Raidborn cover
Raidborn screenshot
Genre: Role-playing (RPG), Adventure

Raidborn

Exciting News Regarding the Upcoming Adventure Update

[p]A month has passed since my last post, so I though it is time for a sign of life. I am happy to announce that the Adventure Update is finally taking shape and getting closer to release! While I don't have a firm release date yet, I am planning to launch a public beta around mid-July. Make sure to join my Discord to get access.[/p][p]Feature-wise, the update is nearly complete, but I still need to do some internal testing and add more variety to the three new dungeon types. Creating enough variants for each dungeon is proving to be a time-consuming (and sometimes tedious) task.[/p][p]That's why I've decided to release the beta once I have reached a minimum viable number of dungeon variants for meaningful testing.[/p][p]This way, you will get early access to the new content, and your feedback can help shape the final form of the update, while I am busy adding all that juicy content. Thanks for your patience and support.[/p][p]In case you haven't already make sure to check my last post which teases some of the epic new features and additions coming with the long-awaited Adventure Update.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1546090/RAIDBORN/"][/p]

First Look at Raidborn's Most Ambitious Update Yet

The Adventure Update is still deep in development, but I wanted to give you a first glimpse of what's on the horizon. This is probably the most ambitious update I've worked on so far, packed with new dungeons, enemies, mechanics, and a tighter, more rewarding gameplay loop.

This is a big one, and it'll take time to get everything polished and ready. While there is still a lot of work to do, this sneak peek should give you a taste of the exciting changes ahead. For more regular updates, join the Discord!

🏰 New Dungeon Types

From murky swamps to pirate-infested coves and hidden forest strongholds, prepare to delve into three brand-new dungeon types. Each brings its own flavor, threats, and loot to uncover.



💀 New Enemies & Abilities

Four completely new enemy types are being introduced, each with their own set of classes. On top of that, more enemies will receive unique abilities, like the new concussion bomb throwing of the Pirate Officer. Here is a glimpse on other enemy variants:


  • The Stone Golem, a heavy-hitter that's slow but dangerous. Bring a blunt weapon!
  • The Pirate Officer, throws concussion bombs that can blind you. Watch your positioning!
  • The Drowned Mariner, a new undead foe that turns the battlefield into a poisoned sea.



📈 Smarter Enemy Distribution

Say goodbye to enemy types vanishing at higher levels. Stronger enemy variants allow for more consistent rotation and a wider range of foes throughout your entire playthrough.

👑 Legendary Enemies & Loot

Face new named mini-bosses with unique abilities and guaranteed legendary drops. Fight them. Fear them. Farm them.



🗝️ Legendary Chests

High risk, high reward. These new chests come with a twist. Deadly traps, tough locks, and the best loot in the game (if you manage to open them).

🛠️ Engine Update

The game engine has been upgraded, resulting in improved performance, bug fixes and better visuals, especially when it comes to lighting, sky and fog effects.

There is much more to come, but I won't reveal everything just yet. Stay tuned for more, and make sure to join the Discord for regular dev news.

Epic Anniversary Event Now Live

🎈 Raidborn launched into Early Access exactly two years ago. That's two years of slaying monsters, conquering dungeons, and building something epic together. Thank you for being a part of it. To celebrate, I've prepared a fun in-game event for you.

✨ A group of mysterious bards has gathered in the city of Everband to perform an epic live concert. Visit before April 29th, when the event ends, and experience a night of unforgettable entertainment right at the marketplace stage. Raise your tankard high and revel in the joyous atmosphere of celebration.

🎁 Register for free DLC and receive the secret code, to also embark on a quest to obtain Raidborn's legendary five-piece equipment set. Only available until 29th of April when the event ends (or if you bought the Founder's Pack DLC).

Adventure Update Introduction: New Dungeons, Enemies and More

It is time to present what is planned for the upcoming seventh major update now called Adventure Update. This update will bring more variety to the game in form of new dungeons, enemies and mechanics. Something many players have eagerly been waiting for.

Development of this update starts today and will likely take 3-4 months. Stay tuned for more information and details as progress is made.

Please Note: For regular development updates please join the Discord. Features with a leading ? are optional. They might be cut if they don't fit into my vision or the development schedule.

