Rail Route cover
Rail Route screenshot
Linux PC Mac Steam
Genre: Puzzle, Simulator, Strategy, Indie

Rail Route

Hotfix 1.7.6

UPDATE: Localizations (cs: all; de: achievements, research, ui; en: research, ui; es: ui; fr: all; hu: tutorials, ui; ja-JP: tutorials; zh-Hans: all; zh-Hant: research, tutorials, ui)
UPDATE: New sprite for departure sensor
UPDATE: Prague map / Story of Jozic tweaked: narration after building double switch disabled temporarily & a walls added next to Docks's sink to reduce confusion of not being able to connect to it


FIX: Blur effect did not go away after changing maps during story
FIX: Camera panning could result in unintended camera behaviour
FIX: Coach Yard and Tunnel were not visible after being built
FIX: Contract generation slowed down after many one-off trains dispatched
FIX: Custom level with a lot of schedules doesnt start because of duplicate generated contract numbers
FIX: Departue sensor had incorrect sprite and was unplaceable in tutorial
FIX: Editor timetable list width didnt update when maximized
FIX: New arrival train alert would show on last station if last station was the same as first station
FIX: Placing station signs near level border prevented building on bottom left of level
FIX: Route preview would interrupt train spawning
FIX: Stopped train alert would stay on automaticly reversed train in station
FIX: Tunnel entrance on right level edge would dissapear on load
FIX: Window mode dropdown was hidden sometimes

Hotfix 1.7.5

UPDATE: (cs: achievements, ui; de: ui; fr: achievements, tutorials, ui; en: research; ja-JP: tutorials; zh-Hans: all; zh-Hant: research, tutorials, ui)

PERF: Improving Main Menu (and overall UI) performance
PERF: Music intensity adjustments optimized
PERF: Station timeline display optimized
PERF: Train cars disappearing from map optimized

FIX: Editor timetable list width didn't update when maximized
FIX: Achievements got awarded in incorrect gamemodes
FIX: Added various missing translations
FIX: Bad icons after font awesome upgrade
FIX: Building animation broke signal scaling
FIX: Illustrations should not be loaded into memory if not played
FIX: Invalid configuration of routing sensor in autoblock (non-existing track in routing table) caused train being reversed
FIX: Missing translations on leaderboard
FIX: Train arrived alert showed for single frame when route was set for it

Update 7 has arrived - and it's here to make your life easier!



It's update time! (Which is, in my opinion, the best time.) The long-awaited Update 7 is finally here, bringing a multitude of quality of life improvements - and with the improvements, comes this blog post telling you all about them. Let's get into it. πŸ‘‡

Summary:
Update 7 is focused exclusively on making your life easier. It includes (but is far from limited to) some of the following:


  • Brand-new train alerts, helping you to keep track of your trains.
  • The (revolutionary!) ability to build signals on track corners.
  • A whole bunch of achievements, both for our story mode and our general game modes.




Interest piqued? Heart fluttering? Good! It's time to get down to business - come with me for the full rundown of Update 7. πŸ‘‡

New Unlock - Train Alerts



Ever get sidetracked? I do all the time. Well, if you're like me, that won't prove much of a problem anymore. We've added a new Train Alert upgrade - yep, that's an upgrade that lets you know directly on the map if there's a train in need of attention.



New Unlocks - Manual Signal Visualisation (And Manual Signal Safety!)



This is one of our favourites. We've added the ability for players to unlock an upgrade that'll visualise the route that a manual signal will create when activated. (Making it significantly easier to predict the routes your trains will be taking!)

But that's not all - we've also added an incredible Manual Signal Safety upgrade - one that prevents the allocation of a route when it detects danger. That means no more easily avoidable crashes!



Signals on Track Corners



You can now build signals on track corners! This opens up a huge range of possibilities for dispatchers, and we hope that you love it!



Vastly Improved Load Speed



This is one that has been requested over and over again. We've changed our game saving to hugely increase save and load speeds. Though, beware, if you save games in the latest version of the game and attempt to load them in an older version, you will not be able to.

(No GIF for this one - you'll just have to test it yourself!)

Achievements!



We've added a whole bunch of achievements for dispatchers to work towards! Whether you love our story mode or are obsessed with endless, there are achievements in there for every type of player.
We hope that you enjoy!



