Fixed ➡️ Ball spawning issue in multiplayer matches Fixed ➡️ Cross-platform online issue with Steam users
Arcade - Simulation score counting problem should also be fixed - check it out and let us know if all works fine 🙂
#OculusQuest #OclusRift #SteamVR
Ranking System - Yet another Racket Fury update!
I am excited to let you know that Racket Fury’s got yet another update!
The community here is so supportive and motivating that I couldn’t resist working on the feature lots of you brought up. So off you go! Enjoy the ranking system that works separately for arcade and sim mode :-)
Here’s a complete list of improvements/fixes this update provides:
Ranking system!
Separate ranking for arcade & simulation
Friend List ranking info
Four Profile buttons in Main Menu
Improved paddle velocity calculation
Added Supersampling 1.3 & 1.4 options
Improved net physics
Different colors for simulation and arcade
Minor fixes as usual ;-)
Please, feel free to share your insights and suggestions! I truly believe that the ranking system will make the game much more competitive and it will encourage you to perform the best you can :-)
Racket Fury 3.2 Major Physics Update!
Hello Everyone!
I have prepared a crucial update for you that focuses on paddle-ball bounce kinematics and ball smoothness improvement.
As I could see some players were complaining about the simulation part of the game.
I have rewritten the whole paddle-bounce kinematics which provides the whole new experience, especially in the Simulation Mode.
Before it was hard to exchange even a few rallies in the online simulation match, and that was the main reason why I spent so much time improving it and making the experience as close to real-life as possible.
The difference is so big that I decided to set the "Simulation Mode" as default in the game. Of course, you will see a huge improvement in the Arcade Mode as well :-)
I hope you will like it!
Racket Fury 3.1 is out! Ball smootheness | Improved paddle physics | Save file fix and more!
Hello everyone!
After the last Racket Fury update, I received lots of valuable feedback from you and I spent last weekend trying to improve the game even more.
I managed to fix minor bugs but also bring significant improvements in such areas as:
✅Added multiple user profiles (!)
✅Ball smoothness
✅Improved Paddle physics (and paddle speed)
✅Paddle distance option
✅Bigger range of paddle angle setting (-100 <---> 100)
✅Fixed rare bug in multiplayer point logic
✅Changed Quickmatch room list preview (now you can see that the room is full as well)
✅Fixed Main Menu overlapping due to Cloud Save not beign enabled
✅Latest OculusSDK integrated
I hope you will like this update! :)
P.S. Make sure you and your friends have the newest version to be able to play together.
Racket Fury 3.0 is out! Improved Physics, New Multiplayer, New Scenery and more!
Hello guys!
It took a while, but I’m excited to announce that a brand new Racket Fury update for Oculus Rift, Oculus Quest, and Steam VR is finally out there!
I really apologize for all the delays but I can assure you I was listening to the community’s voice and tried my best to incorporate your advice and ideas into the update. There’s just one programmer (me :D) working on this game so I really hope you will understand that such a big update took me 1,5 month of hard work.
Here’s a list of fixes/improvements and new stuff :-)
✅ Improved physics (!)
✅ New Training Scenery (Day/Night)
✅ New Multiplayer (created from scratch)
✅ New Multiplayer lag compensation algorithm
✅ Multiplayer Direct Match support (online-play for the same account/different platform)
✅ Added Multiplayer Room List
✅ Improved matchmaking system (more random)
✅ Fixed - disappearing controller bug
✅ Fixed voice chat support
✅ Tweaked AI
✅ Fixed - friend list save bug
✅ Big performance improvements
✅ Improved Practice Mode + added AI switch options
✅ Fixed - choppy ball movement
✅ Fixed - Avatar Image issue
✅ Changed - ball design
✅ Many more minor fixes/improvements :-)
Hopefully, you will find the update exciting! If you already tried Racket Fury and wasn’t keen on it, please try it again! There’s a chance you’ll change your mind, as the game has changed tremendously! :-)
P.S
We have also added basic Valve Index Controller support - we will make use of its full potential in the future.
@Other VR Headsets - To make your controller work with Racket Fury please create a custom binding in the SteamVR Input. We will appreciate if you can publish it to the Steam Workshop. Thank you!