Additions:


  • New Dungeon Type
  • New Minor Dungeons
  • New Enemy Types
  • ? Legendary Enemies
  • ? New Dungeon Events / Mechanics


Improvements:


  • Level Generator Improvements
  • ? Engine Update
  • ? Visual Improvements
  • ? Performance Improvements

Patch 2025.01.30 Now Live

Patch 2025.01.30 now live. Here is what changed:

Improvements:


  • Removed outpost limit by adding two more rooms
  • Added detailed outpost production display to ledger
  • Added buff percentage to architect description
  • Added buff percentage to tavern description
  • Made mercenary error notification more descriptive
  • Increased interaction glow strength
  • Changed loot to economy setting


Balancing:


  • Decreased the cost of the workshop
  • Decreased the cost of the alchemy lab
  • Decreased the gold cost of most facilities
  • Increased production efficiency of most crew members
  • Clamped number of items goblins can steal
  • Prevented maps from being stolen by goblins
  • Added more initial building material
  • Improved effect of architect


Fixes:


  • Fixed some crew members not working correctly
  • Fixed building material getting purged from surplus when building
  • Fixed incorrect calculation of outpost expansion cost
  • Fixed blacksmith showing alchemist notification in outpost desk
  • Fixed a number of typos

Hotfix 2025.01.26 Now Live

Hotfix 2024.09.28 now live. Here is what changed:

Fixes:


  • Fixed rare error with Commander Reynald not being interactable
  • Fixed typo in crafting tutorial message
  • Removed automated bug report for controllers because it caused issues
  • Fixed outpost expansion gold cost not taking into account expansions that are currently under construction
  • Fixed Soul Extractor from not being able to be crafted
  • Added controller input delay for menus to prevent accidental interaction
  • Fixed outdated game setting files resulting in crashes/display errors

Sanctuary Update 2025.01.25 Now Live


Build and upgrade your outpost, hire a crew, enjoy an expanded crafting system and the revised main quest. All this an more is now available with the release of the long-awaited sanctuary update (formerly known as Update 6).

Here is the full list of changes:

Base Building:


  • Replaced player cabin with outpost
  • Added bedroom facility
  • Added ability to sleep to heal and forward time
  • Added equipment displays to bedroom
  • Added loot displays to bedroom
  • Added treasure chests to bedroom
  • Added quarters facility for crew members
  • Added alchemy lab facility for alchemy
  • Added garden facility producing plants
  • Added trading post facility
  • Added ability to order specific items
  • Added builder guild facility
  • Added workshop facility for crafting
  • Added blacksmith facility
  • Added tavern facility
  • Added chapel facility
  • Added builder guild facility
  • Added ability to order building material
  • Added laboratory facility
  • Added runeforge facility for enchanting
  • Added explorer guild facility
  • Added outpost tunnels for quick access
  • Added outpost surplus chest
  • Implemented build menu
  • Added lumber, stone, and metal resource items


Crew System:


  • Added crew recruits to city
  • Added alchemist for potion production
  • Added herbalist for garden nurturing
  • Added pawnbroker for selling valuables
  • Added architect for better construction
  • Added mercenary for looting
  • Added blacksmith for crafting ingots
  • Added craftsman for crafting items
  • Added runesmith for crafting runestones
  • Added cartographer for making maps
  • Added priest for gathering souls
  • Implemented crew recruit dialog menu
  • Added crew member NPCs to outpost


Intro Overhaul:


  • Completely rebuild intro level
  • Increased size of intro level and added much more detail
  • Added ambient NPC to intro level
  • Added more hidden treasures and items to intro level
  • Rewritten intro quest dialog
  • Rerecorded intro quest voice over
  • Added workbench to player quarters
  • Added new objective to intro quest for crafting
  • Added drunk effect
  • Renamed Sir Rainald to Commander Reynald
  • Improved Commander Reynald mesh
  • Changed Commander Reynald giving player potions
  • Implemented player and NPC teleporting events
  • Added new segments and events to intro quest
  • Removed letters and mailbox


Main Quest Overhaul:


  • Permanently moved Aurelia to outpost
  • Rewritten main quest dialog
  • Refined story and pacing
  • Added new twist to the story
  • Rerecorded main quest voice over
  • Added 23 new quest stages
  • Improved and added quest descriptions
  • Implemented ritual mechanic
  • Implemented soul extraction mechanic
  • Added soul essence item
  • Added soul extractor item


