Raidborn cover
Raidborn screenshot
Genre: Role-playing (RPG), Adventure

Raidborn

Hotfix 2024.03.29 Now Live

Small hotfix now live.


  • Fixed issue that could freeze the game when loading old savegames
  • Fixed incorrect loading of lockpicking skill

Fourth Major Content Update 2024.03.28 Now Live

Today is RAIDBORN's first anniversary and a great occasion to release the fourth major update. Enjoy tons of new features and enhancements designed to elevate combat to the next level.

Delve into a reimagined combat system that introduces a fun combo mechanic, overhauled melee and ranged combat, new abilities, improved animations, and many revised systems.

The skill tree has received an extensive overhaul, offering new avenues for specialization and customization across all classes. In addition the new legendary enchantments breathe fresh life into your arsenal of artifacts.

The enemies have also received a complete makeover, including improved combat and movement behaviors, new animations, abilities, visual enhancements, and more.

Here is the full list of changes:

Combat Overhaul:


  • Implemented combo system
  • Implemented combo momentum (attack speed scales with combo count)
  • Removed adrenaline and introduced combo points
  • Changed rage mode to require three combo points
  • Changed traps to deal high damage instead of killing instantly
  • Reduced horizontal range of weapons (especially for two-handed weapons)
  • Renamed some skill branches
  • Updated some skill icons

    Melee:
  • Improved player attack animations
  • Changed power attack to require a combo point
  • Changed power attack to always deal critical damage
  • Removed random critical damage chance
  • Revised parry mechanic
  • Revised blocking mechanic
  • Implemented shield bash mechanic
  • Removed the ability to permanently block without shields
  • Made attacking more responsive
  • Made parry and blocking more responsive
  • Added ability to parry/block projectiles

    Ranged:
  • Increased speed and responsiveness of ranged weapons
  • Implemented bonus combo gain from shot distance and headshots
  • Implemented headshot damage
  • Added power shot ability (similar to melee power attack)
  • Added ability that makes shots push hit targets back
  • Added ability to push yourself away from enemies
  • Implemented camera shake effect while drawing bows
  • Added crosshair indicator when bow is fully charged
  • Added blade and bolt arrows as new arrow types
  • Added crafting recipes for new arrow types
  • Added ability to switch between arrow types with the mouse wheel
  • Added ability to charge bows with depleted stamina but with damage malus
  • Removed the ricochet of arrows (often caused issues)
  • Improved bow zooming mechanic

    Stealth:
  • Added stealth combo bonus
  • Added stealth dash ability


Skill Tree Overhaul:


  • Implemented equipment mastery skills (replaces level requirements)
  • Removed level requirements from equipment
  • Updated skill requirements

    Barbarian:
  • Revised Barbarian Mastery skill branch
  • Revised Two-Handed Combat skill branch
  • Revised Rage Mode skill branch
  • Revised Pedal Force skill branch
  • Added two new Barbarian Mastery skills
  • Added four new Two-Handed Combat skills
  • Added two new Rage Mode skills
  • Added two new Pedal Force skills

    Defender:
  • Revised Defender Mastery skill branch
  • Revised Armor Master skill branch
  • Revised Counter Tactics skill branch
  • Revised Finesse (formerly Toughness) skill branch
  • Added five new Armor Master skills
  • Added three new Counter Tactics skills
  • Added five new Finesse skills

    Knight:
  • Revised Knight Mastery skill branch
  • Revised One-handed Combat skill branch
  • Revised Shield Master skill branch
  • Revised Shield Combat skill branch
  • Added one new Knight Mastery skill
  • Added five new One-handed Combat skills
  • Added four new Shield Master skills
  • Added three new Shield Combat skills

    Rogue:
  • Revised Rogue Mastery skill branch
  • Revised Archer skill branch
  • Revised Stealth skill branch
  • New Sharpshooter skill branch
  • Moved lockpicking to misc skills
  • Added lockpicking skill book
  • Added two new Rogue Mastery skills
  • Added five new Archer skills
  • Added four new Stealth skills
  • Added three new Sharpshooter skills


Enemy Overhaul:


  • Completely revised skeleton models
  • Added new Hunger Impaler model
  • Added new Hunger Behemoth model
  • Added new Zombie Necromancer model
  • Added new Goblin Chieftain model
  • Added new Goblin Marauder model
  • Added new Boggart Warlock model
  • Created new dedicated equipment set for Skeletons
  • Created new dedicated equipment set for Hungers
  • Created new dedicated equipment set for Zombies
  • Created new dedicated equipment set for Goblins
  • Created new dedicated equipment set for Boggarts
  • Created new dedicated equipment set for Orcs
  • Decreased size of goblins and boggarts
  • Implemented new giant enemy type (for Hunger Behemoth)
  • Improved spell casting animation

    Classes:
  • Implemented new enemy buff mechanic
  • Implemented new enemy buff meter
  • Implemented new magic curse ability
  • Added curse ability to Skeleton King
  • Implemented new damage absorbing ability
  • Added damage absorbing ability to Hunger Behemoth
  • Implemented new loot consumption ability
  • Added loot consumption ability to Goblin Chieftain
  • Implemented new posion exploit ability
  • Added posion exploit ability to Boggart Warlock

    Combat:
  • Improved all combat behaviors
  • Improved all combat animations
  • Implemented enemy stamina system
  • Allowed all enemies to be stunned and thrown to the ground
  • Changed stun mechanic
  • Implemented enemy fall damage
  • Changed Hunger Mage to spearthrower
  • Changed defender blocking behavior
  • Made cast animations interruptable
  • Added visual cue for enemy power attacks

    Movement:
  • Improved all movement animations
  • Created over 40 new movement animations
  • Implemented full direction movement
  • Recreated navigation logic from scratch
  • Improved movement behaviors
  • Implemented AI strafing
  • Improved performance of AI navigation
  • Reduced movement speed of blocking enemies


Enchantments:


  • Implemented enchantment system for equipment
  • Assigned enchantments to artifact equipment

    Weapons:
  • Added Organic weapon enchantment
  • Added Vitalizing weapon enchantment
  • Added Amplifying weapon enchantment
  • Added Sacred weapon enchantment
  • Added Enlighting weapon enchantment
  • Added Tailored weapon enchantment
  • Added Destructive weapon enchantment
  • Added Greedy weapon enchantment
  • Added Deadly weapon enchantment
  • Added Vampiric weapon enchantment
  • Added Fertile weapon enchantment
  • Added Infuriating weapon enchantment
  • Added Doomed weapon enchantment
  • Added Weakening weapon enchantment
  • Added Wealthy weapon enchantment
  • Added Stealthy weapon enchantment
  • Added Lethal weapon enchantment
  • Added Accurate weapon enchantment
  • Added Naturebound weapon enchantment
  • Added Epileptic weapon enchantment

    Armors:
  • Added Alchemical armor enchantment
  • Added Prosperous armor enchantment
  • Added Intimidating armor enchantment
  • Added Reflective armor enchantment
  • Added Resilient armor enchantment
  • Added Warding armor enchantment
  • Added Empowering armor enchantment
  • Added Resistant armor enchantment
  • Added Immune armor enchantment
  • Added Absorbing armor enchantment
  • Added Devestating armor enchantment


Improvements:


  • Implemented multiple save slots
  • Added new save slot UI
  • Updated Steam cloud for multiple save slots
  • Increased lenght of main quest (more crystal hearts)
  • Updated tutorial quest dialog lines
  • Re-recorded all tutorial quest voice lines
  • Added new tutorial messages
  • Updated some tutorial messages
  • Updated main quest dialog lines
  • Re-recorded all main quest voice lines
  • Updated tutorial quest to reflect combat system changes
  • Added new rusty sword item
  • Replaced club with new rusty sword as first weapon in tutorial
  • Revised Bane of Haste mechanic
  • Implemented procedural sway for player hands
  • Implemented dynamic player jump animation
  • Improved player damage screen effect
  • Added screen effect when low on health
  • Added screen effect when high on possession
  • Added audio cue when low on stamina
  • Implemented unread message notification
  • Implemented unread message pulsing effect
  • Improved arrow/quiver model
  • Improved wooden sword model
  • Fine-tuned ragdoll physics
  • Improved enemy blocking animation while moving
  • Implemented new shake effect for UI elements
  • Improved inventory item panel
  • Added new hover animation to main menu buttons
  • Added confirmation to Mindwipe Elixir
  • Changed effect of Potion of Speed
  • Changed effect of Potion of Precision
  • Changed effect of Dark Encyclopedia
  • Changed armor handling to increase permanent stamina
  • Changed stamina misc skill to improve effect of armor handling
  • Updated various skill descriptions
  • Updated some bane descriptions
  • Set quest icon to organ items
  • Updated enemy compass icons
  • Added new boss enemy icon
  • Boosted trap impact sound
  • Added toggle/hold option for sprinting
  • Added toggle/hold option for crouching
  • Changed query of a combat challenge to account for blocking/parrying


