Radio Free Europa cover
Radio Free Europa screenshot
Genre: Indie

Radio Free Europa

1.2.3 Hotfix

Fixed the Lunar boss not being destroyed properly (hopefully for real this time)
Fixed multiple collision issues on the Lunar boss.

1.2.2 - Small update

There were some optimizations I had accidentally turned off in the last update, this turns them back on.

There have been some small balance changes to the Stalwart and the Capacitive Pulse Beam.

Scrolling in the Salvage menu now loops from top to bottom and vice-versa.

1.2.1 Hotfix

Fixed an issue where the Lunar boss would sometimes not die when its destruction conditions were met.

Added progression-based unlock pathways for the secret ships. They can still be unlocked with the correct high score initials as well.

Update 1.2 - Ships Ahoy!

Update 1.2 is here and it brings FIVE new ships!

Three of them are secrets and can be unlocked by entering the correct initials at the high score screen. The other two are standard unlocks and they include the Stalwart cruiser, a tough bruiser fitted with an all-new charged beam weapon, as well as the tiny but powerful Infiltrator Experimental Fighter.

There is also the new aforementioned Capacitive Pulse Beam weapon, available to find as a secondary.

Finally, the L1 sector backgrounds have been changed to reduce potential motion sickness (sorry to anyone who experienced this!)

Now available on Linux!

By request, I've added native Linux support to the game! (The demo is still as of yet windows only, but that will get a port too soon)

Update 1.1

Update 1.1 is finally here, featuring the Minotaur Bomber as a new unlockable ship, as well as another secret ship that could be incredibly useful if the President of Space's daughter needs rescuing...

It would take an incredibly skilled half-man, half-dog to be able to find it though.

There are a few new weapons:


  • The Railgun needs to be charged before firing, but when fully charged it can deal massive damage and penetrate multiple targets in a line.
  • The Heavy Machine Gun provides a massive amount of firepower and uses almost zero energy, however it runs through ammo quickly and has extremely short range.
  • The Phase Bolt Cannon slowly fires long-ranged bolts that will persist after the initial impact and potentially hit additional targets.


There is also one new and one re-worked weapon mod:


  • The Auto-Targeting upgrade allows homing weapons to automatically acquire targets without need for a lock, and can even allow them to switch targets if the initial target is destroyed before impact.
  • Quantum Packing is now Quantum Phase Packing, and it allows projectiles to penetrate and impact multiple times.


And some more general updates including:


  • The Compendium has been updated to feature explanations of all the weapon stat icons.
  • The background grid now properly fades out at the end of a level.
  • Fixed an issue where all the previous level's elite ships were replaced with the current level's elite ships.
  • Performance improvements.
  • There have also been some changes to fonts, and to weapon balance.


I hope everyone enjoys all the new toys! There were still a few things I wanted to include in this update such as a photo mode, but that isn't quite ready still so it will have to wait for a future update.

And please, if you know anyone you think might enjoy this game, let them know about it! If the game gets 10 reviews from people who purchased the game then Steam will start to recommend it to other people. If you purchased the game and haven't left a review, it would be a massive help if you considered doing so!

Best wishes to all of you, and I will see you soon IN SPACE!
-Scott

Update 1.0.11

Not everything that I wanted to include in 1.1 is fully complete, but I wanted to release this update now as it has a bunch of fixes and improvements that I think people will like to play with:


  • Re-implemented the targeting picture-in-picture view as well as the screen status border
  • Added settings to control brightness of status effects on ships both in-game and at the main menu.
  • Mouse cursor stops appearing when the game is paused
  • Alternate randomized main menu backgrounds
  • Fixed the Tiberius not firing its main gun and gave it some slight changes
  • New UI fonts
  • Fixed some compendium typos
  • There's a new weapon which hints at some content coming in 1.1!


I hope everyone enjoys this update, let me know if you find any issues. And I'll see you soon in space!

Update 1.0.10

This is a smaller update, with mostly cosmetic fixes and upgrades.

There is one new achievement, related to the secret weapon which I don't think anyone has discovered yet.

The Normal ending has been given an upgrade with some new art and animation.

Removed the camera vignette effect during gameplay.

Lowered the height of the collect radius indicator to be in-line with the circles below pickups.

I hope everyone enjoys the update, it hopefully won't be long until the next one!

All the best!
-Scott (Coffee Puck Games)

Update 1.0.8

This is a big one! I've been dealing with family-related issues so it's about a week later than intended, but I have moved a ton more functionality over from Blueprints to C++ and weeded out a bunch of potential crashes while improving performance dramatically.


  • Fixed several potential crashes that could happen by referencing a projectile while it was being despawned.
  • Reworked appearance of grid below player. It's now brighter and the gridlines are thinner.
  • DoT weapons now correctly reapply status effects 20 times per second
  • Flares now correctly stop re-targeting projectiles after they expire


There are some minor balance changes as well. I haven't had time to update the Demo yet, but that will happen soon within the next day or two. I'm working towards a version 1.1 release which will have more sweeping balance changes as well as some more substantial updates. Hope to see you in space!

-Scott (Coffee Puck Games)

Update 1.0.7

This update fixes a few issues that were introduced with all the optimizations in the last update, and updates the Demo as well.


  • Fixed an issue that could sometime cause crashes when projectiles despawned.
  • Fixed an issue where non-beam Damage Over Time weapons couldn't damage the player.
  • Fixed an issue where the Deimos boss damaged enemy ships instead of the player.