Crystal Hearts & Possession:


  • Changed crystal heart to be invulnerable while minions are summoned
  • Changed appearance of crystal heart depending on its vunerability state
  • Added counter attack dealing possession damage when in invunerable state
  • Added four possession stages
  • Added attack speed debuff possession stage
  • Added protection debuff possession stage
  • Added damage debuff possession stage
  • Added notifications for possession stages


Crafting Overhaul:


  • Separated crafting into alchemy, smithing and upgrading
  • Added smithing workbench
  • Added alchemy workbench
  • Added anvil for upgrading
  • Added upgrading menu
  • Added scrapping menu
  • Added ability to scrap equipment
  • Removed upgrade kits
  • Removed static limit from upgrading equipment
  • Added power limit for upgrading equipment
  • Added increasing cost with each consecutive upgrade
  • Added mastery requirement for upgrading equipment
  • Changed upgrade level indicator


Enchanting Mechanic:


  • Added runeforge anvil for enchanting
  • Added runestone items for each enchantment
  • Added 21 new enchantments
  • Added ability to enchant equipment
  • Added ability to disenchant equipment
  • Implemented enchanting menu


Dungeons & Loot:


  • Added loot affinity mechanic
  • Added common plants affinity
  • Added rare plants affinity
  • Added crafting materials affinity
  • Added building materials affinity
  • Added legendary affinity
  • Removed banes from quest dungeons
  • Added legendary dungeons
  • Added banes to legendary dungeons
  • Implemented new map item
  • Added common plants map
  • Added rare plants map
  • Added crafting materials map
  • Added building materials map
  • Added legendary map
  • Changed dungeon discovery notification to show affinity
  • Added chance for boss enemies to drop equipment


Skills:


  • Changed equipment upgrading skills
  • Changed smithing mastery skill to reduce upgrade cost
  • Added enchanter skill tree
  • Added enchanter skill to unlock runeforge
  • Added enchanter skill to increase soul extractor durability
  • Added enchanter skill to gather more soul energy
  • Added enchanter skill to disenchant equipment
  • Added enchanter skill to decrease cost of enchanting
  • Added craftsman skill to unlock forge
  • Added craftsman skill to scrap equipment
  • Removed some craftsman skills
  • Added alchemist skill to unlock alchemy lab
  • Removed some alchemist skills
  • Added skill to increase max combo point
  • Changed assault skill to increase two handed armor damage
  • Changed carnage skill to one handed bleeding damage to assault tree
  • Added move speed skill to rage mode tree
  • Removed combo gain skill from rage mode tree
  • Removed parry stamina damage skill from counter tactics tree
  • Added ability to reflect parried projectiles
  • Added skill to reflect parried projectiles to counter tactics tree
  • Moved skill to increase combo decay time to counter tactics tree
  • Added skill to increase critical chance while the combo is peaked to carnage tree
  • Removed skill to increase critical chance from carnage tree


Additions:


  • Implemented ability to deposit items in the outpost chest
  • Added active effects display in character menu
  • Added possession value to character stats
  • Added teleport system to city
  • Implemented new selection popup
  • Added building materials to city tower chest
  • Added outpost tutorial
  • Added crew tutorial
  • Added runestone tutorial


Improvements:


  • Added ability to sell non-unique quest items
  • Implemented automatic bug report feature
  • Improved controller compatability
  • Made unrecognized controllers fall back to xbox controller layout
  • Added color indication to combat challenge objective descriptions
  • Changed crafting menu tabs to icons
  • Changed unread notes notification to be more clear
  • Added grass to upper district city hall
  • Replaced flowers in city to fit the grass
  • Changed health and stamina stats in character menu showing current and max value
  • Removed wealth bane because it wasn't very fun
  • Changed crafting menu to show value of resulting item
  • Increased max possible locations on the map
  • Added hand icon for usable misc items
  • Added ability to faster increment count slider with controllers
  • Made parry faster and more responsive
  • Increased cap for crafting cost display to 999
  • Improved combat challenge variety
  • Changed save game format for better compatability in the future
  • Implemented more safety measures for save game loading and saving
  • Revised static quest framework
  • Improved skill descriptions
  • Updated possession tutorial message
  • Updated intro tutorial messages
  • Updated crafting tutorial message
  • Updated parry tutorial message


