Can use WASD keys (or whatever you re-binded character movement to) to navigate any menus that were previously arrow keys only. So now both arrow keys and WASD. Don't know why I didn't remember to add this sooner ¯\_(ツ)_/¯.
[3.0.8]
This is a small patch, yet with a few quality of life additions that might be useful for some of you. No gameplay changes, most changes were under the hood improvements, like engine level, some memory bugs etc. Should not impact gameplay.
New things
2X zoom in-game options. If you are playing on higher resolutions/big screen you can now chose this for better comfort.
Alt+ Enter now toggles between full-screen/window mode, I wanted to add this for a while but there were several things preventing this to happen while playing, hopefully it's stable enough.
A gamecontrollerdb.txt is now present in the game (ROOT/GameResources) and can be used to update/tweak SDL controller configurations, most people won't need to touch this, but this might help future proofing controllers that don't exist yet, just by updating that file, for more info: https://github.com/gabomdq/SDL_GameControllerDB/
Maintenance
Updated SDL from version 2.0.3 to 2.0.18
Some memory optimizations
Some resources will load faster (speed difference neglectable in modern PCs)
Thank you for all the support and kind words I've received about the game. Until next time!
QoD update 3.0.8 with some QOL changes
Hi everyone!
This is a small patch, yet with a few quality of life additions that might be useful for some of you. No gameplay changes, most changes were under the hood improvements, like engine level, some memory bugs etc. Should not impact gameplay.
New things
2X zoom in-game options. If you are playing on higher resolutions/big screen you can now chose this for better comfort.
Alt+ Enter now toggles between full-screen/window mode, I wanted to add this for a while but there were several things preventing this to happen while playing, hopefully it's stable enough.
A gamecontrollerdb.txt is now present in the game (ROOT/GameResources) and can be used to update/tweak SDL controller configurations, most people won't need to touch this, but this might help future proofing controllers that don't exist yet, just by updating that file, for more info: https://github.com/gabomdq/SDL_GameControllerDB/
Maintenance
Updated SDL from version 2.0.3 to 2.0.18
Some memory optimizations
Some resources will load faster (speed difference neglectable in modern PCs)
Thank you for all the support and kind words I've received about the game. Until next time!
>Video showing the 2X options< [previewyoutube="fJJc1DRmHZg;leftthumb"]
Expansion/Update 3.0 released
Hello, hope you all doing well!
It's time to push the 3.X update to the public branch, and it's out now.
Changes This adds new content, languages, fixes and possibly new bugs xD which I apologize in advance. The most relevant new things are a new Mansion mode, a nicer main screen/logo and new languages along with some fixes. More details at the end.
Windows VSRedistributable 2015 dependency Some time has passed since the game was first released, I switched to Visual Studio 2015 (previous was 2010) as the compiler on Windows version, which means it will now need VSRedistributable 2015, most computers will likely already have this from other games, and Steam *should* install it too, but if that fails usually the symptoms are that the game doesn't start. If that happens, either try reinstalling the game, to see if Steam triggers the install or just browse to the game folder in your Steam installation, something like "C:\Program Files\Steam\steamapps\common\QuestofDungeons" and check "GameDependencies/vc_redist.x86.exe" file.
Previous stable version The previous stable version (2.X) will remain on a separate branch, if you want to stay on that previous one you can access it on the "Betas" tab. Just Right-click Quest of Dungeons -> Properties ->Betas.
New Languages This new version also introduces Japanese, Italian and Russian. The Japanese language was included on the 3DS/Switch version last year in Japan so it has been out for a while and should be ok. But consider these new languages as experimental, let me know about any issues with it.
Changelog
Added new Mansion Rothar with 6 extra environment tilesets and a couple new monsters sprites.
Added the new floor tilesets to Custom Dungeon Mode
Added Japanese, Italian and Russian localization (experimental)
New game logo and redesigned main screen with new art (yes, again, nothing wrong with old on, but new stuff yay)
Small tweaks to Necrodancer initial stats
Fixed bug with Status Effects appearing in wrong position when using Keyboard
Fixed bug where Labels would not close sometimes when closing store with Mouse/Keyboard
Optimized "hiccups" in some Option menus while navigating in Main Menu screen
Tentative fix for a rare crashes occurring when switching language
Dozens of other tiny tweaks/fixes
Requires VS2015 redistribute on Windows now
This is all for now, thank you for the continued support.
Beta for v3.0 available [Windows]
Hi there everyone,
It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content.
Calling it "3.0" (how original) - I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to do in any case, so I'll need help with testing just to make sure stuff isn't broken, new features are always trick, especially on a game that is already released.
Changes
There are several changes but the biggest ones are that the game has a whole new mansion with more tiles and enemy sprites. Also a new main screen animation. I added support for Japanese localization and that made me tweak a lot of things to make it worked with the different charset.
