FIX: Delay records in Penalizations log were absent FIX: Inability to clear Minimum Reward in Automated Contract Manager FIX: NRE when starting a new game from Current Game page just after start
🚅Rail Route Deluxe Edition is now available on Nintendo Switch ⏱️🎶🟢🔴
We know that many of you who got the Nintendo Switch version follow us here, so we wanted to share some news with you.
First of all, thank you for your support of the release. We’re grateful that you want to experience Rail Route on different platforms and in various places. All your kind words and the overall reception have made this release much, much easier.
Not that long ago, we released ⚙️ patch 1.0.2🛠️ with a number of fixes, and now we’re proud to announce that the Deluxe Edition of Rail Route has arrived right on schedule.
🎶 It includes the basic version of the game, as well as the Soundtrack and Music Player DLC, featuring serene, focus-enhancing neoclassical music: the beating heart of the game. Got the game already? DLC is also available separately!
Last but not least, we’re always hungry for more of your feedback, both technical and gameplay-related. If you've spotted any issues, want to provide us with some insights on your needs, or simply want to share a cool network you've built, we’re here to listen.
More news regarding both PC and Nintendo Switch versions is incoming soon, so follow us to stay right on schedule ⏱️🛤️
UPDATE: Hide train alerts when precision key is pressed UPDATE: Map in Curated Map Pack DLC small improvements
FIX: Grabbed object leftover clashed with newly rebuilt one at the same place - i.e. signal not active after save&load FIX: Red flag (possible delay warning) in Active Contracts was wrongly calculated - total time over passed stations & accumulated delay overflowing to next segment was not taken into account
🚅 Rail Route is OUT NOW on Nintendo Switch! 🟢🔴
🚅 That train has finally arrived, ready to take you on a journey to build your perfect railway network. Anywhere you please, with the convenience of a handheld console. Thanks to our partnership with Untold Tales, Rail Route is OUT NOW on Nintendo Switch!
⏱️🛤️Your journey to become the master dispatcher starts here: https://www.nintendo.com/us/store/products/rail-route-switch/
Below you will find the launch trailer, so check all the signals, set that coffee mug on a table, and get ready to dive into the beautiful world of trains, logistics, and automation. Build your railway empire based on real-life cities. Play it on your couch, take it to the town or your friend's, or play it... while on a train.
🚅 Rail Route arrives on Nintendo Switch on June 20th! ⏱️
Brew your favourite roast of coffee in a portable mug, stretch your back, and get ready to dive into the world of automation anywhere you please!
We already teased something a while back, but today we can finally share more details! Thanks to our partnership with Untold Tales, Rail Route will arrive on Nintendo Switch on June 20th, so mark your calendars to make sure you’ll stay right on schedule 📅📌
🚅💡Soon, building and fine-tuning your dream network won’t tie you to a desk. From big-brain dispatching to laid-back track tweaking, you’ll be able to do it all anywhere.
So, are you ready to manage your perfect rail network on the go? 🎮🚉
📅 More details coming soon. Follow us so you won’t miss anything!
UPDATE: Space ValidateGameStateCommands from multiple clients in time to prevent concurrent execution & transfer via Steam Relay
FIX: Impossibility to empty hand when Perpetual / Shunting Circuit was grabbed from Manual Signal FIX: References to grabbed & rebuilt offices/circuits & offices' contracts were lost in multiplayer FIX: Rusty Switch achievement & Locked switch note were not triggered
Hotfix 2.3.19
NEW: Other player's cursor in multiplayer changes to wrench while player is engaged in configuration
UPDATE: Mini-tutorials enabled in multiplayer UPDATE: Subtitles moved a bit down not to obstruct the tracks
FIX: Auto-accept & auto-reverse flags were left enabled in Rio de Janeiro and München in-game maps FIX: Auto-accept & auto-reverse flags were left enabled when the respective upgrades were installed & uninstalled in the Editor. Train then entered the map automatically without possibility to disable until upgrades installed in-game. FIX: Typos in Lyon map station names FIX: Unable to switch to the Editor while Story of Jozic was in chapter when Miloš entices the player to betray Jozic
Hotfix 2.3.18
UPDATE: Allow observing the site after train crash UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal
FIX: Ambient train sound of Reg train ceased after train reused for next leg FIX: Contest period shown date respective to system language rather than game language FIX: Contest tile's 'Ends in' displayed wrong value FIX: False-positive train collisions caused unwanted game overs FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing FIX: Init Happy Passengers in Debug Menu did not randomize basic demands FIX: Intermission in Regional Train Tutorial too short for resolving the conflict FIX: Sensors were not fully removed when track was bulldozed FIX: Tunnel bulldozing was not synced to clients FIX: Validate game state in multiplayer disconnected the client if the game state was too big
Full list of stock map changes:# base game Basel: -[wall lengthened south of Müllheim]
Berlin: -[walls west of Heerstraße extended] -[walls east of Berlin HBF's had a slight shift]
Birmingham -[walls east of Birmingham New Street got a new friend]
Busan: -[many autoblocks got wall braces]
Glasglow: -[walls added east of Whifflet] -[a wall cell added east of Glasgow Central] -[another wall cell tacked on east of Springburn]
Guangzhou: -[added a wall brace west of Xiancun] -[Ghuangzhouxi saw a wall move]
Hamburg: -[Added a brace south of Berliner Tör] -[Added a brace south of Hamburg Süd]
South-East London: -[autoblocks east of Bromley South had a wall lengthened. Grove Park will deny it though]
Lyon: -[autoblocks east of Collonges Fontaine had a hole plugged] -[an autoblock group both east and one west of Lyon Part-Dieu got their holes filled] -[The autoblock that's a tad too close to Lyon Gorge De Loup got a wall, restraining order still pending] -[Lyon Pérrache saw its western autoblocks blocked in better] -[Givors Canal had the autoblock to the west braced] -[Lyon Vaise had a wall brace installed, feels like an autoblock peasant now]
Manchester: -[Rochdale wanted to stand out, but got slapped by a new wall cell]
München: -[Holzkirchen Bypass took its name too seriously and got slapped with wall tax] -[Schwaigerloh got its anti-bypass wall moved to be actually functional]
New York: -[behind Fresh Point Terminal there now lives an autoblock with a fear of moving walls] -[west of Fresh Point Terminal the rail space was cut a little tighter to prevent squeakthrough] -[east of Long Island City a wall was extended] -[behind Grand Central, an autoblock got pinched propper] -[wall extended west of Floral Park] -[Mineola had the two eastern autoblock groups seperated propper]
Osaka: -[Noda had its one entrance gap proof certified] -[Many stations, who cannot be named due to privacy concerns, got their walls lengthened to prevent any more bypass scandals]
Prague: -[Branik had a brace placed north, blames the autoblock on the other side for its inclusion] -[autoblock east of Zbraslav was threatening to not have its length used, got some extra straps] -[many more wall extensions, go find them all ;P]
RioDeJaneiro: -[Maracanã's southern wall gained a cell or two in width. Don't offer them a scale, it's a sensitive topic]
Rotterdam: -[both sides of Europoort got their autoblocks walled in] -[south of Schiedam Centrum saw some braces added, wouldnt want the station to sink towards the freight region]
Sendai: -[due to no reason at all, I refuse to name the many tweaks. They went fast, as if in a blurr, but at least they function]
Tokyo Railways: -[Shibuya had both its platforms and west autoblock clamped to prevent sneaky distance avoiders] -[Ōh-Okayama and Jiyūgaoka had their extra shadow platforms removed. Also saw some surrounding autoblocks get nerfed] -[Musashi-Kosugi, as a sink, you shouldn't be bypassable. Feel the wrath of the wall hammer]
Utrecht: -[Many stations and a couple autoblocks had their walls not covering propper, heathens]
Viafier retica: -[Thusis and Samedan no longer could share and ripped their wall appart]
Vienna: -[autoblock west of Handelskai saw walls move] -[walls north of Meidling de- and rewaved]
Washington: -[3/4 autoblocks had their walls pulled over their new gaps]
Wroclaw: -[walls lengthened between autoblocks east of Zachod] -[walls altered by autoblocks east of Grabiszyn] -[walls between Nowy Dwor and Muchobor shifted to close gaps next to autoblocks] -[walls south of Elektrocieplownia moved a cell to close gap] -[walls on both east and west of Wroclaw Glowny lengthened]
Rail Route is coming to Nintendo Switch! 🚉
Thanks to our partnership with Untold Tales Rail Route is coming to Nintendo Switch! Designing, constructing, developing, and automating your railway network has never been more convenient!
Whether you want to challenge yourself to become the master of logistics or prefer to chill out with a hot cup of your favourite beverage, soon you'll be able to do so with the convenience of a handheld console. You could even do that while on a train! 🚅
🚦📅 More details coming soon. Follow us to stay right on schedule!
FIX: Multi-stage system upgrades (station count, track speed) always deducted first-stage number of experience points FIX: Unable to configure sensors in multiplayer due to false-negative check result