Raidborn cover
Raidborn screenshot
Genre: Role-playing (RPG), Adventure

Raidborn

RAIDBORN on Steam Stealth Fest

Beware the dark. Beware the night. Where stealthy heroes love to fight.

RAIDBORN participates in the Steam Stealth Fest, starting today at 10 a.m. PST. To celebrate this the game will be 20% off.

This is not only a great way to get the game, or gift it to a friend, but also a great opportunity to try a rogue only run, if you own the game already.

Showcasing the New City and Crafting System Coming with Content Update #2

I just wanted to send a sign of life. If you are interested in more regular updates, make sure to join my Discord. I have made some good progress, and the heavy lifting for UPDATE 2 is done. I have no release date yet, but it will probably be available between late July and early August.

Here are some of the new items I created for the new crafting system. I tried to keep the number of ingredients manageable while maintaining enough complexity. I don't like it if there are too many items to handle because it gets chaotic fast. The new crafting system will allow you to create tools, brew potions, and upgrade weapons, but more about that soon.




I also completely overhauled the city, including ambient NPCs, a new weather system, many secrets to discover and some new gameplay mechanics. In the video below you can get a first impression of what the new city looks like in the evening.




RAIDBORN 24% off during Steam Summer Sale

RAIDBORN is 24% off during Steam Summer Sale. If you are subscribed to my email list, go check your inbox. I have sent you a special offer with an increased discount.

If you don't own RAIDBORN already or know a friend who might enjoy it, now is the perfect time to get it. So what are you waiting for? Escape the summer heat and immerse yourself in some nice, cold dungeons.

Content Update #2 Breakdown

With the first major update released it is time to share what I have in stock for the second one. The list below will be updated regulary so you can follow the progress of the update. Because I think this is more expressive than making release date estimations, I will refrain from that in the future.

No worries, the combat system is still a priority, but I need to put focus on other things as well. I am currently trying to find a spot for the second part of the combat overhaul, which will put focus on the player side of things.

Additions:

☐ Complete city overhaul:

  • New interactive elements
  • Many new secrets to discover
  • Immersive quest giver spawns
  • New ambient NPCs
  • Changing weather and time of day

☐ Crafting System (Part 1):

  • Smithing to improve equipment
  • Alchemy to brew potions

Improvements:

☐ Enemy movement and combat behavior improvements
☐ New shovel system
☐ More varied NPC appearances

Finalization:

☐ Bugfixes
☐ Polishing

Feel free to share your thoughts on what is planned.

First Major Content Update 2023.05.26 Now Live

The first major content update for RAIDBORN is now available. For an introduction of the highlights you can watch this video. Below you can find the full list of changes:

Highlights:


  • Possessed enemies and crystal hearts now deal possession damage
  • Skeletons now deal more damage the higher your possession value (Death's Grasp trait)
  • Goblins now have a small chance to steal consumables from your inventory (Thievery trait)
  • Hunger now deal disease damage that reduces your maximum stamina (Infection trait)
  • Boggarts now deal poison damage (Poison trait)
  • Zombies now slowly regenerate health (Regeneration trait)
  • Orcs now deal more damage the less health they have (Frenzy trait)
  • Implemented new armor system that allows you to break enemy armors and shields
  • Recreated the item spawning algorithm from scratch affecting merchant inventories, loot, quest rewards and more
  • Equipment now has a chance to spawn in puzzle and boss chests
  • Destroyed crystal hearts can now be looted and have a guaranteed equipment spawn
  • Level generator rooms can now select a random entrance improving dungeon variety
  • Improved HUD to display new features and effects
  • Added new death screen showing your lost XP and Gold (see improvements)
  • Added note items to read previous tutorial messages
  • Added new cure potions for possession, disease and poison
  • Added new buff potions for damage, protection and XP gain
  • Added new respec potion
  • Added five new bows to balance the equipment selection
  • Improved apperance of five existing bows
  • Added five new two-handed blunt weapons to balance the equipment selection
  • Added four new shields to balance the equipment selection
  • Added one new armor to balance the equipment selection
  • Added some new loot items including statues, caskets and more
  • Added Dark Knight equipment set as free DLC (can be claimed here)


Improvements:


  • Lockpicks now spawn in batches of two
  • Changed the layout of some castle corridores for performance reasons
  • Replaced gem meshes to make them easier to discover and pick up
  • Replaced bracelets with nuggets to make them easier to discover and pick up
  • Replaced key mesh to make it easier to discover and pick up
  • Improved Iron Hammer mesh
  • Skeleton, Hunger and Zombie mages now have unique spell colors
  • Draw sound now syncronizes with the speed of the bow
  • Resurrecting enemies now don't awake if you are sneaking
  • Added button to trade menu to sell all valuables
  • Quickslots now support all number keys from 1-0
  • Enemies now have a short attack cooldown after you parried them
  • Pressing the sprint key now cancels bow drawing
  • Removed buff for possessed enemies (due to possession damage)
  • Quests can now alternatively be accepted and denied with enter and escape
  • Added mouse smoothing option (as requested by Koordinator O on Steam)
  • Added tutorial messages for new features
  • Removed item notification now indicated in red
  • Slightly increased item glow intensity
  • Improved or added item icons for arrows, torches, armors and more
  • Increased quest and merchant restock frequency
  • Added option to reset level when an update changed the XP requirements