Balancing:


  • Increased armored enemies damage protection
  • Changed game difficulty affecting dealth penalties
  • Changed game difficulty affecting combos
  • Changed game difficulty affecting enemy combat behavior
  • Implemented new enemy distribution algorithm
  • Increased total amount of enemies
  • Introduced new enemy balancing system
  • Introduced new equipment balancing system
  • Rebalanced all enemy attributes
  • Made enemies a little more aggressive
  • Made boss enemies more powerful
  • Rebalanced all player equipment attributes
  • Rebalanced player stamina costs
  • Reduced maximum possible damage protection
  • Reduced effect of equipment upgrades
  • Increased chance for Knowledge Tomes for merchants and loot
  • Reduced effect of Stamina skill book
  • Reduced effect of Health skill book


Fixes:


  • Fixed incorrect setup of bow animators
  • Fixed a number of AI navigation bugs
  • Fixed incorrect calculation of impact force for ragdolls
  • Fixed dropped enemy weapon physics
  • Fixed issues with enemy revive ability
  • Fixed issue with respawn prompt getting stuck
  • Fixed some typos
  • Fixed inventory sorting breaking from scrolling
  • Fixed incorrect calculation of equipment upgrades
  • Fixed goblins stealing items even if you block/parry
  • Fixed incorrect position of particles for projectile impacts
  • Attempted to fix issue that did not reset item glow effect
  • Added additional plank to city house roof so the jump to a secret loot bag is possible again
  • Fixed incorrect display of final boss health bar
  • Fixed error that caused enemies to get alert, even if you sneaked and were behind them
  • Fixed effect volume not getting saved correctly

Content Update #4 Breakdown

Below, you can find a detailed breakdown of what I have planned for the fourth major content update. I will primarily focus on improving the combat system and enemies. I know many of you have waited for this update, and I am excited to get the combat system to the next level.

Features with a leading "?" are experimental/optional goals, and experience will show whether they are fun or can be implemented within the development schedule. Come back to this post at any time to see the current status.

Combat System Overhaul:

☐ Improved melee combat
☐ Improved ranged combat
☐ Improved parry system
☐ Improved trap mechanic
☐ Revised combat skills
☐ Rebalancing
? Improved stealth
? New combo system
? New attacks/abilities

Enemy Overhaul:

☐ Improved combat movement
☐ Improved combat behavior
☐ Improved animations
☐ Improved appearances
☐ Enemy stamina system
? New enemy classes
? New enemy variants

Other:

☐ New game settings
☐ Main quest improvements
? Increased world level cap
? Multiple save slots
? New equipment
? Possibly more

Finalization:

☐ Bugfixes
☐ Polishing

2023 RAIDBORN Development Retrospective


I wish you a happy new year. I've had a lot of fun working on RAIDBORN in the past year. This video summarizes the most important changes and achievements that have been made in 2023. Thank you for being part of this community. Your support and feedback have been invaluable in shaping the game through Early Access.

Hotfix 2023.12.22 Now Live

A small hotfix for RAIDBORN is now available, fixing various bugs and issues:

Balancing:


  • Decreased forge hammer crafting costs
  • Increased artifact crafting costs
  • Decreased effect of trading skill

Fixes:


  • Fixed bug that could block dungeon generation
  • Fixed incorrect crystal heart spawn points

Winter Sale and Happy Holidays from Phodex Games

As the end of the year approaches, I wanted to take a moment to express my gratitude for your support and dedication. Your enthusiasm and feedback have been invaluable in shaping the game through Early Access. RAIDBORN has made great progress in 2023, and it has been an incredibly exciting year for me.

I'm going to take a short winter break, but I'll get straight back to work on the next major update when the new year starts. More information follows then. 2024 will be a great year for RAIDBORN, and I can't wait to share what I have in stock for you.

