Rail Route cover
Rail Route screenshot
Linux PC Mac Steam
Genre: Puzzle, Simulator, Strategy, Indie

Rail Route

Hotfix 2.3.16

FIX: Lag when opening build menu
FIX: Orphaned CoachYardEntry caused errors after loading => now logged on load, ignored & bulldozable
FIX: Saving the game failed if config of a Routing Sensor was malformed - exception handled & logging extended
FIX: Timetable map duration & Time in Advance param of Reuse Train Shunting Command were not updated
FIX: Train timelines were wrongly scaled

Hotfix 2.3.15

NEW: Auto Save Enabled setting in Debug Panel not reset after start

FIX: All dynamic localized strings contained a memory leak
FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from
FIX: Coach Yard did not display stabled trains in multiplayer
PERF: Controllers were stuck on memory causing memory leaks
FIX: Do not clear removed Signal from sensor configuration, may be just grabbed
FIX: Light2d caused memory leaks by not clearing its meshes
FIX: Prefer same contract trains when dispatching train from Coach Yard (applicable for Urban Transit trains)
FIX: Rebuilding of grabbed signal failed when mouse was not moved
FIX: References to grabbed & rebuilt nodes were lost in multiplayer
FIX: Text input boxes were not working on Steam Deck
FIX: Timeline elements started overlapping each other after timeline containing intermission was shown
FIX: Train cars were reset to default when train was reused (e.g. detached loco appeared from nothing)
FIX: Train did not detach loco occasionally due to wrong stopped state evaluation
FIX: Train reward icon were not destroyed properly, causing memory leaks
FIX: Trains from CY not dispatched reversed if reused manually

PERF: Memory leak in perpetual circuits
PERF: Memory leak in train reward icons
PERF: Possible memory leaks in waiting train icons
PERF: Score panel had memory leak in the animation

Hotfix 2.3.14

UPDATE: Shunting Sensor reacts to next leg origin of trains transiting in intermission (same as Departure, Arrival & Routing Sensor)

PERF: Floating train timeline parts pooled for faster display
PERF: Train movement allocations slightly improved. Not much, but there was a try

FIX: Delay & braking penalization messages displayed in Rush Hour if Timetable was played before
FIX: Inability to deserialize commands when multiple sent in short window

Hotfix 2.3.13

NEW: Map Pack maps source in the map list

UPDATE: Localizations (all: ui)

FIX: Inability to load large saves in multiplayer
FIX: When Detach Loco Command & Go To Signal was executed once Shunting Queue editor was closed, it was executed only on host, causing desync

Hotfix 2.3.12

UPDATE: Multiplayer can't be started in Story of Jozic

FIX: 2nd (unwanted) instance of Freight contract was scheduled when contract was accepted
FIX: Advanced Routing Sensor configuration did not redraw when train type was changed
FIX: Analytics consent was not reset internally if remote opt-out call failed
FIX: Copenhagen could not be completed with 3 stars due to low track speed
FIX: Grabbed object was not rebuilt when right-clicked in multiplayer
FIX: Leaderboard could be sent for multiplayer game after load/new
FIX: Multi-monitor support leftovers prevented playing on multiple monitors in windowed mode
FIX: Signal was not rotated on client after being built & rotated on server in fast sucession

Hotfix 2.3.11

FIX: Already destroyed Train Shunting Queue Editor was redrawn on close, causing leftovers
FIX: Locale-based node naming variations (./,) for half-cell sensors caused failed identification => desyncs in multiplayer when players from different cultures played together
FIX: Menu buttons overlapped bottom of left panels

Hotfix 2.3.10

FIX: Inability to accept offered Contract (no or obsolete Schedule) if accessed from Offered Contracts Panel
FIX: Rush Hour wave duration charts did not display durations over 1 hour correctly (1:05 instead of 61:05)

Hotfix 2.3.9

FIX: Impossible to upgrade Signal to Auto Signal in Departure Sensor Tutorial
FIX: NRE in ReuseShuntingCommand execution in single player
FIX: Routing Sensor Configuration was not refreshed after Signal was selected
FIX: Train composition was cleared by the first modification in single-player mode
FIX: Typo in "Last passeger did not make it on time"

Rail Route 50% Off – Celebrate the Co-Op Update!

Hello Dispatchers!



To celebrate the release of our Co-Op Update, we’re offering our biggest discount yet – 50% off! Now is the perfect time to jump into Rail Route and experience the new multiplayer mode with your friends.

Whether you want to build, dispatch, and automate together or challenge each other in Timetable Mode, Rail Route is now more fun than ever with co-op play!

https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/3570380/Rail_Route__Curated_Map_Pack/

Don’t miss this limited-time offer – get Rail Route for half price and start your dispatching adventure today!

Happy dispatching!



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

Rail Route’s Co-Op Update is Live!

Hello Dispatchers!

We’re excited to announce that the Co-Op Update is now live!



This update comes as we celebrate the one-year anniversary of Rail Route’s 1.0 release. To mark the occasion, we’re offering our biggest discount yet – 50% off! It’s the perfect time to invite a friend and play Rail Route together.

Co-Op Multiplayer, Desyncs, and More



We have added co-op multiplayer to all three game modes, so you can now enjoy Rail Route with friends! Adding multiplayer to a finished game like Rail Route was a big challenge, but we found a good way to do it using the lockstep technique.

While we have worked hard to make multiplayer smooth, desynchronization issues can still happen. Our amazing Discord community helped us find and fix many problems, but there might still be a few left. Please be patient as we continue to improve multiplayer.

Curated Map Pack



We believe multiplayer is a great addition to Rail Route, and we hope you enjoy this free update as much as we enjoyed making it!

https://store.steampowered.com/app/3570380/Rail_Route__Curated_Map_Pack/

If you’d like to support our team and future free updates, we’ve released a small optional DLC – the Curated Map Pack. This pack includes carefully selected community-made maps that we think are fun and interesting to play. Each map has been slightly improved and included with the author’s permission to ensure quality and playability. If you don’t want to search for great maps yourself, this pack is for you!

How to check for Desynchronization Issues



If the game desynchronizes, it means that the client and host might see different versions of the game. At first, these differences may be small and hard to notice, but they can grow over time.

If you experience this, we recommend the client reconnects to the host. This refreshes the game state and should fix the problem.



If you want to help us find more desync issues, you can enable the automatic game state checker in the debug panel (F2). This tool checks the game every 2 minutes and reports any differences. If you find an issue, please send us the logs from all players involved so we can investigate!


Thanks for reading, and happy dispatching!



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/