Greetings Strategy Fans! Welcome to the first Taskforce update in over a year. Quite a few changes in this one...
FIRST! The campaign is now fully unlocked so you can play any mission in any order. This is quite a radical change but instantly improves the game. The original Amiga Taskforce from 1994, and Hilt II, both allowed any mission to be chosen. All of the training missions are available from the start too. Doing this avoids any worries or annoyances about losing campaign progress, and instantly adds a lot to the game for new buyers.
Secondly, Steam Achievements have been added, as current players will see in their Steam pages. There are lots of possibilities here, so there's an Achievement for completing each mission on each difficulty, and one for each training mission on Elite (some are harder than others!). There is an Achievement for completing the last mission and defeating Morgane (on any difficulty), but this is (ironically) easier than some of the others and will probably be superseded one day...
3. (I'll switch to numbers now): The Config.txt file is now loaded/saved to the game main folder rather than using the Windows 'Documents' folder, because Windows complains about security when looking in Documents. This shouldn't make any difference to players.
4. The screenwidth/screenheight/adapter options in the Config.txt now work, they didn't before, it was a bug. So you can at last set a custom screen mode.
And that's it apart from minor updates to the code. The demo includes the new features too. Thanks to the people who have bought the game in the past year, this update happened because of your sales. Find Taskforce here:
A new preset pack of 26 sound effects for SFXEngine have been released today. These are available for free download in wav and SFXEngine project (.spj) format on the IndieSFX itch.io channel. The pack is also included with the full version of SFXEngine, live today in the Projects Examples folder.
Sound list:
Radioactive Enter, Explosion Deep, Explosion Lower, Explosion Punchit, Explosion Simplicity, Explosion Hissy, Explosion Vast, Pulse Jangle, Collect, Menu Up, Menu Down, Rotate Right, Rotate Left, Zoom Flange, Fire ABM, Fire Aircraft, Flamer Tamer, Rubber Laser, Querby, Protonites, Powerbeam, Zap Hard, Analogue Seaside, Open Rusty, Guillotine, Heavy Industry.
Preset Pack 1 can be found in the IndieSFX itch.io channel here:
https://indiesfx.itch.io/sfxengine-preset-pack-1
These sounds can be used for free in your project. See the About page of www.indiesfx.co.uk for full licence details.
Enjoy creating,
Mark
SFXEngine Updated to v1.29
SFXEngine has been updated today to v1.29.
There are four main changes:
-Keyboard input now only acted upon when SFXEngine is in the foreground. This is a useful fix, as the keyboard was always active previously and could cause silly errors.
-New skin layout.
-3x1 icons with submenus now feature a white point in the top right corner. This is most useful for modulator processing, as many icons featured context menus which were not obvious.
-New Max icon on the Sample Window will maximise/normalise the sample.
The update is now live for the full and demo versions. Check out SFXEngine here:
The 2023 Steam Summer Sale is now active and all Cornutopia Games are taking part. Flatspace IIk has 50% off, with discounts on all DLC too - so a perfect time to stock up for the ultimate Flatspace experience.
Taskforce has 50% off, and Future Snooker, Future Pool, Radioactive, and Yinyang have 33% off. ALL links on the Cornutopia Developer page, but for your convenience here are links to Flatspace IIk, Taskforce and Radioactive:
The recent launch of our high-end audio creation tool, SFXEngine, continues too. That's not in the Summer Sale but IS on its launch discount for a few more days.
The Summer Sale ends 13th July.
Mark
SFXEngine Released!
Our premiere sound effects software, SFXEngine, is now released.
SFXEngine is the fastest and most flexible way to create and manage new sounds. All of the Cornutopia Games, and countless others over the last 15 years, have used SFXEngine to create their sound effects. Now for the first time, this software is available to anyone, from game developers, to film makers, to musicians.
SFXEngine uses a row of sound processors that are applied simply one to another in a chain. This is how many software synthesizers work but SFXEngine is different in that it removes complex signal chains, and is optimised for single pitches rather than music. Any parameter of every engines, from filter frequencies, to saw-wave pitches, to sample volumes can be modulated by attaching a waveform to it. These modulator waves are wav files themselves, allowing lots of editing potential.
The program has a free-to-try demo with full editing capabilities, and as part of this release, some classic sound effects from Cornutopia Games will be made public on https://marksheeky.itch.io shortly so people can play around with those sounds.
Happy playing,
Mark
SFXEngine Coming Soon
Time to make a first announcement!
The next Cornutopia release will be SFXEngine, unique audio creation software for creating sound effects. All of the sound effects for the Cornutopia Games were created using SFXEngine, and sound effects for many other commercial game titles from PC to Nintendo 3DS, as well as most of the 13,000 strong IndieSFX game sound effects library.
The key to SFXEngine's power is ease of use. It uses a modular chain of sound processors, termed Engines, to quickly layer sounds. Any parameter of any engine can be changed at whim, or transformed over time using a modulator, which in the case of SFXEngine is a simple wav file itself, so it's easy to design complex envelopes and oscillators without the complexity of editing ADSR envelopes.
Optimised for monotone sound effects, unlike music synthesizers, SFXEngine acts as a creation tool and a librarian for groups of sound effects.
SFXEngine is high-end audio production software, with all unique audio algorithms and internal 32-bit processing throughout, but will be targeted at game developers at every level.
SFXEngine will launch on June 23rd at $75, including a 25% launch discount.
Quick Flatspace IIk Sale!
Flatspace IIk is now on sale for a few days with 33% off. If you haven't entered flat space yet, it's a space exploration/trading game with roguelike elements, and a considerable upgrade in every way from the first Flatspace game.
I can now announce that the next Cornutopia release will be SFXEngine, a powerful sound effect creator and audio processor. All of the Flatspace sound effects were created with this valuable tool, as well as sound effects for over 100 commercial game titles from PC to console. SFXEngine will be coming out on Steam in June, but more on this later.
For now, enjoy Flatspace.
Happy playing and please share the word.
Mark
April Radioactive Sale!
Our latest remastered game, Radioactive is now in a flash sale for 7 days!
Yes, now you too can take turns to practice nuclear Armageddon with three friends, together or remotely. The game has a 33% discount until May the 4th.
Two pieces of news! First, the new Golden Age Music Pack is out now for Flatspace IIk. This DLC features four unique edits of tracks from my next album, The Golden Age, due out on streaming platforms on April 14th. The pack includes a full description of the music as a pdf booklet.
And! The Steam Spring Sale is now on for one week and all of the Cornutopia Games and DLC are taking part. It's the perfect time to collect a game you've always wanted, whether Flatspace IIk, Future Snooker, or the newly upgraded Radioactive.
A quick and small update to Radioactive today. A technical update to help with 3D graphics compatibility. Full version and demo both updated. Enjoy playing.