Fixed issue that could freeze the game when loading old savegames
Fixed incorrect loading of lockpicking skill
Fourth Major Content Update 2024.03.28 Now Live
Today is RAIDBORN's first anniversary and a great occasion to release the fourth major update. Enjoy tons of new features and enhancements designed to elevate combat to the next level.
Delve into a reimagined combat system that introduces a fun combo mechanic, overhauled melee and ranged combat, new abilities, improved animations, and many revised systems.
The skill tree has received an extensive overhaul, offering new avenues for specialization and customization across all classes. In addition the new legendary enchantments breathe fresh life into your arsenal of artifacts.
The enemies have also received a complete makeover, including improved combat and movement behaviors, new animations, abilities, visual enhancements, and more.
Here is the full list of changes:
Combat Overhaul:
Implemented combo system
Implemented combo momentum (attack speed scales with combo count)
Removed adrenaline and introduced combo points
Changed rage mode to require three combo points
Changed traps to deal high damage instead of killing instantly
Reduced horizontal range of weapons (especially for two-handed weapons)
Renamed some skill branches
Updated some skill icons
Melee:
Improved player attack animations
Changed power attack to require a combo point
Changed power attack to always deal critical damage
Removed random critical damage chance
Revised parry mechanic
Revised blocking mechanic
Implemented shield bash mechanic
Removed the ability to permanently block without shields
Made attacking more responsive
Made parry and blocking more responsive
Added ability to parry/block projectiles
Ranged:
Increased speed and responsiveness of ranged weapons
Implemented bonus combo gain from shot distance and headshots
Implemented headshot damage
Added power shot ability (similar to melee power attack)
Added ability that makes shots push hit targets back
Added ability to push yourself away from enemies
Implemented camera shake effect while drawing bows
Added crosshair indicator when bow is fully charged
Added blade and bolt arrows as new arrow types
Added crafting recipes for new arrow types
Added ability to switch between arrow types with the mouse wheel
Added ability to charge bows with depleted stamina but with damage malus
Removed the ricochet of arrows (often caused issues)
Implemented new giant enemy type (for Hunger Behemoth)
Improved spell casting animation
Classes:
Implemented new enemy buff mechanic
Implemented new enemy buff meter
Implemented new magic curse ability
Added curse ability to Skeleton King
Implemented new damage absorbing ability
Added damage absorbing ability to Hunger Behemoth
Implemented new loot consumption ability
Added loot consumption ability to Goblin Chieftain
Implemented new posion exploit ability
Added posion exploit ability to Boggart Warlock
Combat:
Improved all combat behaviors
Improved all combat animations
Implemented enemy stamina system
Allowed all enemies to be stunned and thrown to the ground
Changed stun mechanic
Implemented enemy fall damage
Changed Hunger Mage to spearthrower
Changed defender blocking behavior
Made cast animations interruptable
Added visual cue for enemy power attacks
Movement:
Improved all movement animations
Created over 40 new movement animations
Implemented full direction movement
Recreated navigation logic from scratch
Improved movement behaviors
Implemented AI strafing
Improved performance of AI navigation
Reduced movement speed of blocking enemies
Enchantments:
Implemented enchantment system for equipment
Assigned enchantments to artifact equipment
Weapons:
Added Organic weapon enchantment
Added Vitalizing weapon enchantment
Added Amplifying weapon enchantment
Added Sacred weapon enchantment
Added Enlighting weapon enchantment
Added Tailored weapon enchantment
Added Destructive weapon enchantment
Added Greedy weapon enchantment
Added Deadly weapon enchantment
Added Vampiric weapon enchantment
Added Fertile weapon enchantment
Added Infuriating weapon enchantment
Added Doomed weapon enchantment
Added Weakening weapon enchantment
Added Wealthy weapon enchantment
Added Stealthy weapon enchantment
Added Lethal weapon enchantment
Added Accurate weapon enchantment
Added Naturebound weapon enchantment
Added Epileptic weapon enchantment
Armors:
Added Alchemical armor enchantment
Added Prosperous armor enchantment
Added Intimidating armor enchantment
Added Reflective armor enchantment
Added Resilient armor enchantment
Added Warding armor enchantment
Added Empowering armor enchantment
Added Resistant armor enchantment
Added Immune armor enchantment
Added Absorbing armor enchantment
Added Devestating armor enchantment
Improvements:
Implemented multiple save slots
Added new save slot UI
Updated Steam cloud for multiple save slots
Increased lenght of main quest (more crystal hearts)
Updated tutorial quest dialog lines
Re-recorded all tutorial quest voice lines
Added new tutorial messages
Updated some tutorial messages
Updated main quest dialog lines
Re-recorded all main quest voice lines
Updated tutorial quest to reflect combat system changes
Added new rusty sword item
Replaced club with new rusty sword as first weapon in tutorial
Revised Bane of Haste mechanic