I'm also excited to announce that the Winter Sale is now live, offering a juicy discount! It's the perfect chance to get the game for yourself, or gift it to fellow adventurers. Happy holidays and keep looting!

Hotfix 2023.12.12 Now Live

A small hotfix for RAIDBORN is now available, fixing various bugs and issues:

Improvements:


  • Decreased default mouse sensitivity
  • Increased effect of mouse sensitivity slider
  • Implemented safety that completes broken quest objectives
  • Changed Essence of Regeneration to ignore banes
  • Renamed Essence of Regeneration to Elixir of Regeneration

Fixes:


  • Fixed a bug that loaded the chest at the remote blacksmith incorrectly
  • Fixed a bug that prevented event locations to appear
  • Fixed a bug that selected wrong enemy types for combat challenges
  • Attempt to fix a bug that prevented quest objectives from completing
  • Fixed a bug with missing NPC voice lines that could prevent quest delivery
  • Fixing incorrect gold values for some of the new recipes
  • Fixing a bug that incorrectly loaded quest givers
  • Fixing incorrect gold value for the Essence of Regeneration
  • Fixed incorrect spelling of keywords at the beginning of a sentence
  • Blocked light shining through from remote blacksmith interior floor
  • Fixed bug that could prevent the mailbox to be interactable
  • Fixed some incorrect item icons
  • Fixed a number of typos

Hotfix 2023.12.15 Now Live

A small hotfix for RAIDBORN is now available, fixing various bugs and issues:

Improvements:


  • Decreased default mouse sensitivity
  • Increased effect of mouse sensitivity slider
  • Implemented safety that completes broken quest objectives
  • Changed Essence of Regeneration to ignore banes
  • Renamed Essence of Regeneration to Elixir of Regeneration

Fixes:


  • Fixed a bug that loaded the chest at the remote blacksmith incorrectly
  • Fixed a bug that prevented event locations to appear
  • Fixed a bug that selected wrong enemy types for combat challenges
  • Fixed a bug that prevented quest objectives from completing
  • Fixed a bug with missing NPC voice lines that could prevent quest delivery
  • Fixing incorrect gold values for some of the new recipes
  • Fixing a bug that incorrectly loaded quest givers
  • Fixing incorrect gold value for the Essence of Regeneration
  • Fixed incorrect spelling of keywords at the beginning of a sentence
  • Blocked light shining through from remote blacksmith interior floor
  • Fixed bug that could prevent the mailbox to be interactable
  • Fixed incorrect calculation of the sneak skill buff
  • Fixed Crystal Hearts not playing destruction sound
  • Fixed event locations getting removed accidentally with old savegames
  • Fixed incorrect spawning of cave architecture
  • Fixed some incorrect item icons
  • Fixed a number of typos

Hotfix 2023.12.14 Now Live

A small hotfix for RAIDBORN is now available, fixing various bugs and issues:

Improvements:


  • Decreased default mouse sensitivity
  • Increased effect of mouse sensitivity slider
  • Implemented safety that completes broken quest objectives
  • Changed Essence of Regeneration to ignore banes
  • Renamed Essence of Regeneration to Elixir of Regeneration

Fixes:


  • Fixed a bug that loaded the chest at the remote blacksmith incorrectly
  • Fixed a bug that prevented event locations to appear
  • Fixed a bug that selected wrong enemy types for combat challenges
  • Attempt to fix a bug that prevented quest objectives from completing
  • Fixed a bug with missing NPC voice lines that could prevent quest delivery
  • Fixing incorrect gold values for some of the new recipes
  • Fixing a bug that incorrectly loaded quest givers
  • Fixing incorrect gold value for the Essence of Regeneration
  • Fixed incorrect spelling of keywords at the beginning of a sentence
  • Blocked light shining through from remote blacksmith interior floor
  • Fixed bug that could prevent the mailbox to be interactable
  • Fixed incorrect calculation of the sneak skill buff
  • Fixed Crystal Hearts not playing destruction sound
  • Fixed event locations getting removed accidentally with old savegames
  • Fixed incorrect spawning of cave architecture
  • Fixed some incorrect item icons
  • Fixed a number of typos

Third Major Content Update 2023.12.08 Livestream

The third major content update has finally arrived, and it's by far the largest to date. Explore many new locations, each with their own unique quest or challenge. Uncover their mysteries and claim one of the many new rewards, ranging from special skills to exclusive crafting recipes to legendary artifacts.

