Added 4 new so-called "tools" that do different interesting things. One collects neighboring bonuses, one plants timesmod, one doubles neighboring bonuses and the last one tunnels neighboring bonuses to other places on the board.
Redrawn many icons.
Added a punishment where you lose 80% of power for around 1.5 seconds if you hit the very bottom of the tachometer or you grind gears.
Added 2 new achievements for winning Hard and Nightmare.
Added some more taunts
Made top speed push-back mechanic hard stop at 0.01 - meaning there is a calculation that goes akin to this: SpeedIncrease
(Base_TopSpeed / Current_TopSpeed), but now (Base_TopSpeed / Current_TopSpeed) does not go lower than 0.01
Update 21
Here are some small balance changes to make the first race in multiplayer more interesting
Decentra
(Nerfed) 1610kg to 1632kg
(Nerfed) 170km/h to 160km/h
Oldsroyal
(Buffed) 215HP to 224HP
(Nerfed) 3050kg to 3100kg
Fabulvania
(Buffed) 52HP to 56HP
(Nerfed) 750kg to 780kg
Thoroughbred
(Buffed) 115HP to 118HP
Update 20
Added a new gamemode called Hardcore Leadout. In it the timer is set to 45 seconds instead of 180, losers don't get catchup money and losers get only 50% of their $ per turn. You still have to win by being ahead by 3 points.
Added 7 new taunts
Added 1 new song
Balanced cars so they all use 16 seconds in 240 meters if driven perfectly:
Decentra:
88 HP -> 90 HP
1650 kg -> 1610 kg
Oldsroyal:
3200 kg -> 3050 kg
0.5 tb -> 0.8 tb
Fabulvania:
45 HP -> 52 HP
0.6 nos -> 0.8 nos
Thoroughbred:
No changes
Update 19.1
Fixed caused an exception that could occur when undoing and only having upgraded once
Made Money Pit neighboring bonus a type of decimal so that it goes +$5, +10, 11, 12.1 etc.