If you have received an Oculus Rift on Monday March 28th onwards, and already own the game from Steam Early Access, please read below:
We are in the process of determining the best way to let you carry on playing Radial-G : Racing Revolved that you've purchased whilst in Steam Early Access. Please stay tuned for details for your options, we are currently looking at:
1. If you send an email to us at 'OculusKey at radial-g dot com' with your Steam receipt, Steam username and as much evidence as you can that you have purchased the game through Steam, we will provide you with a keycode that works on the Oculus Store for free (offer only available until Saturday April 30th 2016)
2. Adding a one-use DLC option for the Steam store page that will provide you with the Oculus Store keycode (only available to those who have bought the game through Steam)
3. Uploading a new build that you will be able to side-load into Oculus Store as an "unofficial app" and run it from there
Be aware that it is a public holiday here in the UK today so we will be implementing the above from Tuesday 29th March 2016 onwards.
NB. If you wish to carry on playing with Oculus DK2, we will be moving the current 0.8 Oculus Runtime version of the game to a beta channel that you can opt into through the Steam game client.
Note that the game is officially coming out of Steam Early Access today (March 28th 2016) with the price adjusted to match the price on the Oculus Store ($24.99). However we will no longer be offering free Oculus Store keycodes to buyersif you buy the game after it has left Steam Early Access!
The best place to buy the game, along with all the other great titles available for Oculus Rift, is the Oculus Store Home application.
PS. HTC Vive support will be coming soon within the launch window of the SteamVR HMD.
Dev Update #6 - 1yr Since Launch
Howdy race fans ^_^
Today marks a special occasion for the Tammeka dev team, it being our 1 year anniversary of Radial_G : Racing Revolved being released on Steam Early Access!
“Now wait a minute, but you guys said you were only going to be on Steam Early Access for a few months before full release on Steam!? What happened there then?”
We've always said from the start that the game was designed for VR from the ground up and we feel it is a fantastic example of what can be achieved with VR for gaming. So we focused on that, rather than releasing early when only a small percentage of you had DK2s, compared to the wider potential audience once the Oculus Rift is commercially released. Similarly for marketing, reviews and coverage, we are waiting until VR and Oculus is ready, in order to be accepted as a VR game that anyone can play, not just the early adopters and VRardcore.
It’s tough being an indie and so we need all the breaks we can get. And so, we are waiting and holding our breath with the rest of the VR community. It’s not up to us to reveal the exact date when the Oculus Rift will be out but be assured, when it is, we’ll be there at launch and in the words of Palmer Luckey himself, it’s going to be totally sick. (He means awesome!)
However that doesn’t mean we've just sat around twiddling our thumbs until release day, oh no. We've added the single player career mode and 4th unlockable race ship, added a load of new race and music tracks, gameplay modes and have been polishing with each Oculus Runtime release. Our 95% ‘Very Positive’ reviews for the game so far reflects this.
So that was then, what about now and the future? Well, we are excited to state that we will be Day One ready for Oculus Rift on the Oculus Store and platform, when they release in early 2016. We are working with Oculus to make sure that existing and new racers alike are treated equally and so, if you supported us during the Steam Early Access period before release, we’ll be in a position to give you a keycode that works on the Oculus platform so that the VR racing community isn't split. The multi-player servers will remain the same so that everyone should be able to race against each other, even if you are racing on PSVR against PC race pilots when that version comes out.
What are we doing then until that release of Oculus Rift and exiting Steam Early Access as a full game title? Mostly we are focusing on optimisation of code and art to ensure we can hit rock-steady performance levels for the increased specifications of the Oculus Rift HMD and adding as much polish as humanly possible to ensure a smooth transition to a live launch title. We’re working on some other exciting opportunities as well but we’re not going to spill all the beans now…
Thank you all for your support over the past year and your patience as we edge ever closer to that magical day, which isn't too far off now!
The Tammeka Team
Patch Notes - v0.91/0.5
The wait is over! Apologies for the delay but v.91/0.5 in now live ^_^
This patch is aimed squarely at the VR racers amongst you, adding Oculus Runtime v0.8 support, now with single channel mirroring for easier, better looking Let's Play videos. Please patch to the latest version of the game and install the following for continued, glorious VR gaming:
Use the links within that page to get the specific nVidia / AMD GFX drivers or patch to the very latest with your graphics card system tools.
Known Issues: - You will likely suffer stutter after changing graphics settings within the game. Please save the changes, quit and relaunch the game for smoothest gameplay experience.
- This is an interim update to add Oculus Runtime v0.8 support; further builds and performance improvements will come soon.
Note for Oculus Crescent Bay users: The game is currently still built using Unity 4.6 and has not been optimised for the increased technical specifications of the Oculus Crescent Bay HMDs. If you are lucky enough to have one to use to play the game, please run the game on 'medium' graphics settings if you have a nVidia GeForce GTX 970 graphics card. 'High' graphics settings should be reserved for nVidia GeForce GTX 980 and 980ti users only until Unity 5 support and optimisation is complete.
Patch Notes - v0.9/0.49
Greetings pilots,
Update#4 is now live!
Patch your game client to get the latest version, which introduces the following new features:
Single Player Career Mode - 3 gruelling tiers to advance through
New ship to unlock - Complete career mode to gain access to Hellfire
New achievements to unlock - Complete each tier and get all gold!
