Racingmaybe cover
Racingmaybe screenshot
Genre: Racing, Strategy, Indie

Racingmaybe

Update 34

Added the Seeper which will "seep" base-values into others neighboring-values making it possible to create more weird strategies like idk converting Gears tiles into nos scaling beasts?
Added randomly placed empty tiles to increase replayablitity.
Nerfed NOS ms by -50% because my god its OPPP!
Increased windresistance so that buying Aero is actually useful.
Increased cost of Dialator
Made a maximum income limit to the game-modes Leadout and First-To so that you cannot scale income into infinity and ruin the match for the other racers. This limit changes every round and is written under the Objectives tab in the gamelobby.

Update 33


  • Added Mega Impossible
  • Made singleplayer less punishing for driving fast - and losing by less than 250 ms.
  • Possible to only lose half a heart
  • Possible to choose a random car! SO RANDOM AHAH
  • Better tooltips that now tell you available bonuses (again)
  • Changed upgrades a bit so they are more interesting
  • Made the Expert challenge more interesting
  • Fixed many multiplayer bugs
  • Added replay functionality so you can rewatch the choices you made and share them if you so desire.
  • Added info of the last race under each player in the TAB-player-list
  • Made the options menu better
  • Gave the Decentra +5 HP because it is so slow, man!
  • Changed a few textures when racing so that their pixel scale is better



Update 32


  • Made singleplayer challenge list automatically update
  • Added an upgrade called "Interest"
  • And also "Supercharger" which is a less powerful but more speedy version of "Turbo."
  • Singleplayer challenges now have hearts to show how many lifes you have left.
  • Fixed some bugs.
  • Made all gamemodes a bit more interesting. Including the singleplayer gamemodes.

Update 31


  • Made beginner and casual more introductory, rather than just very easy.
  • Made Impossible slightly less cancer by adding a bonus to Money Pit LVL 3 where you can get more lives. It does have a visual error where under objectives it does not register these new lives, but trust me, they're there.
  • Turbo upgrade is 25% stronger.

Update 30


  • Added more achievements
  • Made some challenges more "interesting"
  • Balanced cars more


Update 29


  • Now up to 8 players
  • Improved multiplayer stability
  • Made challenges score lists more nice looking
  • Fixed enemy cars not moving

Update 28

General fixes and improvements:



  • Updated fonts.
  • Improved shaders for when placing and upgrading tiles.
  • Bettered explanations and tool-tips.
  • Fixed or at least minimized memory leak from new music being loaded.
  • Fixed a lot of bugs which should now make multiplayer more stable.
  • Now visualizing when and how to unlock the Tools.

Car changes:



  • Decentra 5->4 gears.
  • Oldsroyal 4->3 gears.
  • Fabulvania 6->5 gears.
  • Made so you do not lose half your speed when shifting and then barely touching a lower gear.
  • Added possibility to get more gears by upgrading gears. From 3 to 9 in fact.
  • Brake pedal no longer gets stuck when pushed.
  • Brake pedal also now actually brakes.
  • Turbo Blow now can regenerate above 100%.

Upgrade changes:



  • Added new upgrade called Aero. It removes high speed penalty and improves overall RPM with neighbours.
  • Renamed Subprime to Finance.
  • Now you can sell a tile and buy it back, but the price stays high and you cannot redo bonuses.
  • Added a minimum bar bonus to Turbo LVL 3.
  • Changed Turbo bonus LVL 5 to be better.
  • Weight now has max-LVL of 4 instead of infinite.
  • Weight can now not remove more than -50% kg.
  • Nos Bottles can no longer be placed next to Nos Bottles.
  • Clutch base values now gives +4% km/h instead of +2%.
  • Clutch neighbours now get +15 km/h instead of +12.5.
  • Added Two-Step unlock to Clutch LVL 3 bonus which allows the player to hold down the throttle and not get any penalty.
  • Gears now gives a gear when placed
  • Gears changes with +15 km/h for each new tile instead of +7.5.
  • Gears neighbours can now recieve its bonus where before only Clutch and Gears could recieve it. (The neighbour bonus is +1% km/h)


Update 26+27


  • Now in Leadout if you're behind by 5 seconds you lose 25% of your $ per turn, and 25% if behind 10 seconds.
  • Fixed incorrect dragging of gear lever when driving Oldsroyal.
  • Now Power only unlocks Block. Also Block->Weight and Lighter Pistons
  • Bonuses now cost 50x instead of 75x.
  • Made singleplayer challenges easier/less bullshit.
  • Removed dog-box and sequential from Decentra, but added +6 HP.
  • Fabulvania +15 kg and -0.1 nos, but +200 nos ms.
  • Thoroughbred -1 hp.
  • Added wind (which makes shifting early game much easier and late game a little harder)
  • Made Neighbor Collector grow by 100% per turn instead of 50%
  • Made top speed a much more rare resource (as it was too easy to upgrade too much top speed and ruin your car).
  • Added back "You have lost" soundbite.


Update 25


  • Added more gamemodes
  • Nerfed Weight
  • Changed redline/grind punishment from -80% spdinc to -70%

Update 24

Might have fixed a rare bug that crashes the game while racing.

Btw, listen to this cool song:
https://youtu.be/hO3ZHfD5SoI