Radial-G : Racing Revolved cover
Radial-G : Racing Revolved screenshot
PC PS4 XONE Steam
Genre: Racing, Indie, Arcade

Radial-G : Racing Revolved

Price Reduced! Now only $19.99 / £14.99!



The base price of the game has been permanently reduced from $24.99 / £18.99 to $19.99 / £14.99 and across all other currencies to match - grab it now whilst it's hot!

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OSVR Support

Alongside the release of the new weapons mode and ships to unlock, there is now dedicated support for OSVR added!

At this stage, you will need to go to the beta channel to select 'dedicated_osvr' channel to unlock the build. To do this, right-hand click on the game in your library and select 'Properties', then go to the 'betas' tab.

As usual, you will need to ensure that you have started the OSVR Server and done calibration before selecting the 4th launch option on Steam 'Launch on OSVR'

Please note that this is a work in progress build and you will need to play with your own configuration files for OSVR to get the best performance results.

Patch Notes - v1.191/0.6

Here it is, the big update we've all been waiting for! Update now for the following features:

- New "Combat" gameplay modes adding weapons to races for single player and multiplayer
- Three new ships to unlock through single player career and multiplayer
- Upgraded Unity support to allow for better performance on mid-range PCs
- A tonne of bug fixes and performance tweaks to ensure the game loads quicker for everyone
- Updated Steam VR and Oculus Rift SDKs for better performance and more stable gameplay
- Added dedicated OSVR HDK1.x and HDK2 support (64-bit CPUs only)
>> Go to 'Properties > Beta' tab and select "osvr_dedicated" branch option to enable >> NB. You will need to run the OSVR Server before launching the game like any other normal dedicated OSVR game title

Dev Update #10 - Beta weapons test

A beta weapons test is coming soon - prepare your targeting skills!

https://www.youtube.com/watch?v=TBXCFkTRnFA

Dev Update #9 - Sneak Peek at Weapons

We're busy beavering away on adding weapons to the game to release to you all soon. In the meantime, you can see a quick look at progress of the first three work-in-progress weapons in this new video:

Weapons Preview

Official Soundtrack Released!


At long last the official soundtrack for Radial-G : Racing Revolved has been released in all its meaty, beaty glory! 20 music tracks in total, what are you waiting for!?

  1. KOHTAKT - Phase Invert
  2. Fortran - Lazer Gazer
  3. MaverickMan - SlingBlade
  4. Mutiny UK - Overkill
  5. LabGrown Music & Dan Page - Buzzooka
  6. Tom Evans - Pro Shifter
  7. RuN RiOT - Nebula
  8. Delta Heavy - Fugitive
  9. Phil Johnston - Stellar
  10. MaverickMan - Release The Kraken
  11. Syndroid - Neuropunk
  12. LabGrown Music - Rush
  13. Audio - Craven
  14. Deadly Avenger - Skyrunner's Revenge
  15. Herve - Velocity
  16. RacketBox - Mashed
  17. Delta Heavy - Pursuit
  18. Msoga - Magnetic Flux
  19. KOHTAKT - Terminal Velocity
  20. Utah Saints - Mindwarp


See below for all your download and store purchase options:

iTunes | Amazon | Spotify | 7Digital | Juno | Deezer | Traxsource | Beatport


Game dev update: We are working on adding weapons to the game and will be looking for beta testers to get involved at the end of August. Stay tuned for more details soon...

UK Bank Holiday / US Memorial Day Sale!

For 3 days starting 10am PDT Saturday 28th May, Radial-G : Racing Revolved will be on sale with a 25% discount!

Dev Update #8 - The Future of Radial-G

Hello fellow racers,

Well it’s been a little over a month since the first pilots strapped on their shiny new headsets and threw themselves into an exciting array of new (virtual) worlds. Thank you to all you early adopters for believing in the technology and handing over your hard-earned cash to support the growth of this amazing new industry.

This has been without doubt the most exciting, nerve-racking and happiest times as we watch VR go from relative obscurity to something that is on the lips of every mainstream news publisher and broadcaster, all within the space of two years.

