Quatro! cover
Quatro! screenshot
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Quatro!

May 22 Patch Notes




  • Emoji support actually works now
  • Updated networking backend

April 23 Patch Notes


  • Clearing large amounts of cards now properly updates visually
  • Prevent some lag on drawing large amounts of cards
  • Fixed UI rendering in specific cases
  • Tweaked visuals for other players/bot hands

April 17 Patch Notes


  • Improved stability in worse network conditions
  • SetVar/GetVar functionality restored
  • Fixed static variables not set correctly in editor
  • Fixed potential game breaking while drawing cards from clients
  • Re-Added missing button sounds for menu


April 15 Patch Notes


  • Fixed broken visuals on matches with more or less than 4 players
  • Temporarily removed unfinished translation


Quatro 1.0 Update!

Here it is! 1.0. A huge thanks to everyone who played during early access!

Swapping Hands




Sometimes you just want to give a gift to your friends, Now you can! (Friends not included)

All new animations and effects




It almost feels like someone who knows what their doing made this! Almost.

Card Highlights




It helps to see which +4 you can stack.

Overhauled Lua Editor




So fancy.

But that's not all, there was a ton of smaller things. Go check it out!

A Detailed List of Changes



Gameplay



  • Updated engine
  • Optimized all shaders to improve performance
  • Improved card rendering
  • Improved player card rendering
  • New Animation system
  • More sound effects
  • Deck/Hand swapping
  • Highlight playable cards
  • Updated achievement graphics
  • Updated login
  • Menu transitions
  • Updated DLC menu
  • Some gameplay timing changes
  • Updated Quatro! Advanced deck


Mods



  • An updated lua editor window
  • Better lua highlighting
  • Updated lua backend
  • Added player.swapHands and players.current
  • Support for multiple askPlayer/Color requests
  • Iterating players
  • Visual scripting draw to player
  • Optional card count indicators on player.draw()

December 15th Patch Notes


  • Lua api now allows skipping more than one player
  • Directly drawing to player now shows properly

December 4th Patch Notes


  • Prevented scripts from having infinite loops, causing crashes

October 5th Patch Notes


  • Fixed bug that would break workshop deck selection and caused duplication


Oof

May 31 Hotfix


  • Fixed player select not working on clients
  • Fixed potential issue where selection wont clear on new match
  • Fixed player visuals not updating on clients on discard
  • Fixed bots bullying host players (though it was kindof funny ngl)

The Workshop Update!

Been a while, but here we are with a new update right in time for summer!

Workshop Support



Tired of the same old decks? Well now you can make, share, and use decks from the workshop!

Controller Support



Mouse and keyboard are cool, but sometimes you just want a controller, you know?

Player and Color Selection




You may have noticed, but there wasn't a way to pick a color before... Until now! Players can now pick either colors or players during matches, this is also accessibile in:

Modding Changes



There's now a new player API for those lua modders out there! Which allows you to access the state of each player in game! As well as initial variable values, static variables, and a whole new text editor for custom scripts!


You can also now use emoji and rich text tags on card titles! check out more in the documentation

New Deck


The boring old mystery deck has been replaced by "Quatro! Advanced" which uses the new modding features.


A Detailed List of Changes



Mods



  • Added static variables
  • Added a dedicated editor for lua scripts
  • Added full emoji support to text rendering
  • Player input support for option selection
  • Added workshop support
  • Added discarding
  • Variable initalizers


Gameplay



  • Added a bot fill option to lobbies
  • Added controller support with input switching
  • Fixed potential save corruption issue
  • Gameplay loop tweaks
  • Updated unity to 2022.2