Racingmaybe cover
Racingmaybe screenshot
Genre: Racing, Strategy, Indie

Racingmaybe

Source code release!

Update 49: It's animated


  • Added some smooth background animations.
  • Made upgrade tiles now have animations when you hover or click them.
  • Added a hand animation for when you buy stuff.
  • Added a resign button to multiplayer.
  • Improved distinction in the win scene.
  • Added a udp scanner which now automatically adds local hosted games to the multiplayer lobby browser.
  • Added placement weight to Turbo, Supercharger, and Lighter Pistons.
  • Made Tireboost Heater unlock Block.
  • Added a "Hyper Board" which is a change of your board from 5x5 to 7x7. This is unlocked when you have unlocked all empty tiles.
  • Added "Pattern Upgrades" or "Hyper Upgrades" which are upgrades that are unlocked when you unlock the "Hyper Board."
  • Changed the tool "Merchant" so that it also places -1% sale on all tiles surrounding it every turn.
  • Made deceleration/wind resistance more realistic in that the resistance is the same whether you throttle or not. Previously it decelerated 80% less when holding down the throttle compared to letting go.

Update 48


  • Fixed an exploit found by DX and Anime Michael where by placing a Neighbor Tunnel and a Dilator they would get billions of dollars.
  • Fixed Neighbor Collector being able to scale turbo blow strength way more than intentional.
  • Added a discord button to the start screen.
  • Added a show replays in explorer button to the replays list.

Update 47.1


  • Fixed stability of the algorithm for calculating max LVLs
  • Made Neighbor Tunnel also transfer LVLs to the max LVL algorithm. Although upgrades passing through the tunnel only transfer 25% of their LVL.

Update 47


  • Better beginner introduction/tutorial.
  • Fixed some more multiplayer issues like ghost lobbies.
  • Made neighboring tiles more visually understandable.
  • Fixed money issues with leadout and especially hardcore-leadout.
  • Added more first-to gamemodes.
  • Made Mattress, Punctured Tire and Cracked Manifold worse.
  • Changed Decentra from 133 HP -> 135 HP and reduced their Turbo Blow Strength from 300% to 200%.
  • Drastically improved usability of Neighbor Tunnel. It will now tunnel neighbor bonuses to adjecent tiles as well as their neighbors, and also to themselves, which is kind of strange. Dilator also doubles the neighboring bonuses of those that go through the tunnel now.
  • Made Permanentifier remove one random LVL from any of their neighboring tiles.
  • In replay, you can now scroll back and forth by rounds as well.
  • Pressing ESC and "giving in" (DNF) now no longer destroys your economy but places you at last place instead.
  • Balanced max income of leadout a bit more.
  • Introduced 2 new singleplayer challenges: Sensei and Harder!
  • Added a LVL 3 bonus to NOS Bottle which gives -10% nos but +250 nos ms.
  • Increased Tireboost change after upgrade from +0.15 to +0.2 tb.
  • Tweaked the rest of Tireboost bonuses.
  • Added a LVL 4 bonus to Tireboost Heater which gives between +5% to +20% tb.

Update 46


  • Now you get to DRIVE with actual hands and a steering wheel (GRAPHICS!!!! Not an actual real physical steering wheel... That wouldn't even make any sense since you never need to steer your car in this game), and with animations when you shift gears!
  • Now when you look behind you in a race, you look through a ugly mirror instead of nothing.
  • Fixed the gearbox so that now if you shift down and no speed is lost then it won't lag the shifting input.
  • Fixed some multiplayer bugs that were annoying!! (hopefully)
  • Introduced 3 new singleplayer challenges: Samurai, Accomplished and The Boss!
  • Added 1 new Tool called Yunomah, which acts like neighboring Tools. Might be overpowered.
  • Added the chatbox to the win-screen.
  • Added a few more gamemodes to multiplayer. Small ones like a 5-round Total gamemode. No biggie.
  • Gave Tireboost a new bonus at LVL 15 which increases TB Heat.
  • Buffed Tireboost Heater's neighbor bonus from 25% -> 33% tb only.
  • Buffed Tireboost Heater's change per tile placement to +0.25 heat.
  • Nerfed Block's change per tile placement from +5 -> +10 kg.
  • Nerfed Block's change per tile placement from +25 -> +20 HP.

Update 45


  • Buffed Seeper, Neighbor Collector and rotators.
  • Added new tiles Left Rotator and Tireboost Heater.
  • Added new element called "heat" which can be gained through the new tile Tireboost Heater. Heat basically scales your tireboost, but is expended each turn based on how much tireboost was active and yellow.
  • Added sandbox mode to singleplayer.
  • Fixed bug where small percentages rounded to closest whole number.
  • Fixed Dilator.

Update 44

Made timesmod or the x? thing have a stronger color blending, because colors are nice.
Added a "sales mechanic" where now there will be a randomly placed -25% sale on the board which means that tiles placed here and improved here will cost 25% less.
This should make the gameplay a little deeper and interesting, maybe.

Update 43.3


  • Fixed some bugs
  • Nerfed neighbor bonus of Weight Reduction and increased Lighter Pistons neighbor bonus.
  • Split LVL 10 bonus into LVL 7 and 10 for Tireboost.
  • Moved LVL 10 bonus to LVL 7 and reduced price from $1200 to $1000 for Lighter Pistons.
  • Made Mega Unfair more difficult.

Update 43.2


  • Nerfed "Seeper"'s attitude towards percentages where now it initially spreads 2% and increases by 1% instead of 10% and 5%.
  • Improved explaination or tooltip for "Seeper."
  • Added a button where you can run or activate the tool "Rotator" for $200. There might be some situations where this would be useful.