Radio Free Europa cover
Radio Free Europa screenshot
Genre: Indie

Radio Free Europa

Update 1.0.6

This update fixes a few issues introduced in the last update. These include the targeting system not actually being updated (now it is) as well as the broken gamepad menu while the game is paused.

The biggest updates are to the game code though. Previously the game made excessive use of Unreal's timer manager, and the vast majority of those calls have been optimized away. Additionally, I have completely re-done the way that collision is handled on all objects to be much more efficient in terms of the number of checks needed and especially in terms of the amount of initialization required whenever a projectile is fired. This should result in much smoother framerates in almost all cases.

The other major change is that primary weapons which use ammo now properly need time to reload instead of doing so instantly.

There are more performance improvements coming soon, and some other exciting updates as well! Until then, have fun and I wish you all the best!
-Scott

Update 1.0.5

Thanks to feedback from players, this update adds the ability to remap gamepad controls! It also adds the ability to change between Xbox, Playstation, and Switch controller layouts.

The maximum background grid intensity has been raised slightly.

And finally, the Demo has been updated to the current version of the game! Apologies to people who played the demo recently, it was still on 1.0 and didn't even have the updated targeting controls until now.

Thank you so much to everyone who has played the game and especially to those who have given feedback and recommended the game! I've been working on porting the game to Xbox One, and the extremely limited CPU speed on that platform has given me insights into some potential ways to improve the performance and stability of this game on all platforms. I hope to have more news about that soon!

Until then, I wish the best to all who are reading this.
-Scott

Update 1.0.4

The achievements for installing each different category of upgrade are now working as intended. The upgrade numbers were always being tracked properly, so you should get the achievements for all the runs you've already made.

Update 1.0.3

The main change this update is to the behavior of the "Target Closest" button. Subsequent presses after the first will now cycle through other targets. If the button is not pressed for one second, it will again target the closest enemy when pressed.

Enemy autocannon rounds have been slowed down slightly to their intended speed.

All autocannon rounds now have a second light ring nearer the base to help improve visibility.

Additionally, some tweaks have been made to convolution values to improve visuals when using convolution bloom.

1.0.2 HOTFIX

Fixed an issue where the ship select menu would continue to read player inputs after hitting launch, which could sometimes start the player at a different difficulty or with a different ship than expected.

1.0.1 Achievement Hotfix

In the 1.0 build I had accidentally broken achievements at the end of the game, this should re-enable them. Apologies to anyone who beat the game and didn't get the corresponding achievements!

Radio Free Europa is now in full release!

Radio Free Europa is finally feature-complete and I hope the balance is in a good place!

Thank you so much to everyone who has been following along with me so far to make this game possible!

Anyone who purchased the game before today, contact me and I'll make sure you get the Soundtrack DLC for free.

I'm going to listen to feedback and continue to balance the game, and possibly even release new ships, weapons, or even game modes. But for now, this was the vision I had for the game and I think it has translated fairly well into a playable form.

Massive thanks to Levente who made the music.

If you enjoy the game then it would mean the world to me if you left a review or even just told a friend about it!

-Scott

Update 1.0 Preview

The game is finally at a point where I'm ready to put it into full release! That said, I want to do a bit more work on the Normal ending. Additionally, the soundtrack is still under review so I'm going to delay the launch date until it's approved and I can list the bundle.

I also want to give a copy of the soundtrack DLC to everyone who took a chance on the game while it's still in Early Access. I don't have an easy way of knowing who has a copy of the game, so if you own the game and I haven't sent you a key for the soundtrack then comment here or DM me on Discord.

The music for the final level and final boss is now implemented, and every song in the game has been updated to the album masters.

There is now an ending! The Easy and Hard portions of the ending are basically complete, but I'll be adding some more visual variety to the Normal ending.

Many bugfixes, including fixed hurtboxes for projectiles that detonate at the end of their lifetimes.

There have been many small balance changes this update, along with a massive buff to the Ion Blaster to make it compete with other faction secondary weapons.

I want to say thank you so much to everyone who has been with me on this journey, and I want to again remind anyone who has a copy of the game already and hasn't received a copy of the soundtrack DLC to reply to this or message me on Discord.

And 1.0 won't be the end of development by any means. I plan on addressing player feedback as it arrives and to add more content eventually. But for now I really hope people enjoy the game!

Update 0.9.10

I didn't want to release another 0.9.x update, but there were a few issues I encountered when playtesting that deserved to be fixed immediately. I'm still working on the ending of the game, it's going to catch a lot of people by surprise when they first experience it so I want to make sure it's good enough before I call it finished. That's getting closer and closer each day though, so stay tuned!

In this update however, there are mostly bug-fixes:

Fabricating Consumables no longer breaks after using all of a specific type in combat.

There is now a status border effect for when your ships controls are being disrupted.

Tonnage now shown on weapons and mods while salvaging.

1.0 is coming very soon now, and I can't wait for people to see the actual ending to the game!

Update 0.9.9

This update now tracks the time it takes to complete a run and includes that information in the high scores. The corresponding achievements for beating the game quickly are now live as well.

The Mars boss has been given some love and the achievement for beating it is now live.

The turret momentum added last update has been scaled to act properly.

The lights in the Hangar are now always white while choosing ship colors.

Achievements are now only checked at the end of a level instead of every time that stat is updated (e.g. every time damage is done or points are awarded)

Some ships are worth fewer points than before, but now additional points are awarded for every pickup collected at a rate of 100x the combat multiplier.