Implemented procedural sway for player hands
Implemented dynamic player jump animation
Improved player damage screen effect
Added screen effect when low on health
Added screen effect when high on possession
Added audio cue when low on stamina
Implemented unread message notification
Implemented unread message pulsing effect
Improved arrow/quiver model
Improved wooden sword model
Fine-tuned ragdoll physics
Improved enemy blocking animation while moving
Implemented new shake effect for UI elements
Improved inventory item panel
Added new hover animation to main menu buttons
Added confirmation to Mindwipe Elixir
Changed effect of Potion of Speed
Changed effect of Potion of Precision
Changed effect of Dark Encyclopedia
Changed armor handling to increase permanent stamina
Changed stamina misc skill to improve effect of armor handling
Updated various skill descriptions
Updated some bane descriptions
Set quest icon to organ items
Updated enemy compass icons
Added new boss enemy icon
Boosted trap impact sound
Added toggle/hold option for sprinting
Added toggle/hold option for crouching
Changed query of a combat challenge to account for blocking/parrying
Balancing:
Increased armored enemies damage protection
Changed game difficulty affecting dealth penalties
Changed game difficulty affecting combos
Changed game difficulty affecting enemy combat behavior
Implemented new enemy distribution algorithm
Increased total amount of enemies
Introduced new enemy balancing system
Introduced new equipment balancing system
Rebalanced all enemy attributes
Made enemies a little more aggressive
Made boss enemies more powerful
Rebalanced all player equipment attributes
Rebalanced player stamina costs
Reduced maximum possible damage protection
Reduced effect of equipment upgrades
Increased chance for Knowledge Tomes for merchants and loot
Reduced effect of Stamina skill book
Reduced effect of Health skill book
Fixes:
Fixed incorrect setup of bow animators
Fixed a number of AI navigation bugs
Fixed incorrect calculation of impact force for ragdolls
Fixed dropped enemy weapon physics
Fixed issues with enemy revive ability
Fixed issue with respawn prompt getting stuck
Fixed some typos
Fixed inventory sorting breaking from scrolling
Fixed incorrect calculation of equipment upgrades
Fixed goblins stealing items even if you block/parry
Fixed incorrect position of particles for projectile impacts
Attempted to fix issue that did not reset item glow effect
Added additional plank to city house roof so the jump to a secret loot bag is possible again
Fixed incorrect display of final boss health bar
Fixed error that caused enemies to get alert, even if you sneaked and were behind them
Fixed effect volume not getting saved correctly
Content Update #4 Breakdown
Below, you can find a detailed breakdown of what I have planned for the fourth major content update. I will primarily focus on improving the combat system and enemies. I know many of you have waited for this update, and I am excited to get the combat system to the next level.
Features with a leading "?" are experimental/optional goals, and experience will show whether they are fun or can be implemented within the development schedule. Come back to this post at any time to see the current status.
Combat System Overhaul:
☐ Improved melee combat ☐ Improved ranged combat ☐ Improved parry system ☐ Improved trap mechanic ☐ Revised combat skills ☐ Rebalancing ☐ ? Improved stealth ☐ ? New combo system ☐ ? New attacks/abilities
Enemy Overhaul:
☐ Improved combat movement ☐ Improved combat behavior ☐ Improved animations ☐ Improved appearances ☐ Enemy stamina system ☐ ? New enemy classes ☐ ? New enemy variants
Other:
☐ New game settings ☐ Main quest improvements ☐ ? Increased world level cap ☐ ? Multiple save slots ☐ ? New equipment ☐ ? Possibly more
Finalization:
☐ Bugfixes ☐ Polishing
2023 RAIDBORN Development Retrospective
I wish you a happy new year. I've had a lot of fun working on RAIDBORN in the past year. This video summarizes the most important changes and achievements that have been made in 2023. Thank you for being part of this community. Your support and feedback have been invaluable in shaping the game through Early Access.
Hotfix 2023.12.22 Now Live
A small hotfix for RAIDBORN is now available, fixing various bugs and issues:
Balancing:
Decreased forge hammer crafting costs
Increased artifact crafting costs
Decreased effect of trading skill
Fixes:
Fixed bug that could block dungeon generation
Fixed incorrect crystal heart spawn points
Winter Sale and Happy Holidays from Phodex Games
As the end of the year approaches, I wanted to take a moment to express my gratitude for your support and dedication. Your enthusiasm and feedback have been invaluable in shaping the game through Early Access. RAIDBORN has made great progress in 2023, and it has been an incredibly exciting year for me.
I'm going to take a short winter break, but I'll get straight back to work on the next major update when the new year starts. More information follows then. 2024 will be a great year for RAIDBORN, and I can't wait to share what I have in stock for you.
I'm also excited to announce that the Winter Sale is now live, offering a juicy discount! It's the perfect chance to get the game for yourself, or gift it to fellow adventurers. Happy holidays and keep looting!