Balancing:


  • Rebalanced equipment upgrade costs
  • Increased enchanted equipment upgrade cost
  • Increased and rebalanced quest rewards
  • Decreased max possible attack speed
  • Decreased mind bane possession damage
  • Decreased pestilence bane disease damage
  • Increased power attack speed
  • Increased power attack damage and armor penetration
  • Increased XP gain from high level enemies
  • Rebalanced enemy damage and health values
  • Increased hunger disease damage
  • Increased Behemoth attack range
  • Decreased stun time of enemies
  • Increased combo gain with bow
  • Increased blade and bolt arrow yield
  • Increased blade and bolt arrow damage
  • Rebalanced crafting costs
  • Increased forge hammer durability
  • Rebalanced armor protection value
  • Decreased effect of wealth protection enchantment
  • Increased valuables sell value
  • Decreased other items sell value
  • Slightly increased required level XP
  • Increased gained XP in early game
  • Increased skill book rarity
  • Increased knowledge tome rarity
  • Significantly increased trap damage
  • Significantly increased parry damage
  • Significantly increased parry stamina damage
  • Changed plant double drop skill to be chance-based
  • Decreased time to kill creatures for combat challange to 5 seconds
  • Slightly increased stamina costs
  • Increased effect of Intimidating enchantment
  • Removed arrows from quest rewards
  • Rebalanced gift box prices
  • Increased stealth damage for bows and one handed weapons


Assets:


  • Added new outpost architecture
  • Added facility icons
  • Added construction sounds
  • Added sleeping sound
  • Added blessing sound
  • Added new furniture meshes
  • Added new prop meshes
  • Added new dummy mesh
  • Added notice board mesh
  • Added surplus chest mesh
  • Added trading desk mesh
  • Added alchemy workbench mesh
  • Added new door meshes
  • Added new king npc mesh
  • Improved Commander Reynald mesh
  • Improved bucket mesh
  • Improved blood splat texture
  • Improved map texture
  • Added new blood explosion particle effect
  • Added crystal counter attack sound
  • Added enchanting sound
  • Added disenchanting sound


Fixes:


  • Fixed compass marker of quest givers not updating
  • Fixed incorrect calculation of upgraded equipment stats
  • Fixed higher level chests not spawning
  • Fixed bugged equipment drop chance
  • Fixed alchemical enchantment not working
  • Fixed bug with quest givers not talking to the player
  • Fixed overflowing text and incorrect font sizes
  • Fixed alchemist skill to improve potion sell prices not working correctly
  • Fixed blacksmith skill to improve crafting resources sell prices not working correctly
  • Fixed trading skill not working correctly
  • Fixed herb witch not restocking
  • Fixed bug with enchantments not being disabled
  • Fixed HUD staying visible in menus sometimes
  • Fixed wrapping version text for steam deck
  • Fixed a number of typos
  • Fixed incorrect controller sensitivity calculation
  • Fixed wrong combat speed tooltip
  • Fixed weapon remains not disappearing from corpse loot
  • Fixed being able to pick up invalid items
  • Fixed shields getting unequipped when loading a new scene
  • Fixed player equipment having interaction glow
  • Fixed npcs sometimes getting stuck while sheating or unsheating weapon
  • Fixed npc markers not at their actual position when ragdolled
  • Fixed damage screen effect stuck sometimes
  • Fixed being able to pick up invalid items
  • Fixed incorrect calculation of health skill buff
  • Fixed incorrect projectile reflection direction
  • Fixed parry damage not having a physical force
  • Fixed some weapon meshes
  • Fixed quest menu info not scrolling with controller
  • Fixed dialog zooming stutter
  • Fixed falling back to wrong default language
  • Disabled main menu button hover scaling
  • Fixed boss disappearing sometimes when you load a dungeon

Sanctuary Update Countdown: Base Building, Crew System, Enchanting and More



The Sanctuary Update (formerly known as Update 6) will release on Saturday January 25, 2025, and I've prepared something special to make the wait more exciting.

Visit the Countdown Page to explore the epic new features that await you, including Base Building, Crew System, Enchanting, and more. New posts will unlock every day leading up to launch, so don’t miss out! There's so much to discover.