Enjoy an improved dungeon crawling experience as you face dangerous banes, demanding careful planning and adaptive tactics. This update promises not only more fun but also extended playtime.

For an introduction to the highlights, you can watch this video. Below, you can find the full list of changes:

Event/Quest Locations:


  • Added druid hideout
  • Added abandoned cabin
  • Added forgotten library
  • Added cementery
  • Added monastery
  • Added swamp cottage
  • Added farm
  • Added forest clearing
  • Added remote blacksmith
  • Added five ancestor tombs


Dungeon Banes:


  • Added Bane of Blood (only dealing damage heals you)
  • Added Bane of Carnage (all damage amplified)
  • Added Bane of Greed (only looting heals you)
  • Added Bane of Haste (dungeon time limit)
  • Added Bane of Mind (constant possession damage)
  • Added Bane of Pestilence (constant disease damage)
  • Added Bane of Shadows (disabled dungeon lighting)
  • Added Bane of Wealth (taking damage costs gold)
  • Added Bane of Fatigue (stamina exhaustion means death)


New Skills:

Skill books have been added for each of the new skills.


  • Changed skill books to require a learning point
  • Reference Books now grant a learning point instead of XP
  • Renamed "Reference Book" to "Knowledge Tome"
  • Added max level for Skill Book skills
  • Added Resourceful Archer skill allowing to recover arrows from shot enemies
  • Added Alchemy Mastery making alchemy recipes yield one more potion
  • Added Smithing Mastery allowing upgrade kits to be used a second time
  • Added Sharp Shooter skill allowing ranged weapons to deal critical damage
  • Added Charisma skill improving quest rewards
  • Added Poison Resistance skill improving poison damage resistance
  • Added Disease Resistance skill improving disease damage resistance
  • Added Willpower skill improving possession damage resistance
  • Added Holy Wisdom skill decreasing damage from undead
  • Added Holy Strength skill increasing damage to undead
  • Added Druid Wisdom skill decreasing damage from tribal creatures
  • Added Druid Strength skill increasing damage to tribal creatures


New Artifacts:

New artifacts are added to fragment quests, crafting, and quest rewards.


  • Added artifact sword "Phoenix Blade"
  • Added artifact sword "Dragonblade"
  • Added artifact axe "Infernal Hatchet"
  • Added artifact axe "Druid Axe"
  • Added artifact hammer "Monster Bane"
  • Added artifact hammer "Doombringer"
  • Added artifact bow "Deadshot"
  • Added artifact bow "Elven Bow"
  • Added artifact bow "Thunderstrike"
  • Added artifact armor "Dragonscale Armor"
  • Added artifact armor "Ironbark Armor"
  • Added artifact armor "Titanplate"


New Potions:

New potions and their recipes are added to loot, merchants, and quest rewards.


  • Added Elexir of Cloaking, making you less visible
  • Added Elexir of Illumination, emitting a magical light
  • Added Elexir of Resistance, increasing status effect resistance
  • Added Elexir of Regeneration, restoring health and stamina
  • Added Potion of Precision, increasing critical damage chance
  • Added Potion of Speed, increasing attack speed
  • Added Sanctified Elexir for a special quest


New Achievements:


  • Added new achievement "Hero"
  • Added new achievement "Alchemist"
  • Added new achievement "Master Alchemist"
  • Added new achievement "Craftsman"
  • Added new achievement "Master Craftsman"
  • Added new achievement "Dungeon Tourist"
  • Added new achievement "Diligent"
  • Added new achievement "Divinity"
  • Added new achievement "Dark Encyclopedia"
  • Added new achievement "Blacksmith"
  • Added new achievement "Treasure Hunter"
  • Added new achievement "Tomb Raider"
  • Added new achievement "The Art of Alchemy"
  • Added new achievement "The Art of Smithing"
  • Added new achievement "Bane Master"
  • Removed Fred achievement and his appearance (for now)


Enemies/NPCs:


  • Added new unarmed animation set
  • Added new lesser zombie enemy
  • Added new necromancer enemy
  • Added new plant mutant enemy
  • Added new undead monk enemy
  • Added new monk NPC appearance
  • Added new druid NPC appearance
  • Added new witch NPC appearance
  • Implemented level scaling for specific enemies
  • Implemented immortal trait for specific enemy


UI/UX improvements:


  • Completely revised skill menu design
  • Added misc tab to skill menu (for Skill Books)
  • Added new skill descriptions
  • Improved letter/note menu apperance
  • Increased scroll speed of letter/note menu
  • Improved location button apperance
  • Decreased location button size
  • Increased max amount of locations on the map
  • Added hover effect to location buttons
  • Implemented distribution algorithm for locations on the map
  • Updated player effect icons and colors
  • Improved camera zooming effect in dialogs
  • Moved recipes to crafting category of merchants
  • Recategorized inventory items
  • Improved recipe descriptions
  • Added permanent marker to the dungeon boss to improve orientation
  • Slightly increased compass marker size
  • Added dark background for popups while other menus are open


Additions:


  • Added over 40 new vegetation meshes
  • Implemented new grass system
  • Implemented vegitation coloring system
  • Implemented new distance-based item glow system
  • Implemented note system for quests
  • Implemented dynamic enemy wave spawning
  • Implemented the ability for NPCs to fight each other
  • Added recipe for arrows
  • Added recipe for lockpicks
  • Added recipe for torches
  • Added some new quest objectives
  • Added many new dungeon names
  • Added option to disable head bobbing
  • Added option to disable player taunts
  • Added option Epilepsy Mode
  • Added new lightning strike particle and sound
  • Added new ground fog effect
  • Added new color grading effect for Dungeon Banes
  • Added new pestilence mote particles
  • Added new mind mote particles
  • Added new death causes for dungeon banes


Improvements:


  • Implemented ability to equip torches with one-handed weapons
  • Improved torch mesh
  • Made slight adjustments to one-handed player animation set
  • Replaced some low quality NPC voices
  • Removed stun combat challenge because it could become tedious
  • Improved applied weapon force values
  • Added sound when discovering new locations
  • Increased max quest limit
  • Changed running to stop crouching
  • Added support for up to four simultaneous quest objectives
  • Added ability for quests to fail
  • Improved ability to step over obstacles
  • Increased player gravity factor
  • Improved sunset skybox appearance
  • Improved possession motes particle effect
  • Changed gained XP to be rounded to five
  • Prevented rain from clipping through the tunnel in the city
  • Overhauled and rebalanced certain fetch quests
  • Changed cure potions to only cure a certain percentage


Balancing:


  • Rebalanced quest rewards
  • Rebalanced quest XP
  • Decreased time for new quests to appear
  • Decreased time for merchants to restock
  • Decreased time for new dungeons to appear
  • Increased Merchant arrow stock
  • Increased Merchant lockpick stock
  • Increased Merchant potion stock
  • Slightly increased stamina potion price
  • Slightly increased health potion price
  • Slightly increased lockpick price
  • Slightly increased skill book spawn chance
  • Increased price of Reference Book aka Knowledge Tome
  • Increased prices of higher level equipment
  • Increased skill book prices
  • Increased start gold and potions
  • Slightly decreased stamina costs for jumping and running
  • Slightly decreased stamina costs for power attacks and blocking
  • Slightly decreased stamina regeneration rate
  • Slightly decreased effect of handling on stamina costs
  • Slightly increased kick damage
  • Slightly decreased effect of Knight Mastery skill
  • Slightly increased possession damage
  • Slightly decreased loot from chests


Fixes:


  • Fixed quest rewards granting duplicate recipes
  • Fix attempt to prevent enemies spawning behind walls
  • Fixed bug that did not update quest quick info correctly
  • Fixed bug that didn't save settings correctly
  • Fixed bug that prevented enemies from getting up again if knocked out by power shot
  • Fixed a bunch of typos
  • Fixed bug that calculated max quest limit incorrectly
  • Improved savegame compatibility
  • Added missing level in cave dungeon room
  • Fixed bug with lockpick menu that could block other menus
  • Fixed some misplaced cave architecture
  • Fixed bug that could cause repetition in dungeon generation
  • Fixed issue that loaded disease damage incorrectly
  • Fixed bug that prevented you from getting back stolen items from goblins
  • Fixed bug that prevented certain unlooted corpses to glow
  • Fixed bug with looting weapon remains of revived enemies
  • Fixed bug with looting stealth killed enemies
  • Fixed chest having no open sound
  • Fixed code input menu to close together with the main menu when pressing ESC
  • Fixed tooltips in new game menu