Hotfix 2023.12.12 Now Live
A small hotfix for RAIDBORN is now available, fixing various bugs and issues:
Improvements:
Decreased default mouse sensitivity
Increased effect of mouse sensitivity slider
Implemented safety that completes broken quest objectives
Changed Essence of Regeneration to ignore banes
Renamed Essence of Regeneration to Elixir of Regeneration
Fixes:
Fixed a bug that loaded the chest at the remote blacksmith incorrectly
Fixed a bug that prevented event locations to appear
Fixed a bug that selected wrong enemy types for combat challenges
Attempt to fix a bug that prevented quest objectives from completing
Fixed a bug with missing NPC voice lines that could prevent quest delivery
Fixing incorrect gold values for some of the new recipes
Fixing a bug that incorrectly loaded quest givers
Fixing incorrect gold value for the Essence of Regeneration
Fixed incorrect spelling of keywords at the beginning of a sentence
Blocked light shining through from remote blacksmith interior floor
Fixed bug that could prevent the mailbox to be interactable
Fixed some incorrect item icons
Fixed a number of typos
Hotfix 2023.12.15 Now Live
A small hotfix for RAIDBORN is now available, fixing various bugs and issues:
Improvements:
Decreased default mouse sensitivity
Increased effect of mouse sensitivity slider
Implemented safety that completes broken quest objectives
Changed Essence of Regeneration to ignore banes
Renamed Essence of Regeneration to Elixir of Regeneration
Fixes:
Fixed a bug that loaded the chest at the remote blacksmith incorrectly
Fixed a bug that prevented event locations to appear
Fixed a bug that selected wrong enemy types for combat challenges
Fixed a bug that prevented quest objectives from completing
Fixed a bug with missing NPC voice lines that could prevent quest delivery
Fixing incorrect gold values for some of the new recipes
Fixing a bug that incorrectly loaded quest givers
Fixing incorrect gold value for the Essence of Regeneration
Fixed incorrect spelling of keywords at the beginning of a sentence
Blocked light shining through from remote blacksmith interior floor
Fixed bug that could prevent the mailbox to be interactable
Fixed incorrect calculation of the sneak skill buff
Fixed Crystal Hearts not playing destruction sound
Fixed event locations getting removed accidentally with old savegames
Fixed incorrect spawning of cave architecture
Fixed some incorrect item icons
Fixed a number of typos
Hotfix 2023.12.14 Now Live
A small hotfix for RAIDBORN is now available, fixing various bugs and issues:
Improvements:
Decreased default mouse sensitivity
Increased effect of mouse sensitivity slider
Implemented safety that completes broken quest objectives
Changed Essence of Regeneration to ignore banes
Renamed Essence of Regeneration to Elixir of Regeneration
Fixes:
Fixed a bug that loaded the chest at the remote blacksmith incorrectly
Fixed a bug that prevented event locations to appear
Fixed a bug that selected wrong enemy types for combat challenges
Attempt to fix a bug that prevented quest objectives from completing
Fixed a bug with missing NPC voice lines that could prevent quest delivery
Fixing incorrect gold values for some of the new recipes
Fixing a bug that incorrectly loaded quest givers
Fixing incorrect gold value for the Essence of Regeneration
Fixed incorrect spelling of keywords at the beginning of a sentence
Blocked light shining through from remote blacksmith interior floor
Fixed bug that could prevent the mailbox to be interactable
Fixed incorrect calculation of the sneak skill buff
Fixed Crystal Hearts not playing destruction sound
Fixed event locations getting removed accidentally with old savegames
Fixed incorrect spawning of cave architecture
Fixed some incorrect item icons
Fixed a number of typos
Third Major Content Update 2023.12.08 Livestream
The third major content update has finally arrived, and it's by far the largest to date. Explore many new locations, each with their own unique quest or challenge. Uncover their mysteries and claim one of the many new rewards, ranging from special skills to exclusive crafting recipes to legendary artifacts.
Enjoy an improved dungeon crawling experience as you face dangerous banes, demanding careful planning and adaptive tactics. This update promises not only more fun but also extended playtime.
For an introduction to the highlights, you can watch this video. Below, you can find the full list of changes:
Event/Quest Locations:
Added druid hideout
Added abandoned cabin
Added forgotten library
Added cementery
Added monastery
Added swamp cottage
Added farm
Added forest clearing
Added remote blacksmith
Added five ancestor tombs
Dungeon Banes:
Added Bane of Blood (only dealing damage heals you)
Added Bane of Carnage (all damage amplified)
Added Bane of Greed (only looting heals you)
Added Bane of Haste (dungeon time limit)
Added Bane of Mind (constant possession damage)
Added Bane of Pestilence (constant disease damage)
Added Bane of Shadows (disabled dungeon lighting)
Added Bane of Wealth (taking damage costs gold)
Added Bane of Fatigue (stamina exhaustion means death)
New Skills:
Skill books have been added for each of the new skills.
Changed skill books to require a learning point
Reference Books now grant a learning point instead of XP
Renamed "Reference Book" to "Knowledge Tome"
Added max level for Skill Book skills
Added Resourceful Archer skill allowing to recover arrows from shot enemies
Added Alchemy Mastery making alchemy recipes yield one more potion
Added Smithing Mastery allowing upgrade kits to be used a second time