Winter Sale RAIDBORN Gameplay Stream

Watch 30 minutes of pure unedited RAIDBORN Gameplay.

Enough of wasting precious time by walking eternal distances and engaging in endless dialogue? Want to get to the fun part quickly? Say no more! RAIDBORN should be right up your alley.

RAIDBORN is a straightforward first-person fantasy action RPG featuring procedurally generated dungeons and quests. Plunder a treasure-strewn world, upgrade your gear, level up your skills, and hurl yourself into intense combat.

Update #6: Enchanting, Main Quest Overhaul and Revised Looting

Adventurers, prepare yourselves! UPDATE 6 is coming closer, and it’s not just big – it’s huge. This update redefines core aspects of the game, bringing many new features, enhanced systems, and deeper gameplay.

https://store.steampowered.com/app/1546090/RAIDBORN

Reminder: Grab the game while it's still on sale and enjoy all the new features coming with this update, scheduled to launch soon.

Make sure to check out the previous post for a deep dive into the exciting new base building and crew system.

Enchanting

There will be a new runestone item for every enchantment in the game. These mystical items can be found as loot or extracted from already enchanted equipment. However, before you can begin enchanting, you'll need to construct the new Runeforge facility, which holds the enchanting anvil.


Using the enchanting anvil, you can imbue your equipment with runestones or disenchant items to recover their runestones. As shown in the screenshots, this system introduces a new resource. Souls are integral to enchanting and will also play a significant role in the main quest.


The Runeforge also includes a slot for a runesmith, a specialist who can craft runestones for you. Combined with the revamped upgrade mechanic, this enchanting system gives you unprecedented control over your gear.

Dreaming of turning a rolling pin into the most powerful weapon in the game? No problem. Determined to defeat the final boss with a rusty two-hander? Go for it. The choice is entirely yours.

Crafting Overhaul

Crafting is now separated into different workstations, which are unlocked by building their corresponding facility. Besides the enchanting mechanic, the most relevant change will be the new equipment upgrade mechanic. Instead of being limited to only 1-3 ugrades per item, you can now upgrade any equipment up to a specific power maximum.

That means even the worst novice-level sword can hold up in late game, if you are willing to invest the necessary resources, which will increase with every consecutive upgrade.


This makes upgrading more flexible and serves as an immersive solution for players who want to keep a specific item for its visual appearance. On the other hand, finding higher-level gear is still useful because it will cost less to upgrade them initially.

Another nice addition is the ability to scrap equipment, which makes sense because you will find more equipment in loot now. On top come smaller changes, balancing adjustments and a revised crafting skill tree.

Main Quest Overhaul

The main quest enhancements I planned for the upcoming update added up quickly, so that I think its more of an overhaul by now. I have almost completely rewritten the dialog and added some new elements to make the story a little more interesting. Honestly still nothing to write home about, but I never intended Raidborn to be a story game.

I also significantly increased the length of the main quest. Before there was 10 stages, now there is 26. This doesn't nessecarily mean the main quest will take that much longer, but still longer.


So here are some details on how the main quest changed mechanically. Instead of the letter you originally receive from Aurelia she will be right at your outpost at the beginning of the game and task you to gather resources and set up a laboratory in your outpost. This will help new players to get more smoothly into the game, instead of having to face a crystal heart right away.

Having the laboratory is not only way more immersion, but also brings gameplay changes. Aurelia will need to hold rituals to track further crystal deposits. Those rituals come with a new resource and gameplay mechanic I won't spoil yet.

Revised Looting

I will introduce a new system I call loot affinity. Each dungeon that appears has a chance to have a loot affinity for a specific kind of resources. For example crafting resources or plants. This dungeon then will guarantee to drop a reasonable amount of the specified item group. This allows you to strategicly decide what dungeon to go next to get the items you need.

This will go hand in hand with the dungeon discovery system, which is part of the Explorer Guild facility you can build in your outpost. Once you hired a cartographer you can task him to discover dungeons of a specified loot affinity. This gives you even more control over your looting experience.

On top of that come smaller additions to make looting more fun and exciting. This includes better loot drops from bosses and legendary loot dungeons, boasting with rare loot items, like skill books, equipment and the new runestones (more about that soon).

If you are interested in more regular news, make sure to join my Discord.