Well, that marks the end of our rundown. There's still more changes and updates, though - they're in the Changelog below! Take a read, and - as always - happy dispatching! πŸš†

Changelog




  • NEW: Added animations and effects when building items
  • NEW: Added unlockable visual train alerts
  • NEW: Added upgrade for manual signal route visualization
  • NEW: Internal support for the controllers
  • NEW: Manual signal safety upgrade
  • NEW: Story and general Achievements.


  • UPDATE: Building signals on track corners is now allowed
  • UPDATE: Improved signals sprites to highlight the orientation
  • UPDATE: Trains will not get a delay penalty that is more than the train reward and the delay penalty will be only for last station


  • PERF: Game saving switched to a different technology providing faster save&load
  • PERF: Save list fetching sped up


  • FIX: Basic Tracks upgrade was not unlock able after skipping the story
  • FIX: Path decoration effect speed was dependend on fps
  • FIX: Time resumed after opening and closing menu while in rush hour summary screen


Follow us:



https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic

πŸ—ΊοΈ Workshop Highlights - July



It's been just over a year since Rail Route released into Early Access here on steam... and also nearly a year since this curated list started up! Not since we've started doing these highlights, of course, but it's still pretty mind-blowing to see how far the game's come in just a year's time.

With all this time behind us, why don't we take a peek back in memory lane and see some of the oldest levels in the curated list?

Bridgeport




This is the second oldest map in the list, being released all the way back in December 2020! The other, Central, has a version of it - titled "Iron falls" - in-game. Though that map does have more history to it, being in the first version of the game EVER, its inclusion in-game means it's already got its fair share of recognition.

Bridgeport is the second original map created by, well, the person writing this article. Arguably one of the most influential community members of all time, but I won't compliment myself to the point of narcissism. The reason this point is important here is because of the map's release date - December 2020. This was a period where two maps being published in a month was a miracle, and the game had only eight maps, seven of which have since been scrapped.

In the midst of all of this, one creator found their creative spark and honed it in HARD, not just figuring how to make good maps, but specifically why those maps were "good" in comparison to others. It wasn't a process that happened overnight - Rome wasn't built in a day - but this was one of the first maps that really pushed forwards the quality of levels created for this game, both officially and unofficially.

...Yes, not quite the first. Sue me! Two of the prior maps are already in-game and the third is similar to one of the other two, and this just seems more interesting.

Dunstable




When the game's steam release was approaching, we hosted a couple of external contests - One for playing levels, and one for making them. The first was a giveaway where two lucky winners got the game for free after proving their serious interest (by beating 10/10 official levels at the time), and the second was a mapmaking contest where the winners would get their maps into the game.

Dunstable actually got first place in that mapmaking contest... but it didn't get into the game. There were several metrics which these levels were judged on, and while Dunstable got the popular vote, it had plenty of flaws that limited its inclusion in-game. There was one massive thing that held it back: Its size.

For what it is, there's not much going on, yet you need to zoom in pretty far due to the map's sprawling track layout. Unfortunately, the distances between stations aren't right for autoblocks to fit in in most places, and redesigning the level to fit on one screen would have hindered the creator's original vision. Part of this contest was involving the community directly in the game in an engaging way, and by altering the level too much, we would have ruined the creator's original vision, disconnecting their involvement with the level's creation.

Don't get me wrong - the level won the popular vote, rightfully so, as it is a fun map - it just wasn't quite up to the in-game standards visually, and restoring it to that standard would have ruined the creator's connection to the map.
In the end, though, you're still capable of playing it here on the workshop, uploaded by its original creator!

DHR Mini




Honestly, I'm surprised we haven't seen more maps that utilize switchbacks. Like, seriously, it's a really clever way to create conflict for a map. Kinda a shame creators haven't tried the idea out more.

This map was made by a creator who used to be prominent in the community when the game first came out. Their creations were often a bit experimental - for example, the switchbacks on this map mixed with the ridiculously slow train speeds - but often entertaining regardless. A small selection of their maps are available here on the workshop, though most of their legacy is kinda lost to the old level sharing methods.

DHR mini is a great representation of their creativity, with an entirely single-track route littered with switchbacks and weird loops, representing the Darjeeling Himalayan Railway as it climbs back and forth up the mountainsides. The limited speeds, single-cab trains, and short station platforms really help sell the region.