Steam Cloud Saves - Carry on where you left off on another PC
Updated Oculus Rift Runtime support - now running OVR SDK 0.6
NB. Oculus Rift users will need to download the Oculus Runtime v0.6 at least to continue running the game on your DK1/DK2. This is available from here: Oculus Runtime v0.6
Patch Notes - v0.8/0.45
Update#3 is now live!
This content patch adds the following features:
x2 new race tracks - Dead Zone Theta & Möbius Theta
Fancy new VR-y track selection menus
Steam Offline mode
Direct-to-Rift mirroring controls
Code overhaul and refresh ready for Single Player Career mode
Many bug fixes and tweaks to make it a smoother, more enjoyable experience!
Let us know what you think in the comments ^_^
The Tammeka Team
Dev Update #5
Hello again dear fans of high-speed arcade sci-fi racing!
It's May! That means we are preparing for another content update (#3) and *gasp* to exit Steam Early Access and become a Full Release title -excite-
So what's coming in the next update? Well it's going to be smaller one, on the surface at least, as we want to stage the build up to full release. It'll still have two new race tracks, bringing the total to 9 and new music and finished versions of existing music tracks too. It will have a new track selection screen though, which looks amazing in VR!
We've already updated and added the multiple controller support, which we were going to add in Update#3 but wanted to get that out sooner for testing and feedback.
We were hoping to get Update#3 out this week but looking at the overall plan, it will be next week now around the 14th.
Then the week after that, around the 21st May, we will soft launch the single player career mode. Here's a sneaky peek at the work in progress UI:
Also, from the 23rd of May until 1st November this year, Radial-G : Racing Revolved will be playable as part of the GAME ON 2.0 exhibition at the Life Centre in Newcastle, UK, having been chosen by TIGA and Barbican museum group as "Best Oculus Rift Game"!
Which brings us to the last week of May 2015, when we plan on exiting Steam Early Access and becoming a Full Version v1.0 game title! We'll share more details about this nearer the time but aware of the following:
- Everyone who plays the game after Update#3 before Full Release will get a special skin for a secret ship to show that you supported us during development
- Everyone who plays the game after Update#3 before Full Release will unlock a special Steam achievement to show your participation in Steam Early Access!
- The price of the game will increase when it becomes Full Release v1.0!
The news and update ends there for now but be sure we have lots of other exciting plans in the works to share with you soon
Be excellent to one another
The Tammeka Team ^_^
Multiple Controller Support Added
Hello everyone,
We have just pushed a build live (v0.72/0.44) that should resolve all your woes if you have more than one game controller attached to your PC when you launch the game.
You can now go to 'Options > Controls' in-game and choose the relevant controller that you wish to use to play the game and it should map to sensible default controls.
Let us know how you get on!
The Tammeka Team
Patch Notes - v0.71/0.44
We've just pushed out Update#2.1 to the game, which includes the following new features and content:
2 new work-in-progress music tracks to listen to: Processing Plant Alpha (Beginner) and Processing Plant Theta (Intermediate)
Steam Leaderboards: Now available in-game
Quick Race: Just click [QUICK RACE] to get into multi-player quicker
Lap Attack: Single player 'Lap Attack' now is endless laps until you quit
Many tweaks, bug fixes and improvements to make the game more enjoyable
We hope you enjoy the new additions, let us know what you think below
Patch Notes - v0.7/0.44
We've just pushed out Update#2 to the game, which includes the following new features and content:
2 new race tracks to tear up: Processing Plant Alpha (Beginner) and Processing Plant Theta (Intermediate)
Speed Classes: 3 levels of ship speed class to choose from
Steam Leaderboards: Compare your fastest lap times against friends and the global community
Steam Stats: Keep track of your racing prowess and accomplishments in-game
Steam Achievements: Race hard and fast to unlock personal rewards
ULTRA HARD AI: Whilst tuning the AI, we accidentally created a monster mind!
Many tweaks, bug fixes and improvements to make the game more enjoyable
We hope you enjoy the new additions, let us know what you think below
Dev Update #4
Hello again race fans
We are back from EGX Rezzed, which was held at Tobacco Docks in London last week. If you came along and played the game there on our booth, it was great to meet you and chat about the game development direction. We talked to a lot of journalists, podcasters, Let's Play'ers as well as fans of the game since the Kickstarter and Steam Greenlight campaign, so look out for increased coverage coming soon.
We are working on Update#2 at the moment, which will include a few new features such as:
Speed classes - one slightly slower than current and one faster
Leaderboards - check your lap time ranking against your friends or the Top 10 globally
Ship handling tweaks - you will notice more variation between ships
New race tracks
New music tracks
We have also partnered with Razer and the OSVR HMD to bring more options to which VR HMD you can use with the game. Whilst not available to purchase at the moment, they should be available just after we launch the full release of the game at the end of May.
Don't forget though that all future additions and enhancements work without the need for a VR HMD too so you can still play and enjoy all updates on normal monitors.
We are also preparing development of the PS4 and Xbox One non-VR versions of the game to be released later this year, and the Sony Morpheus VR version that will launch alongside the headset in Q2 2016!
Update#2 will release within the first few days of April... not long now!