Over the past month we’ve seen amazing support from our original Kickstarter backers, early access fan-base and new players alike. A sincere thanks to each and every one of you. We’ve also seen fantastic support from Oculus who have helped us in many ways to get where we are today.

We've also seen a rise in negative reviews and have been reading each and every one of the more constructive feedback points, agreeing with most of the issues and complaints you are highlighting.

V1.0 of Radial-G : Racing Revolved was always going to be the base foundations from where we continue to build upon, taking feedback and ideas into consideration and implementing those we feel are most requested, or would add the most to the game moving forwards.

What this has meant is we can now confidently plan out the next year of development and as such we can announce that following a series of long design meetings filled with passionate debate and way too much coffee, the feature list for implementation looks like this:

  1. Weapons/Power-ups – yes they’re coming! They are the first major update on the list we’ll be developing, so consequently will be in the first update. Developing in VR is a very different proposition to developing a standard game, we wanted to nail the racing experience first and foremost and ensure that players didn’t experience nausea, before moving onto to weapons.
  2. VR Homescreen – we’re our own biggest critics and we find the most jarring experience of the game the menu system. We will be redesigning the entire front end so that you are immersed from the start.
  3. VR Social Hub – multiplayer is critically important to the success of Radial-G, we want to move away from the stale lobby environment that is more typically found in a non-VR games but still provide the custom race options to make your lobbies and races unique each time.
  4. Multiplayer updates – more details coming soon...
  5. Personal VR space – more details coming soon...
  6. XP Rewards/Progression – today we have an XP system that is not linked to any kind of progression, with the exception of the Hellfire unlockable ship, we will be adding additional rewards linked to your progression.
  7. New environments + tracks – the two main questions we get asked 1) are you making flat tracks and 2) are you building any planet-based environments. The answer is yes, but only for test purposes at the moment. We strongly believe sim sickness is so low on Radial-G because there’s no horizon in the current environment so your body never feels like it should be upside-down. When you add in a horizon i.e. racing on the surface of a planet, things get ‘interesting’...so we are building test environments that no doubt we’ll invite the community to test for us before deciding which direction we go. Either way we will be adding new environments and tracks!
  8. Ships – more ships and more customisation...as you’d expect!
  9. Storymode – it’s a racing game so of course the story is not going to be of the scale of an RPG, but we will be looking to build a back-story for the character as well as developing stories for the boss characters you will encounter
  10. Top Secret Awesome Stuff - more details coming soon...


So the million-dollar question is when? We can’t sadly give a definitive date but we plan regular updates over the next few months and beyond to keep the game fresh, adding the features above and more we haven't shared yet!

Why the uncertainty you may ask – well the support we’ve received has enabled us to employ more developers and so we’ve gone from four guys who know every line of code, every 3D asset and mechanic, to needing to on-board additional team members. Therefore, a doubling of the development team does not mean double the output, at least not initially... and it’s difficult to predict when this will become the case.

As the timelines become more clear we will of course keep you guys updated and share screenshots and concept art of features in development. Keep a look out for future updates here and be ready to hop over to the latest beta channel builds with test versions of the features implemented so you can play them first and provide invaluable feedback to us before they go live.

Thanks again for your wonderful support to date.

The Tammeka Team.

tl;dr - we're listening and lots of new exciting stuff is coming and will continue to do so

Patch Notes - v1.06/0.5

The game has been updated to v1.06/05 adding Oculus Rift and HTC Vive support as well as the full game soundtrack, in-game language translations (French, Italian, German & Spanish) and other tweaks and bug fixes.

IMPORTANT FOR OCULUS USERS: You must update to Oculus Runtime 1.3 in order to carry on playing - you can get this from www.oculus.com/setup

NB. If you prefer to carry on using Runtime 0.8, please select the old build from the betas channel

Oculus Rift / HTC Vive / Razer OSVR - beta

There is a now a beta build available that supports Oculus Rift Runtime 1.3 and HTC Vive / SteamVR (it should therefore work with OpenVR / Razer OSVR too!)

To get this build, right hand click on the game in your Steam library, go to the betas tab and choose "rift_vive_osvr_test" options. This will then patch the game to this beta build