Balancing:


  • Death penalty changed to 20% of your current XP and Gold (formerly 30% of your XP only)
  • Adjusted XP curve to slightly increase lower and decrease higher level XP requirements
  • Slightly decreased enemy health and damage
  • Slightly decreased bow damage
  • Increased maximum speed factor of bows
  • Rebalanced melee weapon damage
  • Increased per dungeon loot count
  • Decreased gold value of valuables
  • Decreased damage of Chief, Berserker, Defender and King
  • Slightly decreased quest reward loot and gold
  • Decreased enemy spawn count of medium and large crystal hearts
  • Changed shield block damage to be dependent from handling not protection
  • Slightly decreased kick damage
  • Slightly increased equipment level requirements


Fixes:


  • Fixed bug that prevented quest locations from spawning when no spot was available on the map
  • Disabled collision of dropped enemy gear to prevent the player from getting stuck
  • Fixed bug that made revived enemies reset their corpse loot
  • Fixed bug that allowed you to wear shields with incompatible weapons
  • Fixed bug that made the enemy Berserker go into rage mode only once
  • Fixed bug with the default armor having no attribtues
  • Fixed stamina excess error notification
  • Fixed letter and dialog menu not showing the correct keybindings
  • Fixed out of sync bow load animation
  • Fixed randomly deflecting projectiles
  • Fixed broken key item sparkle effect
  • Fixed some minor level architecture issues
  • Fixed a bug that could lock you in the boss dungeon
  • Fixed a bug with enemy projectile velocity

Introducing the First Feature-Packed Content Update


In this video, I will introduce the most exciting features of the first major content update for RAIDBORN. It will be available on 26th May 2023. Below you can find the full list of changes:

Highlights:


  • Possessed enemies and crystal hearts now deal possession damage
  • Skeletons now deal more damage the higher your possession value (Death's Grasp trait)
  • Goblins now have a small chance to steal consumables from your inventory (Thievery trait)
  • Hunger now deal disease damage that reduces your maximum stamina (Infection trait)
  • Boggarts now deal poison damage (Poison trait)
  • Zombies now slowly regenerate health (Regeneration trait)
  • Orcs now deal more damage the less health they have (Frenzy trait)
  • Implemented new armor system that allows you to break enemy armors and shields
  • Recreated the item spawning algorithm from scratch affecting merchant inventories, loot, quest rewards and more
  • Equipment now has a chance to spawn in puzzle and boss chests
  • Destroyed crystal hearts can now be looted and have a guaranteed equipment spawn
  • Level generator rooms can now select a random entrance improving dungeon variety
  • Improved HUD to display new features and effects
  • Added new death screen showing your lost XP and Gold (see improvements)
  • Added note items to read previous tutorial messages
  • Added new cure potions for possession, disease and poison
  • Added new buff potions for damage, protection and XP gain
  • Added new respec potion
  • Added five new bows to balance the equipment selection
  • Improved apperance of five existing bows
  • Added five new two-handed blunt weapons to balance the equipment selection
  • Added four new shields to balance the equipment selection
  • Added one new armor to balance the equipment selection
  • Added some new loot items including statues, caskets and more
  • Added Dark Knight equipment set as free DLC (can be claimed here)


Improvements:


  • Lockpicks now spawn in batches of two
  • Changed the layout of some castle corridores for performance reasons
  • Replaced gem meshes to make them easier to discover and pick up
  • Replaced bracelets with nuggets to make them easier to discover and pick up
  • Replaced key mesh to make it easier to discover and pick up
  • Improved Iron Hammer mesh
  • Skeleton, Hunger and Zombie mages now have unique spell colors
  • Draw sound now syncronizes with the speed of the bow
  • Resurrecting enemies now don't awake if you are sneaking
  • Added button to trade menu to sell all valuables
  • Quickslots now support all number keys from 1-0
  • Enemies now have a short attack cooldown after you parried them
  • Pressing the sprint key now cancels bow drawing
  • Removed buff for possessed enemies (due to possession damage)
  • Quests can now alternatively be accepted and denied with enter and escape
  • Added mouse smoothing option (as requested by Koordinator O on Steam)
  • Added tutorial messages for new features
  • Removed item notification now indicated in red
  • Slightly increased item glow intensity
  • Improved or added item icons for arrows, torches, armors and more
  • Increased quest and merchant restock frequency
  • Added option to reset level when an update changed the XP requirements


Balancing:


  • Death penalty changed to 20% of your current XP and Gold (formerly 30% of your XP only)
  • Adjusted XP curve to slightly increase lower and decrease higher level XP requirements
  • Slightly decreased enemy health and damage
  • Slightly decreased bow damage
  • Increased maximum speed factor of bows
  • Rebalanced melee weapon damage
  • Increased per dungeon loot count
  • Decreased gold value of valuables
  • Decreased damage of Chief, Berserker, Defender and King
  • Slightly decreased quest reward loot and gold
  • Decreased enemy spawn count of medium and large crystal hearts
  • Changed shield block damage to be dependent from handling not protection
  • Slightly decreased kick damage
  • Slightly increased equipment level requirements


Fixes:


  • Fixed bug that prevented quest locations from spawning when no spot was available on the map
  • Disabled collision of dropped enemy gear to prevent the player from getting stuck
  • Fixed bug that made revived enemies reset their corpse loot
  • Fixed bug that allowed you to wear shields with incompatible weapons
  • Fixed bug that made the enemy Berserker go into rage mode only once
  • Fixed bug with the default armor having no attribtues
  • Fixed stamina excess error notification
  • Fixed letter and dialog menu not showing the correct keybindings
  • Fixed out of sync bow load animation
  • Fixed randomly deflecting projectiles
  • Fixed broken key item sparkle effect
  • Fixed some minor level architecture issues
  • Fixed a bug that could lock you in the boss dungeon
  • Fixed a bug with enemy projectile velocity

Content Update #1 Delayed

The first major update is pretty massive, and it will take a little longer than expected to get it done. Most new features are implemented, but it takes time to test and balance them. Additionally, I have quite a long list of smaller issues and bugs I would like to get fixed with the update. For that reason, I am going to move the AI movement and combat overhaul to UPDATE 2 to keep things in scope. UPDATE 2 was pretty thin in comparison anyway. Check the roadmap for more info.

Below you will find a list of what is planned for UPDATE 1 in case you missed it:

Additions:


  • Special ability for each of the six enemy races
  • Armor system and destroyable shields for enemies
  • Possession system for the player
  • Rare equipment loot spawns
  • Ability to loot destroyed crystal hearts
  • New items and equipment


Improvements:


  • New loot spawning algorithm
  • Enemy movement and combat behavior improvements
  • Level generator improvements
  • (More varied enemy appearances?)


Feel free to share your thoughts on what is planned.

Content Update #1 Breakdown

Hello,

With the first patch and hotfix shipped, I will now begin to focus on the first major update on the roadmap. Below, you can find a detailed breakdown of what I have planned for the update. Keep in mind that I will add, remove, or alter features depending on how they turn out in the game. I guess it will take about a month to get it done, but I don't want to rush and take the time it needs to implement and test these features.

Additions:

- Special abilities for each of the six enemy races
- Armor system and destroyable shields for enemies
- (Enemy race dependent level themes?)
- Rare equipment loot spawns
- Possession system for the player
- Ability to loot destroyed crystal hearts
- Some new items

Improvements:

- Enemy movement and combat behavior improvements
- Level generator improvements
- New loot spawning algorithm
- More varied enemy appearances

Feel free to share your thoughts on what is planned.

Hotfix 2023.04.06 Now Live

When you are playing an existing save game, please note that due to the increased level XP gradient you need to make up the XP difference for all previous levels. Maybe I will come up with a better solution next time.

Small Hotfix for RAIDBORN is now live. Here is what changed:

Highlights:


  • Added volume option for ambience sounds

Balancing:


  • Slightly increased level XP gradient
  • Slightly reduced largest crystal heart health
  • Slightly increased cost for higher-level gear

Fixes:


  • Fixed numpad keybinding breaking the game
  • Fixed arrow gold cost
  • Slightly decreased player step height

First Patch 2023.04.05 Now Live

The first patch for RAIDBORN is now live. Here is what changed:

Highlights:


  • Added the option to continue after you completed the main quest
  • Removed the ability to sprint backwards
  • Implemented a system that prevents you from jumping on enemies and crystal hearts
  • Enemies can now better attack you when you stand above or below them
  • Improved the dungeon level selection algorithm
  • You now lose up to 30% of your level XP progress when you die
  • Heavy attack now only staggers blocking enemies
  • Replaced frame limit with new sync mode options in the display settings
  • Formerly unavailable keys can now be used for action rebinding (includes Numpad)
  • Added a loading screen hint that explains the auto save system


Balancing:


  • Reduced the potion spawn chance by 10%
  • Reduced the amount of loot in lower level dungeons and increased the amount in higher level dungeons
  • Changed the rage mode immortality skill, so it only prevents 50% of damage instead
  • Slightly reduced XP for killed enemies
  • Slightly increased heavy attack stamina cost
  • Slightly increased stamina regeneration delay


Fixes:


  • Unlock codes now reset properly when you restart the game
  • Fixed a bug that prevented arrows from being purchasable
  • Fixed a bug that increased adrenalin when hitting dead enemies
  • Fixed a bug that did not reset the player attributes correctly
  • Quitting now saves the game
  • Slightly increased the gamma range you can set in the options menu
  • Normalised crystal heart explosion sound and made him affected by the volume setting
  • Made slight improvements to the enemy stand up animation
  • Fixed a bug that unlocked slow motion with the first skill in the rogue mastery