HiDPI screens
A bug that has been annoying a couple players for some time is when playing on hi-dpi screens. By default Windows scales all software, so if your hi-dpi screen is at 200% when creating a 1024x768 it will in fact be 2048x1536, that can be solved by disabling display scaling on high DPI settings on compatibiliy settings (http://steamcommunity.com/app/270050/discussions/0/558752356890605349/) but it was not ideal. I'm pushing a fix in this new version that should take care of this problem.
May take some time to push this from beta to update to everyone, but let see how this goes.
I've just updated the Steam version in a separate branch [beta_v3] so we can try stuff out without breaking the game to everyone, feel free to try it.
How to test?
The beta is only available on Win now (easier to maintain just one for now, sorry) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want at any time.
Changelog
This is just a small list of improvements, everything not listed is mainly small fixes, improvements.
3.0 (Beta)
Whole new main menu animation and sprites (looks really cool imo)
Added whole new Dungeon "Rothar" (new floor sprites and enemies) that you unlock after finishing the other ones.
Added a tab for "Achievements" in Leaderboards menu
Added Japanese language, this was a big change requiring tweaks in a lot of places to fit JP char set (fingers crossed I didn't broke anything)
[Game Controller only]Minimap can now be close by pressing Minimap shortcut button again, B/Close button still applies
Tentative fix for hi-dpi screens.
2 new achievements (can't be unlocked during Beta)
A whole new Easter Egg (good hunting)
Several other tweaks and improvements
Thank you for all the help and support, if you like the game don't forget to tell your friends that Quest of Dungeons is a game to consider :)
Update/Expansion 2.0 released
Hi everyone.
So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now.
First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen.
For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png]
Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun.
As a quick reference here's some of the new stuff, just the "headlines"
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-A couple more achievements (taking into account the new content)
-Dead heroes can now return from the grave and attack you on a new Game
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several dozens of other tweaks and improvements
PS: New mansion and character unlocks after you finish the game
Cheers
David
Update 2.0 Release Candidate, builds for Window, Linux and Mac
Hi everyone,
So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux.
The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360.
Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used.
The idea is to have this on the beta branch until the end of the month, after that I'll move it to the main version, at which point more achievements will be available also. I intend to leave the old version in a separate branch so people who end up having problems (or prefer the old one) can continue having fun as usual.
Info on how to opt-in the beta and feedback: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
As usual feel free to leave comments, or poke me on twitter if you like: http://www.twitter.com/DJ_Link
Beta with full controller support available
Hello everyone.
I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game.
The beta will be open for some time so try it while you can.
How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad"
Notes:
This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how stuff will work with the controller, what I would like to know is how comfortable it is to play with the gamepad. So if you have the chance let me know.
For more information and reporting your feedback use this thread please
It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible).
As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates.
I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way.
Full controller support
I took the opportunity to add a whole new interface for in-game usage with gamepad. The KB/Mouse is still there, but when a person plays with a gamepad it has full support. This is taking quite some work but I think it's worth it, I know many of you have asked for this in the past so I think you'll like it.
The "traditional" interface with KB and Mouse is unchanged.
New Class - Necrodancer
There’s going to a be a new class, a Necrodancer.
Yes you guessed it, it’s an homage to Cadence from the awesome game Crypts of the Necrodancer, you should buy it btw!
I had the crazy idea of bringing Cadence to the game as an unlock-able and not one of the main starting characters, talked to the devs of CotN and the liked the idea (thank you again), so it’s happening.
So among the things that you unlock when you finish the game, you also unlock the Necrodancer, she’s going to be a mix of several things, close combat, magic and debuffs.
Video: https://vine.co/v/eBKAwHAQjm7
Progress
I hope you liked the news, this is just some of the bigger ones, there are several other tweaks all over the game.
I still don't have an ETA for this, and it's coming after the XO release, I appreciate everyone's patience with this, as I've been teasing it for several months now, but things tend to take more time than anticipated, especially if you are working alone :P
As always you can track my (almost) daily progress via twitter (@DJ_Link)
2.0 Expansion Beta available to test
Hi there everyone.
As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content.
The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want.
This is just a small list of improvements, everything not listed is mainly small fixes, improvements.
2.0 (Beta)
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-Dead heroes can now return from the grave and attack you on a new Game
-Warrior class tweaks (more starting HP and Power)
-Removed “Death” from final Boss
-Added “Bio” skill to final Boss, highly reduces target HP
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several other tweaks and improvements
Notes:
-The new content (Extra episode and custom levels) is only available once you finish the main game, it's an "unlock-able"
-Achievements progress is not saved on Beta.
As always I appreciate all the help and keep spreading the work to your friends that Quest of Dungeons is a cool game to have :spellbook:
You can leave feedback on this thread: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
Quick-fix patch and talking next update
Hi there.
I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now.
Patch -Lowered "Death" status effect probability.
-Increased "Death" effect to 20 turns.
Big update: New Dungeon
I started working some time ago in a new update which is more like an Expansion to the game. It will still take some time but I decided to talk about it so you know it's coming.
It's a whole new dungeon, with different sprite floors and enemies. I also have a couple new ideas I want to introduce but more on that later.