@PS4 players - Your update is on its way and when it arrives it's going to include ALL of the above :-)
Please let us know how you like the update and if you have any ideas/suggestions, do not hesitate to share them! :-)
Racket Fury 2.0 is now Live!
Long-awaited Cross-Platform MULTIPLAYER UPDATE just arrived!
What’s actually new?
✅ New Cross-Platform Multiplayer
✅ Friends support
✅ Redesigned Sceneries (Day & Night versions)
✅ Voice chat support
✅ New SteamVR version
✅… major improvements and optimizations
See you in the game!
Sebastian
ps.
If you use another headset then Vive or Rift - please make sure you have configured SteamVR controller binding for the game :)
Racket Fury: Table Tennis VR - Cross-Platform Multiplayer Update is almost there - Sign up for beta tests!
Hello everyone!
I have almost finished the biggest update since Racket Fury release!
The upcoming update features things like:
Entirely new Cross Platform Online Multiplayer!
Standalone(Oculus/Steam) vs Mobile(OculusGO) arcade multiplayer support ( prototype - can't guarantee to be included in the final version)
Cross-platform Friends support
Improved physics in simulation mode
Sceneries optimizations
some minor improvements
To help me out I encourage you to sign-up for closed beta tests to make sure everything works fine. You will receive a notification via email if you are chosen.
You can sign up here:
https://docs.google.com/forms/d/e/1FAIpQLSeuAXm8EJALBH8LmGO-GTtrHtnstdwmYIA6ivd5QGeTJkaahw/viewform?usp=sf_link
You can expect the newest update around January! :)
See you in the game!
Sebastian
Save 33% on Racket Fury: Table Tennis VR!
Hello everyone,
If you always wanted to try out our futuristic table tennis then now is the perfect time as the 33% discount is live! Can you defeat the infamous Division of Steel?
Our bundle is also discounted, so if you want to watch your favorite movies in VR, our Cmoar VR Cinema has got you covered! We highly recommend the bundle as you get an additional discount for completing the set!
Until next time!
Racket Fury: Table Tennis VR Available Now on Gear VR!
Hello everyone,
We just wanted to let you guys know that we have officially released Racket Fury: Table Tennis VR on Gear VR! So, if anyone is curious to see how our game fares on a mobile headset, you are more than welcome to check it out here
Until next time! :)
Racket Fury: Table Tennis VR is fully released NOW!
Dear Racket Fury contestants,
You might know that Racket Fury has evolved a lot in the past months it has spent in Early Access. Following your invaluable and insightful suggestions and continually getting rid of lingering bugs, we’ve made sure the content is rich and immersive, while the gameplay is well-balanced and competitive.
Therefore, we’re ready to finally move out of Early Access with full Vive and Oculus support!
We can’t thank you enough for helping us reach this crucial moment. It’s been four months of community-driven development, and your support let us create the game accessible to everyone - either you’re a professional or a casual table tennis player.
Generally speaking, we tried to listen to community’s voice and hopefully, you can notice big and small improvements and fixes you’ve asked for.
A full list of changes:
# Improved AI behavior - Every shot the AI makes has some spin, like in real life
# Practice Mode PRO - This feature enables you to enhance your skills and become stronger with every match because from now on you can practice like a pro.
# Improved game dynamics - We basically removed the gaps between the point and your serve. Now you can start an exchange without further ado ;-)
# Additional mode: Arcade Mode for casual players - Apart from Full Simulation mode that offers pure accuracy, we also introduced Arcade Mode that provides gameplay assist. In arcade mode, your reflexes and tactics are top priorities and they’re of much greater importance than your skills.
# Extended in-game content - There are now two campaigns to go through - Full Simulation and Arcade Mode
#Fixed multiplayer physics issue
#Two New sceneries
#Chinese localization
Changes from last update:
#Added new space scenery
#Fixed random AI returning balls from wrong positions
#Improved Paddle Angular Velocity interpretations
#Added Oculus support
We’re curious to know what you think about Racket Fury in full package.
Once again - thank you for joining us in this journey and we wish you all the best in Racket Fury tournament! ;-)