We've also added some new levels - yes, new, not things around a year old - to the curated list:

  • Smorac
  • Century Avenue
  • Blairfort & Millings
  • San Corbo
  • NEC New York Penn - AM Rush


And last month's weekly contest seeds + maps were:

JUNE 2022
May 30th-June 6th - Karabo - axonaa
6th-13th - Den Haag - amstdm
13th-20th - Oven Hightide - freght
20th-27th - Gare du Nord - ttolai
June 27th-July 4th - Steel Bridge - lgtral


That's all for this month. Enjoy the antiques!

- SteR

Follow us:


https://store.steampowered.com/app/1124180/Rail_Route/

Hotfix 1.6.14

NEW: Fade in & fade out also for entering the Editor

UPDATE: Localizations (cs: research, ui; en: research, tutorials, ui; fr: research, tutorials, ui)

FIX: 'Main Menu' button was not working in the Editor and on the Loading Error screen
FIX: Full game teaser was displayed in full game
FIX: In System Upgrades, time was unpaused after unlocking an upgrade & closing the hint panel.
FIX: InterCity and Urban trains were not auto-dispatched from the Coach Yard according to the configured advance time but always 1 minute ahead
FIX: Starting certain maps from Editor caused loading error & infinite loading.

Hotfix 1.6.13

UPDATE: Modified Rush Hour editor checklist item and added manual check

FIX: Building a platform or an autoblock in a specific gridcell on the map was breaking that platform
FIX: Debug panel set music override on open and close
FIX: Inconsistent station colors when loading from another level
FIX: Multiple memory leaks when images where displayed
FIX: Not used station sign had a white background color with a white text on station destination sign which was hard to see it
FIX: Sensor tutorials failed showing white screen instead of UI highlight
FIX: Story could get stuck when buying platforms before building shortcut track
FIX: Timetable panel header in editor was set incorrectly on first load
UPDATE: Localizations (es: achievements, tutorials; en: research, tutorials, ui; ja-JP: research, tutorials, ui; cs: tutorials, ui)

20% off for Steam Summer Sale, enjoy Update 6!



Hello dispatchers!

You've seen the title, you know what we're here to discuss.


  • There is now a 20% discount on Rail Route via the Steam Summer Sale!
  • Update 6 - The Story Mode Update - is now live!


Update 6


Update 6 includes Rail Route's new story mode ("The Story of Jozic"), offering dispatchers the chance to embark on an intrigue-filled story and make some tough decisions, all whilst being taught the ropes by our nominal character - Jozic. Just play the Prague map from the beginning.

Changelog



New features



  • NEW: The Story of Jozic (narrated story on Prague map)
  • NEW: Two new music tracks (Brittle Omens, From Wanderlust to Dawn)
  • NEW: Added research unlocked popup
  • NEW: Narrator volume slider in audio options panel
  • NEW: New ambient sound system - used in building mode only
  • NEW: Train animation upon click
  • NEW: Added code support for achievements (achievements comming next Update)


Updates



  • UPDATE: Bigger subtitles
  • UPDATE: Bigger resolution sprite for small buttons
  • UPDATE: Contract generator tweaks: less traffic to/from inactive stations; reduced preference for shorter routes; less IC traffic via most prominent IC traffic station (e.g. Wilson) until it is active
  • UPDATE: Localizations (es: all; fr: tutorials, ui; ja-JP: tutorials, ui)
  • UPDATE: Low music intensity while in pause
  • UPDATE: Music intensity formula for Endless maps
  • UPDATE: Music now plays uninterruptedly in menu as well
  • UPDATE: Obsolete tutorial tasks (accept / build / unlock) not created in Washington map & removed when loading any save
  • UPDATE: Station colors upgrade is standalone and cheapter to unlock
  • UPDATE: Time gets paused when Research panel is open
  • UPDATE: Updated editor Rush Hour checklist item to be more clear


Bugfixes



  • FIX: Editor timetable UI became cramped when entering long train composition
  • FIX: Research panel scroll bar was hidden until clicking any research category
  • FIX: Station settings (auto-accept / auto-reverse) were saved only if station was used e. g. by a train / contract...
  • FIX: Task panel was either hidden under other panels or obstructing other panels
  • FIX: Transcription was incorrect for Tennouji / Kyobashi station names in Osaka map
  • and much more smaller issues...


