14 Update
Spring is here, and it's the perfect time to deck out your Champions with some lethal new accoutrements: new vanity items available in the Season 14 Battle Pass!
New Battle Pass Rewards
🔹 STEPCHILD - Starting Quake 2 Machinegun 🔹 BITTERMAN - Starting Quake 2 Shotgun 🔹 COMMANDEERED ICARUS - Athena Vanity 🔹 ICARUS GRAVPACK - Strogg Vanity 🔹 HELIOS CROWN - Spring Vanities for Athena, Nyx, Slash, Sorlag 🔹 BUNNY EARS - Spring Vanity for Visor 🔹 FEDORA - Vanity for B.J. Blazkowicz, Eisen, Keel
Season Pass Updates
🔹 Reduced the price of directly Purchasing Levels to 100 Platinum (previously 200 Platinum)
🔹 Added a red laser to Keel's LASER TRIANGULATOR vanity
Map Fixes
🔹 Burial Chamber - Fixed collision on central stairs 🔹 Citadel - Fixed bot navigation error near the entrance of the base 🔹 Exile - Fixed collision issues near the front of the ice wall opening 🔹 Exile - Fixed spectator room cameras 🔹 Insomnia - Fixed TDM initial spawn that was available to both teams 🔹 Insomnia - Raised up the MH so the respawn timer icon wouldn't clip into the ground 🔹 Insomnia - Fixed spectator room cameras 🔹 The Dark Zone - Fixed spectator room cameras
Game Fixes
🔹 "Enable Gore" Video Setting now applies to Peeker 🔹 Performance optimizations for the drone & turret explosion fx 🔹 Alphabetized the Datacenter list (which will group servers by region) 🔹 Sound - Reverted a lot of recent sound changes to reduce the complexity and number of sound events 🔹 Clutch: Dodge Cooldown added (to prevent mousewheel abuse allowing multiple dodges occur too quickly) 🔹 Fixed Trailblazer muzzle flash in 3rd person 🔹 Fixed Super Nailgun Aquamarine shader 🔹 Fixed the default hitbeep value in the config (it was mismatched with the correct default in code) 🔹 Fixed Spectator Hint key in the UI not updating properly when resetting to default
UI Updates
🔹 Alphabetized the Datacenter list (which will group servers by region) 🔹 Fixed Spectator Hint key in the UI not updating properly when resetting to default 🔹 Added a [!] after the video settings options that require a restart