What's next?



We already started to work on the next free update which should bring in the Shunting in Endless and Timetable maps! But maybe, we'll to more smaller updates before this big one will be live. Stay tuned for future updates and as always, happy dispatching!

https://store.steampowered.com/app/1124180/Rail_Route/

Follow us:

Update 6 is out!


Hello dispatchers! We are so, so happy to announce that Update 6 is LIVE NOW!

Update 6


Update 6 includes Rail Route's new story mode ("The Story of Jozic"), offering dispatchers the chance to embark on an intrigue-filled story and make some tough decisions, all whilst being taught the ropes by our nominal character - Jozic. Just play the Prague map from the beginning.

Go ahead... Explore, uncover the cliffhanger, and discover Jozic's (and your) destiny!



Changelog



New features



  • NEW: The Story of Jozic (narrated story on Prague map)
  • NEW: Two new music tracks (Brittle Omens, From Wanderlust to Dawn)
  • NEW: Added Upgrade unlocked popup
  • NEW: Narrator volume slider in audio options panel
  • NEW: New ambient sound system - used in building mode only
  • NEW: Train animation upon click
  • NEW: Added code support for achievements (achievements comming next Update)


Updates



  • UPDATE: Bigger subtitles
  • UPDATE: Bigger resolution sprite for small buttons
  • UPDATE: Contract generator tweaks: less traffic to/from inactive stations; reduced preference for shorter routes; less IC traffic via most prominent IC traffic station (e.g. Wilson) until it is active
  • UPDATE: Localizations (es: all; fr: tutorials, ui; ja-JP: tutorials, ui)
  • UPDATE: Low music intensity while in pause
  • UPDATE: Music intensity formula for Endless maps
  • UPDATE: Music now plays uninterruptedly in menu as well
  • UPDATE: Obsolete tutorial tasks (accept / build / unlock) not created in Washington map & removed when loading any save
  • UPDATE: Station colors upgrade is standalone and cheapter to unlock
  • UPDATE: Time gets paused when Upgrades panel is open
  • UPDATE: Updated editor Rush Hour checklist item to be more clear


Bugfixes



  • FIX: Editor timetable UI became cramped when entering long train composition
  • FIX: Upgrades panel scroll bar was hidden until clicking any upgrades category
  • FIX: Station settings (auto-accept / auto-reverse) were saved only if station was used e. g. by a train / contract...
  • FIX: Task panel was either hidden under other panels or obstructing other panels
  • FIX: Transcription was incorrect for Tennouji / Kyobashi station names in Osaka map
  • and many other smaller issues...


What's next?



We already started to work on the next free update which should bring in the Shunting in Endless and Timetable maps! But maybe we'll release smaller updates during the summer along the way before this big one will be ready. Stay tuned for future news and as always, Happy dispatching!

https://store.steampowered.com/app/1124180/Rail_Route/

Follow us:

Anniversary Livestream Extravaganza!



Hello dispatchers!

In celebration of Rail Route's 1-year anniversary, we're holding a little get-together: a developer live-stream!

The livestream will be:


So make sure you don't miss out!

We're going to be talking about what we achieved last year, and what we're looking to achieve going forward - as well as answering your questions and any thoughts that you have. We're also looking to add Shunting to the game in Update 7 - so we'll discuss that, too!

Looking forward to seeing you there!

Follow us:


https://store.steampowered.com/app/1124180/Rail_Route/
https://bitrich.itch.io/rail-route-the-story-of-jozic

Update 6 - The Story of Jozic - Arriving June 23! But You Can Play It Now...

Rail Route's sixth major content update - The Story of Jozic - will be on June 23rd. And - in case you've missed the previous announcements - here's a brief rundown of everything it'll feature:


  • A fully-voiced narrative, featuring multiple unique characters alongside illustrated cut-scenes.
  • An expanded tutorial, giving players the chance to really dive into the Rail Route experience.
  • An all-new ability for players to choose from multiple-choice dialogue options.
  • Secret narrations, easter eggs and hidden paths abound!


But, you cry, how can I play it now!?

Well, a demo of The Story of Jozic is currently playable via the Steam: Next festival. Just click the link below, and you can play a limited version of the update!

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

That's all for now!

As always,

Happy dispatching.